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PC | PlayStation 3 | Xbox 360
Genre: First Person Shooter
Developer: id Software
Publisher: Bethesda Softworks Classification: TBC
Release Date:
Monday, 13 November 2017
Post by KostaAndreadis @ 04:49pm 13/11/17 | 0 Comments
It's here, the answer to the age old question 'Can it run DOOM?'. With the Nintendo Switch responding, sure can pal! And with that in mind we handed off review duties to our resident technical wizard - Alex 'Pikamus' Andreadis. Who apparently spends his days rigging and lighting and other made up work activities he tries to tell me about.

From the review!

On the Nintendo Switch DOOM runs at a solid 30fps for the most part. And having played quite a bit of the Xbox One and PC versions, the drop to 30fps on the Switch didn’t feel too bad. The lower frame rate is mitigated with same post processing effects you’ll find in other versions such as motion blur. That being said, this port is a technical marvel. It showcases how well optimised DOOM and how scalable id Tech 6 is.

DOOM for Nintendo Switch is also a good demonstration of how much you can squeeze out of the Switch hardware with the new Vulkan rendering API. And really, I thought there would be more visual sacrifices to get this running on the Switch. You’ll find the same physically based rendering and clustered forward rendering - a fancy term to render environment lighting effects efficiently. You even get the same great depth of field with the bokeh lens effect, which is integral to the finishing moves.

Click Here to Read Our Full DOOM on Nintendo Switch Review
Tuesday, 17 October 2017
Post by KostaAndreadis @ 12:38pm 17/10/17 | 0 Comments
When Bethesda and id Software announced that DOOM was coming to Nintendo Switch a lot of people immediately took note. One, it's an awesome game. Two, the Nintendo Switch hits the sweet spot between portable and console gaming. And today, we've got official word that DOOM is all set to hit the Switch on November 10. Hells yeah.

And as a nice little added bonus we get the following video of id Software's creative director Hugo Martin and executive producer Marty Stratton talking about bringing DOOM to the Switch. They confirm that all features will be included, right down to all the multiplayer DLC released so far. Plus, the impressive visual effects thanks to the power of id Tech 6.

An impressive showing to be sure, and we love that Hugo's first memories of playing Doom comes from the underrated Doom 64 on the Nintendo 64.
Thursday, 15 December 2016
Post by KostaAndreadis @ 03:59pm 15/12/16 | 0 Comments
One of the year's biggest surprises and success stories has to have been the new re-imagining of DOOM. But, it feels like the multiplayer aspect of the game has been overlooked by most. From what we've played it feels like a cross between Doom II and Quake 3, which on paper sounds pretty awesome. The post-release Season Pass content for DOOM has all been about the multiplayer, and DOOM’s latest multiplayer DLC, Bloodfall, is available now.

It brings three new maps, the Grenade Launcher, and new player skins to the fold. The new Boneyard map looks particularly tasty, with some inspired art direction. The pack is available for PlayStation 4, Xbox One and PC, and can be purchased for $23.95 AU, or as part of the Season Pass.

Although this new bit of DLC officially wraps up content for DOOM, we'd be willing to bet that id Software are working on a traditional PC-style expansion for the game. Mainly because fans loved the single-player portion of DOOM and have no doubt been sending daily reminders to id that they want to see more. And who could blame them. We want to see more. And a full-sized expansion sounds like the sort of Festivus Miracle we'll need in 2017.
Tuesday, 13 December 2016
Post by KostaAndreadis @ 02:56pm 13/12/16 | 1 Comments
And how it was very much more in line with the scripted cinematic feel of something like Call of Duty as opposed to the studio's earlier efforts -- including the first two Doom games. All of this and more is revealed in a fascinating new crowdfunded documentary called DOOM Resurrected. Part One 'To Hell & Back' is online now and offers an intimate and insightful look at the long gap between DOOM 3 and 2016's DOOM.

Check it out. Its great, and you wont regret it. In fact there's a 99.99% chance you'll fire up DOOM once it's over.

One part, of many, that we found fascinating was how the the original Doom 4 took the more cinematic concepts that began with Doom 3, and pushed it into an Earth-bound post-apocalyptic direction. And how the team felt it was great, but got to the point where it just didn't feel like Doom anymore.

Part two of the documentary is expected to drop tomorrow.
Friday, 21 October 2016
Post by KostaAndreadis @ 12:48pm 21/10/16 | 0 Comments
A lot of people have been digging DOOM's campaign this year, as it seemed to find that sweet spot between classic old-school action with a dash of modern sheen and controls. Since its release DOOM has seen a number of free updates, but as they've been mainly on the multiplayer side of things many have been waiting patiently for some more campaign action. With Arcade Mode that wait ends, as it introduces a Score Attack system that rewards players for playing the game the way it's meant to be played. Fast and brutal.

Arcade Mode comes as part for Free Update 4 for DOOM, an update that also brings classic '90s DOOM titles and other stuff to SnapMap.

Play every level with all guns, Runes and equipment upgrades fully unlocked. Customize your DOOM Marine's gear, guns and Praetor suit before each run to see what combinations will give you an edge. Compete against friends and players worldwide for the highest score by attacking demons quickly, avoiding their attacks and grabbing multipliers along the way. This is a perfect opportunity to replay one of the best single-player FPS experiences of 2016, and for the speed runners out there to make their mark.

Tuesday, 12 July 2016
Post by KostaAndreadis @ 03:17pm 12/07/16 | 1 Comments
What's Vulkan? Well it's a new low-level API from the Khronos Group that removes a lot of the overhead when accessing hardware. Which means faster frame-rates. And in the case of DOOM, being able to run the game in the three figure range. The support for Vulkan comes with a new update to the PC version of the game, alongside new drivers from AMD and Nvidia. And in addition to being able to run the game at blindingly fast speeds on the latest AMD and Nividia cards it's also expected that older GPUs will also benefit from the new technology.

id Software CTO Robert Duffy posted the following announcement.

At id Software, we’ve always pushed technology. With DOOM we let the game drive the technology decisions from early on. This has continued even in post-release, with new updates and more. Today we’re excited to share another big technology push: Vulkan support is now live on PC.

When we were looking to adopt Vulkan for DOOM, the main question we asked ourselves was: “What’s the gamer benefit?” Ultimately the biggest benefit will be high framerates. There are a number of game-focused reasons super-high framerates matter, but primarily its movement and player feel. The game just feels amazing running that fast, so we made it a priority to try to really exploit the available hardware on PC.

We also anticipate some older GPUs will now be able to play the game at good framerates. We hope the range of GPU support widens with additional game and driver updates. That said, this is the first time a triple-A game is releasing on a brand-new API and brand-new drivers so there may be a few bumps, but our testing is showing really great performance and stability.

Vulkan is a cutting-edge next-generation graphics and compute API from the Khronos Group. Vulkan allows very low-level access to the hardware and moves most of the driver overhead into the developers’ hands. For PC gamers Vulkan will bring speed and features to DOOM, which is a big upside.

It's great to see id Software back at the forefront of PC gaming technology. And with DOOM too, as the original was known for how it pushed hardware with its own low-level programming innovations. You can find the latest AMD drivers here, and the Nvidia ones here.

And for more information on Vulkan, check out this handy Vulkan FAQ.
Friday, 13 May 2016
Post by Steve Farrelly @ 01:35pm 13/05/16 | 1 Comments
Bethesda has celebrated the release of Doom in Australia by employing the skills of chainsaw sculptor, Rob Bast, who created a very scary looking Revenant creature out of a log. The game is now available on PC, PS4 and Xbox One.

The sculpture is being displayed from today at ACMI in Federation Square in Melbourne. It stands at 8ft and took over 150 hours to make. Watch the Revenant come to life in the video embedded below, and stay tuned for our Doom review coming sometime next week (for those not buying in on Day One).

Thursday, 12 May 2016
Post by KostaAndreadis @ 03:10pm 12/05/16 | 50 Comments
DOOM is out tomorrow, and in preparation for the launch Bethesda has released a new behind the scenes look at the game called 'Guns, Demons, Speed'. It covers how the game is all about taking out demons and building up a large arsenal of weaponry. The sort of stuff that in the '90s would have you pressing 0-9 on your keyboard to switch between plasma rifles, shotguns, and high-powered beam weapons.

The video also goes into a bit of detail about the progression system in the game that lest you fine tune your demon slaying for maximum, and gory, effect. Check it out.

Friday, 6 May 2016
Post by KostaAndreadis @ 03:03pm 06/05/16 | 4 Comments
DOOM is out next week, and in preparation for the launch we've got a new launch trailer that is quite possibly the best look at the game yet. Featuring footage from the campaign portion of the game the variety we see in the environments, weapons, and gory melee take-downs, look fantastic. And if you were on the fence about the whole thing, then this might tip you over. Thanks no doubt to the classic DOOM music showing up at the end there.

Yep, this looks pretty awesome.

And for the PC version today we've got the minimum and recommended specs for taking on hordes of demons and ripping them apart.

  • Windows 7/8.1/10 (64-bit versions); Intel Core i5-2400/AMD FX-8320 or better;
  • 8 GB RAM; 55 GB free HDD space; NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
  • Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game.
  • Requires Steam activation and broadband internet connection for Multiplayer and SnapMap.

  • Windows 7/8.1/10 (64-bit versions); Intel Core i7-3770/AMD FX-8350 or better;
  • 8 GB RAM; 55 GB free HDD space; NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
  • Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game.
  • Requires Steam activation and broadband internet connection for Multiplayer and SnapMap.

Friday, 15 April 2016
Post by Steve Farrelly @ 02:09pm 15/04/16 | 30 Comments
Bethesda has dropped some information regarding the multiplayer open beta for Doom which is now live and open for all.

Having dabbled a little in the closed beta, I can share that the game is very fast and free-flowing. It feels like Quake, which is a good thing, but I definitely needed to see more modes on display.
  • In DOOM, progression is achieved regardless of being on the winning team, half your experience comes from just showing up and making an effort.

  • Once you reach level 50 you reach your first ‘Echelon’. With 10 Echelon ranks and 50 levels per Echelon… that’s a lot of levels and customisation along the way.

  • Over 300 pieces of armour fall into 5 distinct themes. 90 primary and secondary paint colours and 50 patterns mean your marine is always killing in style.

  • For weapons, there are 96 colours and 60 patterns to play with.

  • The feature details hack modules which are short consumable power-ups. Some of these include Infinite ammo, Blood Trail and Alarm.

  • You can also equip one of 7 special items per loadout, for example the Siphon grenade and Shield Wall.
  • Over 125 unique and flashy taunts so you can…express yourself.

  • DOOM is under development at id Software, the studio that pioneered the first-person shooter genre and invented multiplayer Deathmatch. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using DOOM SnapMap game editor to easily create, play, and share your content with the world.
    Do you plan on jumping into the beta?

    Doom releases on May 13 worldwide for PC, PS4 and Xbox One.
    Tuesday, 29 March 2016
    Post by KostaAndreadis @ 03:32pm 29/03/16 | 26 Comments
    The release of the latest DOOM is right around the corner so its fitting that media from the game is being released at a steady clip. Just like the guns in the game. Ooh, pun! In the latest trailer, not-so-cryptically-titled 'Demons, Power Weapons & Power-Ups' we get a look at the Demons, Power Weapons & well, you get the picture. The mere mention of Power Weapons and DOOM in the same sentence naturally leads to the natural end-point for all handheld weaponry, the '9' on your keyboard, the BFG. Which can be seen in the final moments of the trailer.

    Now, apart from the appearance of the BFG, probably the most interesting addition to DOOM's multiplayer is the introduction of powerful Demons, which serve as power-ups of the giant monster variety. Although the above trailer is an action and spectacle driven slice of the game, it certainly looks like Demons will play a major role in the flow of multiplayer matches. Which is either a good or bad thing. Judging by the footage we've seen so far, we're leaning towards good.

    DOOM releases on PlayStation 4, Xbox One and PC on May 13.
    Tuesday, 22 March 2016
    Post by KostaAndreadis @ 02:00pm 22/03/16 | 10 Comments
    With the release of DOOM inching ever closer, Bethesda has revealed all six multiplayer modes that will ship with the game, which range from the self explanatory Team Deathmatch to the awesome sounding Freeze Tag. In this mode people on the opposing team don't die, they simply become frozen. Fellow teammates can slowly thaw them out, or continue fighting, with the team who remains completely unfrozen winning.

    Here's a rundown of the six modes on offer.

    Soul Harvest

    Because sometimes just killing your enemies isn’t enough… Soul Harvest is similar to Team Deathmatch (see below), but instead of racking up points with every kill, players need to collect the souls of their fallen foes. Each soul will remain in the world for a limited time. These souls can be scooped up by anyone on either team. The catch? Only the opposing team earns points for grabbing a soul – but the teammates of the vanquished can play spoiler by seizing an ally’s soul to prevent their foes from gaining a soul point.

    Freeze Tag

    Freeze Tag plays out a lot like the real-world equivalent (minus the heavy weaponry and hellish backdrop). Rather than killing your foes, opponents are instead frozen in place –immobilized in a block of ice. Teammates can thaw their allies by standing nearby for a set amount of time. Players frozen within blocks of ice will slide around if they’re shot or otherwise jostled, leading to all kinds of chaotic possibilities – both planned and unplanned. If you find a frozen ally near a deadly hazard, for example, you can try to knock your teammate into the hazard so he’ll be destroyed; the shattered ally will then respawn. Or, you can try to prevent a foe from being thawed by knocking him away from an ally.


    King of the Hill gets even crazier in Warpath, where a single capture point moves around the map along a set (and clearly marked) pathway. And if that’s not enough, a demon rune marches along in lockstep – but on the opposite side of the path. This combo of moving capture point and demon rune is what makes Warpath so darn fun. At any point players need to make a whole bunch of choices. Do you cluster up with your teammates in the capture point, speeding up the capture time and ensuring that the point remains yours? Do you race to the other side of the map, hoping to pick up the demon rune to quickly turn the tide of battle?


    Domination includes up to three static capture points that are spread out across a map. Players spawn on different sides of the map, and can control the capture points by clearing out any enemies and standing within the designated zone. Points are earned based on how long you control a capture point. Of course, it wouldn’t be DOOM without a twist on this classic formula. In the case of Domination, the demon rune plays a key role. During a match, the rune will spawn randomly throughout the arena, and its appearance on the map will be announced to all players, giving everyone a chance to race for the rune.

    Team Deathmatch

    One of the two purest takes on classic modes in DOOM multiplayer, Team Deathmatch pits two teams against each other in a straight-up kill-fest. Players can choose their loadouts, customize their marine and become the demon if they grab the rune while it’s in play.

    Clan Arena

    The other pure take on a classic mode, Clan Arena is a game of elimination: the last team standing wins. All pick-ups are removed from the map, and players won’t be able to restore their health or armor. Once you’re dead, you’re dead – no respawning.

    DOOM is out May 13. For more details on these new modes head to the official site.

    Thursday, 17 March 2016
    Post by KostaAndreadis @ 02:36pm 17/03/16 | 0 Comments
    And with names like 'Inferno', 'Sacrilegious', and 'Excavation' it's not all that surprising to find that the maps blend sci-fi landscapes, mining installations, and satanic imagery together into one very DOOM-like whole. As per the new trailer there's definitely some variation in the look and style of each location. Well, in the realm of DOOM that equates to reds, greens, and some grey. As for the maps themselves they've been designed with fast-moving action in mind. So that means less camping and sniping, and more environmental hazards and demonic green ooze to avoid.

    Here are some details on the nine maps that will be available at launch.

    • Excavation - A modest-sized UAC mining outpost. Watch out for the rock grinder!
    • Infernal - A mid-sized Hell map with both interior and exterior elements. Lots of platforms and chasms, along with teleporters.
    • Chasm - This massive map takes you deep below the polar ice caps of Mars. A great place to play Freeze Tag.
    • Disposal - This smaller map is the main waste processing facility for the UAC research and residential complexes. Unsurprisingly, it’s full of radioactive slime.
    • Helix - This is where they experiment on demons and develop advanced weaponry. Which, naturally, makes it perfect for a quick round of Clan Arena.
    • Perdition - Disjointed and sadistic, this ancient arena is populated by the agonized moans of unfortunate souls who have suffered within its realm.
    • Sacrilegious - Set within a fracture of Hell, this map offers clear lines of sight. Move fast… or die faster.
    • Heatwave - An industrial UAC facility with glistening halls that will soon be slicked with human (and demon) blood.
    • Beneath - Before being beamed to Earth, the energies of Hell are harnessed in this symmetrical and cavernous location.

    DOOM releases May 13 on PlayStation 4, Xbox One and PC.

    Friday, 5 February 2016
    Post by Steve Farrelly @ 01:27pm 05/02/16 | 23 Comments
    Bethesda has let loose details on when we'll exactly be playing the Doom reboot from id Software, accompanying the announcement with a brand-new campaign trailer.

    May 13 is the lucky date, as the game will launch simultaneously on PC, PS4 and Xbox One. There's a premium collectors edition alongside a "Demon Multiplayer" pack, all of which you can learn about below:
    The limited DOOM collector’s edition, created in conjunction with TriForce, includes an exclusive, fully-realized 12” tall collector’s statue of one of the game’s most iconic demons: the Revenant. Modeled from actual in-game 3D files and striking in appearance, the demonic Revenant stands on an LED-lit base with internal, slow-spinning turbine from the UAC facility on Mars. The DOOM collector’s edition also includes a copy of the game packaged in an exclusive, battle-worthy metal case.

    The DOOM collector’s edition is available for pre-order through participating retailers and is priced at $119.99 (US), €129.99 (Europe), and £99.99 (UK). Players pre-ordering the DOOM collector’s edition or the standard edition of the game will receive the Demon Multiplayer Pack which contains a unique demon armour set with three skin variations, six metallic paint colours and three id® logo patterns that can be applied to weapons and armour, plus a set of six Hack Modules – one-time consumable items that can give you an edge in a multiplayer match.
    Watch the new campaign trailer embedded below.

    Friday, 23 October 2015
    Post by KostaAndreadis @ 02:47pm 23/10/15 | 19 Comments
    Of the upcoming Closed Alpha that is. And for fans of old school shooters, and by that we mean those of you old enough to have played both Doom and Quake in the '90s, you'll definitely get a sense of deja vu from this new gameplay video. From Quad Damage to rockets firing to the seemingly low centre of gravity for the player, it's definitely a case of 'When Quake Met Doom'.

    Footage is taken from the Closed Alpha that's taking place this weekend, where a select few that pre-ordered Wolfenstein: The New Order will get to test out the game early. A full Beta is still expected next year, which people can sign up for here. Assuming of course you have your Wolfenstein: The New Order DOOM Beta Code handy.

    Wednesday, 29 July 2015
    Post by Steve Farrelly @ 03:23pm 29/07/15 | 6 Comments
    Another QuakeCon preview comes your way today by way of a complete hands-on session Nathan Lawrence had with Doom at the show.

    From his full hands-on:
    There’s a crouch button, but even chief tech officer Robert Duffy laughed at its inclusion. He offered an anecdote that described E3 judges, clearly from the newer-school of shooters, whose first instinct when playing Doom was to stop, duck, back up… and proceed to get annihilated. Moving backwards in multiplayer, even jumping backwards, isn’t just ill advised, it goes against the grain of how Doom’s been designed.

    Forward momentum is incentivised by the health drops that come from slain opponents. Get closer and eviscerate them with a glory kill (when they’re on low health), and you’re rewarded with more health. The 6v6 team deathmatch mode we played forced even the most cautious of players to move, lest they die from accurate rocket fire. And it was clear in my handful of matches that the rocket launcher was the go-to arsenal choice.
    Click here for our full Doom hands-on preview.
    Wednesday, 20 May 2015
    Post by KostaAndreadis @ 01:29pm 20/05/15 | 8 Comments
    It's widely known that a version of Doom 4 existed a few years back that id Software cancelled because it didn't "feel like Doom". Now, footage of what was going to make up part of a trailer for this version of Doom 4 has surfaced, and well, it definitely doesn't feel like Doom. In fact it looks like a completely different game.

    The footage, which shows an army of soldiers in a drab grey-brown environment preparing for some sort of futuristic battle, makes the game look more like Call of Duty or Gears of War than Doom.

    Thankfully, this version was scrapped.

    On the plus side, the few frames we got to see the other day of the actual new Doom game, which is set to be unveiled by Bethesda at E3, looks like the real deal.
    Thursday, 4 April 2013
    Post by Eorl @ 10:33am 04/04/13 | 0 Comments
    Bethesda has officially confirmed that a "new version" of the much-anticipated Doom 4 title is under-development for next-gen consoles, however it appears the game is a long way off.

    Speaking with Kotaku, several sources close to the development team at Id Software have shared various information regarding the news on Doom 4's development cycle, including mentions of " a studio plagued by mismanagement and lack of communication that has frustrated staff both at Id and Id’s parent company, ZeniMax."

    After almost five years of development and no actual discussion of the game besides a few leaks of artwork, the team at Id Software decided to scrap the entire game in 2011, pushing to reboot their newest game completely. According to one of the sources, development on the title is "not going well", however Bethesda has since confirmed that the title is still on-track and in-development.
    “An earlier version of Doom 4 did not exhibit the quality and excitement that Id and Bethesda intend to deliver and that Doom fans worldwide expect,” Bethesda's vice president of marketing and public relations Pete Hines said in a statement to Kotaku.

    “As a result, Id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise. When we’re ready to talk about the Doom 4 Id is making, we will let folks know.”
    One of the sources also claimed that during the tepid release of RAGE, ZeniMax, parent company of Bethesda and id Software, decided to start getting more involved with Id’s development process. What followed was the cancellation of RAGE 2 and the "downsized plans for Rage’s DLC."

    After the project was cancelled, development teams were merged together to be all placed on Doom 4. What is also of interest is that apparently Id has also taken to utilising the RAGE code, building off from it by incorporating many of Doom 4's features into RAGE itself.

    Currently no one knows exactly when Doom 4 will be released and what it will offer to those who have eagerly been waiting since the release of Doom 3, but Bethesda seems confident in that we will see the game one day.
    Wednesday, 29 February 2012
    Post by Steve Farrelly @ 11:37am 29/02/12 | 19 Comments
    4Chan, that oh-so reliable place on the Internet, has played host to a stack of alleged Doom 4 concept art pieces that actually do look like they could have emerged from within id's databanks, but they also came accompanied with yet another claim the game had been cancelled.
    DOOM4 Canceled, more at 11!
    Joystiq then contacted Bethesda for a statement where head of marketing and PR, Pete Hines, told them "DOOM 4 isn't cancelled", and that when they're "ready to talk about it and show it off" they would "let everyone know". This isn't the first time the game has been declared dead in the water, but each and every time Bethesda refutes any such cancellation and reiterates that it is still very much in production.

    So, as usual, take everything here with a grain of salt, especially the accompanying leaked screens, but as mentioned earlier in the post, they do look well megatextured and in league with id's last effort, RAGE.