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DOOM Eternal
DOOM Eternal

Genre: First Person Shooter
Developer: id Software
Publisher: Bethesda Softworks
Monday, 24 June 2019
Post by KostaAndreadis @ 12:44pm 24/06/19 | 0 Comments
Via a suit of mods and maps and the popular GZDoom that takes advantage of modern hardware. Still, this is very much classic DOOM from the 1990s cut together in an impressive recreation of the E3 2019 trailer for DOOM Eternal. A definite must watch.

Check it out.



And here's a side-by-side comparison of both trailers.



Awesome stuff, and we love how YouTuber 'Szczebrzeszyniarz Brzeczyszczyczmoszyski' managed to get all of the perspectives and camera angles just right.

DOOM Eternal is out November 22, and as per our recent hands-on it's not hard to see why both old-school DOOM fans and newcomers alike are counting down the days until its release.
Thursday, 13 June 2019
Post by KostaAndreadis @ 02:49pm 13/06/19 | 0 Comments
Prior to the release of DOOM (2016) the game made its playable debut with a multiplayer beta that was admittedly quite average. Although quickly overshadowed by the brilliant single-player the post-release roadmap focused heavily on the lackluster deathmatch - initially at least. With DOOM Eternal firing on all cylinders, it too is getting a PvP mode, but one with a twist.

Called Battlemode it presents a 2v1 multiplayer mode where the 1 in this case is a fully armed Doom Slayer going up against 2 player controlled demons. Echoes of Evolve, but faster-paced and very DOOM. It looks awesome.



This is being built from the ground-up by id Software too, with the goal being to pit the skill of a seasoned DOOM player against the strategy of ability-based demons.

For more on DOOM Eternal check out our recent extended hands-on preview.
Monday, 10 June 2019
Post by KostaAndreadis @ 12:30pm 10/06/19 | 0 Comments
As part of E3 2019 we had the chance to go hands-on with DOOM Eternal and witness the evolution of the id Software's classic re-imagining of the iconic series.


The subtle genius of DOOM Eternal’s design, and it’s tough to use that word to describe anything about the game, comes with just how brilliant and oddly inessential the grappling hook - or meat hook - is. The secondary fire mode for the series’ iconic Super Shotgun presents a wonderfully focused implementation of the videogame grapple hook. Instead of being able to hook onto any rough surface for traversal, its usage is limited to the meat and fleshy bits of the wide range of demons you come across. Brilliantly, this both amplifies the effectiveness of an already powerful weapon whilst adding a new dimension to the push-forward always-moving combat that is the hallmark of an id Software shooter.

At this point it’s common knowledge, at least in the digital realm of Doom, that the closer you are the more damage a shotgun does. And when it comes to ‘Super’ shotguns, that’s a lot more damage. So then why not prime the weapon, hook onto the fleshy bits of a demon, and fly-in in close enough so that as soon as you see whatever hue of glowing red makes up their eyes you can quickly send dozens of pieces of them on a one-way vacation to the nearby walls and floors.

Click Here to Read Our Full DOOM Eternal Preview
Monday, 20 August 2018
Post by KostaAndreadis @ 04:53pm 20/08/18 | 0 Comments
At QuakeCon 2018 we had the chance to sit down with id Software's Marty Stratton and Hugo Martin to chat about DOOM Eternal. Even though it was hours after the explosive gameplay reveal, we were still a little speechless about what we saw. Clearly an impressive debut, even for id Software, and one we were keen to learn a bit more about.


“One of the big things, we wanted to [create more] tools, so that way when we got down the path of designing levels, we wanted to do something interesting beyond just the loop of kill a guy, stagger and glory kill,” Hugo Martin adds. “You got to have the tools in place to be able to do that. So, things like wall-climbing opens-up some interesting opportunities for traversals, or mid-combat activities, or secret hunting. The dash combined with the double jumps, monkey bars, all these things combined, you're gonna be able to get into some interesting spaces in [DOOM Eternal], and that's what makes a game great. I mean, look at Tomb Raider, [Lara]'s got a collection of abilities, and it's how the designers put those abilities together that make for a compelling game to play.”

Click Here for Talking DOOM Eternal with id Software