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Diablo 2: Resurrected
Diablo 2: Resurrected

Nintendo Switch | PC | PlayStation 4 | PlayStation 5 | Xbox One | Xbox Series X
Genre: Role-Playing Game
Developer: Blizzard Entertainment
Publisher: Blizzard Entertainment
Release Date:
Thursday, 16 December 2021
Post by KostaAndreadis @ 12:59pm 16/12/21 | 0 Comments
With the release of Diablo II: Resurrected, Blizzard brought back the genre-defining action-RPG with a new and impressive 3D visual layer sitting on top of the original classic -- our full review here. That original core was left basically as is, with only minor but very welcome quality of life changes, in addition to adding support for consoles.

And with post-launch support improving issues relating to server-side stuff and even adding a skill bar to the PC version it looks like the team is now looking to the future with the upcoming Patch 2.4.

A future where Diablo II will see balance changes for classes, new Rune Words introduced, Ladder Play (ala Diablo III seasons but a little different), and a rework of Mercenaries and even a batch of Set Item buffs. Yeah, it's pretty substantial and very cool to see. But as we're talking about one of the all time greats, Blizzard is taking the same approach it took with Resurrected's launch. And that is, remaining faithful to the core experience.

"We’re making new changes to expand character build diversity, and retain class fantasy and specialty," writes Blizzard in a new post outlining Patch 2.4. "We want to empower you to be creative with the builds you want to play, but we don’t want to “reinvent the wheel” and steer classes from their core purposes."

Class changes are set to arrive for all seven playable characters in Diablo II: Resurrected, with the goal being to improve viability for certain builds at high level play. For the Amazon this means revisiting and looking at melee skills, giving underused abilities a buff and making changes to synergies. Blizzard is hinting that it's going to look at Bow and Crossbow skills too.

Martial Arts builds for Assassin are going to be improved, alongside the fantasy of Throwing Barbarians. On the Barb front, Leap Attack and Grim Ward have also been highlighted as getting some love. For the Druid the team is focusing on Summons (pets) and Fire Skills for high level play. Necromancer Summons like Skeletal Mages and lesser used Golems will become more effective. Then there's the Paladin's Fist of the Heavens skill, and the Sorceress's armor skills.

This leads into the arrival of Ladder Play, which is a "go in fresh" approach ala Diablo III where the goal is to level and get powerful as quick as you can. With the added incentive of new Rune Words, powerful items crafted via the use of existing Runes, there's also the incentive to jump in as see what brand new items in Diablo II look like after a decade and change. On the item front Set Items are getting buffed, with the idea being to add more viability to lesser used stuff. Basically, what used to be an instant sell will now have value.

There's a lot to get through so be sure to check out the full post for more info. Or, my in-depth look over at IGN with input from the development team. As for specifics, numbers, stats, and all of that good stuff. There's a stream with community content creator, MrLlamaSC, with Diablo II: Resurrected Design Lead, Robert Gallerani and Senior Game Producer, Matthew Cederquist happening tommorow over at: https://www.twitch.tv/mrllamasc.

Patch 2.4 is a pretty big Leap Attack forward for Diablo 2, with Blizzard planning to bring the update to PTR in early 2022. Where it will gauge community feedback and input before rolling it out.
Friday, 19 November 2021
Post by KostaAndreadis @ 01:18pm 19/11/21 | 0 Comments
Blizzard is prepping the 2.3 update to Diablo II: Resurrected with a planned release coming in December. One of the major additions coming is an action/skill bar (using the entire function key range) so you no longer have to hot-swap abilities when playing with keyboard and mouse. This is one of the main reasons I play with controller (skills can be mapped to buttons), so it's awesome to see the team listening to player feedback.

When we brought controller support to Diablo II: Resurrected, players gained immediate access to up to 12 buttons. When a player presses any of the face buttons or triggers that they have mapped to an ability, they instantly use them. Diablo III uses this same method, and it has become the expectation for most controller interfaces in action role-playing games.

We’ve seen an outpouring of community feedback requesting this feature for keyboard and mouse play, too. We originally avoided this approach because we feared it would stray too far from the original experience, but the community is eager for it, so we’re eager to deliver.

Players can now opt to use the Active Skill Bindings bar. This will show an additional bar above the standard HUD at the bottom of the screen. Players can map up to 16 skills (although the tooltip suggests F1–F8) to that additional bar. Furthermore, if the Quick Cast Skills option is active, pressing these buttons will instantly use the abilities rather than just re-map the right or left mouse buttons.

The PC version is also getting a visual upgrade with NVIDIA DLSS support coming, which will no doubt improve performance for those wanting to play Diablo II: Resurrected in 4K.

Blizzard also notes that it has made major strides with server issues, noting "we’ve seen significant improvement in decreasing queue times as players now on average wait less than 60 seconds to enter Sanctuary and get in-game". The team is also setting up a PTR environment ala Diablo III so it can properly test upcoming updates. Here's hoping we get to see more quality of life features and potentially even some game changers to boot.

For more on the update -- head here.
Friday, 15 October 2021
Post by KostaAndreadis @ 12:24pm 15/10/21 | 2 Comments
With Diablo II: Resurrected, Blizzard has released a truly great remaster of one of the all-time great action-RPGs. Over the past week though, being able to play the game has been an issue due to server troubles. That whole thing where you can't log in and play. In a new detailed post Blizzard opens up about the issues it's facing, the causes, and the steps it's taking to get things back into a position where players can get back to Baal runs.

On that note in particular, Blizzard notes that with decades of guides and info out there players are jumping into Diablo 2 in ways that are causing stress on the infrastructure.

"In 2001, there wasn’t nearly as much content on the internet around how to play Diablo II “correctly” (Baal runs for XP, Pindleskin/Ancient Sewers/etc for magic find, etc)," Blizzard writes. "Today, however, a new player can look up any number of amazing content creators who can teach them how to play the game in different ways, many of them including lots of database load in the form of creating, loading, and destroying games in quick succession. Though we did foresee this–with players making fresh characters on fresh servers, working hard to get their magic-finding items–we vastly underestimated the scope we derived from beta testing."

On top of this the game is seeing more players now than at launch with concurrent player counts hitting hundreds of thousands all connecting to databases and character servers. Based on the mix of legacy code and modern code and modern behaviour (that is seeing a lot of high-level efficient play) there are short term and long term solutions being rolled out. For one a login queue is coming, as is a time limit on being able to quit and restart a loot run. Plus, smaller servers to handle more local things to take the pressure off of the large global database covering all Diablo 2 data across all platforms.

It's a sizable post and definitely worth a read if you've ever been interest in how server stuff works. For me, I just want to continue my Hammerdin's Hell run -- and get that gear. Fingers crossed things don't fall over again this weekend.
Tuesday, 5 October 2021
Post by KostaAndreadis @ 03:13pm 05/10/21 | 0 Comments
With Blizzard's impressive Diablo II: Resurrected remaster out in the wild (our review here) it's no doubt been a lot of fun re-playing and diving back into this classic. In addition to the impressive new visuals it was a chance to try out a few different builds and ideas based on the wealth of information that has been floating around for decades.

And with that get a renewed look at just why it's still on of the most impressive slices of action-RPG gaming ever made. And with that, alongside the review, the cool people over at Kotaku Australia gave me the opportunity to put together a massive guide. One that focuses on the new stuff, how great it is to play with controller, whilst diving all seven classes with a look at some of the easiest builds to put together. Plus, explaining what Runewords are all about.

My two current fave builds to play are the Fiery Trap Assassin and the Hammerdin (Paladin + Blessed Hammer), as detailed in the guide.

Assassin - The Fiery Trap Master

Otherwise known as the Trapsin this is all about focusing on the Shadow Disciplines tab where the Assassin can easily be the dispenser of fiery fury. Screen-filling stuff that does serious damage to groups and bosses on that first Normal playthrough. As a mostly hands-off way to play, you’ll mostly be running around and dropping sentries as your main damage dealer. It’s a great build for beginners and fans of speed. The Assassin’s ‘Burst of Speed’ takes care of that with a huge buff to both Attack Speed and Walk/Run Speed -- making circling enemies and running to and fro a breeze. With ‘Wake of Fire’ doing all of the work and ‘Fire Blast’ used as a main attack when needed.
    Early Skills to Obtain: Claw Mastery, Weapon Block
    Main Skills to Max: Wake of Fire, Fire Blast
    Synergy Skills: Wake of Inferno, Burst of Speed
    Attribute Focus: Vitality as much as possible, Strength and Dexterity to keep up with item requirements, and a small amount into Energy.
    Item Stats to Look For: Increased Defense and Damage, Faster Cast Rate, Bonuses to Assassin Skills, Life, Resistances, Bonus Mana.

Paladin - The Hammerdin

The Hammerdin is one of the most popular builds in Diablo 2 because it takes an already powerful class and turns them into an Area of Effect (AoE) beast. A beast that relies on the power of what is good and right and light. It revolves around the Blessed Hammer skill, almost exclusively, with the downside being that you won’t be able to spec into that until you reach Level 18. The good news is, with the Might Aura you can easily survive and thrive until this point and simply respec once you get access to Blessed Hammer. How it all works is pretty simple, floating hammers will spiral outwards from the Paladin and do damage as they plough through anything in their path. As they’re a little small it takes a bit getting used to their trajectory. That, and walls are the Hammerdin’s worst enemy. Powerful Skill Synergies take this build to the next level, and seeing as the damage type is Magic, enemy resistances won’t be a problem.
    Early Skills to Obtain: Might, Smite
    Main Skills to Max: Blessed Hammer, Concentration
    Synergy Skills: Blessed Aim, Vigor
    Defensive Skills: Holy Shield, Resist Fire, Resist Cold, Resist Lightning
    Attribute Focus: Vitality as much as possible, Strength to keep up with Item Requirements, Dexterity to hit 75% Block Chance, a little into Energy.
    Item Stats to Look For: Increased Defense and Damage, Faster Cast Rate, Increased Block Chance, Bonuses to Paladin Skills, Resistances, Bonus Mana, Mana Regen.

It's a pretty extensive look at the game that was a lot of fun to put together so be sure to head to Kotaku for the Kostaku-powered Every Tip You’ll Ever Need For Diablo 2: Resurrected!
Thursday, 30 September 2021
Post by KostaAndreadis @ 05:16pm 30/09/21 | 1 Comments
Blizzard and Vicarious Visions have not only delivered a faithful version of the game that is basically the blueprint for all of the loot-filled experiences we play today, but one that serves as a friendly reminder. That if you want to do something, do it well. Oh, and it the new visuals are something t behold.

A snippet.
Diablo II: Resurrected is something of a magic trick, the new visuals not only draw on the latest bits of 2021 3D rendering technology, they amplify and improve the original in ways that are hard to quantify. Remaining faithful is one thing, and Diablo II: Resurrected is very much a modern-day take on the original 2D sprite-based presentation. But when this level of care is put into the little details, the result becomes truly impressive.

Every location, every character, every demonic foe you come across adds to the atmosphere, adds to the gothic tone. One dark and gloomy dungeon at a time. The iconic look and feel that drew in players back in the day feels almost filled in here. With all of the detail seemingly ripped from the collective 2000-era consciousness of those that dialled into Battle.net for the first time.

It adds to the simple yet powerful story, the built-from-the-ground-up cinematics enhance the narrative without ever straying from the source. Taken as a faithful recreation of a classic, this might just be the most impressive remaster to date.

Our Full Diablo 2: Resurrected Review
Tuesday, 14 September 2021
Post by KostaAndreadis @ 12:36pm 14/09/21 | 1 Comments
Diablo II: Resurrected is a remaster by the way of remake, sporting new and impressive 3D visuals that sits on top of that classic 2D look. It'll retain the same feel in terms of gameplay, but push the visuals well and truly into 2021. And with that Blizzard have done an amazing job remaking the Year 2000 original's cinematics, which you can see in the latest cinematic trailer.

Created using all of the book-ends you'll get between Acts, it looks pretty incredible when you consider the source material. And faithful too. And yeah, as per the headline we get our first glimpse of the Lord of Hell... Diablo.

Diablo II: Resurrected is set to launch across PC, PS4, PS5, Switch, and Xbox X|S on September 23.
Wednesday, 8 September 2021
Post by KostaAndreadis @ 12:18pm 08/09/21 | 0 Comments
Diablo II: Resurrected is out later this month, and it's headed to all platforms. Naturally, it's coming to PC and as per its initial reveal it will support UltraWide setups -- these being those cinematic 21:9 and 16:9 displays. Or, the amazing LG C1 48-inch 4K OLED running in a custom UltraWide resolution. But, following on from the Alpha and Beta tests Blizzard is making some changes to "honor this timeless classic".

And with that it turns out that seeing more Diablo II real-estate does alter the game in some way. As per this new post.
In the Technical Alpha, players with Ultrawide hardware saw their full 21:9 screens utilized during that test. However, during that test we identified limitations affecting those players and others. For example, the AI failed to sense the player and trigger attacks. Furthermore, players with 21:9 monitors were able to pull many more monsters into battle at a range limit beyond the original game’s intention. In a scenario where players (for example: playing a ranged class) were attacking monsters, players with 21:9 monitors could hit enemies with that extra screen space, but the monsters would not pull or react, but could still be defeated. Ultimately, the AI doesn’t register getting hit from that additional distance a 21:9 monitor provides. That’s not intended, especially if you’re sharing a game with a 16:9 user.

Which makes sense as that could be seen as something of a cheat -- going ranged on an UltraWide. And so at launch Diablo II: Resurrected's screen real-estate will top out at "19:9 (the maximum length of the in-game limitation zones) with a vignette on the sides of the game screen". Blizzard apologises for the change, though it's one we agree with on the account of Resurrected being a faithful remaster as opposed to full-blown remake.

Diablo II: Resurrected is out September 23. And you can be sure we'll be playing in the almost-UltraWide res of 19:9.
Thursday, 12 August 2021
Post by KostaAndreadis @ 01:50pm 12/08/21 | 0 Comments
Although it's technically a remaster, with an impressive 3D layer sitting on top of the original classic Diablo II core - Diablo II: Resurrected's cinematics have been remade and rebuilt from the ground-up. And in keeping with the remaster feel, these new cinematics are essentially shot for shot remakes with brand-new and impressive detail.

With Blizzard releasing the Act I and Act II intros as a taste.

And you can check out the Act II cinematic here.

For those wondering how it compares to the original, Gamespot put up the following side-by-side comparison showcasing the difference that 20 years can make in the world of CGI. That said, the originals still hold up pretty well -- even if the characters now look a little weird.

Wednesday, 11 August 2021
Post by KostaAndreadis @ 01:05pm 11/08/21 | 0 Comments
Diablo II: Resurrected's Early Access and Open Beta dates have been revealed alongside what will be included and the platforms players will be able to jump into the action on. First up the platforms: PC, Xbox Series X|S, Xbox One, PlayStation 5, and PlayStation 4. Yeah, no Nintendo Switch until the September launch.

The Early Access Beta for those who pre-order goes live this weekend -- kicking off August 14 at 3:00am AEST.

With the Public Open Beta weekend kicking off the following weekend August 21 at 3:00am AEST.

In terms of content both Act I: The Sightless Eye and Act II: The Secret of the Vizjerei will be fully playable, giving players plenty of demon slaying to do. The fully remade Act I and II cinematics will be included here too -- very cool.

And with that five of the seven playable classes will be playable with the Druid and Paladin joining the Sorceress, Barbarian, and Amazon from the previous Technical Alpha Test. Both phases of the Beta will support up to eight player co-op, online, with PvP Duels there for those wanting to put their gear to the test.

In terms of features Blizzard notes that one fix, that is ensuring the world is fully loaded before dropping in players, won't be in this build. So there's a chance if you drop-out or quit in a contested region you'll spawn into a 'Game Over' screen. That will be fixed by the time launch rolls around on September 23. In other housekeeping news, Xbox Live Gold will be required for the Early Access period though it won't be for the Public Open Beta weekend -- PS Plus won't be required for either.

And finally, for those jumping in on PC, TCP/IP won't be supported - "TCP/IP support will not be available in the upcoming Beta or the final game," says Blizzard. "After careful deliberation, we will no longer be supporting this option as we identified potential security risks and are committed to safeguarding the player experience."

That said here are the hardware requirements.

Operating System: Windows 10
Processor: Intel Core i3-3250/AMD FX-4350
Video: Nvidia GTX 660/AMD Radeon HD 7850
Memory: 8 GB RAM
Storage: 30 GB
Internet: Broadband Internet connection
Resolution: 1280 x 720


Operating System: Windows 10
Processor: Intel Core i5-9600k/AMD Ryzen 5 2600
Video: Nvidia GTX 1060/AMD Radeon RX 5500 XT
Memory: 16 GB RAM
Storage: 30 GB
Internet: Broadband Internet connection
Resolution: 1920 x 1080
Monday, 9 August 2021
Post by KostaAndreadis @ 12:56pm 09/08/21 | 0 Comments
No doubt there's a dark cloud hovering over all things Blizzard - here's a great breakdown by PC Gamer summarises it all, including the current discrimination and harassment fallout. Which is, of course, shocking and disturbing. With that plans are seemingly still in place to launch Diablo II: Resurrected next month, with the Early Access Beta (for those who pre-order) expected to kick off August 17.

That date comes via the official Microsoft Store listing for the Beta which for a few hours had that date listed before being amended. Thanks Reddit.

The Beta, unlike the Alpha we played earlier this year, will support 8-player co-op in addition to giving players access to five playable classes - Amazon, Barbarian, Paladin, Sorceress, and Druid. Plus a suite of new quality of life features.

The Beta is set to hit PC, PlayStation, and Xbox platforms ahead of the September launch - with the question now being whether or not cross-play will be a feature alongside the already confirmed cross-progression.
Tuesday, 20 July 2021
Post by KostaAndreadis @ 05:17pm 20/07/21 | 0 Comments
With changes made to Diablo II: Resurrection based on feedback from the recent Technical Alpha Test. As per our hands-on preview and interview with the team at Blizzard, Diablo II's remaster is as impressive as it is faithful to the original. Now, even more so.

One of the big pieces of feedback from the Alpha was related to the colouring of monsters -- as in they didn't go bright blue when frozen like they did back in the day. or red when splashed with some red magic. Well, that's changed and is now more in line with the original Diablo II.

Very cool. This arrives alongside several art changes, from subtle things like the look of gems and potions to the way spells look -- like Blizzard. Here's Blizzard's new remastered take on the Sorceress's, err, Blizzard spell.

Not stopping there, the team has also added a few more Quality of Life additions. Like the ability for item names be toggled on or off with a press of a button. Or, keep the 'hold the button down' style of the original. The same goes for 'Compare', which is used to compare items.

The map has also been updated for readability and a number of accessibility options covering fonts, contrast, UI scaling, and more are coming. On the more practical side, well "loot side", the new Shared Stash tab is being tripled - to three tabs rather than just the one.

There's also a Clock being added so you can see just how many hours you've spent playing. Which is cool, but also uncool. This also can be toggled on or off, and on that front we say let the shock of hours slipping away remain as such.

And finally, there's the matter of betas - with the Early Access Beta for those that pre-order set to go live on PC in August. This will offer up five playable classes - Amazon, Barbarian, Paladin, Sorceress, and Druid - in addition to 8-player co-op support. After the early access run all players on PC, Xbox, and PlayStation will be able to jump into the Open Beta. Exact dates haven't been provided as of yet, but stay tuned.

For the full break down of changes -- head here.
Monday, 14 June 2021
Post by KostaAndreadis @ 01:07pm 14/06/21 | 1 Comments
September 24, 2022 - that's the date Diablo II: Resurrected is set to release for PC and consoles. With fully 3D mastered visuals and the same classic gameplay, Resurrected includes both Diablo II and the Lord of Destruction expansion. Alongside the release date reveal we've also got our first look at the built from the ground-up cinematics in a new trailer.

Just when you though this couldn't look any better.

“The Lord of Terror has demanded that we remaster Diablo II, and we are excited to do his bidding by bringing Diablo II: Resurrected to PC and console players this September, with cross-progression† so everyone can enjoy it on their preferred system,” said J. Allen Brack, president of Blizzard Entertainment. “We also look forward to welcoming new and returning Diablo players to our upcoming multiplayer open beta. Their feedback will help us put the finishing touches on a game we hope players will continue to enjoy for many years to come.”

With the release date set, this probably means that an open beta or multiplayer test will be happening soon. As per our hands-on preview with the single-player test from earlier this year, Diablo II: Resurrected is shaping up to be something quite special.
Not having played Diablo II in many years perhaps the most impressive thing about Resurrected is just how well it all holds up. The pace might be a lot slower than the action-RPGs of today, but the progression through the first two Acts feels as epic as it ever was – moving from fields to caves to desert temples and ancient ruins. The story still resonates and the remastered soundtrack from composer Matt Uelmen is still as evocative, strange, melodic, and sinister as ever.
Friday, 16 April 2021
Post by KostaAndreadis @ 12:38pm 16/04/21 | 0 Comments
After going hands-on with Diablo II: Resurrected it's hard not to be impressed with a remaster that goes above and beyond in the visual space yet still retains everything that was great about the original. This is still very much Diablo II as you remember it -- but looking better than ever.

Here's 20 minutes of gameplay captured in 4K 60fps on PC (running on a GeForce RTX 3080) and played with a controller. Yeah, that might be heresy to hear -- but it plays great.

Showcasing Sorceress action across Act I and Act II locations at various moments you can see the stark difference between the old and new visuals thanks to the 'G' key which lets you switch at any moment. Not only technically impressive from a 3D standpoint, the updated visuals amplify the dark and gothic tone of Diablo II.
Thursday, 15 April 2021
Post by KostaAndreadis @ 03:06pm 15/04/21 | 0 Comments
After spending a weekend playing Diablo II: Resurrected it's safe to say that this remaster more than lives up to the iconic action-RPG that is D2. The iconic genre defining experience now with a visual make-over that has to be seen to believed.

A snippet.
It was with Diablo II that many of us learned about different builds, playstyles, optimisation, and the importance that one attribute point in the wrong place could mean when it comes down to those final moments. It was here we learned the joys of a Barbarian spinning his blades like a Whirlwind, the power of a Javelin wielding Amazon warrior, how smite-y a Paladin’s Blessed Hammer could be, and just what an Emperor Palpatine-like Sorceress could do with a little chain lightning.

Challenging, brutal, dark, and gothic – Diablo II: Resurrected brings it all back in style and in the process is a remaster to savour.

Going hands-on with the recent Technical Alpha build that featured the game’s first two Acts alongside the ability to take either the Amazon, Barbarian, or Sorceress for a spin, the sheer magic of Diablo II shines through the moment you begin your adventure in the troubled and almost overrun Rogue Encampment. Here we get to see the newly remastered visuals which are presented in a remake-like fashion. That is a modern, impressive 3D layer that sits on top of the original 2D pixel core.

Our Full Diablo II: Resurrected Hands-On Preview
Wednesday, 7 April 2021
Post by KostaAndreadis @ 11:43am 07/04/21 | 0 Comments
It's here -- for the lucky few that is. The Diablo II: Resurrected Single-player Technical Alpha on PC is set to kick off this weekend beginning on Saturday, April 10 at 12:01 a.m. AEST. Where players will be able to experience the impressive remaster until Tuesday, April 13 at 3:00am AEST.

How do you know if you made it in? Well, Blizzard will be sending out notifications to a "limited selection" of players in the coming days detailing how they can jump in.

The Technical Alpha is going to be chunky too with three of the seven playable classes on offer -- Barbarian, Sorceress, and Amazon -- and the first two Acts of the game. This means you'll be battling Andariel and then traveling East to the deserts to face off against Duriel. Also, Blizzard has confirmed that there wont be a level cap either.

Diablo II: Resurrected is shaping up to be something truly special, as it retains the core experience with the addition of some breathtaking 4K 3D visuals. The team behind the remaster will also be using the Technical Alpha test on PC to get feedback from players relating to how it all feels and even what they think about some of the new quality of life changes like auto gold pickup. Plus, the new controller support too.

In terms of system requirements the game looks to be fairly modest too -- with a Nvidia GTX 1060 or AMD Radeon RX 5500 XT listed as the recommended GPU for smooth 1080p performance.

Related: Diablo 2: Resurrected - Our In-Depth Interview with Blizzard

With this test covering the single-player side, Blizzard notes that a separate Multiplayer test will coming later this year. Diablo II: Resurrected is also on track for a 2021 release.

For more on the Technical Alpha be sure to check out the official blog post.
Tuesday, 16 March 2021
Post by KostaAndreadis @ 04:29pm 16/03/21 | 0 Comments
We sit down with Blizzard to talk about all things Diablo II, creating the remaster’s impressive 3D visuals and bringing the PC classic to a wide audience. If you're excited to play Diablo II: Resurrected later this year, you'll definitely want to read this.

A 3D Layer on a 2D Core

“It's a different kind of challenge,” Rob Gallerani, Principal Designer on Diablo II: Resurrected tells us when asked about the decision to go 3D whilst keeping the 2D core. “I will argue that it is easier than trying to rebuild brick-for-brick the entire game. I would rather take the Sistine Chapel and rotoscope over it then be like here’s a bunch of pictures, go build it over here. It does have unique challenges because we are seeing behind the curtain.”

For Diablo II: Resurrected, which includes the base game and the Lords of Destruction expansion, one way to think about it is in that rotoscope or tracing sense. Using the underlying assets and game as a means to drive the 3D layer. On top of taking each and every element and recreating it, animating it, adding textures, and lighting too -- the challenge mostly derives from the very nature of going 3D.

“It's the 2D to 3D world translation,” Rod Fergusson, Executive Producer on Diablo II: Resurrected adds. “When you have a sprite-based 2D world it's a flat thing on a flat thing. And now you have stairs with elevation, you have undulating ground that a sword has to fall onto. Even simple things like readability become a challenge, like a Paladin’s Aura. The way that you can see the Aura very clearly lets you know you have that particular Aura. What if you’re walking through a grassy field and the aura is being blocked by grass because that's 3D now and it’s physically on the ground and growing up through the Aura. Well, you’ve gained realism but lost a certain amount of readability and clarity. And there’s clarity in Diablo II’s 2D world.”
Our Full Diablo II: Resurrected Interview Feature
Saturday, 20 February 2021
Post by KostaAndreadis @ 10:26am 20/02/21 | 0 Comments
Diablo II: Resurrected is out this year for PC and consoles and it’s basically a dream scenario. Remake-level visuals with that authentic classic feel. Ahead of the reveal we got all the info from Blizzard and got to chat about remastering one of the all-time greats.

If you’re a fan of Blizzard’s seminal action-RPG release Diablo II (released in the Year 2000) or remember playing it when the excellent Lords of Destruction expansion dropped -- well, the very the idea of a Diablo II re-release or remaster will no doubt conjure up an image of two-things. Excitement in conjure form, and what a Diablo II remaster might look like.

Announced during BlizzConline, Diablo II: Resurrected is basically a dream scenario for the seminal action-RPG release -- it retains the core experience of the game yet still manages an impressive remake-level visual overhaul. A spectacular looking 3D overlay that sits on-top of a 2D core.

Check it out.

An all-encompassing Diablo II experience featuring remastered versions of Diablo II, the Lord of Destruction expansion, and countless hours of demon-slaying adventure. Ascend the Forgotten Tower, blaze a trail through the jungles of Kurast, and storm the gates of Hell to defeat Diablo himself. Then, scale the peak of Mount Arreat to face Baal, the Lord of Destruction, in Worldstone Keep.

Head Here For Our Full Diablo 2: Resurrected Deep Dive