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DOOM
DOOM

PC | PlayStation 3 | Xbox 360
Genre: First Person Shooter
Developer: id Software
Publisher: Bethesda Softworks Classification: TBC
Release Date:
2015
Monday, 13 November 2017
Post by KostaAndreadis @ 04:49pm 13/11/17 | 0 Comments
It's here, the answer to the age old question 'Can it run DOOM?'. With the Nintendo Switch responding, sure can pal! And with that in mind we handed off review duties to our resident technical wizard - Alex 'Pikamus' Andreadis. Who apparently spends his days rigging and lighting and other made up work activities he tries to tell me about.



From the review!

On the Nintendo Switch DOOM runs at a solid 30fps for the most part. And having played quite a bit of the Xbox One and PC versions, the drop to 30fps on the Switch didn’t feel too bad. The lower frame rate is mitigated with same post processing effects you’ll find in other versions such as motion blur. That being said, this port is a technical marvel. It showcases how well optimised DOOM and how scalable id Tech 6 is.

DOOM for Nintendo Switch is also a good demonstration of how much you can squeeze out of the Switch hardware with the new Vulkan rendering API. And really, I thought there would be more visual sacrifices to get this running on the Switch. You’ll find the same physically based rendering and clustered forward rendering - a fancy term to render environment lighting effects efficiently. You even get the same great depth of field with the bokeh lens effect, which is integral to the finishing moves.


Click Here to Read Our Full DOOM on Nintendo Switch Review
Tuesday, 17 October 2017
Post by KostaAndreadis @ 12:38pm 17/10/17 | 0 Comments
When Bethesda and id Software announced that DOOM was coming to Nintendo Switch a lot of people immediately took note. One, it's an awesome game. Two, the Nintendo Switch hits the sweet spot between portable and console gaming. And today, we've got official word that DOOM is all set to hit the Switch on November 10. Hells yeah.

And as a nice little added bonus we get the following video of id Software's creative director Hugo Martin and executive producer Marty Stratton talking about bringing DOOM to the Switch. They confirm that all features will be included, right down to all the multiplayer DLC released so far. Plus, the impressive visual effects thanks to the power of id Tech 6.



An impressive showing to be sure, and we love that Hugo's first memories of playing Doom comes from the underrated Doom 64 on the Nintendo 64.
Thursday, 15 December 2016
Post by KostaAndreadis @ 03:59pm 15/12/16 | 0 Comments
One of the year's biggest surprises and success stories has to have been the new re-imagining of DOOM. But, it feels like the multiplayer aspect of the game has been overlooked by most. From what we've played it feels like a cross between Doom II and Quake 3, which on paper sounds pretty awesome. The post-release Season Pass content for DOOM has all been about the multiplayer, and DOOM’s latest multiplayer DLC, Bloodfall, is available now.

It brings three new maps, the Grenade Launcher, and new player skins to the fold. The new Boneyard map looks particularly tasty, with some inspired art direction. The pack is available for PlayStation 4, Xbox One and PC, and can be purchased for $23.95 AU, or as part of the Season Pass.



Although this new bit of DLC officially wraps up content for DOOM, we'd be willing to bet that id Software are working on a traditional PC-style expansion for the game. Mainly because fans loved the single-player portion of DOOM and have no doubt been sending daily reminders to id that they want to see more. And who could blame them. We want to see more. And a full-sized expansion sounds like the sort of Festivus Miracle we'll need in 2017.
Tuesday, 13 December 2016
Post by KostaAndreadis @ 02:56pm 13/12/16 | 1 Comments
And how it was very much more in line with the scripted cinematic feel of something like Call of Duty as opposed to the studio's earlier efforts -- including the first two Doom games. All of this and more is revealed in a fascinating new crowdfunded documentary called DOOM Resurrected. Part One 'To Hell & Back' is online now and offers an intimate and insightful look at the long gap between DOOM 3 and 2016's DOOM.

Check it out. Its great, and you wont regret it. In fact there's a 99.99% chance you'll fire up DOOM once it's over.



One part, of many, that we found fascinating was how the the original Doom 4 took the more cinematic concepts that began with Doom 3, and pushed it into an Earth-bound post-apocalyptic direction. And how the team felt it was great, but got to the point where it just didn't feel like Doom anymore.

Part two of the documentary is expected to drop tomorrow.
Friday, 21 October 2016
Post by KostaAndreadis @ 12:48pm 21/10/16 | 0 Comments
A lot of people have been digging DOOM's campaign this year, as it seemed to find that sweet spot between classic old-school action with a dash of modern sheen and controls. Since its release DOOM has seen a number of free updates, but as they've been mainly on the multiplayer side of things many have been waiting patiently for some more campaign action. With Arcade Mode that wait ends, as it introduces a Score Attack system that rewards players for playing the game the way it's meant to be played. Fast and brutal.

Arcade Mode comes as part for Free Update 4 for DOOM, an update that also brings classic '90s DOOM titles and other stuff to SnapMap.

Play every level with all guns, Runes and equipment upgrades fully unlocked. Customize your DOOM Marine's gear, guns and Praetor suit before each run to see what combinations will give you an edge. Compete against friends and players worldwide for the highest score by attacking demons quickly, avoiding their attacks and grabbing multipliers along the way. This is a perfect opportunity to replay one of the best single-player FPS experiences of 2016, and for the speed runners out there to make their mark.


Tuesday, 12 July 2016
Post by KostaAndreadis @ 03:17pm 12/07/16 | 1 Comments
What's Vulkan? Well it's a new low-level API from the Khronos Group that removes a lot of the overhead when accessing hardware. Which means faster frame-rates. And in the case of DOOM, being able to run the game in the three figure range. The support for Vulkan comes with a new update to the PC version of the game, alongside new drivers from AMD and Nvidia. And in addition to being able to run the game at blindingly fast speeds on the latest AMD and Nividia cards it's also expected that older GPUs will also benefit from the new technology.

id Software CTO Robert Duffy posted the following announcement.

At id Software, we’ve always pushed technology. With DOOM we let the game drive the technology decisions from early on. This has continued even in post-release, with new updates and more. Today we’re excited to share another big technology push: Vulkan support is now live on PC.

When we were looking to adopt Vulkan for DOOM, the main question we asked ourselves was: “What’s the gamer benefit?” Ultimately the biggest benefit will be high framerates. There are a number of game-focused reasons super-high framerates matter, but primarily its movement and player feel. The game just feels amazing running that fast, so we made it a priority to try to really exploit the available hardware on PC.

We also anticipate some older GPUs will now be able to play the game at good framerates. We hope the range of GPU support widens with additional game and driver updates. That said, this is the first time a triple-A game is releasing on a brand-new API and brand-new drivers so there may be a few bumps, but our testing is showing really great performance and stability.

Vulkan is a cutting-edge next-generation graphics and compute API from the Khronos Group. Vulkan allows very low-level access to the hardware and moves most of the driver overhead into the developers’ hands. For PC gamers Vulkan will bring speed and features to DOOM, which is a big upside.


It's great to see id Software back at the forefront of PC gaming technology. And with DOOM too, as the original was known for how it pushed hardware with its own low-level programming innovations. You can find the latest AMD drivers here, and the Nvidia ones here.

And for more information on Vulkan, check out this handy Vulkan FAQ.
Friday, 13 May 2016
Post by Steve Farrelly @ 01:35pm 13/05/16 | 1 Comments
Bethesda has celebrated the release of Doom in Australia by employing the skills of chainsaw sculptor, Rob Bast, who created a very scary looking Revenant creature out of a log. The game is now available on PC, PS4 and Xbox One.

The sculpture is being displayed from today at ACMI in Federation Square in Melbourne. It stands at 8ft and took over 150 hours to make. Watch the Revenant come to life in the video embedded below, and stay tuned for our Doom review coming sometime next week (for those not buying in on Day One).



Thursday, 12 May 2016
Post by KostaAndreadis @ 03:10pm 12/05/16 | 50 Comments
DOOM is out tomorrow, and in preparation for the launch Bethesda has released a new behind the scenes look at the game called 'Guns, Demons, Speed'. It covers how the game is all about taking out demons and building up a large arsenal of weaponry. The sort of stuff that in the '90s would have you pressing 0-9 on your keyboard to switch between plasma rifles, shotguns, and high-powered beam weapons.

The video also goes into a bit of detail about the progression system in the game that lest you fine tune your demon slaying for maximum, and gory, effect. Check it out.

Friday, 6 May 2016
Post by KostaAndreadis @ 03:03pm 06/05/16 | 4 Comments
DOOM is out next week, and in preparation for the launch we've got a new launch trailer that is quite possibly the best look at the game yet. Featuring footage from the campaign portion of the game the variety we see in the environments, weapons, and gory melee take-downs, look fantastic. And if you were on the fence about the whole thing, then this might tip you over. Thanks no doubt to the classic DOOM music showing up at the end there.

Yep, this looks pretty awesome.



And for the PC version today we've got the minimum and recommended specs for taking on hordes of demons and ripping them apart.

Minimum:
  • Windows 7/8.1/10 (64-bit versions); Intel Core i5-2400/AMD FX-8320 or better;
  • 8 GB RAM; 55 GB free HDD space; NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
  • Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game.
  • Requires Steam activation and broadband internet connection for Multiplayer and SnapMap.


Recommended:
  • Windows 7/8.1/10 (64-bit versions); Intel Core i7-3770/AMD FX-8350 or better;
  • 8 GB RAM; 55 GB free HDD space; NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
  • Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game.
  • Requires Steam activation and broadband internet connection for Multiplayer and SnapMap.

Friday, 15 April 2016
Post by Steve Farrelly @ 02:09pm 15/04/16 | 30 Comments
Bethesda has dropped some information regarding the multiplayer open beta for Doom which is now live and open for all.

Having dabbled a little in the closed beta, I can share that the game is very fast and free-flowing. It feels like Quake, which is a good thing, but I definitely needed to see more modes on display.
  • In DOOM, progression is achieved regardless of being on the winning team, half your experience comes from just showing up and making an effort.

  • Once you reach level 50 you reach your first ‘Echelon’. With 10 Echelon ranks and 50 levels per Echelon… that’s a lot of levels and customisation along the way.

  • Over 300 pieces of armour fall into 5 distinct themes. 90 primary and secondary paint colours and 50 patterns mean your marine is always killing in style.

  • For weapons, there are 96 colours and 60 patterns to play with.

  • The feature details hack modules which are short consumable power-ups. Some of these include Infinite ammo, Blood Trail and Alarm.

  • You can also equip one of 7 special items per loadout, for example the Siphon grenade and Shield Wall.
  • Over 125 unique and flashy taunts so you can…express yourself.


  • DOOM is under development at id Software, the studio that pioneered the first-person shooter genre and invented multiplayer Deathmatch. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using DOOM SnapMap game editor to easily create, play, and share your content with the world.
    Do you plan on jumping into the beta?

    Doom releases on May 13 worldwide for PC, PS4 and Xbox One.