It boggles the mind as to how Techland has gone from developing Call of Juarez: The Cartel (
our review here), contender for one of the worst games of the year thus far, to creating a polished and entertaining zombie-slaying romp in Dead Island. For anyone that played The Cartel, you’d know that it suffered from boring gameplay, questionable weapons handling and shoddy graphics. In these respects, Dead Island is the antithesis of Techland’s last foray into the land of a first-person title.
The game kicks off with a booze-fuelled first-person perspective of a luxury island resort holidaymaker as he stumbles straight off the set of Smack My Bitch Up and into a party where the player is loosely introduced to the four key characters of the game. Xian Mei is a Royal Palms Resort employee and sharp weapons expert, Purna is an ex-Sydney cop and leet firearms handler, Logan is a former NFL superstar and throwing master, while Sam B is a one-hit rap artist who prefers swinging blunt objects.

For many reasons, there’s only one obvious choice, both from the outset and retrospectively: Sam B. First and foremost, Dead Island’s combat emphasis is on melee weapons, so if the terrible Aussie accent for Purna wasn’t enough to rule her out from her self-narrated backstory, her tendency to prefer firearms—something that isn’t exactly in abundance on a holiday island—crosses her completely off the list. On the topic of Aussie accents, seemingly every other character on the fictional island of Banoi is Australian, adding to the sheer ear bleeding factor whenever their respective voice actors attempt to sound like us. Struth, is that really what we sound like to the rest of the world? Also, terrible lip syncing—particularly in the initial levels—doesn’t help matters on this front. But back on topic. While Xian Mei and Logan are still viable choices, the plethora of blunt weapons on the island and Sam B’s high base stats make him a strangely overpowered option; at least for an initial play-through.
For any fan of looting, Dead Island is a veritable wet dream of explorable areas with bags, lockers, cupboards and various nooks and crannies to find all types of stuff to add to your semi-black hole of an inventory. Weapon slots are limited to 12, but miscellaneous items are apparently unlimited, allowing you to loot them to your heart’s content. Initially, you’ll only have access to two active weapon slots, but as you rise through the RPG ranks, you’ll unlock more. Considering how quickly weapons break down initially, and the sparseness of repair benches, the more weapons you can have on hand, the better your chances of survival.
It’s surprising how many of these spare weapon slots come in handy as you get further into the game; particularly when you take into account the XP spikes you get from completing challenges that range from general (kill X amount of zombies) to rather specific (kill X enemies using a weapon with shock damage modification). As you discover/win custom weapon modifications, you’ll plan your arsenal accordingly. A reinforced wrench is great for breaking limbs, a flaming baseball bat is perfect for turning zombies into burning death traps, while a homemade deodorant-can bomb is ideal for pacifying groups of brain munchers. That may sound a whole lot like Dead Rising, and in many ways it is, but Dead Island’s more serious tone, lack of timed fetch quests and fast loading times set it apart from Capcom’s zombie comedy.
And then, of course, there are the fair comparisons to Valve’s Left 4 Dead 2, with its inclusion of melee weapons. Ironically, the melee damage modelling for Left 4 Dead 2 is said to be one of the reasons behind is censorship in Australia. Suffice it to say, even for those who’ve seen Left 4 Dead 2 in all its gory glory, Dead Island leaves it for dead on the zombie damage modelling front. It’s not just the decapitations and limb severings that are standard fare for this type of game, it’s the depth and combat complexity that’s added by taking it all a step further.

You can target various parts of a zombie’s body to make them easier to take down. Break or sever a leg and your undead foe will have trouble getting off the ground. Smash or remove an arm and they lose the ability to strike at you with that limb. This latter combat option is particularly crucial for taking down the so-called ‘Thug’ zombie types that take a hammering and are rather adept at putting you on your arse if you venture too close. Thankfully, zombies are also susceptible to other forms of damage that we humans are as well.
Knock a zombie face first into water and they’ll start drowning as they struggle to get back up, kick them into electricity and they’ll perform a health-sapping jig, set them on fire and they’ll lose life faster but will still try to take you down. I threw a Molotov cocktail at a Thug zombie that didn’t kill him, and when he stopped writhing, he came back at me as a charred and thinner version of his once intimidating self. It’s these little additions that help to make the combat in Dead Island play like a beautiful ballet of death and destruction that doesn’t really ever get old.
Physicality also helps to push Dead Island into the league of games that warrant attention and offer intimidating staying power. In true Mirror’s Edge tradition, you’ll have a real awareness of the character’s body that you’re possessing. Whether you’re ramming down doors, swinging weapons with forearm or backhand strokes depending on your arm’s position or getting knocked on your back by a zombie overlord, this all adds to the believability of the game and turns the immersion switch to 11. The only thing that occasionally mars the awesomeness of Dead Island’s physicality is clipping stuff-ups and moments when hits don’t connect or zombies run straight through you.
Techland deserves kudos for how well the game runs, how pretty it looks and, most surprisingly, how loading times are essentially non-existent. With the exception of fast travelling (which actually lives up to its name) and moving into certain interior zones, there are no loading times, nor pauses when exploring the picturesque island locale. Unfortunately, this beauty is sporadically offset with lighting fails, shadow oddities and a rather close and jarringly noticeable rendering distance that is at its worst when driving around the island (zombies and objects will literally pop up not too far in the distance).

Technical detractors extend to invisible walls that impede on budding Dr Livingstone adventurer types, ‘You are leaving the playable area’ warnings when trying to take seafaring shortcuts and quest bugs that temporarily stop progression. The lack of a manual save option is a weird omission but is partially offset by a generous and mostly practical auto-save feature. There’s also a distinct lack of punishment for player deaths. When you die you’re simply respawned somewhere else on the island. This usually takes the form of a location close to where you died, but I did have one instance where I came to randomly on the other side of the island. But the odd thing is you don’t seem to lose anything; not money, nor experience, you simply come to five seconds later and go at it again. The only other major oddity is the apparent inability to quit back to the main menu while in-game.
In a time when Deus Ex: Human Revolution has completely captured my attention, I was surprised with how much I wanted to jump back into Dead Island. As a fan of all-things zombie, I went in with high expectations and found that the game ticked a lot of the right boxes. Throw seamless drop-in/drop-out co-op into the mix so all of this can be enjoyed with friends or randoms and the appeal is a whole lot stronger, particularly considering the clever variations between quests. For those who love zombie games or those looking for an open-world RPG that offers plenty of hours for your investment, Dead Island is well worth the visit.
Posted 05:19pm 05/9/11
Posted 05:27pm 05/9/11
Posted 05:55pm 05/9/11
Posted 06:09pm 05/9/11
Why is it so hard to find some REAL australian guy to do voices for aussie people ingame?
WTF? Why was this considered something to not include?
Posted 06:14pm 05/9/11
Sorry about that Kettels!
Posted 06:19pm 05/9/11
Posted 06:24pm 05/9/11
Posted 06:25pm 05/9/11
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Posted 07:15pm 05/9/11
Posted 07:28pm 05/9/11
Posted 07:29pm 05/9/11
Posted 07:33pm 05/9/11
Posted 07:34pm 05/9/11
lol no they won't, valve doesn't give a s***.
Posted 07:37pm 05/9/11
Posted 08:07pm 05/9/11
Posted 08:13pm 05/9/11
Posted 08:30pm 05/9/11
Posted 08:33pm 05/9/11
Posted 08:34pm 05/9/11
Most of the games I've bought for the past year or so on Steam have been through a proxy. Still fine so far.
Posted 08:39pm 05/9/11
Posted 09:33pm 05/9/11
Posted 10:07pm 05/9/11
Posted 10:16pm 05/9/11
Posted 07:37am 06/9/11
Posted 08:09am 06/9/11
Posted 08:36am 06/9/11
only if you use a vpn
"This game will unlock in approximately 3 days and 19 hours"
Posted 08:38am 06/9/11
Posted 11:09am 06/9/11
Posted 12:16pm 06/9/11
Posted 01:10pm 06/9/11
Posted 01:38pm 06/9/11
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Posted 02:24pm 06/9/11
Posted 02:43pm 06/9/11
Posted 02:44pm 06/9/11
Posted 03:19pm 06/9/11
I'm making the game better for everyone else through my tireless dedication to testing. Its ok, you can thank me later :P
Posted 04:00pm 06/9/11
Posted 04:36pm 06/9/11
- The way multiplayer is run is pretty f*****g epic. Simply launch a game and if you want, when it tells you to hit J when someone is near you that is about the same progress/level as you.
- Weapon degredation has never been a good thing. Now it seems like they cranked it up a few notches with only a few kills making your weapons break. Guess thats where talents come into play. This would be bareable were it not for...
- F*****G MOUSE SENSITIVITY. The ingame mouse menu is slow as pig s*** tied to a turtle, but the ingame sens is fast as greased poo. what the crap?
- Game sort of turns into a huge scavenger hunt (which I don't mind) as you search everywhere for all sorts of crap that may be useful.
- I like that the 4 charactes each have specialities. I picked the sharp weapons lady which was a bit of a mistake since you get TONS of blunt weapons. Oh well this game easily has tons of replay value for me.
- Like that you can do not follow missions and still explore. I've spent the past 2 hours f*****g around and only finished my 2nd mission with everyone moving to a new place.
- Combat I feel is great, with you encouraged to dodge attacks and counter-attacking. First thing I do is aim for parts of the body which have muscle or bone showing since that usually = a quick bone snap or slice. I broke both a zombies arms and he still kept coming at me with his arms flapping about which I thought was so awesome.
Great game. Will give Co-op a go later on tonight.
last edited by DM at 16:36:06 06/Sep/11
Posted 04:42pm 06/9/11
Posted 04:49pm 06/9/11
Can't get it to work on my other PC, I get no sound at all..
any ideas? trying to update drivers now :(
Tried editing the config to change audio renderer with no luck either.
Seems I'm not the only one with audio issues but doesn't seem to be too many that get zero sound altogether.
Posted 05:08pm 06/9/11
Posted 05:10pm 06/9/11
EDIT - also getting mini freezes. Usually when i'm attacking the game will pause for a second or 2 then it starts again.
last edited by DM at 17:10:28 06/Sep/11
Posted 05:37pm 06/9/11
No sound in the menu or in game on that computer.
tried re-copying the steam directory from the i7 over to it which the game seems to work without issues. (tried editing config for the renderers, tried the redist. installs again)
But no dice on all of it, I have a feeling its a code/hardware issue and is never going to work. I guess I will ask steam for refunds >.<
Posted 06:40pm 06/9/11
http://www.twitch.tv/seananners
Posted 06:49pm 06/9/11
Anyway bugs aside (really? Leaving in noclip mode?) and a few trippy texture errors (doom noclip style bluring and floating blood) it's still a fun game and the weapon system reminds me of a diabloesque game where you can pick up greens and such.
Posted 06:53pm 06/9/11
Thinking that may be my next port of call :(
Posted 07:00pm 06/9/11
Official Post
Troll of the year award.
Posted 07:06pm 06/9/11
Posted 07:07pm 06/9/11
from steam:
Pixit
[500 - 999 posts]
Join Date: Mar 2011
Reputation: 75
Posts: 681
Quote:
Originally Posted by tableclown View Post
According to the people from Dead Island, we were given a developers version of the game by accident. Not sure when they are going to fix it.
http://www.deadislandforums.com/show...he-wrong-build.
Lol, thanks for sharing my post on the DeadIslandForums..
-Coolstream
Edit: It's not an official forum guys, I don't think there is one.
Posted 07:10pm 06/9/11
Posted 07:46pm 06/9/11
Posted 08:12pm 06/9/11
Posted 08:14pm 06/9/11
Jesus this is bizarre...
under /documents/deadisland/settings
there is Audio.scr (edit that)
check under /steamapps/deadisland/DI/settings/out
and compare your Audio.scr (edit that)
For unknown reasons, on the second PC it was re-writing that steamapps config file and the dev ( // ) notes for the audio renderers are completely different. (the steamapps is wrong).
With a bit of changing to make the game call forth the correct audio render and some read only access the sound is working finally! (I'm not sure why, but the i7 PC does not have this automatic rewriting issue).
After Reinstalling DirectX's, Updating Motherboard chipsets/audio drivers, enabling/disabling audio enchancements and stereo/5.1 etc. this has been the only thing to solve it.
Hopefully for anybody else having the same issue (no sound at all) this saves you more time!
Posted 09:23pm 06/9/11
Posted 09:31pm 06/9/11
i7 920 with a GTX275 and Core 2 Duo with an 8800GTS.
High all and Medium all, respectively.
I have read on steam forums some people having stuttering issues after a long period of play. Perhaps I did not get far enough or play long enough tonight however.
Over on steam forums there are some tweakings of settings that may help you out.
Posted 09:36pm 06/9/11
Posted 10:27pm 06/9/11
Posted 10:31pm 06/9/11
Posted 12:08am 07/9/11
hahaha and it still got 8.1 what a joke
Posted 12:29am 07/9/11
Posted 12:39am 07/9/11
Posted 02:05am 07/9/11
oh yeah also the weapon equipping menu, i have to drop the weapons before i can equip them FFUUU
last edited by infi at 02:05:25 07/Sep/11
Posted 07:10am 07/9/11
-----------------
Lightbulb Fix for stuttering.
Okay I have good news and bad news.
- Good News: Found a fix for the stuttering issue that's been happening with the latest patch.
- Bad News: The temp "fix" will turn off MP since that is the cause of the stuttering issues.
The Fix: People were close when they said to make the game Singleplayer in the Multiplayer options in the settings but for whatever inane reason, singleplayer still prompted and checked for players to invite and join in their games which was causing the massive stuttering.
The solution is to set the game to LAN mode. You can do this by starting up the game and in the main menu, go to Options, click the Online tab up top and set "Game Visibility" to LAN. Voila, this should hopefully stop the rampant stuttering from happening.
Hope this helps you all while we wait for the "final" build :|
Edit: Another possible solution is to go to your Task Manager and setting DeadIslandGame.exe's priority to Normal from Below Normal.
Posted 07:46am 07/9/11
Posted 07:51am 07/9/11
last edited by Crakaveli at 07:51:44 07/Sep/11
Posted 08:27am 07/9/11
Posted 08:37am 07/9/11
I didn't use a VPN.
Posted 08:56am 07/9/11
As far as the priority issue is concerned someone here may be able to help way more than I ever could.
My experience with this sort of stuff goes back to fiddling with windows and games etc. back in the early/mid 90s just to get them to work.
To be honest, it was only stubborn defiance for wanting to fix something broken that I managed to fix my issues :)
Tried forcing Vsync through your video card in windows?
Posted 09:04am 07/9/11
Posted 09:52am 07/9/11
Also, this...is creepy.
Also here is a look at the gore that is in this game, and how detailed it is.
Posted 10:04am 07/9/11
Posted 10:07am 07/9/11
Posted 10:28am 07/9/11
IM REYACH BEAYTCH!
Posted 10:32am 07/9/11
Posted 11:32am 07/9/11
EDIT - Oh part of the patch they released reset everyone's progress. Ugh ok thats... akward and stupid.
last edited by DM at 11:32:01 07/Sep/11
Posted 11:32am 07/9/11
Posted 12:05pm 07/9/11
Fallout with zombies! F*** yeah!!
Also the patch this morning fixed the quest bugs. Thanks for the tip on weapons Eorl.
Posted 12:12pm 07/9/11
Today after patch it was back to being locked and had to VPN it again :(
Actually nevermind, after VPN-ing and unlocking and then restarting steam non-VPN'd, its unlocked the non-VPN way.. bizarre!
Posted 12:34pm 07/9/11
Posted 12:38pm 07/9/11
Posted 12:47pm 07/9/11
Posted 01:13pm 07/9/11
Posted 01:34pm 07/9/11
Posted 08:19am 08/9/11
And Boba, elaborate if you can. Just saying "it's horrible" doesn't really give a good idea of why...
Posted 01:57pm 07/9/11
2) the mouse sensitivity is all f***ed
3) looting luggage sucks balls
4) can't find anyone in mp
would have to be the worst game i've ever purchased
Posted 02:01pm 07/9/11
1. my game works fine with two monitors
2. i adjusted to the mouse sensitivity in about 5 minutes
3. who doesn't like looting, what's wrong with you.
4. i have friends to play with
Posted 02:05pm 07/9/11
Posted 03:36pm 07/9/11
Posted 05:38pm 07/9/11
Posted 05:59pm 07/9/11
http://blog.greenmangaming.com/2011/09/dead-island-keys/
Posted 06:08pm 07/9/11
Posted 06:09pm 07/9/11
I think I can only really enjoy this game when I get a chance to co-op, it's such a slooooow game. & the inventory / looting mechanic is a nightmare. Plus you have 8 weapon slots but YOU MUST use a console selection wheel. The whole advantage of PC gaming is we have a f*****g keyboard at our fingertips so we dont need these awful mechanics.
That said, melee is fun in this game, & the backdrop is rather pretty. Just need co-op now ( My mates say it aint unlocked till friday for them still?)
Posted 06:51pm 07/9/11
Posted 07:00pm 07/9/11
Had no game breaking bugs, no crashes etc.
Even the poor 8800GTS hasn't faulted through the game!
Game play is a bit slow but co-op its alright.
Posted 07:25pm 07/9/11
Posted 08:19pm 07/9/11
The game runs amazingly well. The visuals aren't amazing, but they're good, especially considering how well it runs.
The Aussie and Kiwi accents are really f*****g bad though.
Posted 08:32pm 07/9/11
Posted 09:01pm 07/9/11
Posted 09:07pm 07/9/11
Posted 10:19pm 07/9/11
Posted 10:36pm 07/9/11
Best. Gameplay. Ever.
Posted 10:37pm 07/9/11
Posted 10:45pm 07/9/11
I think it was a combo of his accent and all the f*****g weird bugs going on hahaha
Posted 10:49pm 07/9/11
Edit: Starts at 4:15 for anyone else who wants to skip through, you might want to mute the sound though to get rid of the guy who's laughing and choking and gurgling himself to death.
Posted 06:30am 08/9/11
Posted 07:17am 08/9/11
I just got so damn scared before, bloody human turned to zombie in front of me. Is anyone else expecting something to jump out of the bath everytime they go in a bathroom?
Posted 01:18pm 08/9/11
Posted 02:20pm 08/9/11
Said to the guy at the counter that i didn't think it was out till Friday but he says no its released in aus today.
Get home and go for the install and get a message " cannot install, dead island has not been released yet"
That was at 9 am this morning.
Posted 02:32pm 08/9/11
Posted 03:29pm 08/9/11
Posted 03:51pm 08/9/11
Posted 04:06pm 08/9/11
>8-(
Posted 04:22pm 08/9/11
Mine unlocked yesterday morning, as I said earlier in the thread. No VPN, it just unlocked.
Posted 04:43pm 08/9/11
I'm not fond of buying it in it's current state as I'm worried it will ruin the fun of the game from the outset (i'm like that with buggy games ><)
Posted 05:45pm 08/9/11
Posted 06:00pm 08/9/11
Posted 06:02pm 08/9/11
Posted 09:44pm 08/9/11
Posted 10:05pm 08/9/11
Posted 09:32am 09/9/11
There's no vsync so if your video card drivers dont have an option to force it in game than it's gonna look like s***. Lucky nvidia can, dunno about ATI. I have two cursors on the screen. WTF? I can't tell you how f*****g annoying this is. Prolly gonna be gamebreaking for me if I can't find a fix for it. Lastly, there's too much searching thru luggage. It's not fun and gets boring real quick.
I'll give it another go later on because right now I'm too pissed off to keep going. LOL
Posted 10:34am 09/9/11
Posted 10:44am 09/9/11
Posted 11:10am 09/9/11
Posted 11:13am 09/9/11
I decided to play the shooter chick, horrible backstory (Most are for games with out depth). Think Ill go with Sam B or the asian women. Its bad enough there are many aussie/NZ accents with out your own character sounding like that too.
On the positive side the scenery looks nice and the areas seem designed well enough. Slicing up and hitting people is good, Gore is nice.
Here is a screen for you http://postimage.org/image/1hpzjympw/
Ill Post more when I start again with a different better character.
Posted 08:02pm 09/9/11
First things I noticed;
Who's F*****G idea was it to have a floating Menu for options? Thats f*****g GAY!
Feels really clunky (Though probably because I was playing Deus Es for the last week...)
Too many things to search. I like Hide and go Seek as much as the next guy, but you don't need every bag search-able. It should be quicker too.
Weapons seem to wear out really fast (might just be starter weapons, Rusty Pipe and Woden stick etc...) Hope I can find a gun at some point... though I do think this is more 'realistic' i.e. you use whatever you can find to bash a zombie's head in.
Kiwi/Islander dude with Tribal tattoos sounds like he has a (bad) Aussie accent.
A wheel to chose/switch my Weapons? Really!? I'm not playing some s***** Halo game on a console.
AI seems... wrong. If Zombies see me I expect them to try eat me, not stand around going "Huh, I guess I'm sorta hungry... I could eat... maybe after Jimmy has a bite. Oh look Jimmy is dead"
Sensitivity change for ingame menu/inventory... actually that whole system. Cant Drag weapons, cant easily drop. I also couldn't see (didn't look hard) for a way to sort... preferably by damage instead of alphabetically.
- - - - - - -
Really great ideas for a game I think, just executed very very poorly.
Maybe Deus Ex is clouding my judgement though. I am going to keep playing because despite it's (many) short comings it's still fairly decent. But maybe take a break for a while. I think it would be better in Co-op as well, so I might try that with some mates as I doubt I would last long with randoms.
Posted 12:52pm 09/9/11
Posted 01:15pm 09/9/11
Also, for anyone that has pre-ordered from Green Man Gaming, you will have noticed you may have gotten a email today with two codes. One is for Blood Bath Arena, a DLC quest line or something, the other is for another copy of the game. Not sure why they gave us 2, but they did, so use it well.
Posted 03:24pm 09/9/11
Posted 03:33pm 09/9/11
Posted 03:36pm 09/9/11
Posted 03:42pm 09/9/11
Posted 03:44pm 09/9/11
maybe I got another copy of the game for free
Posted 03:46pm 09/9/11
Posted 03:54pm 09/9/11
Posted 03:54pm 09/9/11
Posted 04:13pm 09/9/11
Posted 04:26pm 09/9/11
Posted 04:51pm 09/9/11
Posted 06:40pm 09/9/11
Posted 06:42pm 09/9/11
Posted 07:09pm 09/9/11
Posted 08:01pm 09/9/11
Single monitor
nVidia card
dunno if anything else would be causing
Posted 08:07pm 09/9/11
Posted 09:15pm 09/9/11
Posted 09:22pm 09/9/11
Unless thats just the guy i picked, the heavy hitter guy that looks like t-pain except lamer.
Posted 10:37pm 09/9/11
Also found another bug that will force you to restart the game. Those stairs you find that have the High Voltage sign on them and they lead underground, don't go down them because you can't walk back up. The character gets to the top and slides back down. F*****g ridiculous.
LOL
Posted 10:43pm 09/9/11
Found these hilarious:
Posted 12:35am 10/9/11
Oh and yeah, keys being revoked, but that was already mentioned, but I have a link!
http://blog.greenmangaming.com/2011/09/revoking-dead-island-keys/
Posted 12:59am 10/9/11
Posted 01:06am 10/9/11
Posted 01:44am 10/9/11
So if your worried you wasted $30 odd dollars on a s*** title playing single player (like i thought), just give a co-op game with 3 friends for an hour & you'll have hopefully changed your mind.
I was nearly in tears in the 1st 5 minutes seeing 3 of my mates kicking the s*** out of a zombie when he was down :)
Posted 02:45am 10/9/11
Posted 04:35am 10/9/11
Edit: Got it using both GPUs now, but still can't fix the crackling/popping sound. Pretty much unplayable till thats fixed.
Posted 06:55am 10/9/11
Posted 09:28am 10/9/11
The game itself is fun, but its badly wounded by what feels like newbie dev mistakes.
The FOV is AWFUL, feels like a direct console port, had to sit way back.
In co-op you can't turn Steam's voice chat off so you get echoes if you use vent / ts, so you have to turn off ts and use the s***** in game voice which crackles and drops out. If you can set your default recording device to another input you can get away with it but not everyone has a spare mic and input laying around.
Inside buildings you get stuck behind players who stop to look at inventory or something because you can't walk through other players.
Rage seems to take FOREVER to build so you forget you even have it and end up not using your skills (maybe it builds faster if you are higher level).
But f*** me, all the above aside ... kicking a bikini-clad zombie b**** on her arse and stomping her to (second) death with friends? Good show. Weapons building seems like it may be fun too.
Posted 09:40am 10/9/11
I sat watching the walkthru on YoutTube for awhile last night.
It looks like someone built a luxury hotel on one of the Farcry islands and through in some zombies. It's a stunning game for sure, though I dunno if it'll hold my attention for long.
What's the MP like?
last edited by koopz at 09:40:45 10/Sep/11
Posted 10:08am 10/9/11
Posted 10:40am 10/9/11
Maybe a few patches and tweaks it could be better, but it just frustrates me atm.
Posted 11:28am 10/9/11
Posted 01:44pm 10/9/11
I had the crackling too. There are two things you can do to fix it.
One, go to Documents\DeadIsland\out\Settings and open the Audio.scr in a text editor and change API("XAudio2") to ("aOpenAL").
That alone didn't work for me, but it reduced the static. I also had my soundcard set to 7.1 surround. I dropped it back to 5.1, and that fixed it.
Posted 02:36pm 10/9/11
Anyone else get a really annoying buzzing noise in coop games? Starting to think it's something to do with VOIP as i don't get it in sp. Everyone in the game could hear it though and it was driving us nuts.
Posted 02:40pm 10/9/11
Posted 03:01pm 10/9/11
Yeah, I did the thing in the audio.scr file, and I saw people say they changed their sound from 7.1 to 5.1, but where the hell do I change from 7.1 to 5.1? I couldn't seem to find where the option is to do that in the control panel in windows 7
Posted 03:08pm 10/9/11
Posted 03:28pm 10/9/11
Posted 03:38pm 10/9/11
Posted 03:46pm 10/9/11
Posted 04:08pm 10/9/11
Posted 04:22pm 10/9/11
Most games dont offer 7.1 just like most movies dont do 7.1 IIRC. They just copy the sound from the front or rear and chuck it in the side speaker instead of a sound specific for that side speaker.
Posted 05:50pm 10/9/11
Its not a constant crackling, its like really loud pops and crackles now and then, always happens going into and out of menus, but happens randomly during gameplay as well. So gay :(
Posted 06:40pm 10/9/11
the one annoying thing is that a party cannot kick annoying kid that invites themselves in...
Posted 08:09pm 10/9/11
Posted 09:23pm 10/9/11
Posted 09:43pm 10/9/11
Posted 10:00pm 10/9/11
Press 'm' fir map and click on players at the top - you can call a kick vote from that screen.
Posted 10:43pm 10/9/11
Posted 11:38pm 10/9/11
can you host your own server with mates?
Posted 12:00am 11/9/11
Posted 12:22am 11/9/11
Got to Game Options I believe, and change public slots to private slots. Ta da.
Posted 12:34am 11/9/11
Posted 12:54am 11/9/11
Posted 01:16am 11/9/11
mother f*****
Posted 01:17am 11/9/11
Posted 01:50am 11/9/11
Posted 03:37am 11/9/11
Death by water http://postimage.org/image/2ez16t738/
Posted 09:13am 11/9/11
I love kicking them back into the water, utterly hilarious.
Posted 04:29pm 11/9/11
http://www.reddit.com/r/gaming/comments/k8xll/dead_island_fov_fix/
The instructions are pretty easy to follow. Grab the file from within the data pak (opening with winrar works well) and set up the my documents folder structure. 82.5 feels pretty good, the setting is <prop n="CameraDefaultFOV" v="82.5"/>
It was such a massive relief when I opened the game after changing it!
Posted 10:00am 11/9/11
Posted 10:08am 11/9/11
Posted 10:10am 11/9/11
Posted 12:26pm 11/9/11
Posted 12:36pm 11/9/11
Posted 01:19pm 11/9/11
Posted 01:20pm 11/9/11
What didn't you like Scoobs?
Posted 01:30pm 11/9/11
FUN
Posted 01:41pm 11/9/11
Posted 01:42pm 11/9/11
Posted 02:14pm 11/9/11
Posted 06:48pm 11/9/11
leveled like a b**** today :P
Posted 07:25pm 11/9/11
Not as impressive as that tho, killing a level 50 through a door, very clever :)
Posted 12:08am 12/9/11
Random note: If you want to carry tons of ammo for guns, just stock up on tons of pistols. Each gun lets you have 15 rounds loaded on top of the 50 spare. I have 7 fully loaded pistols with max ammo (not got more ammo skill yet) which is like 155 bullets.
Posted 01:35am 12/9/11
Posted 09:42am 12/9/11
EDIT - And this
last edited by DM at 09:42:12 12/Sep/11
Posted 09:46am 12/9/11
Posted 09:51am 12/9/11
Posted 10:18am 12/9/11
Also, what the f*** is with the work bench being such a tightarse? Sucks up so much money... !
Posted 11:01am 12/9/11
EDIT - 1 thing I f*****g love about this game is when you get to the city, you really turn into paranoid squirrel. You constantly hear the roars of Thugs, Rams, Suiciders (which may be as far as a few blocks away) and not to mention all the infected and normal zombie noises all over the place. I'm constantly looking around and backing myself into corners because I hear what sounds like a jockey from L4D2. Brilliant thing they did there with the sound echoing.
last edited by DM at 11:01:01 12/Sep/11
Posted 11:31am 12/9/11
You can drop into a lower act and help someone out (we powerlevelled a mate 3-14 last night through quests). Its actually kind of fun to lop the heads off level 2-3 zombies with a single blow :P
Posted 11:39am 12/9/11
hotel mission where you need to find that armored truck. grab all the champagne you can find in the kitchen areas
Posted 11:42am 12/9/11
Can you go back and raid it?
Posted 12:29pm 12/9/11
Spoiler:
Theres a b**** who trades you the champagne for 100 exp and 1 diamond for each bottle. Diamonds sell for $1500 each. I think there are 6 bottles total in the kitchen areas, maybe 7 so yeah it's a damn good quest
I have 8 on me ATM for when I run out of cash and I still have around 10k. Selling guns in Act 5 is profitable since they go around 380 each. Oh while we are on the subject, I must be missing something because I swear the game goes from Act 3 to Act 5 just like that.
EDIT - Yes. Yes you can re-enter the hotel. Looks like we'll be doing that over. Rather cheap way to farm cash now I know you can go back in.
last edited by DM at 12:29:55 12/Sep/11
Posted 01:02pm 12/9/11
Posted 01:07pm 12/9/11
Posted 01:15pm 12/9/11
Posted 02:14pm 12/9/11
Posted 03:04pm 12/9/11
as i said before, mother f*****
Posted 05:34pm 12/9/11
Posted 08:34pm 12/9/11
Posted 11:06pm 12/9/11
Spoiler:
How the f*** do you kill Floaters? When you get close to them they just spray vomit everywhere and take like 1/2 your hp. When you are far away they hurl vomit at you forcing you to dodge and waste stamina. Only options I really have is use like 15 bullets on them
Posted 12:25am 13/9/11
co-op-seems good but I cbf
Posted 07:37am 13/9/11
Good game, would be great if they fixed a few of the UI issues and bugs. Considering it seems like it has sold a crap load of copies I'm assuming the developers will keep supporting it etc.
Posted 11:32am 13/9/11
Posted 11:58am 13/9/11
Features include:
English Language Pack
Swearing
Sense of humour.
Will not sleep on your couch and eat your food.
Likes cats and dogs.
Add him to your friends list today!
Posted 06:19am 15/9/11
Posted 08:02am 15/9/11
Posted 09:07am 15/9/11
Posted 10:05am 15/9/11
Posted 10:12am 15/9/11
Posted 12:38pm 15/9/11
Posted 12:47pm 15/9/11
Shock works well, and gun mods + ammo is a must for the spitters and chargers (although if you're nimble you can take care of chargers easily enough w/ melee).
We got some shotguns and automatic rifles last night, looking forward to finding ammo schematics for these.
The ammo limitation for guns seems to work well, you can use them to make tougher mobs easier but the rarity of ammo means where possible you gotta slice ad dice.
Posted 12:50pm 15/9/11
Not disagreeing with enjoying the game itself, smashing zombies heads in has a certain charm.
The OCD in me likes the loot as well but just wishes the looted stuff would stay looted.
It's definitely a console port - if you hit a checkpoint and then quit stuff re-appears in bags and bins.
Who the hell is going around the island restocking all of the money and junk?!
Posted 12:57pm 15/9/11
what is the Church hiding?
There are many unanswered Questions in banoi Island
Posted 12:58pm 15/9/11
Posted 01:01pm 15/9/11
Posted 01:09pm 15/9/11
Posted 01:09pm 15/9/11
Posted 01:14pm 15/9/11
Posted 03:42pm 15/9/11
I think I've only done about 8 or 9 chapters so I'm glad that there's still plenty to go.
Posted 05:44pm 15/9/11
Posted 09:25pm 15/9/11
Also, don't know what to make of this, friend found it today
Posted 10:32pm 15/9/11
Posted 10:34pm 15/9/11
Posted 11:28pm 15/9/11
Posted 06:33am 16/9/11
Man it looks like Farcry 2 with Zombies and greenery instead of brownery and brownery...
Still good fun tho... removal of limbs is pretty funny
Posted 07:35am 16/9/11
Was going to give it a serious go after I installed some of the mods and stuff but havent had the time yet. Hoping the mods fix most/all of the Issues I had with it. Probably not going to have any time to play it until my RDO next Friday though :(
Posted 08:14am 16/9/11