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Daylight
Daylight

PC | PlayStation 4
Genre: Survival-Horror
Developer: Zombie Official Site: http://www.zombie.com
Publisher: Atlus USA
Release Date:
2014
Tuesday, 6 May 2014
Post by Eorl @ 11:36am 06/05/14 | 2 Comments
Horror games are one of the more difficult genres to get right in the gaming world, and one that is still struggling to hit that perfect cord. Developers have found time and time again that horror games require a fair amount of balance in how they scare people, from overuse of jump scares to not enough scares or even how voice acting is handled. Many of these complicated structures to the genre can be both a curse and a gift, and using them well can really tell how dedicated the developer is.

Daylight, the procedurally generated first-person horror that relies on your cellphone as a means of light source, is now out and about in the world of light, trying to convince you that it is just as scary. To help us see whether it truly is a scary title is our own Nathan "NachosJustice" Lawrence, who finds that Daylight has the smart ideas, but the execution is rather poor.
If you scare easily, the low asking price may entice you into a purchase but, for everyone else, Daylight represents a dull and missed opportunity for effective horror.
Check out whether his screams of horror were real or not in the Daylight review.
Wednesday, 30 April 2014
Post by Eorl @ 04:40pm 30/04/14 | 1 Comments
Daylight, the procedurally generated first-person horror that relies on your cellphone as a means of light source, has now been officially launched across PC and PlayStation 4.
Daylight is told in the first-person perspective and begins with players regaining consciousness in an abandoned hospital with only a cell phone to use as a source of light. The ominous atmosphere, powered by Unreal Engine 4 gives players the immediate feeling that they need to escape. But since each level is procedurally generated, no clues, haunted corridors, life-saving flares or lurking specter will ever be in the same place twice. Daylight was written by industry veteran Jessica Chobot, who also provides the quavering, terrified voice of the protagonist.
The title is currently on offer for a discounted price of $9.59 for PlayStation Plus subscribers, while non-subscribers will pay $11.99 until May 13th. After that, the game will be available at its normal price of $14.99. "The game deviously analyzes your play style to ensure evil spirits execute maximum fright potential," Hardin wrote. "Even better, the level design changes as well.

"Daylight's variable nature is taken a step further with Twitch users. The game taps into the chat channel of your stream and viewers can type keywords to cue in-game events. For example, typing "meow" into the Twitch chat would make the game generate the sound of a cat. We're not giving out the list of keywords though; you'll have to find those out for yourself."

Thursday, 3 April 2014
Post by Eorl @ 11:04am 03/04/14 | 0 Comments
Daylight, the procedurally generated first-person horror that relies on your cellphone as a means of light source, has been pushed back to April 29th developer Zombie Studios has announced today.

"Let's not mince words," read a note from the developer. "First news you need to know about Daylight is that we had to delay the release date by several weeks. Here's the thing: the way Daylight is developed is completely different because of its procedural generation. In a lot of ways it really helped the team by streamlining the environment creation, but it's taken extra time to make sure all the scare cues are properly implemented for maximum player effect."

To help ease the pain of waiting, Zombie Studios will be offering the game at a cheaper price of $9.99 to those on PlayStation 4 with PlayStation Plus, come the launch of the game. This discount will last for two weeks, and those pre-ordering on PC right now can also grab the game for the cheap price of $9.99.

Friday, 21 February 2014
Post by Eorl @ 10:30am 21/02/14 | 1 Comments
Announced during DICE's Summit conference in early 2013, Blacklight developer Zombie Studios has today revealed that their Unreal Engine 4 horror title Daylight will be making its way to PC and PlayStation 4 come April 8th.

The developer has also revealed that Daylight will be fully 3D compatible out of the box, utilising the RealD 3D tech to make everything feel more real than it probably should.
3D-enabled TVs and monitors will bring the scares, jumps and all other things that haunt the Mid Island area to life in a very tangible way. RealD is the same technology they use in movie theaters for 3D movies and excels at giving the game terrific depth-of-field. Catching an overhead light flicker down an incredibly long corridor is one of the more chilling 3D applications...until you come across a spirit, that is. If you have the means, we highly recommend giving this mode a try. Oh, and here's a casual reminder that Daylight is also compatible with the Oculus VR, for those brave enough...
It isn't just fancy 3D features that the indie team are supporting, with the PlayStation 4 version also getting its fair share of unique multimedia features, namely an interesting way to support Twitch chat in-game. This support will allow viewers to cue in-game events via Twitch's chat, with an example of "someone watching a stream types the word "Meow" into the chat, which causes the game to make a corresponding sound of a cat." Users can't spam the in-game cues though and Zombie Studios is keeping the trigger words close to heart, so you'll have to discover them yourself.

Two new areas were also revealed today, with players able to venture through both the prison and forest during their spooky travels. You can check out the full descriptions below, and check out the screenshots below.
The Prison area unlocks after players find their way out of Dr. Mercer's office. The hospital doors are replaced with iron bars, nurses' stations replaced with guard checkpoints, and the prison is punctuated with a lurking 3-story stack of prison cells. Remnants players will find in this area are notes from prisoners to each other, guard logs about various altercations, and even a few cover-ups of impropriety. The spirits players begin to encounter in the prison are the first ones in the game that start to get aggressive. Staying safe in the prisons will require being able to quickly and efficiently navigate the prison block, but the tight corridors and guard rooms will put players to the test.

One of the later levels in Daylight is the Forest. After players traverse through the Prison and the Sewers, they will find themselves outdoors in a big open area, lit only by the trusty mobile phone light and the faint glow of a sallow moon. Despite being a giant open area of scrub land and swamps, the Forest still has the same procedurally generated environments as the rest of Daylight. Several notable landmarks will be randomly generated in the open world. The random landmarks will also contain the location of the remnants to find, but only the bravest players will live long enough to see what kind of horrors the forest holds (the shack full of nooses is a personal favorite of mine).
Daylight will be available on PC and PlayStation 4 come April 8th for $14.99.

Saturday, 8 June 2013
Post by Eorl @ 10:26am 08/06/13 | 0 Comments
Announced earlier in the year for PC, Blacklight developer Zombie Studios has today revealed that their yet-to-be-released Unreal Engine 4 horror title Daylight will be making its way to the next-gen PlayStation 4 alongside a PC release.

With a very big emphasis on using the "Unreal Engine 4 to create an atmospheric setting with some of the most immersive graphics to date," Daylight has secured a publishing deal with ATLUS for worldwide delivery.
Daylight is told in the first-person perspective and begins with players regaining consciousness in an abandoned hospital with only a cell phone to use as a source of light. The ominous atmosphere, powered by Unreal Engine 4 gives players the immediate feeling that they need to escape. But since each level is procedurally generated, no clues, haunted corridors, life-saving flares or lurking specter will ever be in the same place twice. Daylight was written by industry veteran Jessica Chobot, who also provides the quavering, terrified voice of the protagonist.
"Since showing off a pre-alpha build of Daylight at PAX East the attention on the project has grown tremendously! With the gained attention, we were approached with the opportunity to partner with ATLUS to help release Daylight worldwide on Steam and exclusively to the PlayStation 4 system," said Jared Gerritzen, studio director, Zombie Studios. "ATLUS has a long history of great games and is an accomplished publisher with worldwide reach. Working with them will allow us to reach a global audience, so we'll be able to scare even more people."

Daylight will release in early 2014 simultaneously for the PC and as a console exclusive for the PlayStation 4. A price has yet to be determined.



Monday, 11 February 2013
Post by Dan @ 11:51am 11/02/13 | 0 Comments
Zombie Studios unveiled their next game at the recent DICE Summit conference in Las Vegas to a select group of press, announcing Daylight --a title that although seemingly in contrast to Blacklight, reportedly has nothing to do with their previous game's sci-fi world. Rather, Daylight is a psychological horror game that PC Gamer describes as similar to Amnesia: The Dark Descent, and draws from studio founder Jared Gerritzen's experience on the first two F.E.A.R. games, and Condemned: Criminal Origins (via: PC Gamer):
With no name and no memory of unceremoniously arriving at the asylum, players piece together the events of the past while seeking escape from the building’s tangled ruin. The procedural generation tech, Zombie claims, means no two playthroughs will be the same. The studio says each session lasts around half an hour, which suggests a need for multiple runs to figure out the full story.

“Different players will have a totally different experience,” Creative Director Jared Gerritzen says. “You’re essentially a rat in a cage, but the cage is an asylum and it’s scary as hell. You need to find your way out, and each time you do it it’s completely different.”

Instead of weapons, you’re given a cell phone that warns you when psycho phantoms are lurking nearby and acts as a compass and makeshift flashlight. It also occasionally becomes “possessed” to play snippets of expository video or show images. This is the true power of 4G LTE.
Daylight is being built on Epic Games' Unreal Engine 4 tech for PC, and is eyeing a 2013 launch with a budget $20 price point on Steam.