I've personally harped on this for years. Souls-like games and I are like Jimmy and misunderstandings
. I'll play almost anything on the hardest setting, but there's a design language to the Souls-likes; a code I can't wrap my head around, or don't care to.
Thankfully, our Joaby-like
, can render Souls language interpretation like he's Dr Zahi Hawass
and in this PS5
review of the remastered Demon's Souls
, he interprets like onebro on a single mission.
Here's a snippet from his lore of the land:
I think it's awesome that we get to play Demon's Souls in all its remastered, gorgeous glory, and it serves as a wonderful reminder that FromSoftware is more than capable of holding itself to the same exacting standards it expects from its players — that it too can learn from its mistakes. And Bluepoint Games has done a wonderful job of fastidiously restoring the game, flaws and all, so that a new generation of players can not only experience it, but also have something that shows off the power of their shiny new consoles.
Click here for our in-depth Demon's Souls PS5 Remaster review
It is a testament to Souls games and the grip they have on players that, despite its flaws, I still found myself thinking about Demon's Souls when I first woke up, talking about it all day as I played it and finishing it in just a few consecutive eight-to-14 hour long sessions. That despite directly putting my game in a terrible position, I was still able to — and still desired to — forge a path to victory (thanks to jolly cooperation).