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Dishonored 2
Dishonored 2

PC | PlayStation 4 | Xbox One
Genre: First Person Shooter
Developer: Arkane Studios
Publisher: Bethesda Softworks Classification: MA15+
Release Date:
11th November 2016
Tuesday, 4 April 2017
Post by KostaAndreadis @ 12:45pm 04/04/17 | 0 Comments
One that will let you play the first three missions of the campaign as either Empress Emily Kaldwin or the royal protector, Corvo Attano -- on PS4, Xbox One, or PC. As one of the best games of 2016, Dishonored 2 ups the freedom and choice of the original in a thrilling and inventive action-adventure game that, for some of you, may have gotten lost in the holiday shuffle. Personally, it's one that I missed and got to play prior to the launch of Zelda. And it certainly lived up to the hype.

Getting to play the first three campaign missions is a substantial slice of the game too, and being able to alternate between Emily and Corvo is a nice touch with both characters offering a completely different set of abilities.

AusGamers' own Joaby gave it a glowing review, stating.

While many games give you a variety of options for character building, technically giving you multiple playthrough options, most games aren't really designed for it -- Dishonored 2 is. With each level presenting numerous pathways through it -- both physically and in terms of play style -- you can easily lose hours just by playing the same level repeatedly and making different choices. The way you solve the puzzles of the game as Emily won't be the same as Corvo. Emily can link the fates of three guards together, so that when she kills one the others die, for example. Corvo would need to stop time to force all three to drop dead together.


Definitely one to check out.
Thursday, 15 December 2016
Post by KostaAndreadis @ 04:13pm 15/12/16 | 1 Comments
Okay, so we all know how a New Game Plus mode works. Finish a game and restart with all of your upgrades and ability unlocks. Standard stuff. When news broke that Dishonored 2 was getting a New Game Plus mode as part of a free update we were like, "Okay, sure. Of course." But the devil is in the details. Or in this case, the awesome is in the details. As Dishonored 2's New Game Plus will let you start anew as either Corvo or Emily and, get this, combine their abilities!

Yeah, that means the door marked "Let's Go Crazy With the Combos and What Nots" will open up, paving the way for Emily’s Mesmerize with Corvo’s Devouring Swarm to become part of your standard taking down of the bad dudes arsenal.

Sounds pretty cool.


“Dishonored players have asked for it, so now New Game Plus is here for Dishonored 2,” says Creative Director Harvey Smith. “If you've ever wanted to make higher-powered characters, now's your chance. If you've wanted to play Emily Kaldwin with Possession or Devouring Swarm, or Corvo Attano with Domino, now you can. We've been having fun with it here at Arkane Studios, and we hope you will too.”


The update will also fix some lingering issues with the game, including performance and optimisation improvements. A second free update is also planned for January that will introduce Mission Select and additional Custom Difficulty Settings to the game. Again, we're tempted to say "Okay, sure. Of course", but we should probably expect a few cool twists.
Monday, 21 November 2016
Post by KostaAndreadis @ 12:44pm 21/11/16 | 0 Comments
Just when you were reconciling playing through Dishonored 2 as both Corvo and Emily comes word that the game will be getting a New Game Plus mode next month. As it will allow you to start over with all of your powers intact, the number of times one could conceivably play Dishonored 2 and not feel like they're simply repeating the same steps is pretty impressive.

In addition to New Game Plus the ability to customise the difficulty is also coming as part of the update. Although we don't have details as to what that would entail, having the ability to adjust things like enemy health, their alert level, and the damage they do, also sounds very cool.

"At Arkane we have this philosophy of Play Your Way," says Dishonored 2 Lead Designer Dinga Bakaba. "But it has to be real. We don’t want it to be just smoke and mirrors."

Indeed!

Tuesday, 15 November 2016
Post by Steve Farrelly @ 03:31pm 15/11/16 | 4 Comments
Could Arkane Studios' Dishonored 2 be overall Game of the Year? It has a lot going for it: stylised art, a world brimming with dynamic life, a multi-layered story that changes depending on which character you play with, brilliant and oft overwhelming level-design, stealth and action in equal parts and, most important of all, those infinitely stackable gameplay systems that create both emergent and doubly dynamic player-crafted outcomes.

We put our man Joaby to the task of review on his beastly PC, and he's come back with a Plato-esque review that is in-depth and insightful.

Here's an excerpt:
With the above in mind, there's potentially double the game -- if you play through as both characters, and you are going to want to play through Dishonored 2 more than once. While many games give you a variety of options for character building, technically giving you multiple playthrough options, most games aren't really designed for it -- Dishonored 2 is. With each level presenting numerous pathways through it -- both physically and in terms of play style -- you can easily lose hours just by playing the same level repeatedly and making different choices. The way you solve the puzzles of the game as Emily won't be the same as Corvo. Emily can link the fates of three guards together, so that when she kills one the others die, for example. Corvo would need to stop time to force all three to drop dead together. And bear in mind, you won't finish a full run-through of Dishonored 2 with all of Emily or Corvo's powers. I acquired just shy of every Rune on my first playthrough and there were entire powers of Emily's that I didn't access. I never Mesmerised anyone, a powerful stealth tool that forces those subjected to it to contemplate "the void". I also never unlocked the Doppelganger power, which would have been useful when I was going on a murder spree. I could play through the game again using those completely different powers, and again I'd be forced to solve puzzles differently.
Click here for our full in-depth Dishonored 2 review.
Friday, 11 November 2016
Post by KostaAndreadis @ 01:28pm 11/11/16 | 8 Comments
Of the "the game drops down to 15 fps during large open world environments" variety. Which, is not a good thing. As one of the most anticipated holiday releases of 2016, many have been waiting patiently to get their hands on Dishonored 2. So much so that the Steam page has seen a deluge of negative feedback relating to performance woes since the game launched earlier today. In response, and ahead of any impending patch, Bethesda has posted a few tips that hopefully will improve things for players.

Although 15fps represents some of the worst of the feedback, frame-rate dips seem to be present across the board even for those with the very best video cards.

Here's the info from Bethesda.

We are aware that some of you may be encountering issues with Dishonored 2 on PC. Please take a moment to review our recommendations to help better your experience.

General recommendations
  • Avoid using Alt-Tab when playing. Relaunch the game if you see performance dropping after using Alt-tab.
  • Avoid having background applications running in addition to the game.

Video Settings
  • If you have performance issues, try lowering the resolution.
    • Use 1440p resolution only if you have a very high-end GPU ( GTX 1070/1080 or equivalent)

  • Keep the V-Sync activated, especially if you have large framerate fluctuations.
  • If you have framerate under 30 fps, adjust the “Adaptive Resolution” between minimum (50%) and default value (75%).

Advanced Settings
  • Use the “Auto” presets:  this should adjust your visual settings without impacting your framerate.
  • If you still have performance issues with “Auto” presets:
    • Try deactivating the “TXAA Anti-Aliasing”
    • Try lowering the texture details


If any of you have the PC version of Dishonored 2 please let us know if you've been experiencing performance issues.
Thursday, 10 November 2016
Post by KostaAndreadis @ 12:47pm 10/11/16 | 2 Comments
Out tomorrow, or today if you've got early access, Dishonored 2 is perhaps one of the most anticipated releases for this holiday season. For those of you who enjoy stealth-action based gaming, then this is probably the rest of your year sorted. With two playable characters, each with their own set of abilities, and a more refined and impressive set of missions and locations to explore, Dishonored 2 is all set to live up to the pre-release hype. Or, sneak up to it and then stab it in the neck.

Check it out.



As per Bethesda's recent policy change review copies of Dishonored 2 have only recently been supplied to press, which means reviews probably won't start appearing until next week.
Wednesday, 2 November 2016
Post by KostaAndreadis @ 01:25pm 02/11/16 | 3 Comments
Dishonored 2 has gone gold, which means the game is finished and ready to be played by one and all on November 11. And with that comes word of what you'll need to run the thing on PC at the recommended settings. Which are surprising to say the least. In that you'll need a pretty decent gaming rig to play Dishonored 2 the way it's meant to be played.

Naturally, there are minimum specs which usually refer to running the game with medium settings at around 720p resolution.

Minimum:
  • Windows 7/8/10 (64-bit versions)
  • Intel Core i5-2400/AMD FX-8320 or better
  • 8 GB RAM
  • 60 GB free HDD space
  • NVIDIA GTX 660 2GB/AMD Radeon HD 7970 3GB or better
  • Requires Steam activation.


And here are the recommended specs. We're not complaining as it's good to see modern games take advantage of modern hardware, but an i7 and a 1060?

Recommended:
  • Windows 10 (64-bit versions)
  • Intel Core i7-4770/AMD FX-8350 or better
  • 16 GB RAM
  • 60 GB free HDD space
  • NVIDIA GTX 1060 6GB/AMD Radeon RX 480 8GB or better
  • Requires Steam activation.
Tuesday, 25 October 2016
Post by KostaAndreadis @ 02:40pm 25/10/16 | 0 Comments
And in all honesty it looks kind of goofy. Yet when viewed as a fan film that went the extra mile to make authentic Dishonored costumes, and then ensured that the lighting was so bright that you could see every little detail, it's actually pretty cool. With the already impressive gameplay footage shown so far, we're not sure there was a need for this. But then again getting to see a live-action Blink, we'll take it.



Dishonored 2 is out 11/11/16 for PS4, Xbox One, and PC.
Thursday, 29 September 2016
Post by Joaby @ 08:00am 29/09/16 | 7 Comments
EB Expo is this weekend, and Bethesda is using it to show-off Dishonored 2! We got three hours with an alpha, playable version of the game, and we were allowed to record footage from our time as both Corvo and Emily.



Watch the video above to see the game in action (in 1080p and at a solid 60fps), or you can read the full script by heading to the link below.

Like Clockwork - Hands-On With Dishonored 2
Thursday, 22 September 2016
Post by KostaAndreadis @ 02:56pm 22/09/16 | 0 Comments
And by creative we mean they find ways to bend time, manipulate gravity, create doppelgangers to distract foes, and then set up elaborate explosive traps. Instead of the usual shooty shooty stab stab. The original Dishonored was beloved by fans because of the freedom it gave them to approach each situation, including combat. And from what we see here, Dishonored 2 dials everything up to 11.

Stopping time to throw a body from a ledge only to jump down and then catch it. Whilst setting off an explosion in the distance? Yep, we can't wait to get our hand on this either.

Check it out.

Wednesday, 14 September 2016
Post by KostaAndreadis @ 02:36pm 14/09/16 | 0 Comments
Which is a very different Corvo to the one I remember. My Corvo would zip around rooftops, put people to sleep, and generally not stab or use pylons to disintegrate unsuspecting guards. But hey, maybe it's been a rough couple of years for old Corvo. Because as brutal as brutal as using plague rats to devour someone can be, it certainly looks cool.

Check it out.



Unlike the original Dishonored 2 will offer two playable characters, each with their own set of powers and abilities. Dishonored 2 launches on Xbox One, PlayStation 4 and PC on November 11.
Friday, 5 August 2016
Post by Steve Farrelly @ 06:07pm 05/08/16 | 0 Comments
As promised, our writer on the ground Chris Stead has filed his first QuakeCon piece, detailing some thoughts on a BCD demo he had with Dishonored 2 and positing that, with the seemingly limitless options between the two main characters, that Dishonored 2 is practically two games in one.

Here's a snippet from his preview feature.
Corvo retains all the skills and abilities from the first game, ensuring a familiar playing landscape for those who simply wish to return into the popular character’s skin once again. For example, while sneaking towards Paolo’s – the head honcho of the Howlers – location, Corvo finds himself supressed by a nest of Bloodflies. Using possession, he dives into the skin of one of the Bloodflies then moves in bug form to a safer location to return to human shape. The sequence shows just how handy the power can be, and instantly floods the mind with numerous strategic opportunities to utilise in future encounters.

It’s clear the level design has opened up, and players have more freedom to get up, in and over buildings and objects (as does the AI), as well as being offered more tactical options from a higher vantage point. Whereas in the Emily demo great use was made of that verticality, in the Corvo demo, a completely different route through the stage is taken. More like the first game, it bounces between the streets and internal locations, feeling more claustrophobic and frantic as a result.
Click here for the full Dishonored 2 write-up.