How can I put this gently? Colin McRae’s DiRT 2 was one part driving game, one part douchenozzle simulator. Despite bearing the McRae moniker which is synonymous with down-to-earth professionalism, DiRT 2 was a down-with-the-kids, American-pandering, rally-lite “car-nival”. DiRT 3 is the first title in the series to remove Colin McCrae’s name (due to his untimely and tragic death). Ironically, as Codemasters has corrected the tone and gracefully drifted the IP back towards technicality and tradition, this is a DiRT game that has never been more deserving of his endorsement.
The overtly Americanised sideshow events have been stripped right back as has a lot of the bombastic ‘bodaciousness’ of the presentation. I say ‘most of’ because there is still a “duuude” voice-over character who takes every opportunity to aurally fellate you (eg “you nailed it amigo, you gotta thrill the hills to fill the till to pay the bills, compadre”). This imbecile is balanced out by your British team sponsor and an Aussie mechanic, who subtly take the piss out of this motor mouth at any chance they get.
In the DiRT Tour the random buffoonery events have been stripped away. This is a sequel that has three times the ral¬lying content of its predecessor, and thanks to the long awaited inclusion of snow, rain and night events it’s immediately superior to anything else in the series. The traditional rallying is set across Finland, Kenya, Norway and Michigan (go figure), and puts a larger focus on WRC, Open Rally, Super Rally 2000 and Raid events.
In truth I found the most entertaining disciplines to be the ludicrously overpowered Group B events and the classic rallies tiered to every decade from 1960 to 2000. All told you get access to 30 pure rally machines and there are some great fan-service appearances in that mix – such as the Mini Cooper S, Audio Quattro, Celica GT-Four and the stalwart Lancia Delta. Petrol-heads will also be pleased to hear that the sketchy driving physics of DiRT 2 have evolved. Codemasters has paid a lot of attention to damper response characteristics, which, as a result, make for more realistic weight transference, not to mention better suspension and tyre behaviour. It’s a pity then that the tuning options are dumbed down to a small collection of sliders.
Even still, I instantly found that I was getting improved feedback from the car through the controller, especially in the later courses where shifting surfaces required measured pedal feathering. Failure to show respect means bonding with a tree as the glorious new destruction model crumples you into something better resembling a Terminator’s crap. On the plus side, any AI spectators near said vehicular vivisection will freak the hell out. It’s a small touch, but it sells the experience and makes me smile every time – as do the incidences of suicidal spectators running across the track.
When Codies popped the hood for a tune-up it decided to bolt on some new improvements to its gorgeous Ego engine as well. Two of the big¬gest disappointments we had with DiRT 2 – a lack of weather and no track deterioration – have been seen to, but they’re fairly stopgap solutions. Rain effects have been ported across from sister racing title F1 2010, but it isn’t on par with that title. The downpour looks amazing, however it’s static precipitation that doesn’t dynamically change in intensity.
Similarly, the ability to shred up the track has been implemented in a fairly lacklustre manner. It only comes into its own on the multi-lap snow tracks – mud is still fairly immune to your wicked handbrak¬ies. Beyond those niggles, hardcore rallyists can turn off the HUD and the assist and be assured of a decent challenge. Trusting your life to a co-driver and going flat-chat through some serpentine, black ice ridden goat-trails at night makes DiRT 3 an utterly exhilarating experience. Conversely, there’s a casual setting that effectively turns the game into Sega Rally – only prettier, and without a mocking game over jingle that plays every time you cock up. Should you take the time to tweak it to your needs DiRT 3 is a car game that can service the needs of practically anybody who wants to get more sideways.
Speaking of accessibility, Codies hasn’t completely done away with the more approachable ‘to the extreme’ events – rather, it has excised the wackier ones and streamlined those that did have potential. DiRT 3’s garage holds 20 non-rally vehicles and now has the good sense not to house the sort of unlikely rides that belong in a Hot Wheels collection. Returning events include Rallycross, Trailblazer (both modern and classic), Landrush (trucks or Buggies) and the surprisingly technical, recently popularised Gymkhana.
Gymkhana, for those not “hip to the drive jive”, is basically what we all did with our first car when we lost line of sight with our parents and the po-lice. We’re talking doughnuts, burnouts and busting morbidly-obese air; all of which has somehow been legitimised into an actual, rateable sport. Despite what the old guard may think of it, these side diversions require a heck of a lot of skill to complete. Each trial is essentially a sequen¬tial series of tricks in a sandbox ‘skate park’ that is built for high-performance paddock-thrashing.
If that sounds like big globs of goofy fun, that’s because it absolutely is: driving like you stole it through an environment that’s a stuntman’s wet dream come true is a phenomenal pass-the-controller (or splitscreen/online) concept. This massive DC Compound offers structured events, or you can just bomb about in free-roam and hunt for collectibles, tick off 80 skill objectives or just shred your car to pieces. Codies score extra marks here for including YouTube integration for replays, but promptly lose them again for failing to put in a ‘save to HDD’ option.
As mentioned earlier the splitscreen multiplayer – another first for the DiRT series – works fantasti¬cally, and the online enabled can also enjoy an all-new selection of eight-player Party Mode diversions. They’re pretty left field modes for a car game: Invasion has you running down card¬board robots whilst avoiding miniature skyscrap¬ers, and there’s a serviceable Capture the Flag mode. The pick of the litter is Outbreak which is a game of tip based on Halo’s Infection mode. Honestly, I haven’t had this much fun trying to avoid diseases in a car since my Year 12 formal after party. Aside from that, purists will be happy to know that all the traditional rally modes are available too, and they perform just as well as their single-player counterparts.
Dirt 3 isn’t perfect as there are still a few kinks that need to be ironed out of the formula. Damage, for one thing, still has bugger all conse¬quences in multi-part rally events (you still get insta-fixed) and the stages in these events reuse environment and seem pretty damned short. On top of that the flashy-looking, triangle obsessed DiRT Tour menus look slicker than owl shit but are just as unpleasant to sift through – the main problem being that they don’t provide enough info to let you make informed decisions.
That aside, DiRT 3 has confidently overtaken DiRT 2 in my esteem (which, admittedly, I disliked a whole lot more than my contemporaries did). DiRT 2 sacrificed a lot of its soul in the hunt for a wider, more youthful audience. DiRT 3 has halted this ‘fun at the expense of realism’ devolution, picks the perfect line between core and arcade, and ends up setting the pace for my favourite driving game of 2011.
Posted 01:41pm 21/6/11
Since I love to hate on fruit I'm going to cherry pick a few of the relevant bit's :)
[sic] It’s a pity then that the tuning options are dumbed down to a small collection of sliders.
Gymkhana [...] is basically what we all did with our first car when we lost line of sight with our parents and the po-lice.
^ overused apparent abuse of trust assumption by externals, but fun to fling around nonetheless, if you can appreciate what fwd torque steer is
Codies score extra marks here for including YouTube integration for replays, but promptly lose them again for failing to put in a ‘save to HDD’ option.
great review and well worth the wait. not that anyone particularly was?
Posted 01:55pm 21/6/11
Posted 04:41pm 21/6/11
i agree that the gymkhana (spelt wrong in the review "WHAT WE LIKED" field btw) is a decent time waster once ya get the hang of it.... but i wish the gymkhana missions were taken out of the dirt tour so you didn't have to proceed through them. i am glad they were included but they should just be for recreational stuffing around...not a competitive option.
snow racing (especially in trailblazers) s**** me to tears. you can't see clearly which way the track goes coz you get snow-blinded & the edges of the track are so harsh n unforgiving. one touch on most snowy edges n your trailblazer will leap into the air for a massive endo. i like the snowy rallycross & head2head though... good fun.
things i rekn are an improvement over dirt2 :-
* looks nicer, more detail on vehicles.
* awesome new tracks... like.. really awesome. monaco rallycross is the bomb.
* menu. the menu is still s*** compared to most other games... but it s**** all over the dirt2 menu.
* the pb & wr pop-ups so it's really clear when you've pulled an awesome lap.
* head2head mode
* buggies are now actually fun to drive & no uncontrollable pos as they were in dirt2.
things i rekn are worse than in dirt2 :-
* no comparing stats with your win-live friends... that sux!
* pro tour is even more noobed than dirt2... you can run all assists in pro tour... that's dumb.
* you can't race any car on any track !@#! ... this totally sux.
* cars within a racing type seem generally the same in performance.
* no dallenbach :(
(edit)
things that i was looking forward to...but was disappointed with...
* the youtube uploader. 30seconds of 480p ffs... that's worthless. fraps does a heaps better job.
* no gigantic banked track like there was in the ken block dirt3 gymkhana video.
heh. swoit lookin' skin guvna ;p
a lot of work to go to though for something only you will see :/
Posted 02:56pm 21/6/11
That said it's alot of fun trying to keep up with Dethon's ghosts :P
Also I give props to code masters to silently supporting modders for their title, sure they don't publicly condone it for legal reasons which is highly understandable, but they expose all the graphic content for the users in the games directory.
I've been making a template Photoshop file for skinning the SX4, the amount of detail that goes into the cars is rather insane, there is literally a skin for EVERYTHING on the car, inside & out, even parts you cant even see. & then there is the damage skin for it all also!
I'm nearly at a point where I can just grab a logo & paint design & just plonk it into the PSD & export, As I did with just the Ausgamer Video front title image & logo, but alas while to go yet :)
I've Been distracted on trying to make the gold rims more blingy :P
Posted 03:11pm 21/6/11
Posted 04:20pm 21/6/11
going to make my own batmobile, yew ;D
Posted 05:29pm 21/6/11
Posted 05:51pm 21/6/11
Not when I do a WR in it & youtube the sucker! Thats the dream anyway :D
Posted 07:38pm 21/6/11
So it's not just me.
Posted 10:22pm 21/6/11
i absolutely love how difficult the snow racing is, particularly during a blizzard at night. one slip up and your doing a superman into the trees. its great brown trousers racing
Posted 11:35pm 21/6/11
ahh it seems you can't turn them off... just down to 50% volume where they are a lot less noticeable. i musta been thinking of dirt2.
yes! :( i spose it is pretty fun when you nail it in the snow... but there was a couple of norway trailblazer missions that it took me ages to get right without a massive crash.
Posted 07:35am 22/6/11
Posted 11:13am 22/6/11
Posted 11:54am 22/6/11
Thats (the snow racing) almost 80% of why i bought this game... 12% being gymkhana, and the other 8 being replay-ability.
Can someone give me a quick low-down of how to understand the co-driver cornering? Is lower numbers harder corners? Or just lower numbers slower corners... Cause I swear some of the low numbers can be both sharp corners, and no-cut corners while being comparatively easy and hard at the same time...
If only they had the Dirt 2 menu on Dirt 3... I liked the less extravagant changing of options between race types and location.
Whats this fraps thing people keep talking about?
Lol Guvna, what a wanky model :) That said however, I would love to go for a spin in it.
Can't wait to see how badly I drive tomorrow. Putting in the steering wheel yo!
Ed:
You should go watch some real rally again :P They can't see where they're going and still manage.
Grizz says Codies too much. (3 times, one review)
last edited by Spock at 11:54:30 22/Jun/11
Posted 12:15pm 22/6/11
so... have you tried the norway trailblazers in dirt3 yet? ;) no assists or turning off particles either.. coz that'd just ruin the fun of being really hard AMIRITE!?!? ;p heheh nah some of the snow racing is fun... but seriously if you are in the back of an 8 car rallyx in the snow you will soon turn particles off or learn to love the barriers.
nope, i never listen to em... have the speech volume turned right down n the engine sound right up.
lrn2google spock. http://www.fraps.com/ 3rd party software for capturing video from games or whatever.
Posted 12:59pm 22/6/11
i couldnt possibly drive without my co-driver.
Posted 01:19pm 22/6/11
I disagree and agree respectively
No wonder you find it so hard to play, no co-driver for teh lose.
yes, particles give me a challenge... but i still manage to have fun.
Posted 01:22pm 22/6/11
i love the gymkhanas, absolutely love rally, and rallyx is cool, just coz they are so easy.
im not a fan of the trucks or buggys particular, love group b and modern rally cars, anything thats either fast or handles and then has to go through lots of corners.
if you're playing without your co-driver, how are you driving the stages? just looking at the maps and learning the hardway? man that would take a long time to get through some of the stages. .. . . .
Posted 01:39pm 22/6/11
the trailblazers are heaps faster & you got no option of a co-driver telling you where to go so you gotta learn the course... n at night, in the snow... it can be a pain. sure i got through them all eventually but i had to run most norway tb missions several times to get first place. i just don't really see the attraction of staring into a wall of snow when you want to see the next apex... if that's what ya like why not just hold a white card in front of ya face for half the race? ;p
Posted 01:39pm 22/6/11
Posted 02:06pm 22/6/11
i prefer to pick my own lines!
Posted 06:33pm 22/6/11
The co-drivers in dirt 2/3 are useless though because they don't take into account tuning, or the type of car you're in. It's scripted and it's useless. I just use him to tell me which direction the corner is going to be. I've had him tell me to be in 6th gear when my car only has 5 gears, or if you mess with the gear ratios it throws out which gear he tells you to be in (if its on complex). If you use simple navigation then it doesn't matter so much because they don't mention any gearing, just distance & direction.
I agree with demon about the snow track edges being a pain in the ass, but I've never driven on a real snow covered road so don't know for sure but I imagine smashing into a snow bank at 150km/h would actually send you flying, or possibly just stop you dead depending on the angle?
As for turning off voices, I might try replacing the voice files with 0 byte text files & see if that works like it used to for other games to get rid of cutscenes you couldn't skip.
Posted 06:52pm 22/6/11
obviously im not going flat chat in 6th through a left 3.
ive got a fair idea what speed i want to be doing through that corner, compared with no idea if im not using the co-driver.
Posted 08:11pm 22/6/11
After doing that and recreating my profile the voice overs in the menu that I didn't mind the first time were extremely f*****g annoying the second time. Especially since you can't skip them, what the f*** is that about?
I bought this game despite hating Dirt 2 because I loved CM Rally and I have to say I feel right at home in this game. If it wasn't for the utterly terrible voice scripted and time wasting menus you'd hardly think you were playing anything related to the previous Dirt game.
Posted 10:11pm 22/6/11
Posted 01:05pm 23/6/11
Posted 03:25pm 23/6/11
Things to fix next time i do a replay, video detail, video size, & fix the 1 frame cross fades. Need a Vegas guru me thinks :P
Posted 04:20pm 23/6/11