With a narrative set between the events of Diablo II and III, the art style will no doubt be familiar for those that played the last Sanctuary outing. A vibrant mix of colour whilst still retaining a dark and brooding feel across locales that cover the classic Diablo mix of forests, towns, deserts, snowy mountains, and dark and dingy dungeons. With six familiar classes to choose from at launch, covering Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard, both the character and monster designs feel every bit like an expansion of what we saw in Diablo III.
Playing as a Barbarian, familiar skills and abilities like Whirlwind and Leap make an appearance, but in a form that sees them level-up alongside your character. The classes are highly detailed, full of personality, and feature some great animation (alongside excellent sound design and voice acting).
This is not to say that Immortal is essentially Diablo 3.5 on mobile, but that familiarity definitely helps ground the experience for fans. Really though, it’s how the hack-and-slash simplicity and linear nature of the cinematic story almost immediately sets the ‘Yes, this is a real and full Diablo experience’ tone. AAA, if you will. Mobile games have expanded in size and scope over the years and it’s clear that Blizzard was aiming to bring Diablo to the platform without compromise.
Diablo Immortal is an uncompromising AAA Diablo mobile experience featuring all the unbridled mayhem of the genre-defining action role-playing game franchise is known for but now in a massively multiplayer online world. Play anytime and anywhere with full cross-play and cross-progression between mobile and PC. As the first-ever MMOARPG of the series, Diablo Immortal offers rich social mechanics, a massive shared world where you will encounter other players, intense eight player-boss raid encounters, and more.
CROSS-PLAY AND CROSS-PROGRESSION WITH PC: Blizzard’s mobile-first experience is also on Windows PC via Battle.net, allowing players to adventure with everyone across all platforms and to seamlessly move from PC to mobile device without skipping a beat.
PC OPEN BETA: Diablo Immortal on Windows PC will be in Open Beta at launch. During the beta, the entire game and all features, including cross-play and cross-progression, will be available to players. When the PC version leaves the beta all progress will be maintained.
MORE WAYS TO PLAY: On top of the hand-crafted fluid touch controls on mobile, Diablo Immortal will also have integrated controller support. For those who choose to play on PC, there will be traditional Diablo point-and-click keyboard and mouse functionality and WASD character movement for the first time in the franchise.
IN-DEPTH SOCIAL MECHANICS: Explore Sanctuary in the first MMOARPG of the Diablo franchise. Form Warbands to join forces with up to eight players to tackle targeted objectives as a team, join 150-member Clans to earn achievements, and participate in a server-wide PvP faction conflict between the Shadows and Immortals. Experience the bustling hub city of Westmarch, where players will gather to refill on goods at the market, craft powerful
gems and upgrade gear, or take on hunts from the bounty board.
CYCLE OF STRIFE PVP: Players can band together to fight in a perpetual faction conflict as a member of either the Shadows or Immortals in the Cycle of Strife. The top player of the server will earn the Eternal Crown to become
the leader of the Immortals and will need to defend their reign in a brutal 1v30 showdown against the Shadows.
DIVERSE CLASS OPTIONS: The return of six iconic classes–Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard—reimagined for intuitive
mobile play. Hunt for loads of Legendary gear and Set Items with game-changing affixes and bonuses that can completely switch up the playstyle for all classes.
A NEW CHAPTER IN THE DIABLO SAGA: A brand new story taking place between the events of Diablo II and Diablo III. The Lieutenant of Diablo himself, Skarn, is on a quest to gather the shattered pieces of the corrupted Worldstone and bring Sanctuary to its knees. With Tyrael presumed dead, players will partner with new and familiar characters in an expansive journey through 8 unique zones to gather the shards first.
We’ve heard players loud and clear and our long-term goal is to provide full controller support for Diablo Immortal. We’re not there yet, and there is more work to do. The Closed Beta will give players an early preview of this functionality. This early look at controller support will allow the use of a controller to navigate around the world and engage in combat with monsters. This early controller support comes with some major caveats:
1. The Closed Beta does not include controller support for UI menus such as inventory, skills, Codex, Paragon, or vendors. You will still need to use the touchscreen to navigate UI screens.
2. Not all controllers are supported. Device compatibility is part of our testing goals during Closed Beta.
3. You may experience some technical difficulties such as controller disconnection.
The dead shall serve! The fan-favourite Necromancer joinsthe roster of playable classes alongside the Barbarian, Crusader, Demon Hunter, Monk, and Wizard. Reanimate corpses to create an army of the dead while inflicting curses and pestilence upon the enemies of Sanctuary.
PVP AND PVE UPDATES
CHALLENGE OF THE IMMORTAL: This new PvP mode is being added to the Cycle of Strife, the eternal war between the Immortals and the Shadows. After the Shadows win the Rite of Exile against the Immortal faction, they’ll face the top Immortals player in a 30 (Shadows) vs. 1 (Immortal) battle—an epic final fight for supremacy. The Immortal player will gain a host of awe-inspiring powers, essentially becoming a raid boss that the Shadows will have to band together to take down.
BATTLEGROUND LADDERS: Ladders are being added to the 8v8 Battleground PvP system, where players can fight for the top spot as they compete and measure their skills against each other. Various class balance changes and other impactful elements are being added to Battleground PvP as well.
SET ITEMS AND SET BONUSES: A new end-game gear system, Set items, is being added for secondary gear slots (hands, feet, neck, waist, and two rings). Players will loot Set items that confer unique bonuses if three and six pieces are worn together, allowing for even more customisation options to fit any playstyle.
THE HELLIQUARY: Players will now be able to challenge the Helliquary raid bosses with up to eight players, adding even more mayhem and coordination to these fights and greater rewards for those who triumph.
CONTROLLER SUPPORT: Players will be able to preview controller support for Diablo Immortal. Controller functionality will be limited to character navigation and combat, while all UI menus will still be controlled by the touch screen. This will give testers a taste of what controller gameplay for Immortal will be like before the game launches.
OPTIONAL IN-GAME PURCHASES: For the first time, optional in-game purchases will be enabled to gain valuable feedback from our community and to test theirfunctionality. Beta testers will be able to purchase the Empowered Battle
Pass, Eternal Orbs, and promotional bundles. In-game purchase options are never required for progression. All player progress will be wiped at the end of the Closed Beta, and any purchases will be converted to equivalent in-game credits
and available in Diablo Immortal at launch.
The Cycle of Strife, goes back quite a bit to a character known as Daedessa the Builder, a master crafter that like others was in the business of protecting Sanctuary from Demonic Invasion. Except that she created the Eternal Crown, a powerful bit of headwear that was bestowed onto her son Kion who then used it created a group called the Immortals. Keepers of Sanctuary, protecting everyone from the Burning hells.
But, what with the whole giving a dude a powerful artifact deal and watching that powerful doodad corrupt him stuff, Daedessa also charged her daughter Akeba with keeping tabs on Kion. To make sure that it didn’t all go to his head – even though we’re talking about a crown. From that a new group was born called the Shadows, a secret group of watchers who would continuously test the Immortals.
With early access to the Technical Alpha, and once again rolling a Demon Hunter (natch), there’s just nothing quite like getting to experience an action-RPG from the get-go. To get a feel for the pacing, the early progression, the loot, the combat, the flow. The stats, the skills, the levelling. When it comes to an action-RPG like a Diablo, there are so many elements in play that getting a sense of it all piecemeal or a bit at a time is the ideal way to go.
But, there’s also the matter of presentation. And it’s this side of Immortal that hits you immediately, from the wonderful score to the overly dramatic voice acting (very reminiscent of Diablo III’s campaign) and the characters and stakes. There's a story here, and plenty of it - with its timeline sitting between Diablo II and III. So yeah, Deckard Cain is back, lovable old coot that he is. And so is the Town of Wortham -- on the account of it still standing. The driver, outside of slaying demons, is to find all the missing pieces of the shattered Worldstone and to stop Skarn, the Herald of Terror, from resurrecting Diablo.