Genre: | Role-Playing Game |
Developer: | Blizzard Entertainment |
Publisher: | Blizzard Entertainment |
With all of its layers that include skill trees, Paragon boards, multiple classes, stat-filled weapons, legendary loot, countless Dungeons to conquer, and builds to discover, Diablo IV nails the immediate and sustained gratification and satisfaction that comes with slaying your first four-legged beast, two-legged demon, or pulsating blob that explodes and then fast-moving tiny arachnids crawl out. A feeling that remains even after unlocking your first in-game “Kill 666 of …” achievement.
Diablo IV is massive, and that’s not to say that the size and scope of a release is the be-all-end-all, but it’s a testament to the ambition that sits at the heart of the fourth mainline installment in one of the most popular PC franchises of all time.
The shift to a vast open-world Sanctuary, a shared world, a dark and gothic cinematic story spanning several hours. Combat, exploration, and ‘things to do’ that will keep players engaged and hooked for months - if not years - are impressive because it all feels cohesive and very much like… Diablo.
With 62M hours played, thank you for making #DiabloIV the largest Beta in Diablo franchise history.
— Diablo (@Diablo) March 30, 2023
This is just the beginning. Hell welcomes all on 6.6.23.
Pre-purchase and get up to 4 days Early Access: https://t.co/73mjYSfJBO pic.twitter.com/woW7cRR7xs
Initial Casualty Title: earned by reaching Kyovashad with one character. Early Voyager Title: earned by reaching Level 20 on one character. Beta Wolf Pack Cosmetic Item: earned by reaching Level 20 on one character.
Go to diablo.com/beta and log in or create your Battle.net account. Enter your code and select your gaming platform and region (if applicable) from the drop-down menu. Be sure to check your selections before clicking the Redeem button. A success page will confirm that your code was valid and claimed to the account. For PC players, your account will be flagged for access right away. For console players, a platform-specific code to download the Beta will be emailed to the address associated with your Battle.net account closer to the start of Early Access.
“The game is set up to be very modular, so we have a lot of control over a variety of aspects of the game,” Joseph Piepiora, Associate Game Director on Diablo IV, explains. “The intention with Seasons is to create really exciting reasons for you to want to come back to Sanctuary and have a different experience each time. Every Season we're promising you new opportunities, new adventures, new content, and new features to engage with.”
It certainly sounds very cool, but in speaking with Blizzard, we couldn’t help but wonder exactly what this meant. And so we asked about the impact on Sanctuary, citing dramatic scenarios where entire regions might be destroyed, new structures being built, or dungeons re-designed and overhauled to accommodate new threats. The sort of stuff that will lead to new stories, lore, and dynamic ways to keep an already massive open world looking and feeling fresh.
Diablo IV, the highly anticipated next instalment in the genre-defining series from Blizzard Entertainment is launching 6 June 2023, with pre-purchase available now.
Explore 140+ Dungeons and Side Quests throughout the campaign and beyond, earning rewards and deepening the story experience.
Defeat World Bosses by teaming up with other players to reap bonus treasures
Local Events that will pop up throughout Sanctuary’s lands and yield quick rewards.
Liberate Strongholds that, once cleansed of corrupted demons and hostile beasts, become friendly outposts to forever alter the layout of the world.
Character Development complete with class selection, a variety of skills to harness multiple powers, and a wide array of cosmetics.
One of the reasons real-time combat in the original Diablo worked so well was the simple satisfaction you got from feeling the impact of each hit, spell, or thwack of a large blunt instrument. Diablo IV’s impressive art direction, animation, and world detail take this to a whole new level. Each character now has a dash move, and movement is agile and responsive in a way that puts controller input on par with the traditional keyboard and mouse setup. It’s akin to Diablo III, but with way more diversity.
Best of all skills and abilities don’t feel like the culmination of attack speed, damage over time, and other stats with a fancy elemental overlay. Even though they are exactly that. Blizzard has done a commendable job making each skill and ability feel distinct from a visual, animation, and damage-dealing standpoint.
Standard Edition: Includes Open Beta Early Access, the Light Bearer Mount in Diablo IV, the Inarius Wings and Inarius Murloc Pet in Diablo III, the Amalgam of Rage Mount in World of Warcraft, and the Umber Winged Darkness Cosmetics Set in Diablo Immortal.
Deluxe Edition: Includes everything in the Standard edition, plus up to 4 days Early Access to Diablo IV's Launch, and Seasonal Battle Pass Unlock in Diablo IV, the Temptation Mount in Diablo IV, and the Hellborn Carapace Mount Armor in Diablo IV.
Ultimate Edition: Includes everything in the Deluxe edition, plus an Accelerated Seasonal Battle Pass Unlock in Diablo IV (a Premium Seasonal Battle Pass Unlock plus 20 Tier Skips and a cosmetic), and the Wings of the Creator Emote in Diablo IV.
“For people who've been playing Diablo for a while, there's an expectation in terms of the amount of depth associated with the systems that you're able to engage with,” Joseph says. Even though it's set in a dark and gothic world and large demonic bosses can stretch a player’s character to their limit, there’s also a power fantasy sitting at the heart of Diablo. Of a demon slayer with god-like powers emerging over time. As deep and complex as Diablo IV is in terms of its various systems and progression, the engaging action combat experience and accessibility are always front and centre.
“We recognised that we needed to make sure that we were creating a set of systems that were going to be easy enough for new players to come and engage with and not get overwhelmed by the amount of upfront depth.”
Getting the chance to go hands-on with a pre-release build of Diablo IV, a game that’s on track for a 2023 release, we got to see a near-final version of Sanctuary and play through the first 25 levels and Act I of the story as either a Barbarian, Sorceress, or Rogue. Or, as it would turn out for me - all three, on repeat. Limited to the first biome, the snowy Franctured Peaks, Diablo IV’s open world feels unlike any other. Structurally more Diablo II meets Diablo III than the vast plains of Hyrule or Skyrim, but you can pick and choose which pathways to follow and where to go. And outside of jumping into dungeons, there are no load screens.
On the visual front, it comes as no surprise that Diablo IV is a return to the dark and gothic roots of the franchise, and it’s kind of surprising how the game throws you into the deep end when it comes to bleak, overbearing dread. You begin in a snowstorm with low visibility and bear witness to horror in a darkly beautiful mix of blizzards and orange fire. The latter isn’t all that inviting, even in cozy fireplace form, with the first dungeon and village setting the tone for danger lurking behind every door and dusty bookshelf.