About a decade ago, a bright eyed and bushy tailed gamer strode into EB Games filled with determination. When he declared to the staff that he wanted to cancel a pre-order they went into ‘retention mode’, trying to dissuade him from cancelling said pre-order. They finally asked what game it was for and when he responded they burst out laughing. The game was, of course, Duke Nukem Forever, and for the record, I’d put a pre-order down for it some 18 months earlier.
Duke Nukem Forever puts you in the stomping boots and fingerless gloves of the wise cracking, cigar smoking, babe loving Duke Nukem in what can only be described as one of the least complex game plots to ever grace screens. Those same nefarious aliens from Duke Nukem 3D are back for revenge and they’re hitting Duke where it hurts, taking all of the world’s babes. This is something Duke cannot abide and so it’s time for him to load up to kick ass and chew gum… minus the gum.
For the record, multiplayer has not been taken into consideration for this review.
If you’ve watched any of the recent trailers or read any single-player previews, you’d know that Duke Nukem Forever is an extremely self-aware game. It’s difficult to round a corner in the first few hours of the game without some pop-culturally relevant one-liner, slight at other games (or even at the Duke Nukem series) or tongue-in-cheek references to our beloved entertainment medium. If you buy into this type of humour, you’ll have a ball with this side of Duke Nukem Forever; and when it works, it works particularly well. But in my experience, a lot of these were more miss than hit and despite Duke’s initially expansive repertoire of one-liners, they became more and more annoying once they started being recycled later in the game.
Perhaps the biggest problem with Duke is how poorly he has aged. There are plenty of visible wrinkles in the form of terrible voice synching, noticeable dated gameplay mechanics and flat-out ugly graphics. I reviewed the game on Xbox 360 and while certain sections aren’t the ugliest thing I’ve ever seen, such as the self-referential opening boss fight, the bulk of the game is filled with ugly textures, graphics pop and other noticeable rendering issues. Worst of all, this lack of prettiness is made more frustrating by lengthy loading times. Even with the game installed to the Xbox 360 hard drive, there was still a noticeable pause between sections or when revisiting the respawn screen that added to the overall frustration.
Stepping further into the dangerous fields of outdated land, Duke Nukem Forever reeks of a game that should have been released 10 years ago where it could have been appreciated and, more importantly, relevant to the accepted FPS gameplay conventions of the time. The real nasty side of this is when they’ve attempted to integrate more modern mechanics into the old-school formula, such as rechargeable health and limited weapon options.
Duke Nukem Forever replaces a health bar with an Ego meter that refills when not taking fire from enemies. While this would normally be all well and good, the problems come when the game actively encourages you to refill your Ego meter by performing various acts: checking yourself out in the mirror, benching 600 pounds or fondling weird alien breasts that grow out of walls. This attempt to combine the old-school approach of collecting health kits with the newer approach to regenerating health is a tad on the illogical side.
But the two-weapon limit is a whole lot more frustrating. This is exactly the same gripe I had with Bulletstorm: why create an old-school shooter whose humour partially involves its arsenal if you’re going to restrict the amount of weapons you can carry and, thus, the amount of fun you can have with wanton in-game destruction? Couple this with the aforementioned fact that Nukem can apparently bench 600 pounds and it makes him seem like a little girl when he can’t carry more than two weapons; particularly, when one of those weapons is a pistol.
At least Duke’s very faithfully adapted arsenal still kicks all kinds of arse. The shotgun, particularly, wins back its rightful crown as king of short-range weapons, putting more recent piss-weak attempts at toning down shotgun damage to shame (Killzone 3 springs to mind). Other returning weapons such as the Ripper, Shrink Ray, Freeze Ray and Pipe Bombs are ever-satisfying and provide a hearty bang for your buck. It’s just a pity that the new arsenal choices don’t come close to being on par with the awesomeness of Duke’s older weapons.

Unfortunately, the mostly solid gun cabinet does little to mask the repetitive nature of the combat that’s only exacerbated by laughably stupid AI. When they’re not running at you in a straight line, their attempts at intelligence tend to fall short. Certain foes try to make use of cover and then stay on a corner for easy flanking; others try to launch themselves at you but blatantly miss or get caught up in the all-too-frequent physics fails; while others still attempt to teleport behind you, but putting your back to a wall renders this move useless and they end up reappearing in front of you for an easy melee takedown. Suffice it to say, friendly AI is an almost non-existent affair which, in fairness, isn’t that much of a deal as I get that the game is supposed to be Duke versus an entire alien race.
While Duke Nukem is faithful to his misogynistic and badass roots, he does have the odd character slip-up that stands as a glaring inconsistency and makes him almost politically correct at times. One moment he’s unarguably Duke, throwing one-liners and Pipe Bombs at alien bastards or declaring that he’s going to save the chicks over an assault on a place of tactical significance. But the next moment when dishing out merciful deaths to alien-infested babes he’s apologising to them and justifying what he’s doing instead of taking another obvious leaf out of Bruce ‘Ash’ Campbell’s repertoire with, “Honey, you got real ugly!” Duke doesn’t strike me as the apologetic type.
The real surprise of Duke Nukem Forever is that the mostly violence-free interactive sections are often more engaging than the many, many firefights you’ll find yourself in before the credits roll. Whether shooting pool, swinging a crane’s wrecking ball or driving a remote-controlled car (both with a controller and as a miniaturised Duke), these interactive moments were often quirky and went a long way to breaking up the mundaneness of the abundant formulaic shooting sections. It’s just a pity that the environmental puzzles were so obvious and didn’t really require much grey matter to see what had to be done.

Without a doubt, the biggest problem with Duke Nukem Forever is how long it’s been in development. Many believed that it wouldn’t live up to the hype and they were right; and probably just as many people believed that it would never see the light of day. Duke Nukem Forever sits in a unique and privileged position in that it almost demands that you play it for yourself to make up your own mind.
The game really tries hard to show that a traditional approach to first-person shooters can still be relevant, but even filled with fond memories of Duke Nukem 3D and a burning desire that Duke Nukem Forever would be amazing, albeit rounded off with low expectations from reading/writing various previews, not even my heavily tinted nostalgia glasses could make me overlook some of the glaring flaws of this game that’s been some 14 years in the making.
Alas, what many had hoped would be a glorious trip down memory lane, is a muddled affair that lacks spit and polish across the board. Hail to the king, baby? No. Sadly, it’s more akin to, ‘Fail to the king, baby.’ And I’m genuinely disappointed that I couldn’t love the game more. In a weird way, I hope that Duke Nukem Forever makes enough money for us to see another game in the franchise—one that doesn’t take 14 years to produce—so that we can have a Duke Nukem experience with gameplay that takes genre advances into account and not one that relies too heavily on us wearing old-school-gaming goggles to appreciate a game that is desperately outdated.
Posted 06:02pm 10/6/11
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Posted 06:14pm 10/6/11
The fact that it was released (weak) vs Long loading times
etc.
Posted 06:19pm 10/6/11
I dunno, maybe some interesting s*** happens further into the game, but so far it feels like a waste of good nostalgia.
Posted 06:20pm 10/6/11
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Posted 06:31pm 10/6/11
I think giving it a 5 is being generous. The game just feels boring. Right from the start when Duke had to crawl thru air ducts I knew this game was fail. I f*****g hate games these days that make you go thru those things. 10 years ago it might have worked but now it just feels dumb.
Posted 06:31pm 10/6/11
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Posted 07:48pm 10/6/11
Ugh. Graphics are good enough. Not Crysis 2 level or anything but they are good enough for me. DoF though is horrid and wish I could turn that off on its own.
Takes me around 5 seconds on PC. Sucks to be you with your 360 version.
This AI is no different than what every game since HL1 has had. They run, take cover if they find something big enough, charge right at you when they have a clear path and isn't too far. Not much different for any other FPS out there.
I'm having a blast with this game. Playing on Come Get Some and i've died around 20 times already. S**** f*****g HARD. Haters gonna hate.
Posted 08:26pm 10/6/11
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Posted 08:41pm 10/6/11
8 out of 10
Posted 08:48pm 10/6/11
Posted 08:56pm 10/6/11
Posted 08:56pm 10/6/11
Gearbox employee damage control.
Posted 08:58pm 10/6/11
The graphics are dated but I wouldn't call them bad, I've seen worse.
Friendly AI is a bit on the 'meh' side, if you stand in front of them they just keep firing, thankfully you don't seem to take damage from it.
I had no trouble with loading times, seemed like any other FPS in that department.
Kind of got sick of the pig specific one liners such as "Pork chop sandwiches!"
But all in all, quite a decent game.
Posted 09:06pm 10/6/11
I work for Macdonalds
Posted 09:11pm 10/6/11
Posted 09:13pm 10/6/11
Oh, my bad...I just figured you were, since you've spammed the internet with that paragraph...and can't spell McDonalds. lol
http://www.sabotagetimes.com/reportage/duke-nukem-forever-about-as-entertaining-as-bernard-manning/
Posted 09:15pm 10/6/11
Posted 09:17pm 10/6/11
Posted 09:18pm 10/6/11
It will be interesting to see if they take all the critisism on board and attempt another Duke on a current gen or next engine and actually get it out the door in the timely matter. There were obviously some restraints for Gearbox faced taking this one on board and my hat is off to them regardless of whether it's s*** or not for simply managing to release the damn game.
Posted 09:21pm 10/6/11
Thats why I work at Mcdonalds
I think you might be a bit self important and uptight, prehaps you need to release some tension and do some spamming yourself.
Posted 09:23pm 10/6/11
A semi-decent game? Looks like we got more of the semi and less of the decent.
It's not like they were strapped for time in developing the thing.
My fears were confirmed in this review. It sounds like the biggest problem with Duke Nukem Forever is that it's trying to be something that it can never be: Duke Nukem 3D
Wut? did you just give your own rant a score out of 10?
Posted 09:25pm 10/6/11
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last edited by Tollaz0r! at 21:29:26 10/Jun/11
Posted 09:27pm 10/6/11
Posted 09:37pm 10/6/11
But Duke is the symbolic all american bad ass. No way are the yanks gunna diss their hero.
Posted 10:02pm 10/6/11
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Posted 10:08pm 10/6/11
The AI is also comparable to those games, and a damn sight better than CoD's. Sure, the enemies aren't super-smart, but the AI isn't broken, either.
Graphics are nothing ground-breaking but they look fine to me. I actually quite like them. Not technically impressive, but they have style. I always find it funny when somebody plays a game on console and complains about muddy textures, texture pop-in, or long load times. Get used to it playing on hardware that dated.
I'm not going to pretend the game is some kind of superamazing gaming messiah. It's not TRYING to be. What it's trying to be is FUN, and it is. So what if it should've come out 10 years ago? My favorite game of all time came out MORE THAN ten years ago. Games of that time hold up just fine against current games in every department except graphics, which is largely superficial anyway.
I will say that the MP is pretty appalling. I mean, it's a lot of fun, but there's a RIDICULOUS level of lag in an 8 player game, and no dedicated servers. Bad form. Get the netcode fixed up and the MP'll be pretty fun, though.
I'd give the game an 8 as well, personally, and not just because of my love of Duke, but because I had a lot of fun playing the game.
Posted 10:21pm 10/6/11
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Posted 10:28pm 10/6/11
I remember that one. I was too young back then to buy my own games with my $1/week pocket money.
Posted 10:44pm 10/6/11
Played through an even larger junk tonight on PC. The graphics are a lot better, purely due to a larger res, the load times are barely noticeable.
Haters gonna hate, but i think its a great game for what it is.
Graphics - its not "next gen" but its not "last gen"
Gameplay - Classic token fps game play elements, poor ai, but they are just fodder to fire over the top guns at and to break up the humor and puzzles.
Story - Lacking in a great complex story... but if you were looking for that you were set to be disappointed from the get go.
At the end of the day you buy and enjoy this game because you are a duke nukem fan, If you are not fan, never played D3D then don't bother.
(Also pretty impressed with the quality of the CE (balls of steel) version, the bust is better then i expected and the art book and comic have kept me amused longer then most CE crap.
Posted 10:49pm 10/6/11
Posted 10:50pm 10/6/11
I'm actually unemployed. Whether that's better or worse than working at a fast food chain is probably debatable, but whatever.
I don't see what that has to do with the validity of somebodies opinion on a video game. It might make more sense to attack the reasons given for liking it or disagreeing with the review. Just sayin'
Posted 11:01pm 10/6/11
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M'bad, if I ever get a job at a fast food chain I'll let you know :p
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Also, DNF should have stayed DNF.
Posted 12:57am 11/6/11
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EDIT - If your looking to turn off only the DoF, use this program. It can also change the FoV if you want. Just run it, and then start DNF. In the bottom left it should say something about searching for DNF process and once the game boots it works. Try it at least once, it really does make a huge difference. The DoF is so overpowering in this game it makes it look so much worse than what it really is.
Linky
last edited by DM at 01:56:53 11/Jun/11
Posted 03:39am 11/6/11
That's awesome. TBH the DoF in DNF didn't bother me THAT much (although an option would've been nice...) but the FoV in Borderlands drives me crazy, which that utility also fixes.
Posted 07:29am 11/6/11
if so, hes dreamy!!!!
Posted 08:51am 11/6/11
also post count and u call noob wat a moronic thingto say.
Posted 09:15am 11/6/11
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Posted 11:40am 11/6/11
Is it really that hard to believe that the game was pretty much destined to be panned (not necessarily a failure) after all the issues? Not to mention as the review brings up, dated mechanics, dated humour etc.
As a side note, I can pretty much thank Duke 3D (and shortly after War2) for getting me in to PC and subsequently multiplayer gaming. Duke 3D with all the power of a 28.8k modem and the custom insult soundpacks.
New posters coming in to genuinely defend a polished turd: You're an inspiration for birth control :)
Posted 11:48am 11/6/11
Posted 11:56am 11/6/11
Door is a Troll, its what he does. Dont worry about him.
nachosjustice, one of the best and honest reviews I've seen on here in ages. Well done. I hope you do more of them from here forward.
Posted 01:22pm 11/6/11
Who the f are you?
Posted 04:56pm 11/6/11
Posted 05:15pm 11/6/11
By the way, anyone finished it yet? how many hours is single player campaign?
Posted 05:48pm 11/6/11
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On that note, people may want to purchase it now on Steam, it's currently $49.99, and will probably go up once release date is more near.
Posted 08:55pm 11/6/11
how amazing?
Posted 08:57pm 11/6/11
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Posted 09:52pm 11/6/11
I'm getting my $37 worth playing this, though the FOV should seriously be 20° wider to avoid nausea.
Posted 10:08pm 11/6/11
whats going on here.
im trying to decide on troll or dual account in the who's who.
lucky ole DNF came out before BF3.
people will forget about DN really soon.
it kinda reminds me of the quake 4 release.
FTR havent played DNF only cause im not a single player fanboi and i gather thats what its mostly about this little puppy.
Posted 11:12am 12/6/11
Posted 11:28am 12/6/11
All these people talking about how we don't get it because it's old school are wrong. It isn't even up to scratch with the original game released in 1996. It's not old school. It's s***. It is vaguely interesting to play given the development history of the game, and that's about it. Tell me you're playing it to see what a total clusterf*** it is, don't tell me you're playing it because it's a good game. I don't believe you know what good games are.
Posted 12:12pm 12/6/11
Gotta say, with that FOV fixing app (with -15 degree boost setting) the game feels heaps better! Would still like to get rid of that warping effect when running though, makes me freaking dizzy and not want to run.
Agreed with the comments about level design. Was thinking about that the other day, about how much time I used to spend replaying many of the maps in MP (and building my own) because the levels were well thought out and not just one-shot (single-run) designs.
Posted 12:54pm 12/6/11
That map design for 2010 is oddly enough the first 20 odd hours of FF13 too. Why don't they make big sprawling maps anymore? Scared we'd get lost, get angry and turn the game off? I liked the levels where it was more like a scavenger hunt then a straight chest high walls cover fest.
Well i'm enjoying it. It's no GotY sure but it's not as horribly bad as people are making it out to be. Maybe on the consoles it's bad but that's your fault for playing FPS on consoles. Some people loved the halo series, I didn't. Some people loved Dragon Age 2, I didn't. Some people hate DNF, I don't. I can think of worse games to play.
Which ones? Seems fine to me. Ok the guy running toward the cycloid at the start looks like he is trying to hide a limp and keep from pissing himself, and duke's jumping when looking in the mirror looks like he is irish dancing but I assume they kept that because that's how he jumped in Duke3D. I can't see them doing that by accident.
last edited by DM at 12:54:13 12/Jun/11
Posted 01:14pm 12/6/11
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Posted 01:36pm 12/6/11
+1
Games these days may look pretty but they dont have the indepth stories and engrossing levels that the older games do.
I still think Zelda ocarina of time is the best game ever made, even with its s*** graphics compared to these days games i could re-play it over and over, whereas i barely even finish a game these days because the story is lacking so much.
The Mass effect series and FFX are the only games ive really liked recently enough to replay them or even finish the game.
Posted 02:57pm 12/6/11
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Posted 07:00pm 13/6/11
PC Gamer 80/100: http://www.pcgamer.com/2011/06/10/duke-nukem-forever-review/
Gamers-Underground.com 86/100: http://gamers-underground.com/content/978-review-duke-nukem-forever.html
Posted 07:15pm 13/6/11
360 - 50/100
PS3 - 62/100
PC - 72/100
I know that there isn't a metric ton of reviews for it but that's a rather big gap between versions. The consoles must of really coped it hard with bad port translation.
Posted 07:20pm 13/6/11
I wouldn't say it's due to a bad port, but due to console resolution restrictions and poor load times.
Posted 07:20pm 13/6/11
Posted 07:41pm 13/6/11
That is exactly what you do though. They tried to combine "collect and use" items to increase ego health, and then slap on regenerating health. It was a weird move, and I'd love to know why they did it.
Posted 07:55pm 13/6/11
Posted 08:45pm 13/6/11
Ah I see, he says refill instead of increase, never mind!
Posted 08:46pm 13/6/11
I gotta agree, one thing that was disappointing was the regenerative health, i didn't mind the "ego meter/health bar" increasing as i interacted with stuff, that made finding things to interactive worth while, but i think they should of had an old school hit points and health pack system.
when you first leave the casino and they tell duke that his green power armor suit is ready and he replies with something along the lines of "armor is for pussys" i lol'd.. not because he sounded like a bad ass and that the armor was the "halo" spartan armor, but because the statement was ironic.. armor may be for pussys... regenerative health isn't though... WTF!
Still it didn't ruin the experience of the game for me.
Posted 10:54pm 13/6/11
Posted 11:35pm 13/6/11
Posted 11:37pm 13/6/11
Nah, tis Halo. Have a look at the helmet.
Posted 12:55am 14/6/11
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Posted 10:50am 14/6/11
when you think about it someone will make an 'oldskool duke' mod for it and the geeks will rejoice.
Posted 03:59pm 14/6/11
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Posted 05:31pm 14/6/11
Ditto with the two fights against Battlelords.
Posted 11:37pm 14/6/11
Its like playing a game that everyone thought was great 5 yrs ago and you have just got round to trying it.
The old school game play is part of its charm for me. It adds to the nostalgia and somehow corny dialog sits better with B grade graphics.
Now Dungeon Siege 3 on the other hand, looks a lot slicker than the original but was a complete fail for me. I was going to play it first, but I'll play Duke till someone works out how to fix DS3.
Posted 10:08pm 15/6/11
http://gamers-underground.com/content/990-chaser-s-andrew-hansen-reviews-duke-nukem-forever-good-game.html
Posted 12:45pm 17/6/11
Posted 01:47pm 17/6/11
If you're a real graphics f** who expects the most realistic graphics in any game to make it enjoyable for you, don't bother with DN:F. It's no Crysis 3 etc, but it's definately reasonable for the current games market.
I think what has hurt this game a lot with a the modern gamers is that we're now faced with a glut of realistic shooters, and this just doesn't sit in that bracket. It's funny, it's crass and not even the slightest realistic, and worthwhile giving it a chance.
Posted 06:16pm 17/6/11
Saw that. I liked how console copped it bad for load times and graphics but PC was good provided you are a Duke fan.
Posted 09:55am 23/6/11
Despite a few funny moments, the majority of DNF was boring if not painful to play - very monotonous gameplay that you want to end. The two-weapon limit would have been alright if it weren't for the fact that you run out of ammo straight away, and all the enemies drop are weapons not even remotely suited for the level/situation you are in.
Ignoring the graphics for a moment, the gameplay is more suited for something that came out 7 years ago. If I were to place a value on the game, I'd say it should have retailed for $35 in the bargain bin. No joke.
Posted 12:43pm 23/6/11
This is the best review Ive seen, made me want to go buy the game.
(PC Version)
Posted 11:14am 29/6/11