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Days Gone
Days Gone

PlayStation 4
Genre: Action
Developer: Sony
Publisher: Sony Classification: TBC
Release Date:
April 2019
Wednesday, 12 January 2022
Post by Steve Farrelly @ 12:40pm 12/01/22 | 0 Comments
In case you've missed the most recent media outlay from ex-Sony Bend Studio's Jeff Ross, who served as game director on the divisive Days Gone, he's been throwing out barbs and misquotes and all sorts of other things of late, in what largely appears to be basic disappointment that Sony passed on a Days Gone sequel and showed more faith in other IP over his and Bend's zombikerpocalypse.

Via Eurogamer and originally USA Today, Ross laments the decision by Sony to not allow him or the studio to expand on their long-gestating open-world game, seemingly admitting the first attempt wasn't all it could be and that a sequel would definitely allow them explore new and better ways to build on the Days Gone universe.

"We have to be able to crawl before you can walk, and walk before you can run," Ross said to USA Today. "So you create the minimum viable entry and then hope you get to build the second one. Because you're not arguing over the foundations, you're arguing over the epic new ideas that you're gonna be putting into it.

"We would have kept the heavy, strong narrative. We would have kept the bike, obviously. And I think we would have expanded the tone a little bit in a more technical direction, kind of like, "alright, now we have all this Nero tech, what can we do with it?" he continued. "The tone would have expanded one ring outward towards some of the new reality. I think this would have been a little bit more -- I don't want to say Avengers, but something where the player had resources, he had some sort of the remnants of whatever the government had."

The problem with his first reasoning is that Days Gone -- the so-referenced "minimum viable entry" took seven-odd years to make. That's a lot of gestation from an investment perspective for a "minimum" outlay. The second issue here is there's a key element of sour grapes coupled alongside some very sobering hindsight.

"I would add more systems," Ross said of how the experience would be expanded in a Days Gone sequel. "Systems are very simple. And if they're simple, they can be elegant and very rich for the player. I knew adding one or two more layers to the systemic elements of it would have been something that we could have wrapped our heads around, it would have led to a ton of richness for the players and a ton of unique open-world moments and responses that we haven't seen before. Let's sink our teeth into this and do something even more epic."

Ross' recent tirade is a fascinating one, seeing as he's no longer with Bend or affiliated with Sony. He recently appeared on a David Jaffe YouTube livestream, which is a great choice of co-anger and anti-industry sentiment. (Jaffe is a well-known voice of frustration that often hilariously mimics those of Kratos, the God of War he created.)

The stream itself is over four hours long, but within it he talks about a failed pitch to reboot Insomniac's Resistance: Fall of Man IP and the many issues Sony and various press saw with Days Gone, but that he either had an answer for, or just didn't agree with at all. (Totally fine, by the way.)

The most interesting thing, however, is his apparent beef with Ghost of Tsushima and even Death Stranding, and how those games basically stole all of Days Gone's spotlight, Tweeting this beauty after Sony dropped a bit of Ghost sales data on the socials.



A Jeff Ross-less Bend is currently hard at work on an entirely new IP, according to multiple sources.


Wednesday, 19 May 2021
Post by KostaAndreadis @ 01:17pm 19/05/21 | 0 Comments
And the launch trailer is presented in the most ultrawide of ultrawide aspect ratios. Highlighting that the PC debut of the previously PS4-only Days Gone has been enhanced for the new platform with improved textures, draw distances, FOV options, visual effects, and more.

Ala the impressive PC port of Horizon Zero Dawn.

And yeah this means pushing 4K 60fps in Days Gone at an aspect ratio that would bring an IMAX cinema to its knees.


Days Gone is an open-world action-adventure game set in a harsh wilderness two years after a devastating global pandemic.

Step into the dirt flecked shoes of former outlaw biker Deacon St. John, a bounty hunter trying to find a reason to live in a land surrounded by death. Scavenge through abandoned settlements for equipment to craft valuable items and weapons, or take your chances with other survivors trying to eke out a living through fair trade… or more violent means.

The PC version includes the latest version of the game offering players instant access to Survival Mode, Challenge Mode and Bike Skins. And once you have completed the main story, New Game Plus.
Tuesday, 20 April 2021
Post by KostaAndreadis @ 10:18am 20/04/21 | 0 Comments
After the successful debut of Horizon Zero Dawn, the next major Sony first-party PC release is Days Gone -- and it’s out May 19. Alongside support for keyboard and mouse input plus a wider range of controllers the PC version will also support UltraWide displays, unlocked frame-rates, and higher detail options for those rocking a powerful RGB-lit rig.

The game made its PlayStation 4 debut back in 2019 as a new IP so it’s still relatively fresh in the minds of gamers. Though, based on recent reports a sequel is unlikely, with the creative director and writer of Days Gone taking to game designer David Jaffe’s YouTube interview show to proclaim that although sales were good, initial full-price sales are what matters most. “If you love a game, buy it at fucking full price.”

Anyway, here’s the Days Gone PC trailer where we get to see bigger draw distances and more details in the game’s impressive forest setting.


Step into the dirt flecked shoes of former outlaw biker Deacon St. John, a bounty hunter trying to find a reason to live in a land surrounded by death. Scavenge through abandoned settlements for equipment to craft valuable items and weapons, or take your chances with other survivors trying to eke out a living through fair trade… or more violent means.

And with that the Minimum and Recommended specs for the game are as follows:

Minimum
    OS: Windows 10 64-bit
    Processor: Intel Core i5-2500K@3.3GHz or AMD FX 6300@3.5GHz
    Memory: 8 GB RAM
    Graphics: Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4 GB)
    DirectX: Version 11
    Storage: 70 GB available space
    Additional Notes: Though not required, SSD for storage and 16 GB of memory is recommended

Recommended
    OS: Windows 10 64-bit
    Processor: Intel Core i7-4770K@3.5GHz or Ryzen 5 1500X@3.5GHz
    Memory: 16 GB RAM
    Graphics: Nvidia GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8 GB)
    DirectX: Version 11
    Storage: 70 GB available space
    Additional Notes: Though not required, SSD for storage is recommended

Days Gone is set to hit Steam and the Epic Games Store.
Thursday, 25 February 2021
Post by KostaAndreadis @ 01:10pm 25/02/21 | 0 Comments
Yesterday we got word that more first-party Sony titles will be coming to PC - with Days Gone being one of the first PlayStation Exclusives to make the trek this year. With the release date set for Spring 2021 (aka Autumn), the Steam Page for the game is now live providing early info on what to expect from the port.

As per the excellent Horizon Zero Dawn PC port, Days Gone will support ultra-wide monitors/displays, unlocked frame-rates, and improved graphics. Although no technical info is provided there the listing has "increased level of details, field of view, and foliage draw distances" as some of the things we can expect.

If you;re unfamiliar with the post-apocalyptic open-world zombie action of Days Gone, here's the launch trailer and synopsis.


Days Gone is an open-world action-adventure game set in a harsh wilderness two years after a devastating global pandemic.

Step into the dirt flecked shoes of former outlaw biker Deacon St. John, a bounty hunter trying to find a reason to live in a land surrounded by death. Scavenge through abandoned settlements for equipment to craft valuable items and weapons, or take your chances with other survivors trying to eke out a living through fair trade… or more violent means.

Steam also lists hardware requirements for the release as follows, and they're fairly modest too:
MINIMUM
OS: Windows 10 64-bit
Processor: Intel Core i5-2500K@3.3GHz or AMD FX 6300@3.5GHz
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4 GB)
DirectX: Version 11
Storage: 70 GB available space
Additional Notes: SSD for storage and 16 GB of memory is recommended

RECOMMENDED
Requires a 64-bit processor and operating system
OS: Windows 10 64-bits
Processor: Intel Core i7-4770K@3.5GHz or Ryzen 5 1500X@3.5GHz
Memory: 16 GB RAM
Graphics: Nvidia GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8 GB)
DirectX: Version 11
Storage: 70 GB available space
Additional Notes: SSD for storage is recommended



GAME TRIVIA - Did You Know?

Days Gone's Deacon St. John isn't the first 'bad boy' to cruise the roads clad in leather on a sweet, sweet ride. No. The first bad boy to lay claim to Lonestar Rider Pioneer™ status is an international television and TV movie treasure. We talk, of course, of The Fonz.

Happy Days' The Fonz (played by Henry Winkler) had his own arcade cabinet "Fonz" released in 1976 by SEGA, advertised as "TV's Hottest Name. Your Hottest Game."

Now that's jumping the shark.

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Wednesday, 24 February 2021
Post by KostaAndreadis @ 01:12pm 24/02/21 | 0 Comments
Last year Sony brought the previously PlayStation-only Horizon Zero Dawn to PC in spectacular fashion - taking full advantage of high-end hardware and visual effects. We loved it. In a new interview over at GQ, PlayStation President and CEO Jim Ryan noted that a "whole slate" of more titles are coming -- starting with Days Gone this Autumn.

An announcement confirmed shortly after the interview by Days Gone development studio Bend.



In relation to Horizon Zero Dawn, Jim Ryan notes that the exercise was a success, "The activity of publishing the game on PC, people liked it and they bought it. We also looked at it through the lens of what the PlayStation community thought about it. There was no massive adverse reaction to it. So we will continue to take mission steps in this direction."

As for what else might be on the cards, well, it's pretty exciting for PC gamers. God of War, Ghost of Tsushima, The Last of Us Remastered, Marvel's Spider-Man, Knack (for the Press-Start crowd).

If the Horizon Zero Dawn release is taken as a benchmark, in addition to the recently patch PS5 version, Days Gone on PC will look incredible and support high-end features -- and play great too. Even though we weren't exactly on board with its zombie-style at launch. With the announcement made overnight we should probably expect to find out more about the PC version soon, so stay tuned.



GAME TRIVIA - Did You Know?

The original open-world map for Horizon Zero Dawn was apparently 50 times larger than the version found in the final release. Developer Guerilla Games didn't want large empty spaces so the map-size was reduced with a focus on retaining that diverse and varied feel in the environment while populating it with things to see and do.

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Friday, 26 April 2019
Post by Steve Farrelly @ 09:02pm 26/04/19 | 1 Comments
Days Gone promised so much. A post-apocalyptic world full of hundreds of zombies against a single protagonist, of the Sons of Anarchy kind, with an open-world and survival mechanics thrown in for good measure, but has it lived up to the torque?

The short answer here is no. In fact it applies the brakes on cohesion across the whole journey, instead, serving up a game pulling nothing but resting smashed biker face. And that's not a complement. Here's a snippet from our review:
Underneath the game’s contextual, narrative flawes, there’s something here. World-building, similarly to that of Horizon: Zero Dawn, is important and well-executed. The entire camp system and how Economy and Trust work within it, is important. Moreover, unlike Horizon: Zero Dawn, interiors are important and open in Days Gone. They add to the game’s “survival” dot-point, and that’s a good thing. NPCs aren’t always friendly, and the random ones you encounter who aren’t important to the narrative work to sell this world. There’s value here, but what’s problematic is that it’s also very, very fake.

This is Truman Show levels of “open-world”. It’s sandbox at best, and ‘open’ ‘space’, separated here deliberately, do not a videogame make. It’s also a grind. I played through on Hard, and on Hard enemies simply sponge more bullets (hilariously just standing there). You can stealth kill an enemy with one hit if you’re unseen, but frontal melee combat with the same weapon can take forever and the [animation] trees that accompany and combine with this system just reek of rinse-repeat.
Click here for our full Days Gone review.

Thursday, 7 March 2019
Post by Steve Farrelly @ 09:04pm 07/03/19 | 0 Comments
Sonyphiles, Sony hierarchy and the industry have been lauding the PS4's lineup of exclusives since last year (and even before then), and a much-anticipated part of this roster is the out-of-leftfield Days Gone -- an open-world survival action-RPG hybrid that gives us some new heroes in a few bikers covered in tattoos. But is giving us new character archetypes enough? We played the game in preview form for a few hours, and we'll give you our verdict on that very question, plus many more.

Namely, now with open-world action-RPG experiences quickly becoming the norm, where does this new IP stack up? Is it doing anything different? Is it doing too much the same? Will you care about a backwards-cap wearing tattooed biker type (hint, I wear caps backward and have tattoos, so please care).

Anyway here's a snippet from our preview:
This “hybrid of ideas” I mentioned earlier, comes in the form of a coalescence of an open-world to explore, action, RPG-like character growth through progression and skill trees, and NPC interaction. On top of these elements is the all-important concept of looting in modern gaming (though in the context of the game, this actually makes sense), crafting as a result of this and, even more importantly, riding your sweet, sweet ride.

If I can focus on one component of Days Gone for a minute, it’s that riding your bike in the game is very rewarding. Nailing motorbikes in games that don’t start with “Trials” in their title(s) is hard. And Trials nails it because it’s a side-scrolling arcade anxiety-inducing product. But Deacon’s bike you get to ride early on -- his KITT, his 1973 XB Falcon, his Airwolf (for variety), his General Lee (maybe more than we realise) -- it’s glorious. The road almost beckons to just keep on motoring across, but as is the case with many an open-world game, tutorials and narrative setup gets in the way. Though a promise of “riding north” does loom from dialogue. And so that red herring hangs wet, smelly and scale-loosening in the air (any fishing people out there?).
Click here for our full, in-depth Days Gone hands-on preview