Importantly, however, the studio has maintained a sense of tone alongside what a retrofuture might look like, because the source material was ahead of its time, no retro pun intended. And Pondsmith is steadfast CDPR’s 57-year jump from 2020 and the “fourth corporate war”; its cumulative social, governmental, corporate and ‘street’ fallout, remains within his original vision, as he stated a number of years ago when he started working with the Polish-based developer.Click here for our full Cyberpunk 2077 interview feature with CD Projekt RED's Paweł Sasko.
“In Cyberpunk it’s not the technology, it’s the feel; getting that dark, gritty rain-wet street feeling,” he impassioned. “But at the same time getting that rock and roll ‘lost and desperate’ dangerous quality...
“People have technology but that wouldn’t fundamentally change the fact that there [is] a lot of treacherous, nasty behaviour… the street finds its uses for things.”
Last year’s reveal talked up Night City being voted the “worst place to live in America”, but emphasised that it’s a place of opportunity. And it’s here in this concept that “streets” and “retrofuture” coalesce. It’s easy to consider our current place in the world. Technology and communication are ubiquitous, but on a simplified lean. The retrofuture we look at now, was the future in the 80s. It’s kind of a fantastical irony of vision on multiple plains. Look, feel, use -- all of it is required to placate what we considered futuristic, and “back in the day” that was sort of easier to manifest from an ‘out there perspective’, I mean, our videos and broadcasts were captured on literal fucking tape.
Cooperation with the acclaimed Swedish punk rock formation involves writing, recording, and producing an EP featuring the greatest hits of SAMURAI, with creative direction provided by CD PROJEKT RED’s composer team headed by Marcin Przybyłowicz. Tracks born from the partnership include ones both heavily inspired by the original source material, as well as original tracks created by the band exclusively for Cyberpunk 2077.You can already check out the track "Chippin' In" from the make believe EP on Spotify embedded below.
“I’m incredibly excited about having Refused on board for Cyberpunk 2077,” said Marcin Przybyłowicz, Music Director, CD PROJEKT RED. “I know for a fact there are a lot of fans of the band at the studio, including Piotr Adamczyk, one of the composers working on the game, who came to me with the idea for this collaboration. I’m very happy he did, because the massive riffs, powerful drums, and hard-hitting vocals the guys from Refused deliver as SAMURAI have blown me away,” added Przybyłowicz. “I can wholeheartedly say the punk factor of Cyberpunk 2077’s music is through the roof!”
“Like us, SAMURAI is a group of rebels, albeit in a different time and place,” said Dennis Lyxzén, Lead Vocalist of the band Refused. “Working together with CD PROJEKT RED, writing music and song lyrics for Cyberpunk’s chrome rock icon was fun, but also very different in the creative sense. It was an unexpected challenge that turned out to be right up our alley and really got us going. The songs turned out great and the game looks insane,” added Lyxzén.
This has gotten a lot of Reddit attention so some clarity: I've heard from three sources that Cyberpunk was aiming for 2019, but belief around the studio was that it was an unrealistic target. I expect first half 2020 or maybe even an E3 announcement of 2019, then a delay to 2020 https://t.co/8QsOatEFfJ— Jason Schreier (@jasonschreier) May 31, 2019
For those of you asking, yes, we will be at E3 this year.— Cyberpunk 2077 (@CyberpunkGame) February 28, 2019
“What we’re releasing today was recorded from a game deep in development.” — says Adam Badowski, Cyberpunk 2077 Game Director and CD PROJEKT RED Head of Studio. “Since many of the assets and mechanics in the current version of Cyberpunk 2077 are most likely to be modified, we initially decided to show this gameplay only to media. Elements like gunplay (both in terms of visuals and how RPG stats influence it), netrunning, car physics, or the game’s UI — everything’s pretty much still in the playtest phase and we felt uneasy about publicly committing to any particular design. Animation glitches, work-in-progress character facial expressions, early versions of locations — all this made us hesitant to release what you’re about to see.”Now, enough reading -- get to watching and share your thoughts in the Comments below.
“However, we are also well aware that many of you want to see what the media saw.” — adds Badowski. “Although this is probably not the same game you’ll see on your screen when we launch, we still decided to share this 48-minute video with you. This is how Cyberpunk 2077 looks today. Let us know what you think!”
To say the game is multi-layered is almost an understatement. It’s a dense, multi-faceted experience that almost transcends the concept of a ‘videogame’, despite the studio steadfastly referring to it as a traditional open-world action-RPG. And despite it being based on a Pen & Paper series, what they’ve done here from both a visual and life-systems perspective is beyond next-level. And it's because of the presentation, and how complete it presents that we’re getting concerned about the minor things above -- the suggestions of world interactivity, its everlong reaction to you, and how branching and dynamic it all gets sort of seems, well, impossible.Click here for our in-depth look at our second viewing of Cyberpunk 2077.
"We're aware of [the issue], and we want to ship to as many people as we can," he said.
"We've got a really great localization department, we've previously shipped Witcher 3 to markets that a lot of people told us we weren't going to be able to ship in," Mills told us. "So I'm confident we'll be able to handle it."
It's been over 2077 days since we announced our plan to develop Cyberpunk 2077. We released a CGI trailer, gave some interviews and... went dark. Normal procedure for these kinds of things - you announce a game and then shut up, roll up your sleeves, and go to work. We wanted to give you The Witcher 3 and both expansions first, which is why this period of staying silent was longer than we planned. Sorry for that.
As soon as we concluded work on Blood and Wine, we were able to go on full speed ahead with CP2077's pre-production. But we chose to remain silent. Why? At some point, we made a decision to resume talking about the game only when we have something to show. Something meaningful and substantial. This is because we do realise you've been (im)patiently waiting for a very long time, and we wouldn't like anyone to feel that we're taking this for granted. On the contrary - it gives us a lot of extra motivation. The hype is real, so the sweat and tears need to be real too :).
But to the point. Today is the day. If you're seeing this, it means you saw the trailer our vision of Cyberpunk, an alternative version of the future where America is in pieces. Megacorporations [unreadable] civilised life, and gangs rule the rest. And, while this world is full of adrenaline, don't let the car chases and guns mislead you. Cyberpunk 2077 is a true single-player story adventure RPG. You'll be able to create your own character and... well, you'll get to know the rest from what we show at our booth at E3. Be on the lookout for the previews!
Before we finish, you probably have some questions.
1. When? When we told you we would only release the game when it's ready, we meant it. We're definitely much, much closer to a release date than when we were back then :), but it's still not the time to confirm anything, so patience is still required. Quality is the only thing that drives us - it's the beauty of being an independent studio and your own publisher.
2. How big? Seriously big, but... to be honest, we have no bloody clue [unreadable] you can expect. And we promise we'll do this before we start talking about any pre-orders or ask anything of you.
3. Free DLC/Expansions/DRM? Expect nothing less than you got with The Witcher 3.
AS for DRM, CP2077 will be 100% DRM-free on PC.
4. Microtransactions? In a single-player role-playing game? Are you nuts?
Once again, thank you for your patience.
CD Projekt Red Team.