
| Genre: | First Person Shooter |
| Developer: | id Software |
| Publisher: | Bethesda Softworks |
Xbox Series X
- Ray Tracing Graphics Mode running at 1800p/60 FPS
- 120 FPS Graphics Mode running at 1800p
- Balanced Graphics Mode running at 4K/60 FPS
- HDR 10 in any Graphics Mode
- Ultra-Quality Style Graphics Settings
- Cross-Gen BATTLEMODE support with XBox One
- Variable Refresh Rate
- Variable Rate Shading
Xbox Series S
- 120 FPS Graphics Mode running at 1080p
- Balanced Graphics Mode running at 1440p/60 FPS
- HDR 10 in any Graphics Mode
- Cross-Gen BATTLEMODE support with XBox One
- Variable Refresh Rate
- Variable Rate Shading
Ray Tracing Graphics Mode is not available on Xbox Series S
Playstation 5
- Ray Tracing Graphics Mode running at 1800p/60 FPS
- 120 FPS Graphics Mode running at 1584p
- Balanced Graphics Mode running at 4K/60 FPS
- HDR 10 in any Graphics Mode
- Ultra-Quality Style Graphics Settings
- Cross-Gen BATTLEMODE support with PlayStation 4
- DualSense adaptive trigger support added for a new dimension to the Slayer's iconic arsenal
Minimum Spec: Ray Tracing (1080p / 60 FPS / Low Quality Settings)
- 64-bit Windows 10
- Intel Core i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or better
- 16GB System RAM
- NVIDIA GeForce RTX 2060(6GB), or AMD Radeon RX 6700XT
- 80 GB hard drive space
Recommended Spec: Ray Tracing (1440p / 60 FPS / High Quality Settings)
- 64-bit Windows 10
- Intel Core i7-6700K or better, or AMD Ryzen 7 1800X or better
- 16GB System RAM
- All NVIDIA GeForce RTX Series cards with 8GB or more of VRAM, or AMD Radeon RX 6800
- 80 GB hard drive space
Ultra Nightmare Spec: Ray Tracing (2160p / 60 FPS / Ultra-Nightmare Settings) OR (1440p / 120 FPS / Ultra-Nightmare Settings)
- 64-bit Windows 10
- Intel Core i9-9900K or better, or AMD Ryzen 7 3700X or better
- 32GB System RAM
- NVIDIA GeForce RTX 3090, RTX 3080Ti, or AMD Radeon RX 6900XT (2160p / 60 FPS / Ultra-Nightmare Settings) OR
- All NVIDIA GeForce RTX Series cards with 11GB or more of VRAM, or AMD Radeon RX 6800XT (1440p / 120 FPS / Ultra-Nightmare Settings)
- 80 GB hard drive space
DLSS support is also available as an option the Video Settings menu for NVIDIA RTX 20-series and RTX 30-series GPUs
You denied the gods and awoke an ancient evil. Now rally the scattered Sentinel armies, lay siege to the last bastion of Hell, break through the fortress walls, and face the Dark Lord himself. The soul of the universe hangs in the balance.
New Worlds
Face Hell’s armies in never-before-seen locations. From the ruins of ancient Sentinel settlements and the cosmic wonders of the World Spear, through a devastated and overgrown city on Earth hiding a mysterious gateway, to the last bastion of the Dark Lord protected by towering walls and powered by advanced technology.
New Challenges
Prepare to fight deadly new variations of demons, including the powerful new Armored Baron, the stalwart Stone Imp, the venomous Cursed Prowler, and the new Screecher zombie who empowers nearby demons when killed.
Experience a brand new set of missions in your eternal fight against evil. Unleash your vengeance and face your greatest test as you march back to the Maykr’s realm. Defeat powerful new threats, restore order to the heavens and unearth the corruption that has thrown the universe into chaos.
DOOM Eternal’s world is one that blends elements of traditional sci-fi with the sort of fantasy that resides, well, in the world of fantasy. Or, a cool-as-hell heavy metal album cover to suit the game’s heavy metal opera of fast drumming and chunky riffs, replete with choiristic guttural gregorian chants backing it all. There’s a vision and completeness on display that presents id Software as much more than tech pioneers. Eternal is as much a statement of renewed intent as it is a brilliant slice of first-person action from id. A studio that has taken the simplicity and peerless feel of DOOM 2016, Quake III Arena, and other past glories and expanded that into an experience that also captures the wonder of exploring new alien worlds and locations.
Our team’s original decision to include Denuvo Anti-Cheat in Update 1 was based on a number of factors:
- Protect BATTLEMODE players from cheaters now, but also establish consistent anti-cheat systems and processes as we look ahead to more competitive initiatives on our BATTLEMODE roadmap
- Establish cheat protection in the campaign now in preparation for the future launch of Invasion – which is a blend of campaign and multiplayer
- Kernel-level integrations are typically the most effective in preventing cheating
- Denuvo’s integration met our standards for security and privacy
- Players were disappointed on DOOM (2016) with our delay in adding anti-cheat technology to protect that game’s multiplayer
Despite our best intentions, feedback from players has made it clear that we must re-evaluate our approach to anti-cheat integration. With that, we will be removing the anti-cheat technology from the game in our next PC update. As we examine any future of anti-cheat in DOOM Eternal, at a minimum we must consider giving campaign-only players the ability to play without anti-cheat software installed, as well as ensure the overall timing of any anti-cheat integration better aligns with player expectations around clear initiatives – like ranked or competitive play – where demand for anti-cheat is far greater.
Empowered Demons
Spice up your campaign runs with Empowered Demons! When a player is killed in the single player campaign, the demon that felled them is beefed up and transported to another player’s game to fight again! Will you fall to this fearsome challenger or avenge your fellow Slayer? Take out an Empowered Demon and you’ll not only be rewarded with tons of health and ammo, but also bonus XP to progress in-game events!
BATTLEMODE Enhancements
We’re adding a suite of features designed to improve the overall experience in BATTLEMODE. Some of these additions include implementing Denuvo Anticheat features, changes to the tutorial walkthrough, poor network connection indicators, Echelon Leveling for players at the maximum level and a Death Report screen to offer players more combat insight mid-match.
Single Player Quality-of-Life Improvements
It’s not just BATTLEMODE that’s getting some enhancements! We’ve heard your feedback on the single player campaign and Update 1 addresses a few balance concerns and annoyances players have brought to our attention. Some of these changes include expanded demon tutorials, Dashing vertically in water and adjusting toxic damage while swimming.
Here's a comparison between the original BFG Division from Doom 2016's official soundtrack (left) vs. the BFG 2020 remix on Eternal's soundtrack from today (right).
— Doominal Crossing: Eternal Horizons 🐶 (@thatACDCguy) April 19, 2020
Notice how the wavelengths in BFG 2020 form a nearly perfectly straight bar vs. the original with more definition pic.twitter.com/TCJRdOe1Yf
Romero worked at id Software from its inception in 1991 until 1996. He was involved in the creation of several milestone games, including Commander Keen, Wolfenstein 3D, Doom, Doom II: Hell on Earth and Quake. He served as executive producer (and game designer) on Heretic and Hexen. He designed most of the first episode of Doom, a fourth of the levels in Quake, and half the levels in the Commander Keen and Wolfenstein 3D: Spear of Destiny. He wrote many of the tools used at id Software to create their games, including DoomEd (level editor), QuakeEd (level editor), DM (for deathmatch launching), DWANGO client (to connect the game to DWANGO's servers), TED5 (level editor for the Commander Keen series, Wolfenstein 3D: Spear of Destiny), IGRAB (for grabbing assets and putting them in WAD files), the installers for all the games up to and including Quake, the SETUP program used to configure the games, and several others. In his keynote speech at WeAreDevelopers Conference 2017, Romero named this period Turbo Mode, in which he emphasizes having created 28 games, in 5.5 years with a team consisting of fewer than 10 developers.
You've probably heard by now that DOOM Eternal originally had a pistol and YES it's still in the game and accessible via console commands (with Cheat Engine)
— Dave Eternal (@DaveOshry) March 26, 2020
I've heard it was scrapped because it didn't really fit the combat flow.
Still pretty sweet looking. pic.twitter.com/FZFmrhQwCB
If DOOM 2016 was the proof of concept, DOOM Eternal is the masterwork. A single chord or musical phrase expanded into an all-encompassing symphony of cartoon hyperviolence. An experience that feels quite unlike anything else in the first-person space. It’s this sentiment that makes the whole 1993 connection more profound than a simple point of reference. To put it another way, DOOM Eternal is the vision of a genre that went in a different direction after we traded in 2D sprites for vast 3D polygonal worlds.
Instead of linear battlefields, scripted action sequences, cinematics worthy of a Hollywood feature, and the drive towards the realistic – the single-player side of the genre became something else. DOOM Eternal is that something else, a release that feels as relevant and iconic today as the original did back in the day.