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Darksiders 3
Darksiders 3

PC | PlayStation 4 | Xbox One
Genre: Action
Developer: Gunfire Games Official Site: https://darksiders.com/
Publisher: THQ Nordic Classification: MA15+
Release Date:
27th November 2018
Monday, 26 November 2018
Post by KostaAndreadis @ 10:26pm 26/11/18 | 0 Comments
Well, it only took years and years - but Darksiders is back. The Xbox 360-era action-adventure that took design cues from The Legend of Zelda and classic games in the straight up action genre. So then, does it live up to the older tiles or forge a new path. The answer to that both, is, err, no.

In that the new Dark Souls-like challenge doesn't work all that well with the Darksiders of old.
Combat that leans a little too heavily in the direction of counters isn’t the only issue here, but it’s the most prominent and one that bleeds into all the other shortcomings. In terms of difficulty, Darksiders III is more Dark Souls than the original two games - an approach that feels at odds with the Zelda and Metroidvania style world and comic aesthetic. Taking on groups of enemies or packs of monsters, a staple in any game of this nature suffers due to camera issues, enemies that not only have a greater reach than Fury’s whip but also faster attacks too - where they almost always attacking in quick succession with the ability to interrupt and stagger Fury mid perfect-counter. Enemies and monsters themselves, mostly cannot be stunned or staggered mid-strike – all adding to the overall feeling that Fury’s whip is kind of, well, pretty worthless. Especially when it can’t handle even the lowliest of creatures without dodging their attacks first.

Click Here to Read Our Full Darksiders 3 Review
Tuesday, 20 November 2018
Post by KostaAndreadis @ 11:54am 20/11/18 | 0 Comments
Launching November 27, for fans of the series Darksiders III has been a long time coming. With players taking control of a different member of the Four Hosremen, a horse-woman by the name of Fury, the following introduction sets the tone for the adventure that follows.


Players return to an apocalyptic planet Earth in Darksiders III, a hack-n-slash action-adventure where players take on the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The Charred Council calls upon FURY to battle from the heights of heaven down through the depths of hell in a quest to restore the balance between good and evil and prove that she is the fiercest of the FOUR HORSEMEN.

FURY is a mage, her form evolving throughout gameplay and with it, her powers and weaponry. The expansive Darksiders III game world is presented as an open-ended, living, free-form planet Earth, dilapidated by war and decay, and overrun by nature. FURY will traverse back and forth between environments, battling other-worldly creatures and unlocking puzzles while advancing the Darksiders story.

As per the description above the story follows Fury in her quest to hunt the Seven Deadly Sins on a post-apocalyptic Earth. In an adventure and setting that draws on the very first Darksiders which also took place on Earth.
Sunday, 4 November 2018
Post by Steve Farrelly @ 03:39pm 04/11/18 | 0 Comments
Darksiders 3 finally releases into the wild on November 27, and we couldn't be happier. However, ahead of that release THQ Nordic has revealed that Gunfire Games has also been working on updating both Darksiders: Warmastered Edition and Darksiders 2: Deathinitive Edition, to take full advantage of Xbox One X.

Beginning today, gamers who pre-order Darksiders III: Blades & Whip Edition from the Microsoft Store will be able to download and play the enhanced Darksiders: Warmastered Edition. The enhanced version of Darksiders II: Deathinitive Edition will be available later this month, enabling players to enjoy both games in 4K before beginning their journey into Darksiders III on November 27!

The comprehensive Darksiders III pre-order campaign is ongoing and promises major rewards for Darksiders fans who have patiently waited more than six years for the release of Darksiders III. Pre-order here: Darksiders III Pre-Order.
If you're not across Darksiders III -- a game that very nearly didn't see the light of day once the original THQ's demise kicked in, here's some light reading for you:
Players return to an apocalyptic planet Earth in Darksiders III, a hack-n-slash action-adventure where players take on the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The Charred Council calls upon FURY to battle from the heights of heaven down through the depths of hell in a quest to restore the balance between good and evil and prove that she is the fiercest of the FOUR HORSEMEN. FURY is a mage, her form evolving throughout gameplay and with it, her powers and weaponry. The expansive Darksiders III game world is presented as an open-ended, living, free-form planet Earth, dilapidated by war and decay, and overrun by nature. FURY will traverse back and forth between environments, battling other-worldly creatures and unlocking puzzles while advancing the Darksiders story. Scheduled to release worldwide November 27, 2018 for PC, PlayStation® 4 computer entertainment system and the Xbox® One family of devices, including Xbox One X.
You can also check out our own in-depth interview feature with Gunfire Games' Richard Vorodi.
Monday, 3 September 2018
Post by KostaAndreadis @ 04:01pm 03/09/18 | 0 Comments
Gunfire Games Senior Designer Richard Vorodi and the entire development team have been working hard to bring Darsiders 3 to the world for a number of years now. After making its debut last generation, with a planned arc covering multiple releases, the closure of THQ put the series' future into question. Which means Darksider 3 has been a long time coming, and will be released in a climate where the original game is seen by many as a source of inspiration.

As a third-person action adventure steeped in classic game mechanics, with its own references to The Legend of Zelda and Metroid, at times there was a clear Darksiders feel in 2018's most notable release - God of War.

“It’s such a cool circle of life thing,” Richard says in regards to the obvious Darksiders nods throughout Santa Monica Studios’ latest effort. “You know, they inspired us, we inspired them and it's this, you know, this neat cyclical relationship, yeah? It is funny though, with this game I've been trying to explain to people that -- and it sounds really strange but -- we're just trying to make a videogame."

Like Darksiders, God of War is very much its own thing, and there are differences in their approach.

"We're not trying make a really cinematic thing. We have a story of course, and we have beats and things like that, that we're trying to hit but, we're just trying to return to just character action games," Richard adds. "You know, quick response on the controls and you get in there and you play it and you're playing with a toy, you know. And that's what we're trying to do. I think God of War went a slightly different route. They're very cinematic -- it’s a very beautiful game. We just felt like we had a different niche we could fill.”

For more on Darksiders 3 check out our full interview with Gunfire Games Senior Designer Richard Vorodi.