Genre: | Role-Playing Game |
Developer: | Blizzard Entertainment |
Publisher: | Blizzard Entertainment |
Release Date: | 2021 |
When we brought controller support to Diablo II: Resurrected, players gained immediate access to up to 12 buttons. When a player presses any of the face buttons or triggers that they have mapped to an ability, they instantly use them. Diablo III uses this same method, and it has become the expectation for most controller interfaces in action role-playing games.
We’ve seen an outpouring of community feedback requesting this feature for keyboard and mouse play, too. We originally avoided this approach because we feared it would stray too far from the original experience, but the community is eager for it, so we’re eager to deliver.
Players can now opt to use the Active Skill Bindings bar. This will show an additional bar above the standard HUD at the bottom of the screen. Players can map up to 16 skills (although the tooltip suggests F1–F8) to that additional bar. Furthermore, if the Quick Cast Skills option is active, pressing these buttons will instantly use the abilities rather than just re-map the right or left mouse buttons.
Assassin - The Fiery Trap Master
Otherwise known as the Trapsin this is all about focusing on the Shadow Disciplines tab where the Assassin can easily be the dispenser of fiery fury. Screen-filling stuff that does serious damage to groups and bosses on that first Normal playthrough. As a mostly hands-off way to play, you’ll mostly be running around and dropping sentries as your main damage dealer. It’s a great build for beginners and fans of speed. The Assassin’s ‘Burst of Speed’ takes care of that with a huge buff to both Attack Speed and Walk/Run Speed -- making circling enemies and running to and fro a breeze. With ‘Wake of Fire’ doing all of the work and ‘Fire Blast’ used as a main attack when needed.Early Skills to Obtain: Claw Mastery, Weapon Block
Main Skills to Max: Wake of Fire, Fire Blast
Synergy Skills: Wake of Inferno, Burst of Speed
Attribute Focus: Vitality as much as possible, Strength and Dexterity to keep up with item requirements, and a small amount into Energy.
Item Stats to Look For: Increased Defense and Damage, Faster Cast Rate, Bonuses to Assassin Skills, Life, Resistances, Bonus Mana.Paladin - The Hammerdin
The Hammerdin is one of the most popular builds in Diablo 2 because it takes an already powerful class and turns them into an Area of Effect (AoE) beast. A beast that relies on the power of what is good and right and light. It revolves around the Blessed Hammer skill, almost exclusively, with the downside being that you won’t be able to spec into that until you reach Level 18. The good news is, with the Might Aura you can easily survive and thrive until this point and simply respec once you get access to Blessed Hammer. How it all works is pretty simple, floating hammers will spiral outwards from the Paladin and do damage as they plough through anything in their path. As they’re a little small it takes a bit getting used to their trajectory. That, and walls are the Hammerdin’s worst enemy. Powerful Skill Synergies take this build to the next level, and seeing as the damage type is Magic, enemy resistances won’t be a problem.Early Skills to Obtain: Might, Smite
Main Skills to Max: Blessed Hammer, Concentration
Synergy Skills: Blessed Aim, Vigor
Defensive Skills: Holy Shield, Resist Fire, Resist Cold, Resist Lightning
Attribute Focus: Vitality as much as possible, Strength to keep up with Item Requirements, Dexterity to hit 75% Block Chance, a little into Energy.
Item Stats to Look For: Increased Defense and Damage, Faster Cast Rate, Increased Block Chance, Bonuses to Paladin Skills, Resistances, Bonus Mana, Mana Regen.
Diablo II: Resurrected is something of a magic trick, the new visuals not only draw on the latest bits of 2021 3D rendering technology, they amplify and improve the original in ways that are hard to quantify. Remaining faithful is one thing, and Diablo II: Resurrected is very much a modern-day take on the original 2D sprite-based presentation. But when this level of care is put into the little details, the result becomes truly impressive.
Every location, every character, every demonic foe you come across adds to the atmosphere, adds to the gothic tone. One dark and gloomy dungeon at a time. The iconic look and feel that drew in players back in the day feels almost filled in here. With all of the detail seemingly ripped from the collective 2000-era consciousness of those that dialled into Battle.net for the first time.
It adds to the simple yet powerful story, the built-from-the-ground-up cinematics enhance the narrative without ever straying from the source. Taken as a faithful recreation of a classic, this might just be the most impressive remaster to date.
In the Technical Alpha, players with Ultrawide hardware saw their full 21:9 screens utilized during that test. However, during that test we identified limitations affecting those players and others. For example, the AI failed to sense the player and trigger attacks. Furthermore, players with 21:9 monitors were able to pull many more monsters into battle at a range limit beyond the original game’s intention. In a scenario where players (for example: playing a ranged class) were attacking monsters, players with 21:9 monitors could hit enemies with that extra screen space, but the monsters would not pull or react, but could still be defeated. Ultimately, the AI doesn’t register getting hit from that additional distance a 21:9 monitor provides. That’s not intended, especially if you’re sharing a game with a 16:9 user.
MINIMUM REQUIREMENTS
Operating System: Windows 10
Processor: Intel Core i3-3250/AMD FX-4350
Video: Nvidia GTX 660/AMD Radeon HD 7850
Memory: 8 GB RAM
Storage: 30 GB
Internet: Broadband Internet connection
Resolution: 1280 x 720
RECOMMENDED SPECIFICATIONS
Operating System: Windows 10
Processor: Intel Core i5-9600k/AMD Ryzen 5 2600
Video: Nvidia GTX 1060/AMD Radeon RX 5500 XT
Memory: 16 GB RAM
Storage: 30 GB
Internet: Broadband Internet connection
Resolution: 1920 x 1080
Not having played Diablo II in many years perhaps the most impressive thing about Resurrected is just how well it all holds up. The pace might be a lot slower than the action-RPGs of today, but the progression through the first two Acts feels as epic as it ever was – moving from fields to caves to desert temples and ancient ruins. The story still resonates and the remastered soundtrack from composer Matt Uelmen is still as evocative, strange, melodic, and sinister as ever.
It was with Diablo II that many of us learned about different builds, playstyles, optimisation, and the importance that one attribute point in the wrong place could mean when it comes down to those final moments. It was here we learned the joys of a Barbarian spinning his blades like a Whirlwind, the power of a Javelin wielding Amazon warrior, how smite-y a Paladin’s Blessed Hammer could be, and just what an Emperor Palpatine-like Sorceress could do with a little chain lightning.
Challenging, brutal, dark, and gothic – Diablo II: Resurrected brings it all back in style and in the process is a remaster to savour.
Going hands-on with the recent Technical Alpha build that featured the game’s first two Acts alongside the ability to take either the Amazon, Barbarian, or Sorceress for a spin, the sheer magic of Diablo II shines through the moment you begin your adventure in the troubled and almost overrun Rogue Encampment. Here we get to see the newly remastered visuals which are presented in a remake-like fashion. That is a modern, impressive 3D layer that sits on top of the original 2D pixel core.
An all-encompassing Diablo II experience featuring remastered versions of Diablo II, the Lord of Destruction expansion, and countless hours of demon-slaying adventure. Ascend the Forgotten Tower, blaze a trail through the jungles of Kurast, and storm the gates of Hell to defeat Diablo himself. Then, scale the peak of Mount Arreat to face Baal, the Lord of Destruction, in Worldstone Keep.