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Dungeons & Dragons Dark Alliance
Dungeons & Dragons Dark Alliance

Genre: Role Playing
Release Date:
June 2021
Wednesday, 23 June 2021
Post by KostaAndreadis @ 07:39pm 23/06/21 | 1 Comments
It's not often that you start losing track of all the ways a game can disappoint you, which is what happened throughout the entirety of our time with the new co-op "action-RPG" Dungeons & Dragons Dark Alliance.

A snippet from our full review.
Releasing a game before it's ready is akin to pulling something out of the oven before ingredients are given the proper time to cook. And seeing as we’re currently in the ‘Day One Patch’ timeline, where final bits of polish happen in the days prior to a game’s launch and for the weeks following, the best you can hope for is a little bit of extra seasoning required. In keeping with the food analogy, that’s in reference to those final bits required to bring the whole dish together. A performance bump, glitches sorted, bugs squashed. Peas ready.

As seen with games like Cyberpunk 2077, sometimes the oven timer needs to be set for another year - to let those delicious ingredients properly bake. In the case of the technical mess that is Dungeons & Dragons Dark Alliance, the entire dish needs to be thrown out. With the oven deep-cleaned so its residue doesn’t find its way into your next meal.

Dark Alliance’s problems go beyond enemies zipping around arenas and ragdolling randomly at breakneck speed into walls. Though, a lot of that can be quite funny. It fails to do basic things like scale difficulty for solo and group play, or do the normal thing of not giving ranged mage-like enemies drastically higher physical-defence ratings than large hulking brutes. There are so many things half-baked, broken, glitchy, or simply baffling it’s almost commendable.

Our Full Dungeons & Dragons Dark Alliance Review
Wednesday, 17 March 2021
Post by KostaAndreadis @ 01:54pm 17/03/21 | 0 Comments
Baldur’s Gate: Dark Alliance for PlayStation 2 and the original Xbox, and its sequel, are fondly remembered as great action-RPGs based in the Dungeons & Dragons universe. The aptly titled Dark Alliance sees the return of the franchise to consoles and PC and it's set to debut on June 22.

Here's the latest gameplay trailer.


Developed by Wizards Studio, Tuque Games, and set in the Forgotten Realms, the game features real-time combat and dynamic co-op gameplay, and pits the infamous Drizzt Do’Urden and his legendary companions – Catti-brie, Bruenor, and Wulfgar – against some of the most iconic monsters from the world of Dungeons & Dragons. Frost Giants, Beholders, and White Dragons roam the frozen tundra of Icewind Dale in search of the Crystal Shard— and it’s up to the companions to muster the strength to stop them from claiming and using it to destroy their home.

Dark Alliance is the first Dungeons & Dragons game set to be published by Wizards of the Coast and presents a co-op focussed action-RPG set in the Forgotten Realms.

Related: Dark Alliance Interview - Baldur’s Gate Triumphantly Returns to Consoles




“Dungeons & Dragons is the reason I became a game developer; it’s a lifelong dream realized to be able to create something that is fun to play over and over again with your friends,” said Jeff Hattem, studio head, Tuque Games. “Since announcing the game, we’ve worked to bring these iconic characters and monsters to life in a stunningly beautiful and fully realized world that makes you feel like you’re in the middle of combat encounters in D&D.”

Dark Alliance is out June 22 for PC, PlayStation 4, PlayStation 5, Xbox One Consoles and Xbox Series X|S -- and will support cross-gen in terms of purchase.
Tuesday, 25 February 2020
Post by KostaAndreadis @ 03:52pm 25/02/20 | 0 Comments
At The Game Awards last year, one of the surprise announcements came from Wizards of the Coast and developer Tuque Games - the return of the classic console Baldur's Gate series Dark Alliance. Simply called Dark Alliance the game is set to bring back the focus on fast-paced action-RPG combat set in the Dungeons & Dragons universe.

Albeit this time with a focus on some of the property's most iconic characters, and a shift away from the traditional isometric viewpoint of the original games. We sat down with Jeff Hattem, Studio Head of Tuque Games, the Wizards of the Coast studio behind Dark Alliance and talk about Dungeons & Dragons coming back to consoles.
What was the inception of Dark Alliance, and how did the project begin? What were some of those key elements that made it feel like – “Yes, this needs to become a game”?

It’s been quite the journey! A lot of us at Tuque grew up playing Dungeons & Dragons and reading the Forgotten Realms novels from R.A. Salvatore. We initially thought about making a Dark Alliance game back when the studio first formed in 2013, but it wasn’t until 2017 when we created the prototype and pitched it to Wizards of the Coast. After we pitched the prototype, it became clear they were on board with the idea and that we all had the same goal of creating an epic co-op action RPG set in the Forgotten Realms with Drizzt and his companions.

Dark Alliance brings well-known characters from the D&D universe and is set in the iconic location of Icewind Dale – how did the team decide or land on these characters and this location?

Drizzt is one of the most iconic characters in D&D lore, and there’s a ton of rich history to pull from. Drizzt’s companions, each with their own unique combat skills, are crucial for taking down enemies. Icewind Dale is a very harsh and unforgiving place. We wanted to recapture that feeling of accomplishment that you get when working with your friends when you take down an enemy together. For all of those reasons, Icewind Dale was the perfect setting and Drizzt and his companions made for the perfect cast of characters for a four-person action co-op game.

Click Here to Read Our Full Dark Alliance Interview with Tuque Games