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PlayStation 3 | PlayStation 4 | Xbox 360 | Xbox One
Genre: First Person Shooter
Developer: Bungie Official Site:
Publisher: Activision
Release Date:
September 2014
Tuesday, 12 April 2016
Post by KostaAndreadis @ 03:21pm 12/04/16 | 2 Comments
The April update to Destiny will see the biggest content drop for the game since the release of The Taken King last year. With a Light Level increase, new content for Prison of Elders, Court of Oryx, a new strike, new story mission, and the re-introduction of some classic Year One gear and weaponry, it certainly looks like enough to keep people playing. The question is, will it be enough to bring back those that have stopped playing. Probably yes. It's Destiny after all.

Here's a video of Bungie going over some of the key features included in the April update. Which is set to drop tomorrow.

Thursday, 24 March 2016
Post by KostaAndreadis @ 03:02pm 24/03/16 | 0 Comments
And increase the Light level cap to 335, up from 320. Which, if you're still playing Destiny, probably makes sense. The new and free content which is set to be released on April 12, also makes changes to the game's Prison of Elders horde-mode, with the introduction of new 'Taken' bosses. Being set in a futuristic sci-fi setting we're assumin these Taken bosses aren't of the 'angry Albanian's who want to kill Liam Neeson' school of Taken bosses.

This was all announced during a community live-stream event earlier today. In addition to a new strike and revamped Prison of Elders further PvP specific changes are expected to be announced by Bungie over the next few weeks.
Monday, 7 December 2015
Post by KostaAndreadis @ 04:37pm 07/12/15 | 0 Comments
Starting tomorrow Destiny players will be able to take part in the Sparrow Racing League, a new limited event that is expected to run for three weeks. Using the up-to-now kind of useless Sparrow vehicles for more than just cool looking things that got you to quest markers a lot quicker than walking, Sparrow Racing League will pit players against each other in races set on Mars and Venus with rewards coming in the form of new gear. And new Sparrows.

This a very cool little bonus for Destiny players, and judging by the trailer below, it also looks like a lot of fun. And if nothing else should appease those very few Destiny fans that are also fans of Extreme G, the often forgotten futuristic racer for the Nintendo 64.

Wednesday, 9 September 2015
Post by KostaAndreadis @ 02:42pm 09/09/15 | 6 Comments
In preparation for next week's expansion The Taken King, Destiny has rolled out its biggest patch to date -- bringing the game up to version 2.0. Coming in at a hefty 17GB download this new patch not only lays the groundwork for The Taken King, and nerf quite a few weapons along the way, but it officially marks the beginning of what is being dubbed 'Year 2'.

Here's a few of the highlights, with some commentary from a Destiny player who has spent way too much time playing the game. Me!

Character Level and Light are now separate stats

One of the more confusing aspects of Destiny was wrapping your head around the fact that player level was all based on the rarity of your gear. When you factor in that upgrading and finding said gear was a process that required weeks and months of continuous play it all felt a little lopsided. Not any more! Or, at least experience gained will now factor into your character's level.

  • Auto Rifles - Damage done against AI combatants increased by 30%
  • Pulse Rifles - Damage done against AI combatants increased by 25%
  • Shotguns - Damage done against AI combatants reduced by 45%

  • A lot of changes coming to the overall balance of weapons, with a massive hit to shotgun damage. Which is surprising, because shotguns were only really powerful when used close range. Which kind of made sense.

  • Icebreaker - Ammo Recharge time increased to 7 seconds between rounds (was 5 seconds)
  • Gjallarhorn - Reduce damage of Wolfpack Rounds by roughly 1/3

  • Two of the weapon mainstays that were a must for Destiny high level content are getting the nerf treatment. Not overly so, but changing the recharge time for the Icebraker seems a little weird. Because it was already slow.

    Quest Screen added to Menu. The Quest Screen allows you to view all active Quests. Quests may be abandoned, but they are recoverable at Abandoned Quest Archives at the Tower. Each Quest has a Details Screen that describes the current and previous quest steps. Bounty slot size increased to 16. Bounties are now turned in for completion reward via the Quest Screen

    This is a big one and a welcome change. Trying to wrangle quests and bounties in Destiny via a few small squares in an inventory screen was a nuisance. As was having to go to the tower then orbit then planet then orbit then tower then... well you get the idea.

    The Ghost is now voiced by Nolan North

    A so we mourn the passing of Dinklage-bot. Well, not really.

    Cinematics can now be skipped

    About time. It only took a year for Bungie to realise that their adequately average cut-scenes were not the epitome of epic storytelling. And were in fact, skippable. Let the button mashing commence.

    So yeah, overall it's quite a big patch with a lot of changes and additions to the game. You can check it all out here.
    Wednesday, 8 July 2015
    Post by Steve Farrelly @ 11:28am 08/07/15 | 0 Comments
    Overnight Sony and Activision revealed an all-new PS4 bundle featuring Destiny and its next major expansion, The Taken King.

    A Limited Edition version of the bundle is the only one available in Australia (so no blakc edition) featuring a unique special design. It will be available from September 15 for an RRP of AUD$569.95 at JB Hi-Fi and EB Games.
    The bundle pack will include the PlayStation®4 (PS4™) computer entertainment system with 500GB hard disk drive (HDD) and Wireless Controller (DUALSHOCK 4). The limited edition PS4 features a special DESTINY: THE TAKEN KING design which showcases a map of the cosmos in silver with the Guardian’s crest set in gold. The bundle includes the DESTINY: THE TAKEN KING – LEGENDARY EDITION software title for PS4™. Also included is an upgrade to the Digital Collector’s Edition, which includes three exotic Guardian class items with XP bonuses, three class specific emotes, three armour shaders and an early access weapons pack. The bundle will be available for a limited time at selected retailers.

    Wednesday, 20 May 2015
    Post by Steve Farrelly @ 08:43am 20/05/15 | 6 Comments
    The troubled House of Wolves expansion for Bungie's Destiny is finally ready to drop, and is available from today for PS4, PS3, Xbox One and Xbox 360.

    Destiny Expansion II: House of Wolves marks the second official expansion to the Destiny universe that adds a wealth of new weapons, armour and gear to earn in new story missions and quests, three new competitive multiplayer maps and a new co-op Strike. In addition, the expansion welcomes new activities to Destiny with the introduction a brand-new competitive multiplayer event in the Crucible called Trials of Osiris, and a brand new co-op arena activity called the Prison of Elders.

    “We continue to be humbled by the Destiny community, and remain fully committed to creating the best experience we can for the fans,” said Pete Parsons, COO of Bungie. “That means we’re listening every day to real-time feedback from the players. In the eight months since launch, we’ve supported the game with 17 updates that we believe have grown and improved the universe. House of Wolves is no different. For example, we’ve engineered a new upgrade path for your existing Exotic and Legendary gear, and we’re revamping our PvP system with a new rewards system and new PvP event called Trials of Osiris. We’re excited to see the response.”

    Destiny Expansion II: House of Wolves features the following:
    • New Co-op Arena Activity – Set in the Prison of Elders, teams of three players can take on waves of increasingly difficult enemies to earn high-level legendary and exotic rewards.

    • New Competitive Multiplayer Event – The Trials of Osiris is a brand new, weekly 3v3 elimination event where power levels matter.

    • New Loot and Customizations – Earn new weapons, armor, and gear, including Legendary, Exotic, Faction and Fallen-themed items.

    • Level Increase – Raise your Light Level to 34, including the introduction of gear ascension to increase the maximum level of previously earned Legendary and Exotic weapons and armor.

    • New Story Missions and Quests – Take on new adventures through new missions and quests featuring Petra Venj of the Queensguard and Variks, a Fallen loyal to the Queen.

    • New Social Space – Visit a brand new space in The Reef, set within the asteroid belt between Mars and Jupiter, with new vendors offering unique rewards, new bounties and more.

    • New Strike: The Shadow Thief – Journey to the Moon and hunt down a notoriously cutthroat Fallen mercenary named Taniks.

      New Competitive Multiplayer Maps:
      • Black Shield – a decommissioned Firebase is believed to have been a key defensive position used by the Cabal when they established their warbase on Mars

      • Thieves’ Den – a Fallen hideout located in the calderas of Venus with precarious drops that offer alternate routes for those willing to risk the fall

      • Widow’s Court – an asymmetrical map with both long sightlines and tight interiors, set in the European Dead Zone on Earth

    • PlayStation® Exclusive Content* – PlayStation® gamers will also get access to a fourth competitive multiplayer map, Timekeeper, which is set within a mysterious clockwork-like structure on Mars built by the Vex. *Timed exclusive until at least Fall 2015

      Players can purchase Destiny Expansion II: House of Wolves** individually ($24.95), or as part of the Destiny Expansion Pass** ($39.95), which includes both Expansion I and Expansion II, on PlayStation®4 system, PlayStation®3 system, Xbox One, and Xbox 360. **Destiny game required to play, sold separately.
    If you're playing, how keen are you on this? If you've dropped off, can you see this bringing you back?

    As an added bonus for all players of the game, the competitive multiplayer maps from Destiny Expansion I: The Dark Below are now available for everyone.

    Tuesday, 14 April 2015
    Post by Steve Farrelly @ 10:04am 14/04/15 | 6 Comments
    Destiny's next major expansion, House of Wolves, is set to arrive May 19 for the base game across all available platforms and will offer players loads of new content and gear.

    Expand your Destiny adventure with a wealth of weapons, armor, and gear to earn in new story missions, three new competitive multiplayer maps, and a new cooperative Strike. Expansion II introduces a new competitive elimination mode in the Crucible and an all-new arena activity – The Prison of Elders. The Reef is open. Join the Awoken and hunt down the Fallen rising against us.
    Watch the full cinematic trailer below, and let us know if you're still playing the game, and if so, what its current state is like.

    Friday, 6 February 2015
    Post by Eorl @ 09:51am 06/02/15 | 0 Comments
    Bungie says the next expansion for Destiny, the House of Wolves add-on, is coming sometime during the second quarter of this year — between April 1st and June 30th. Bungie and publisher Activision also hinted that a "major content release" will follow House of Wolves sometime in 2015.

    "We're keeping all other details under wraps for now," Bungie community manager David "DeeJ" Dague wrote in a Bungie weekly update. "There is a special team here that's dedicated to creating some new ways for you to play Destiny. They're also making the game you know a better reflection of what we've learned about you since you've started playing. While they do their thing, we'll walk the fine line between making you a part of the process and providing them with a safe place to explore possibilities and do their best work."

    Added Dague, "And on a long enough timeline, we'll also talk about what we're planning for this Fall (Australian Spring)."

    In an investor call, Activision referred to a "major content release coming in 2015" for Destiny, which now boasts 16 million registered users.

    In Bungie's original contract with Activision, the developer was obligated to release a downloadable expansion, codenamed "Comet," in the years between major Destiny game releases.

    Details on the House of Wolves expansion were prominently leaked earlier this week in a series of images that showed off some of the content — guns, armor, missions — coming in Destiny's second expansion. The leak also pointed to a possible May 19 release date for the expansion. When those images circulated on Reddit, Bungie urged caution about specific details culled from the leak, saying House of Wolves was still under development and that it was still subject to change.

    "Any stats or assumptions about power or impact or handsomeness are months old, and do not reflect the things that we're doing to adapt to what you've taught us about Destiny. There is a process here, and you're a part of it," Dague said.

    "All we ask is that you leave your mind open to the evolutions that are inevitable. What you see here are very old ghosts from our pre-launch database. These are not the necessarily wolves you're looking for."

    House of Wolves is the second of two announced expansions for Destiny. The first, The Dark Below, was released in December.
    Wednesday, 10 December 2014
    Post by Steve Farrelly @ 04:58pm 10/12/14 | 2 Comments
    To celebrate the release of Destiny's first official expansion, AusGamers was given a chance to chat with Mr Destiny himself, DeeJ, about the expansion, the vanilla game, challenges placating community and much more.

    Here's an excerpt from the interview:
    AusGamers: It’s common for MMO developers to worry about the concept of obsolescence -- the World of Warcraft developers have often pushed back the concept of yearly expansion packs due to the fact that people might feel… like they’re wasted their time if a new level cap comes in 12-months after the old one. You guys have changed the level cap three months after launch, what are you guys doing to combat that potential feeling of obsolescence?

    DeeJ: Like I said, any of the players of this game are welcome to invest in these new opportunities to develop, so I think that obsolescence comes from sitting still. And by and large, the players of Destiny told us they want more content; that they want new ways to build their Guardian; that they want new challenges to tackle. So we’re here to provide them with that.

    An MMO typically follows a subscription model where the concern is that every single player you have in your player-base is someone that you need playing the game constantly enough to opt-in with a monthly fee. With Destiny we are providing a console gaming experience, and our goal is to make that experience deeply meaningful to the people who decide to play. And to give them more reasons to come back to that experience time and time again. So even if a player takes a break to play another game that they can spin in their tray for a few weeks, we’re hoping that The Dark Below is an invitation for them to come back and check out what’s new.

    Obviously we don’t want to make any player feel like they’re obsolete; we don’t want to make any player feel that the time they’ve invested in our game is a waste.
    Click here for the full interview with Bungie's DeeJ.
    Post by Steve Farrelly @ 12:16pm 10/12/14 | 3 Comments
    Destiny's first true expansion, The Dark Below, is out now and available for purchase and download on all four current systems.

    "Destiny is and always has been a long-term vision for us,” said Pete Parsons, COO of Bungie (via press release). “An important part of that vision includes listening to the community as we shape what comes next. Since launch, we’ve made significant real-time improvements to the game based on player feedback, and our first Expansion will include the things people want more of in the Destiny universe. These are new activities, gear and weapons, along with another fan-favourite Raid, that expand the gameplay experience."
    Destiny Expansion I: The Dark Below features the following:
    • New Loot – Earn new weapons, armour, and gear, including new Legendary and Exotic items.
    • Level Increase – Raise your Light Level to 32
    • New Story Missions and Quests – Journey through new Hive-themed story missions and quests where you are tasked with stopping the resurrection of an ancient god, Crota
    • New cooperative Strike – The Will of Crota, pits you and your Fireteam against Omnigul as she works to expand the Hive army at the command of her master, Crota
    • New six-player Raid – Assemble your six-player Fireteam to attempt Crota’s End, set deep within the depths of the Hellmouth with all-new gameplay mechanics and enemy bosses
    • New competitive multiplayer arenas:
      • Pantheon – Set in an ancient Vex temple inside the Black Garden that features Vex-designed landscapes and tight corridors
      • Skyshock – An old interplanetary defense array that offers engagements for both vehicle and infantry
      • The Cauldron – An abandoned Hive ritual site that offers close-quarter combat
    • New EV-30 Tumbler Sparrow – Players that purchase and redeem the Destiny Expansion Pass or Destiny Expansion I: The Dark Below by January 15, 2015 will receive the EV-30 Tumbler Sparrow, enabling its riders to drive fast, take flight, and perform a set of mid-air tricks
    • PlayStation® Exclusive Content* – PlayStation® players will also get access to an exclusive cooperative Strike, The Undying Mind, and exclusive exotic weapon, The 4th Horseman shotgun.
    We'll have our own review coverage of the new content up a bit down the track (you can't rush these things), as well an interview we conducted with Bungie's DeeJ a bit later today in celebration of the expansion's release.

    Still haven't jumped into Destiny at all? Check out our in-depth review.
    Friday, 5 December 2014
    Post by Eorl @ 09:29am 05/12/14 | 0 Comments
    Bungie has confirmed that they have no current plans to implement raid matchmaking in Destiny.

    Speaking to Game Informer, lead designer Luke Smith explained Bungie's reasoning for not adding matchmaking to the sci-fi multiplayer shooter.

    "We're certainly noticing that there is voracity in the fanbase for content that makes them think-content that challenges them in some different ways," he said.

    "I think rather than say 'Yeah, we're going to make matchmaking for raids,' the way I'm thinking about this problem is how we're going to create that kind of content and create those kinds of emotions in matchmade activities. I think that's the challenge. It's not how do we change the raid-design philosophy to allow for matchmaking."

    Smith continued, mentioning the development team's enthusiasm toward community-driven sites helping individual players link up with one another.

    "I think looking at the LFG [looking for game] - style mechanics is something we absolutely want to do," he said. "We would love to get to a place someday where you can advertise your intent to people. Where you can say 'I want to do this. Are you looking to do this with me?' But we have absolutely no plans to do raid matchmaking at this time."

    Alongside comments about matchmaking, Bungie has also revealed the launch trailer for the first expansion to hit the sci-fi FPS. Dark Below will be offering a handful of new content including a new raid, strike, new story missions, gear and increased light level plus a whole stack of more. Check it out below and grab it come Wednesday, December 10th.

    Tuesday, 25 November 2014
    Post by Eorl @ 09:08am 25/11/14 | 0 Comments
    Destiny's first expansion, The Dark Below, is just two weeks away. Today, Bungie gives us an in-depth look at what we'll see in that add-on, which includes a new strike, a new raid, three multiplayer maps and a fresh injection of loot.

    In the video below, Bungie shows off gameplay from Destiny's new six-player raid, Crota's End, and introduces Eris Morn, a maiden in black who serves as a vendor and the main quest-giver for The Dark Below's storyline. There's also footage of a new cooperative strike that's integrated into the expansion's storyline — PlayStation owners also get a timed exclusive strike, The Undying Mind — and a peek at the trio of new multiplayer maps: Pantheon, Skyshock and The Cauldron.

    The Dark Below is the first of two announced expansions for Destiny. It arrives December 9th and will be followed by House of Wolves next year. For more on The Dark Below, check out the add-on's opening cinematic.

    Thursday, 20 November 2014
    Post by Eorl @ 11:50am 20/11/14 | 0 Comments
    Destiny developer Bungie released a free demo for the game yesterday, giving interested players the opportunity to try the shooter and transfer their progress to the full game if they buy it.

    The free experience is now live for all platforms Destiny is available on — PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. Bungie refers to the last-gen version as the Destiny Demo and the current-gen offering as the Destiny Trial. Both of them offer "a sampling of character creation and progression, story mission content, along with cooperative and social activities," according to an FAQ on Bungie's website.

    The Demo requires 6 GB of hard drive space, and the Trial needs 20 GB. Neither the Demo nor the Trial supports external hard drives, so the Demo won't work on an Xbox 360 Arcade, a 4 GB Xbox 360, an Xbox 360 Core or a 12 GB PS3.

    Progress is maintained on Destiny's servers, as always, so players who try the free version will be able to continue playing within the same console family. For example, they can try the demo on PS3 and use that character even if they buy the PS4 version, but not the Xbox 360 or Xbox One versions. The Trial can be upgraded to the full version of Destiny through a purchase in the in-game menu, but last-gen players will have to exit the Demo and buy a retail or digital copy of the game.

    Bungie released a major update for Destiny this week, bringing the game up to version 1.0.3 with a 2.44 GB patch that added features such as extra bounty slots and voice chat for matchmade games. And yesterday, the studio kicked off its revamped Iron Banner event for competitive multiplayer combat.
    Tuesday, 18 November 2014
    Post by Eorl @ 07:44pm 18/11/14 | 1 Comments
    Bungie has issued a new update for Destiny designed to prepare the shooter for its upcoming Dark Below expansion, though it also brings with it long-awaited voice chat options that should make hunting moon wizards much easier.

    According to Bungie, once the 1.0.3 update is installed, players will find a new voice chat channel dedicated to communicating with their team. Players will also be able to converse with whichever random strangers they are linked with in Strikes and team-based Crucible matches. Destiny still lacks large group voice chat and there's no way to broadcast messages across an entire "zone," but these additions go a long way toward enhancing the social aspects of the otherwise lonely multiplayer game.

    Not just auditory additions, the 1.0.3 update also tweaks dozens of Destiny features, introduces new rules for the second Iron Banner event and increases the frequency of public events by "10 to 15 percent." For a full rundown of everything 1.0.3 brings to the table, see the Destiny blog.
    Wednesday, 5 November 2014
    Post by Eorl @ 10:48am 05/11/14 | 0 Comments
    Activision Blizzard released its earnings report for the third quarter and it broke all of its own previous sales records, reporting non-GAAP net revenues of $1.7 billion USD, thanks in-part to the stellar response with Destiny.

    The earnings were pushed largely by Destiny, which helped to push the record quarter by generating $500 million in revenue for Activision and was the largest new video game franchise launch in history. Activision CEO Bobby Kotick said on a conference call with investors today that Destiny is well on its way to becoming a billion-dollar franchise.

    As a result of the better-than-expected earnings for its third quarter, Activision has adjusted its full-year earnings outlook from a previous $4.7 billion to a projected $4.8 billion in non-GAAP earnings. Activision's earnings for the same period last year were $657 million USD.

    "Our record third-quarter results were driven by Destiny, the biggest new videogame franchise launch of all time, as well as strong sales from Blizzard Entertainment's Diablo III: Reaper of Souls - Ultimate Evil Edition, Hearthstone: Heroes of Warcraft, which now has over 20 million registered players1, and World of Warcraft, which saw a quarterly increase in subscribers to 7.41 million in anticipation of the upcoming Warlords of Draenor release," said Bobby Kotick, Chief Executive Officer of Activision Blizzard. "We are raising our full-year non-GAAP outlook and we expect to deliver double-digit non-GAAP revenue growth year-over-year and record non-GAAP earnings per share."

    As for Destiny, according to statistics calculated by developer Bungie, players average three hours a day playing the sci-fi shooter on weekdays, adding an hour on the weekends. Since its release, 9.5 million registered users and current players have logged on to Destiny's servers.

    Currently, the team is working on future expansion content and the eventual sequel.

    "Work has also begun on future expansion packs as well as on our next full game release," said Eric Hirshberg, Activision's Publishing CEO. "We're very pleased with the launch and continuing engagement."
    Thursday, 30 October 2014
    Post by Steve Farrelly @ 11:52am 30/10/14 | 9 Comments
    Bungie has revealed details for the first expansion for Destiny, outlining its release date, a new level cap, a new raid, new gear and more.

    Destiny Expansion I: The Dark Below will feature the following:
    • New weapons, armour, and gear to earn, including Legendary and Exotic items
    • Light Level cap raised to 32 and five additional Bounty slots added
    • New story quests and missions – after years hiding amongst the Hive shadows, a new character, Eris, has come forth bearing an ominous warning: The Hive seek to summon a god, Crota, to destroy the Earth. Find Eris in the Tower to take on special quests that include three new missions where you will increase your Light and earn new rewards
    • New cooperative Strike, The Will of Crota, pits you and your Fireteam against Omnigul as she works to expand the Hive army at the command of her master, Crota
    • Three new competitive multiplayer arenas:
      • Pantheon – set deep within the Black Garden in an ancient Vex temple that features Vex-designed landscapes and tight corridors
      • Skyshock – an old interplanetary defence array that offers both vehicle and infantry engagements
      • The Cauldron – an abandoned Hive ritual site that offers close-quarter combat
    • New six-player Raid, Crota’s End, set deep within the depths of the Hellmouth
    • PlayStation platforms will also get access to an exclusive cooperative Strike, The Undying Mind, and more (timed exclusive until at least Fall 2015)
    The new content will be available in Australia from December 10 according to the press release and will set you back AUD$24.95 on its own or you can opt for the expansion pass which will include the next expansion for AUD$39.95.

    Wednesday, 29 October 2014
    Post by Eorl @ 02:34pm 29/10/14 | 0 Comments
    As is tradition around this time of the month, Bungie has jumped on the Halloween event bandwagon with their sci-fi FPS Destiny donning the spooky setting in the form of free pumpkin head pieces.

    I very much doubt the pumpkins would actually scare your enemies, but if you do happen to be playing you can grab it from the Post Master at the Tower. The package contains a trio of pumpkin head consumables, each one lasting 30 minutes so don't go wasting them too easily.

    Destiny is available on PlayStation 4, Xbox One, PlayStation 3 and Xbox 360.
    Friday, 17 October 2014
    Post by Eorl @ 12:17pm 17/10/14 | 0 Comments
    Bungie's latest sci-fi romp Destiny has pushed the PlayStation 4 to once again being the top console in North America, with Sony saying September was the biggest month in PS Store history.

    “September 2014 was a record-breaking month for PlayStation's digital business, thanks in large part to the success of Destiny,” said Eric Lempel, vice president of Sony Network Entertainment International. “Last month's PlayStation Store revenue increased nearly 90 percent compared with Sept. 2013. Working closely with Activision and Bungie, we wanted to make the launch of Destiny a special experience for PlayStation fans. We're thrilled to see this high engagement from PS4 and PS3 owners.”

    With the new hardware continuing to attract customers, it would appear that new purchasers of the PS4 or Xbox One flocked to Bungie's Destiny or sports titles from EA like Madden or FIFA. Shadow of Mordor also performed well, placing fifth on the top ten chart, while Nintendo continues to see global success with Super Smash Bros. for 3DS. In a separate press release, Nintendo noted that Smash Bros. 3DS sold 705,000 units in September (135,000 of which were sold digitally through the Nintendo eShop); this led to over 140,000 units of the 3DS family of systems being sold (an increase of 55 percent over sales in August).

    The NPD Group's report saw an overall software (including PC) decline of 35 percent to $501.6 million, but that didn't stop hardware sales from climbing by 136 percent to $432.7 million, helping to bring the industry sales total to $1.1 billion for the month, or up two percent. Accessories increased 33 percent as well, coming to $189.5 million.

    Here is the NPD's Top 10 chart for September:
    1. Destiny
    2. Madden NFL 15
    3. FIFA 15
    4. Super Smash Bros. (3DS)
    5. Middle-earth: Shadow of Mordor
    6. NHL 15
    7. Minecraft
    8. The Sims 4
    9. Disney Infinity 2.0
    10. Diablo III: Reaper of Souls
    Monday, 13 October 2014
    Post by Eorl @ 05:57pm 13/10/14 | 13 Comments
    Whether or not you've fallen for the hype of Bungie's sci-fi FPS, Destiny is still doing quite the numbers according to the latest new weekly newsletter which has Destiny at 3.2 million players daily. That's a lot of people grinding for loot.

    Other stats were also revealed by the devs including the average playtime, which sits at three hours per day, even on weekends. The average player also plays Destiny 1.8 times a day and over the past three weeks Bungie has had more players online in Destiny than during the same span for Halo 3 and Halo: Reach, combined. Those are some extremely significant stats for an online game competing with a quite heavy October release.

    "We thank you for playing. And, we thank you for the passion and enthusiasm that has made the Destiny community so strong already. It's been amazing to watch your Guardians become legends. Your reactions and your opinions have helped us to make Destiny better over this past month."
    Tuesday, 7 October 2014
    Post by Eorl @ 11:41am 07/10/14 | 2 Comments
    Bungie has revealed in recent discussions that the developer of sci-fi FPS Destiny is looking at potentially adding raid and private matchmaking sometime in the future, which could be a relief to those affected by the quite stringent requirements.

    Community manager Deej explained in the latest Bungie Weekly Update that while the developer is fully aware of the value offered by matchmaking systems, it's also not in-keeping with the difficulty or vision on which raids are built.

    "The Raid was designed for solid teams of killers who have made a commitment to solve a dense and explosive riddle," he writes. "Most of the raiding parties who have emerged victorious from the Vault of Glass have sworn that one weak link would have doomed their chain. There have been other stories, of course. We’ve heard tell of Guardians who met each other just outside the door that leads into that vault. Strange tales have reached our ears - tales of total strangers who have banded together to see the Raid all the way through to a triumphant finale.

    "Those stories surprise us, but the players of our games always have. The best I can do to answer your question is to let you know that you’ve been heard. We’re having conversations about how Matchmaking might support the more challenging activities in Destiny. It’s a start. Keep sounding off about it, and maybe someday some matchmade Fireteam mates will hear you, too."

    DeeJ also writes that he's keen to see private matches added to the game before too long, and is planning on continuing to bring it up at the team's internal meetings. In the meantime, he assures all fans of the game to keep offering feedback so improvements can be made.