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Diablo 3
Diablo 3

PC
Genre: Role Playing Players: 1 (2 to 4 Online)
Developer: Blizzard Entertainment Official Site: http://www.blizzard.com/us/d...
Publisher: Blizzard Entertainment Classification: MA15+
Release Date:
15th May 2012
Diablo 3

Genre: Role Playing
Players: 1 (2 to 4 Online)
Developer: Blizzard Enterta...
Official Site: http://www.blizzard.c...
Publisher: Blizzard Enterta...
Classification: MA15+
Release Date:
15th May 2012
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Monday, 30 October 2017
Post by KostaAndreadis @ 11:39am 30/10/17 | 0 Comments
With the highlight of the latest Diablo 3 patch being "Class Set Revisions" you might be wondering what makes this new update probably as important as the recent addition of the Necromancer. Well, the revisions are many and extensive - with "several changes to bring as many gameplay styles as close in line to each other as possible" the goal.

Yeah, there's a lot in here so be sure to go through the patch notes below.

Diablo III patch 2.6.1 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes.

PATCH HIGHLIGHTS
  • Class Set Revisions
    • We’ve taken a top-down look across all class performance in Greater Rifts, and made several changes to bring as many gameplay styles as close in line to each other as possible, with a focus on the most popular or requested builds.

  • Skill Changes
    • Several skills have had their overall power buffed, while others have been tweaked for improved playability and performance.


  • Item Revisions
    • Numerous Legendary items have seen tweaks, yielding increased power for players to enjoy.


CLASSES


  • Barbarian Skills
    • Battle Rage
      • Bloodshed
        • Has been redesigned:

        • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.

        • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.


    • Ground Stomp
      • Jarring Slam
        • Added a maximum threshold on the number of health globes that can spawn in a given time.


  • Crusader Skills
    • Blessed Hammer
      • Limitless
        • Has been redesigned:

        • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.

        • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.


  • Monk Skills
    • Tempest Rush
      • Flurry
        • Reduced the maximum number of stacks from 500 to 100


  • Necromancer Skills
    • Command Skeletons
      • Commanding your Skeletal Warriors will break crowd control effects on them

      • Skeletal Warriors will no longer die after taking too many hits

      • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.


    • Devour
      • Voracious
        • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.


    • Simulacrum
      • Added a glow to the skill icon to indicate when Simulacrum is active.


    • Skeletal Mage
      • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active

      • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.


    • Bone Armor
      • Essence cost removed

      • Can now be cast while moving


    • Army of the Dead
      • Frozen Army
        • The pulsing damage from this rune has been spread out

        • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.


  • Necromancer Passives
    • Fueled By Death
      • The movement speed bonus from this passive can now exceed the 25% cap


    • Life from Death
      • Added a maximum threshold on the number of health globes that can spawn in a given time.


  • Witch Doctor Skills
    • Soul Harvest
      • Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.


  • Witch Doctor Passives
    • Creeping Death
      • Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 19800 seconds

  • Wizard Skills
    • Arcane Orb
      • Frozen Orb
        • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold

        • Increased projectile travel distance from 30 to 40


  • Bug Fixes
    • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it

    • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech

    • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air

    • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage

    • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target

    • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time

    • Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion

    • Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage

    • Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose

    • Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis

    • Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended

    • Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff

    • Fixed an issue where the tooltip for Spike Trap - Impaling Spines did not display its correct damage type

    • Fixed an issue where the tooltip for Bone Armor - Harvest of Anguish did not display its correct damage type


Return to Top


ITEMS


  • General
    • Many Legendary and Set items have had their drop chance increased

  • Legendary Items
    • Barbarian
      • Band of Might
        • After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds


      • Bracers of Destruction
        • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.


      • Bracers of the First Men
        • Hammer of the Ancients attacks 50% faster and deals 150–200% 400-500% increased damage


      • Fury of the Vanished Peak
        • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.

        • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.

        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


      • Gavel of Judgement
        • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.

        • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 600-800% and it returns 25 Fury if it hits 3 or fewer enemies

        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.

      • Girdle of Giants
        • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.


      • Skull Grasp
        • Increase the damage of Whirlwind by 250–300% 300-400%


      • Standoff
        • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.


    • Crusader
      • Blade of Prophecy
        • No longer rolls a bonus to Condemn damage as an inherent affix.

        • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%.

        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


      • Bracer of Fury
        • Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.


      • Denial
        • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.


      • Faithful Memory
        • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.


      • Fate of the Fell
        • Gain two additional rays of Heaven’s Fury.

        • Heaven's Fury gains two additional rays and has its damage increased by 375-500%


      • Frostburn
        • No longer smart drops for Crusader.


      • Frydehr’s Wrath
        • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.

        • Condemn has no cooldown and has its damage increased by 600-800%, but instead costs 40 Wrath.

        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


      • Golden Flense
        • No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix.

        • Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%

        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


      • Gyrfalcon’s Foote
        • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 275-350%.


      • Jekangbord
        • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.

        • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 225-300%.

        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


    • Demon Hunter
      • Dead Man’s Legacy
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.

        • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 150-200%.

        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


      • Karlei’s Point
        • The damage of Impale is increased by 300-375% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.


      • Lord Greenstone’s Fan
        • Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.


      • Manticore
        • No longer rolls Legendary-strength bonus to Cluster Arrow damage as an inherent affix. Can still roll 10-15% as a random affix.

        • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.

        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


      • Yang’s Recurve
        • Multishot attacks 50% faster and its damage is increased by 150-200%.


      • Wraps of Clarity
        • Your Hatred Generators reduce your damage taken by 30–35% 40-50% for 5 seconds.


    • Monk
      • Binding of the Lost
        • Each hit with Seven-Sided Strike grants 3–3.5% 4-5% damage reduction for 7 seconds.


      • Balance
        • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.

        • The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..

        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


      • Cesar's Memento
        • Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun


      • The Fist of Az’Turrasq
        • Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%.


      • Incense Torch of the Grand Temple
        • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.

        • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.

        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


      • Scarbringer
        • The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit


      • Spirit Guards
        • Your Spirit Generators reduce your damage taken by 30–40% 45-60% for 3 seconds.


    • Necromancer
      • Bloodsong Mail
        • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.


      • Bloodtide Blade
        • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..


      • Dayntee’s Binding
        • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.


      • Defiler Cuisses
        • Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.


      • Fate’s Vow
        • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.


      • Golemskin Breeches
        • Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.


      • Leger’s Disdain
        • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.


      • Lost Time
        • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.


      • Maltorius’ Petrified Spike
        • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.


      • Mask of Scarlet Death
        • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.

        • This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.


      • Nayr’s Black Death
        • Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.


      • Scythe of the Cycle
        • Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.


      • Steuart’s Greaves
        • You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.


      • The Johnstone
        • Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.


    • Witch Doctor
      • Bakuli Jungle Wraps
        • Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.


      • Mask of Jeram
        • Pets deal 75–100% 150-200% increased damage.


      • Staff of Chiroptera
        • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.

        • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 125-150%.

        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


      • The Short Man’s Finger
        • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.

        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


    • Wizard
      • Deathwish
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%.


      • Etched Sigil
        • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.

        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125-150% and you also cast one of your other damaging Arcane Power Spenders every second.


      • Halo of Karini
        • You take 45–60% 60-80% less damage for 3 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away


      • Nilfur's Boast
        • Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900%


      • Orb of Infinite Depth
        • Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.


      • Ranslor’s Folly
        • Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.


      • The Grand Vizier
        • No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix.

        • Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 30% 300-400%

        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


      • Triumvirate
        • Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.


      • Unstable Scepter
        • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.

        • The damage of Arcane Orb is increased by 350-450% and its explosion triggers an additional time..

        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


      • Wand of Woh
        • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.

        • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.

        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.


    • Set Items
      • Barbarian
        • Immortal King’s Call
          • (6) Set
            • While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 1500% increased damage.


        • Might of the Earth
          • (6) Set
            • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 5600%.


        • The Legacy of Raekor
          • (4) Set
            • Furious Charge gains the effect of every rune and deals 300% 1000% increased damage.


          • (6) Set
            • Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.


        • Wrath of the Wastes
          • (4) Set
            • During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.


          • (6) Set
            • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 3000%.


        • Bul-Kathos' Oath
          • (2) Set
            • Increases Fury Generation by 10 15

            • During Whirlwind you gain 30% 45% increased attack speed and movement speed


      • Crusader
        • Armor of Akkhan
          • (6) Set
            • While Akarat's Champion is active, you deal 600% 1500% increased damage and take 15% 50% less damage.


        • Roland's Legacy
          • (4) Set
            • Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%.


        • Seeker of the Light
          • (6) Set
            • Increase the damage of Blessed Hammer by 1250% 2000% and Falling Sword by 500% 1000%.


        • Thorns of the Invoker
          • (2) Set
            • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 140% for 2 seconds.


          • (6) Set
            • The attack speed of Punish and Slash are increased by 50% and deal 800% 5400% of your Thorns damage to the first enemy hit.


      • Demon Hunter
        • Embodiment of the Marauder
          • (6) Set
            • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 3000% increased damage for every active Sentry


        • Natalya’s Vengeance
          • (6) Set
            • After casting Rain of Vengeance, deal 500% 3500% increased damage and take 60% reduced damage for 10 seconds


        • The Shadow's Mantle
          • (6) Set
            • Impale deals an additional 40000% 50000% weapon damage to the first enemy hit.



        • Unhallowed Essence
          • (6) Set
            • Your generators, Multishot, and Vengeance deal 40% 100% increased damage for every point of Discipline you have.


      • Monk
        • Inna’s Mantra
          • (6) Set
            • Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out.


        • Monkey King’s Garb
          • (6) Set
            • Has been redesigned.

            • Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1000% for each stack of Sweeping Wind you have.


        • Raiment of a Thousand Storms
          • (6) Set
            • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds.


        • Uliana’s Stratagem
          • (4) Set
            • Your Seven-Sided Strike deals double 777% its total damage with each hit.


          • (6) Set
            • Increase the damage of your Exploding Palm by 250% 2100% and your Seven-Sided Strike detonates your Exploding Palm

        • Shenlong's Spirit
          • The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have

          • When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit


      • Necromancer
        • Bones of Rathma
          • (6) Set
            • Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%.


        • Grace of Inarius
          • (6) Set
            • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%.


        • Pestilence Master’s Shroud
          • (4) Set
            • Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.


          • (6) Set
            • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 1650%.


        • Trag’Oul’s Avatar
          • (6) Set
            • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.


      • Witch Doctor
        • Helltooth Harness
          • (2) Set
            • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.


          • (6) Set
            • After casting Wall of Death, gain 1400% 4400% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.


          • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.

        • Raiment of the Jade Harvester
          • (2) Set
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 560 seconds worth of Haunt damage.


          • (6) Set
            • Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1650 seconds worth of remaining damage.


        • Spirit of Arachyr
          • (6) Set
            • The damage of your creature skills is increased by 2400% 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.


        • Zunimassa's Haunt
          • (6) Set
            • Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds.



      • Wizard
        • Delsere’s Magnum Opus
          • (6) Set
            • Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.


        • Firebird’s Finery
          • (6) Set
            • Your damage is increased by 120% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.


        • Vyr’s Amazing Arcana
          • (6) Set
            • You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 50%


        • Chantodo's Resolve
          • (2) Set
            • Every second while in Archon form you expel a Wave of Destruction, dealing 350% 1000% weapon damage to enemies within 30 yards

            • Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times


    • Other Items
      • Shields acquired by Necromancer players can now properly roll the +Max Essence affix


    • Bug Fixes
      • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.

      • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.

      • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.

      • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.

      • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.

      • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo

      • Fixed an issue where you would not gain the buff from Crystal Fist when you had the buff from Channeling Pylon and Raiment of a Thousand Storms equipped

      • Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen

      • Fixed an issue where the Wave of Destruction was doing slightly less damage than intended

      • Fixed an issue where the internal cooldown for channeled abilities on Obsidian Ring of the Zodiac would not scale with items that increased the attack speed of specific channeled abilities


ADVENTURE MODE


  • Rifts
    • Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset

    • Increased the amount of experience and Rift progress granted by the Hematic Disciple

    • Increased the amount of experience and Rift progress granted by Blazing Guardians

    • Increased the amount of experience and Rift progress granted by Smoldering Constructs

    • Reduced the fog effect in the Shrouded Moors tilesets in Rifts

    • The large Temple of the Firstborn tileset can no longer be selected for Greater Rifts

    • The amount of experience and Rift / Greater Rift progress that Shock Towers provide has been increased

    • Shield Pylons no longer reflects damage back to attackers
      • Note: Reflecting damage back to attackers caused performance issues when encountering high density.


CHALLENGE RIFTS


  • Increased the amount of materials that the Challenge Rift Cache drops

  • The Challenge Rift Cache now always drops 10 Death’s Breath


MONSTERS


  • Bug Fixes
    • Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs:
      • Fallen Conjurer

      • Fallen Peon

      • Fallen Cur

      • Fallen Grunt

      • Fallen Overlord

      • Fallen Slavelord





Monday, 20 March 2017
Post by KostaAndreadis @ 11:57am 20/03/17 | 0 Comments
Season 10 for Blizzard's Diablo III is expected to kick off on March 31, and comes alongside a new patch that will bring some handy new features to the game. Like the Armory, which will let players save and switch out different builds (along with skills, gems, and so forth) at the press of a button. Plus, making crafting materials a currency like stat and a new tier of legendary gear with perfect rolls called Primal Ancients.

For console owners, who got new content in the past in the form of a patch, Season 10 will mark the first time they'll be able to participate in a Diablo III Season Journey. Which means starting fresh, completing challenges like "Complete a Torment XIII Rift in under 5 minutes" and "Complete Greater Rift 60 solo", and taking part in leader-boards. The only real question is how Seasons will work on the console versions of Diablo III, as currently they do not authenticate or connect to Battle.Net when played online. And, are still plagued with players decked out with hacked items.

Blizzard has noted that more details on how Seasons will work on console (limited to the PS4 and Xbox One versions of the game) are coming in the near future. If we were to take a guess, We'd say that the update will mean that any Seasonal play-through on console will start fresh on Battle.net so there's no chance of hacked items showing up and potentially ruining leader-boards.

For more info on Season 10, head here. And for more on Patch 2.5.0, head here.
Monday, 18 May 2015
Post by KostaAndreadis @ 01:49pm 18/05/15 | 11 Comments
To celebrate three years of Diablo 3, Blizzard have answered the age old question - "Where's the cow level?" Turns out, in the game. Well, from the 15th to the 21st of May it is. And during this brief window Diablo fans can expect to find an Elite cow by the name of the Herald of the Queen roaming Sanctuary. Who when killed, will drop a portal to the secret plane of the bovine.

What exactly is in this secret cow level? Well, plenty of cows, lots and lots of chests, and an event where you need to dispatch of a bovine horde. So many that it's crazy. Check it out (sorry for the poor quality, this was recorded on my Xbox One).

Monday, 23 February 2015
Post by Eorl @ 10:21am 23/02/15 | 9 Comments
Patch 2.2.0 is on the horizon for Diablo 3, and Blizzard has jumped in early to warn that recent datamined information won't be relevant to all regions; specifically of the microtransaction nature, which we can expect to be secluded to the Asian market.

Community manager Brandy ‘Nevalistis’ Camel took to the Battle.net forums to outline that the recent datamined Platinum currency, times experience boosts, stash space and character slot expansions as well as some new cosmetic items will be excluded from the Western release.

“While the above features will not apply to this region, players will still benefit from some of the quality of life perks tied to these additions, such as a streamlined UI for selecting cosmetic benefits like pets and Collector’s Edition wings,” noted Camel.

“We recognize that many players have expressed an interest in microtransactions being added to Diablo 3. While we may explore this model in some regions, we have no immediate plans to implement such purchases anytime soon for the Americas (nor European) region.”

What are your thoughts on introducing microtransactions to Diablo 3, even in a limited region fashion? Let us know in the comments!
Wednesday, 27 August 2014
Post by Dan @ 12:21pm 27/08/14 | 33 Comments
Right on schedule, Blizzard has launched the rather significant 2.1.0 patch for Diablo 3: Reaper of Souls on its North American servers, introducing its new seasons concept as well as greater rifts, leaderboards, itemisation updates and new environments.

A blog post discussing everything can be found here on the battle.net site. As Australian players default to North American servers, you can update right now, but if wanting to Global Play on the European or Asian servers, you might have to wait until those patch.

Watch the overview video below.

Friday, 15 August 2014
Post by Eorl @ 03:58pm 15/08/14 | 1 Comments
Diablo 3's upcoming patch 2.1.0 will soon allow players to enter the strange region known as the Vault, the home of the Treasure Goblins, where boundless wealth is awaiting those keen to take on the challenges.

Previously, players engaging in a Loot Goblin and being unsuccessful in stopping their looting attempts would be granted with a defeating escape portal that they were unable to enter as the Goblin fled from the scene. Now, however, there's a chance that the creatures will spawn a portal when they die, and when that happens, players will be able to step through and into the Vault.

"In the Vault, players will encounter unimaginable wealth, presumably stolen from the merchants and townfolk of Sanctuary," Blizzard wrote in the Patch 2.1.0 preview. "Piles of gold, chests brimming with treasure, and enough gems to sate even Shen himself will reward your curiosity."

As is with any unimaginable amount of wealth, someone is wanting to protect the riches awaiting you. The Vault will be guarded by Baroness Greed, whose name gives you a hint as to her nature, and who is't quite as easy to share the loot as you'd hope.

"Initially, most people assumed that Greed would be a male. When working with the character team on Greed, though, they proposed for it to be a female," Senior Environment Artist Richie Marella explained in a Q&A on the demon's design. "This turned out to be a great idea because it fell in line with what we were going for with the bee hive motif and having the so-called queen (aka the Baroness) at the end fit perfectly."
Friday, 8 August 2014
Post by Eorl @ 01:22pm 08/08/14 | 0 Comments
Diablo 3's resolution on Xbox One will be bumped up to native 1080p with a launch-day patch, developer Blizzard Entertainment has revealed.

Speaking to GameSpot, Blizzard associate producer Tiffany Wat noted that the Xbox One version of Diablo 3: Ultimate Evil Edition will be "native 1080p resolution." The resolution will be applied in a day-one patch, improving upon its original 900p resolution.

Earlier, Blizzard had expressed hope that it would eventually be able to boost the resolution to 1080p, but indicated that it didn't expect to be able to get there by launch. The studio previously confirmed that the game runs in native 1080p on PS4; both versions feature a frame rate of 60 frames per second.

Diablo 3: Ultimate Evil Edition will be launching on August 19th for PlayStation 4, PlayStation 3, Xbox One and Xbox 360. Existing PlayStation 3 and Xbox 360 players can now port their saves across to PlayStation 4 and Xbox One, respectively.
Friday, 13 June 2014
Post by Eorl @ 09:13am 13/06/14 | 1 Comments
Blizzard has today revealed that the upcoming new-gen versions of Diablo 3: The Ultimate Evil Edition will be running at resolution rates of 1080p for PlayStation 4 and 900p for Xbox One.

Senior producer Julia Humphreys confirmed the resolution rates to Joystiq, also revealing that that the two versions will both run at 60FPS. "We're prioritizing frame rate," Humphreys said regarding the quality difference. It is unclear whether the PlayStation 3 and Xbox 360 versions will have their resolutions changed from the original Diablo 3 launch of 1120x584.

Diablo 3: The Ultimate Evil Edition will be launching on August 19th for PlayStation 4, PlayStation 3, Xbox One and Xbox 360.
Friday, 23 May 2014
Post by Eorl @ 11:11am 23/05/14 | 14 Comments
After celebrating Diablo 3's second birthday with a much-loved 100% boost to Legendary drops, Blizzard has announced that the loot buff will now be a permanent stat change, because you know, at Blizzard, the cake is not a lie.

"I come bearing exciting news," wrote Blizzard's Travis Day on the Diablo 3 forum. "Due to the overwhelming popularity of our Anniversary buff we have decided to keep the increased Legendary drop rate once the Anniversary celebration ends. Once the buff is disabled tomorrow morning, you will find that the new base line drop rates for Legendary items will be the same as those you have all enjoyed for the last week."

The change to the drop rate has been met with overwhelming joy, with many celebrating the permanent change by frolicking in the much-improved loot shower. One thing is for certain, it's always good to see a developer listening to their community and feedback.

Console players will soon be able to enjoy the loot-filled pinata with Diablo 3: Reaper of Souls Ultimate Evil Edition launching August 19th for PlayStation 3, Xbox 360, PlayStation 4 and Xbox One.
Thursday, 15 May 2014
Post by Eorl @ 01:04pm 15/05/14 | 41 Comments
Blizzard always feels rather generous when it comes to their own birthday celebrations, and Diablo 3 is no exception with the developer announcing an increased 100% drop rate to legendaries for an entire week.

Alongside the legendary buff, players will also receive double Rift Fragments to use. The buff will only be available to players on the Windows PC and Mac editions of the game, but "will apply to all characters and stack with similar bonuses."

The buff will begin at 5PM AEST tonight, and will continue through until Thursday, May 22nd at 12PM AEST.
Tuesday, 25 March 2014
Post by Eorl @ 10:20am 25/03/14 | 3 Comments
Since Blizzard announced Diablo 3 for PlayStation 4, one obvious question that has been on the mind of many gamers is "where is the Xbox One version?" Well it seems there is indeed a version for Microsoft's console, though its slightly more complicated.

According to a recent interview with Videogamer, Diablo 3 producer Alex Mayberry has said that it "makes more sense” to develop for both new-gen platforms at the same time. “The point is we are developing for Xbox [One] and PS4 simultaneously,” he said. However, Mayberry was unable to comment on the current contract status with Microsoft.

Mayberry also suggested that the console release may not be too far off, with the new-gen hardware set to receive their own unique "Ultimate Evil Edition" that will house both the original game and its expansion, Reaper of Souls. At this time though it seems Blizzard aren't yet ready to announce any further information, with Gameinformer receiving a statement stating that "We’re excited about launching the Ultimate Evil Edition for PS4 later this year, but we don’t have any further platform announcements to share at this time."
Thursday, 20 March 2014
Post by Steve Farrelly @ 05:57pm 20/03/14 | 44 Comments
Following community reports from Australian Diablo 3 players having noticed their in-game connection quality had markedly improved, publisher Blizzard Entertainment has confirmed in an official announcement that it has indeed deployed local game servers for Diablo 3 in Australia, ahead of the upcoming launch of the Reaper of Souls expansion.
“We’ve listened to community feedback and set a goal of improving the game experience for Diablo players in Australia and New Zealand,” said Paul Sams, chief operating officer of Blizzard Entertainment. “By deploying local game servers to the region in time for the release of Reaper of Souls, we aim to make slaying demons more fun—for the heroes, at least. Malthael’s in for a world of hurt.”
Located in a Sydney datacentre, the servers are now running local Diablo 3 game instances started by Australian players. An official FAQ explains that Australian players still default to the North American region, and connect through Battle.net service there -- so friends lists and saved character etc will remain the same -- but when a game is launched, the server instance is now spawned on the new Sydney-based hardware, offering local players a much smoother game experience.

Notably, the arrangement still allows Australian and North American players to play together (or Asia and Europe via ‘global play’), with the server instance being established locally to whichever player started the game. Limited availability of the Australian hardware might still see some Australian players spawning US-hosted servers, with the exception of death-is-permanent hardcore characters, which Blizzard says will be restricted to local servers only, with a queuing system if they’re full.

Australian gamers have been begging Blizzard for local servers for its various PC games for many years, so it’s great to see some love coming to Diablo 3. As for its other games, the publisher remains tight-lipped, only saying “we will continue to explore optimal server solutions for all of our franchises in each region”.

The forthcoming MOBA/ARTS title Heroes of the Storm seems a likely candidate, and perhaps StarCraft 2 if we’re lucky. World of Warcraft, not so much, as it would still require enough local players to sustain a viable game world/economy, and to justify the publisher's hosting expense. Who knows though, maybe they'll surprise us.

The new servers are active now for players to enjoy, so jump in and report back with your experiences in the Comments section.
Wednesday, 5 March 2014
Post by Eorl @ 04:20pm 05/03/14 | 8 Comments
Following the recent introduction of patch 2.0.1 and its heralded Loot 2.0 system, Blizzard has today announced that in addition to the various features the patch has delivered, a new XP bonus is also now live ahead of the ARPG's first expansion.
This hefty XP bonus gives your heroes a leg up on the new Paragon Leveling System, which just went live in patch 2.0.1. The new Paragon Leveling system not only allows ALL of your characters to share and contribute towards a single account-wide Paragon level, but it also grants bonus ability points with each Paragon level gained, which can be discretionally assigned to your character’s stats.
The 50% bonus increase is only available for a limited time, disappearing from the loot-clicking title's grasp come March 24th, and is only available to PC and Mac users (sorry PlayStation 3 and Xbox 360!). Those returning thanks to the new patch can find a handy video below summing up exactly what is new in patch 2.0.1, though you can also check out our recent interview with Blizzard's Kevin Martens and Larra Paolilli on the new features coming in Reaper of Souls.

Diablo 3: Reaper of Souls will be available March 25th for Windows and Mac.

Wednesday, 26 February 2014
Post by Eorl @ 10:32am 26/02/14 | 2 Comments
The long-awaited patch 2.0.1 for Blizzard's action RPG Diablo 3 has finally been made available to the public today, bringing a range of new features including the highly talked about Loot 2.0 system and Paragon 2.0 system. This new patch comes ahead of the game's first expansion, Reaper of Souls, which will herald in a new class and new story act.

The patch notes are long and rather in-depth, so to help filter through all the new additions and changes Blizzard has offered up a handy game guide for the new patch, which you can find here. Of the major changes, the Loot 2.0 system is one that stands out the most, revamping the entire drop system in Diablo 3 plus adding in a new 'Smart Drop' system that attunes drops to the classes that find them, item binding for most crafted items, and an across-the-board buff for Legendary items that help make them feel more unique.

A new dynamic difficulty system was also introduced today that saw the removal of the previous Nightmare, Hell, and Inferno in favour of a system that alters monster levels according to your character's level. Five new difficulties were also introduced: Normal, Hard, Expert, Master, and Torment with Normal, Hard and Expert available instantly. Master unlocks upon completing Act IV and Torment is available upon reaching level 60 and also offers six additional level increases for those needing further difficulty.

Currently the new patch is available across the Americas region, with Europe and Asia receiving their versions shortly, though servers are at this time still down for maintenance. Blizzard has just revealed that a "hardware issue" has caused the server maintenance to be pushed back, and are expecting to go live come 2:00 PM AEST.

Will you be jumping back into Diablo 3 with this new content patch? Let us know in the comments below on your thoughts. Find the full patch notes available here. You can also see more on what Diablo 3: Reaper of Souls has to offer in our four part closed beta diary - part one, two, three and four.
Friday, 18 October 2013
Post by Eorl @ 11:43am 18/10/13 | 0 Comments
Continuing the Blizzard news the developer has today confirmed that their upcoming Diablo 3 expansion, Reaper of Souls, will be making its way to PlayStation 4 alongside the PC launch.

Announced back in late August, the new expansion is set to add a handful of new changes to the game, including the Crusader player class. Other changes include a new "Loot 2.0" system that will see less magical drops, new enemies, quests and of course a new bad guy.
Malthael, the fallen Archangel of Wisdom, vanished after the events depicted at the end of Diablo 2: Lord of Destruction. In Reaper of Souls, he returns as the Angel of Death and seizes the Black Soulstone, which contains the essence of the Prime Evil. It now falls to the players to track down Malthael and stop him before he unleashes irreversible havoc on the world.
Those attending Blizzard's 2013 BlizzCon event will also be able to gain some hands-on time with the new expansion, including Sony's next-gen console which will utilise the new DualShock 4 controller.

For more on Diablo 3: Reaper of Souls head over to the official website, or check out the latest gameplay trailer for an overview of all the new changes.

Wednesday, 18 September 2013
Post by Dan @ 04:34am 18/09/13 | 23 Comments
Blizzard has made the surprising announcement that they will be removing Diablo 3's controversial auction house feature entirely from the action RPG. The shutdown is scheduled to take place on March 18 2014, and will occur before the launch of the forthcoming expansion, Reaper of Souls. (thanks Creepy)
When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we've decided to remove the gold and real-money auction house system from Diablo III.

We feel that this move along with the Loot 2.0 system being developed concurrently with Reaper of Souls™ will result in a much more rewarding game experience for our players.

We're working out the details of how the auction house system will be shut down, but we wanted to share the news as soon as we made the decision in order to give everyone as much advance notice as possible. Please note that the shutdown will occur on March 18, 2014. We will keep everyone informed as we work through this process.
A video from the team goes further to explain the reasoning behind the significant decision.

Tuesday, 3 September 2013
Post by Steve Farrelly @ 12:41pm 03/09/13 | 1 Comments
Diablo III has dropped on console, but ahead of getting our review mitts on the game, I was given the chance to speak with Diablo III game director (across all platforms), Josh Mosqueira, and the console team's senior level designer, Matthew Berger.

In our conversation we obviously cover the major differences to the PC version of the game for console, but also talk about networking, trading items, managing Achievements and Trophies, what's in-store for next-gen versions of the game, Reaper of Souls' eventual arrival on consoles and cover off that tricky PvP question.

Click here for our Diablo 3 console interview.
Wednesday, 21 August 2013
Post by Dan @ 07:45pm 21/08/13 | 37 Comments
At a live stage event in Cologne, Germany during the Gamescom 2013 expo, Blizzard Entertainment has revealed the expected expansion for Diablo 3, Reaper of Souls. A cinematic trailer was screened to attendees, which will hopefully appear online soon, and we'll have more specifics for you on the expansion's contents shortly.

The obligatory new player class is the crusader, a holy-knight type character similar to Diablo 2's paladin, and described as a mid-range melee fighter with a sword and shield focus.

With Diablo defeated, the new big bad is a fallen archangel named Malthael, who takes on the role of the titular Reaper of Souls after returning from the void with a goal of destroying all demons, with no concern for human collateral damage.

The setting is centred around Westmarch, and area designed with a heavy Western European gothic influence, and brimming with new nasties to smite.\

The level cap has been raised to 70, and the loot system is getting another major tweak, referred to as "Loot 2.0" which will reportedly see less frequent magic items dropping, but of a higher quality.

Check out the cinematic trailer and gameplay teaser below.



Thursday, 15 August 2013
Post by Dan @ 11:48am 15/08/13 | 9 Comments
A teaser page in the Diablo 3 category over on Blizzard's battle.net network, has appeared for something called Reaper of Souls, currently featuring a single teaser image with the tagline "Dead, at last, shall spread its wings over all".

The tease is widely speculated as being the first hint at an upcoming expansion for Diablo 3, and given that Blizzard has a scheduled press briefing during next week's Gamescom 2013 event in Cologne, Germany, we're inclined to agree that it seems pretty likely.

Diablo 3 endured a controversial launch, with many former fans of the franchise felling soured by the impact of the game's always-online requirement, and the way in which the auction house fundamentally altered the loot system. An expansion could be a good opportunity to mend some of those fractured opinions.

Diablo 3 is also in the works for Xbox 360, PlayStation 3, due in September 2013, and PlayStation 4, coming 2014.

Tuesday, 16 July 2013
Post by Eorl @ 10:07am 16/07/13 | 7 Comments
Blizzard has revealed that the Diablo 3 console version for the PlayStation 4 will see a release sometime in 2014, unlike what many believed would be a release alongside their current-gen counterparts, according to a new interview by DiabloFans.

According to the interview which included game director Josh Mosqueira and designers Travis Day and Wyatt Cheng, Diablo 3's next-gen launch will apparently allow the team to tailor the game to the next-gen specifications rather than simply utilising a porting method from current-gen consoles. Sadly it was also revealed that there will be no plans for Diablo 3 on portable devices.

The recent interview also revealed that when it comes to an expansion for the loot-filled title, "the main concern will not be to ship it simultaneously on all platforms, but instead try to make the expansion features as relevant to each platform as possible." No word yet though on when or if an expansion will be seeing the light of day, but hopefully more will surface once the console versions are out in the wild.

Diablo 3 for Xbox 360 and PlayStation 3 will be available September 3.