On PC, Cyberpunk 2077 has always impressed - as long as you had the hardware to take advantage of the impressive real-time ray-tracing effects in the game. From reflections to shadows to emissive lights, it’s still one of today's most visually remarkable (and demanding) PC games. At the time of its launch back in 2020, if you wanted to enjoy the ray-traced beauty of Night City, you needed a capable GeForce RTX GPU alongside the magic of NVIDIA’s AI-based DLSS Super Resolution technology.
What makes the RT in Cyberpunk 2077 still one of the most impressive showcases for what the technology can bring to games is the fact that on its highest settings, beyond what even the PlayStation 5 and Xbox Series X can deliver, you’ve got a seamless and cinematic futuristic city to explore with no actual loading screens or transitional speed bumps to take you out of the action. You can go from a neon-lit nightclub out into a dark alleyway and then through some bustling rain-soaked streets in a matter of moments, and with ray tracing, it all takes on a filmic Blade Runner-like quality.
In Phantom Liberty, players once again take on the role of V, a cyberpunk for hire, as they embark on a mission to save the President of the New United States of America after her orbital shuttle is shot down over the deadliest district of Night City — Dogtown. What follows is a deep dive into an intricate story of espionage and political intrigue which connects the highest echelons of power with the brutal world of black-market mercenaries. The stakes are larger than life, but so is the reward — your very survival.
Full ray tracing accurately simulates light throughout an entire scene. It is used by visual effects artists to create film and TV graphics that are indistinguishable from reality, but until the arrival of GeForce RTX GPUs with RT Cores, and the AI-powered acceleration of NVIDIA DLSS, real-time video game full ray tracing was impossible because it's extremely GPU intensive.
Previous techniques separately addressed ray-traced shadows, reflections and global illumination for a small number of light sources. Full ray tracing models the properties of light from a virtually unlimited number of emissive sources, delivering physically correct shadows, reflections and global illumination on all objects.
The technology preview for Cyberpunk 2077’s Ray Tracing: Overdrive Mode is a sneak peek into the future of full ray tracing, and we are working with CD PROJEKT RED on further full ray tracing enhancements, bug fixes, and performance optimizations.
The teaser shown at the annual awards gala gives players an all new look at Night City’s Dogtown, where the expansion will be primarily set, as well as flashes of gameplay and brand new additions. The teaser also reveals new characters, chief among them Solomon Reed.Cyberpunk 2077: Phantom Liberty is headed to PC, PS5 and Xbox Series X next year, with a proper release date set to be revealed soon, so stay tued.
Played by actor Idris Elba (Luther, Fast and Furious: Hobbs and Shaw, Sonic The Hedgehog 2, The Suicide Squad), who’s joining the cast of Phantom Liberty alongside Keanu Reeves as Johnny Silverhand, Reed is a veteran New United States of America agent, and apparently the only person players can trust to help them fulfill an impossible mission of espionage and survival. Following the teaser’s climax, the actor appeared in a special video message directed at the audience and gamers worldwide, commenting on the character of Reed and his role in Phantom Liberty's story.
QUESTS & OPEN WORLD
Fixed an issue where spamming the Interact button to loot containers could cause various NCPD Scanner Hustles to not be completed properly.
Reported Crime: Another Circle of Hell, Lost and Found, Blood in the Air, Disloyal Employee, Don't Foget the Parking Brake!, Comrade Red - fixed an issue where quest wasn't completed after looting the goods.
Fixed an issue where some Assault in Progress missions in Northside, Rancho Coronado, Coastview and Badlands weren't completed despite fulfilling the objective.
Fixed an issue where some Suspected Organized Crime Activities weren't completed despite fulfilling the objective.
Fixed an issue that could disable all Drop Points, blocking progress in various gigs.
Fixed an issue where it wasn't possible to complete an Assault in Progress in Charter Hill because the evidence didn't spawn.
Cyberpsycho Sighting: House on a Hill - fixed an issue where it wasn't possible to reach the Cyberpsycho because the garage door didn't open.
Cyberpsycho Sighting: Where the Bodies Hit the Floor - fixed an issue where the quest was stuck on the "Find the Cyberpsycho" objective after defeating the Cyberpsycho and sending information to Regina.
Gig: Error 404 - fixed an issue where the gig didn't trigger after approaching the area.
Gig: Freedom of the Press - fixed an issue where it wasn't possible to proceed inside the TV station building because the doors were closed.
Gig: Greed Never Pays - fixed an issue where it was impossible to complete the "Search the hidden room" objective because the computer was unpowered.
Gig: Last Login - fixed an issue where the gig didn't trigger after approaching the area.
Gig: No Fixers - fixed an issue where the gig didn't trigger after approaching the area.
Gig: Old Friends - fixed an issue where the gig didn't trigger after approaching the area.
Gig: Playing for Keeps - fixed an issue where it wasn't possible to speak to the bartender if combat started inside the bar, blocking progress.
Gig: We Have Your Wife - fixed an issue where Lauren wasn't reacting after coming to rescue her, blocking progress.
Automatic Love - fixed an issue that could block progress to further main quests after leaving Clouds.
Fortunate Son - fixed an issue where it wasn't possible to progress past the "Return to the Aldecaldos camp" objective.
I Fought the Law - fixed an issue where after meeting up with River, he teleported to an unreachable area underground, blocking progress.
Small Man, Big Mouth - fixed an issue where the truck in the garage could be despawned, blocking progress.
Night City NPCs will now carry umbrellas in various colors and shapes.
Fixed multiple instances of missing collisions that could result with player falling off the map.
Corrected various floating or displaced objects on the map.
Fixed the issue where V's breasts clipped through clothes after changing their size at a Ripperdoc.
Fixed an issue where after changing nail length from long to short using the mirror, the change wasn't reflected in-game until reloading a save.
Fixed an issue where cars could glitch after bumping into them.
Fixed an issue where Headhunter and Blue Fang Iconic knives would not appear in vendor's inventory if player visited the vendor before the 1.6 Patch.
Crit Damage and Quickhack Cooldown Reduction bonuses in clothing should now work properly.
It should be now possible to craft the Legendary variant of the Amnesty Iconic revolver.
Fixed an issue where it was possible to use consumables during fist fights.
Fixed an issue where weapons with explosive damage were dealing less damage than intended.
Fixed an issue where slotted mods disappeared from an item after selling it to a vendor, leaving and then coming back to the same vendor.
Fixed an issue where putting a corpse into a container or a trunk, walking away and then coming back could give a player an infinite amount of money.
The Heat-resistant aramid-weave fixer shirt will now be also available for non-Street Kid players.
Fixed an issue where firing some weapons when falling could cancel fall damage.
The Beast in Me - fixed an issue where player's position could be shown as 1/6 despite coming second.
Fixed an issue where reverting key bindings back to default was not reflected in the game until restart/reload.
Fixed an issue where the inventory menu could rapidly scroll up and down after disassembling or dropping an item.
Fixed the issue with temporary FPS drops when exiting menus.
Addressed the issue where achievements in Epic Games Store were not granted despite meeting the requirements. Note that in cases where the conditions were met before in a given save, it might be required to try on a new playthrough or from an earlier save where the conditions were not met yet.
Load Menu should no longer get stuck when playing the game on GOG without internet connection.
Fixed an issue where upgrading an item into a higher tier rarity crashed the game.
Fixed an issue where Cross Progression saves from the Xbox One family weren't transferred to PC or PlayStation.
Fixed an issue where after logging in to GOG on PlayStation, My Rewards section displayed an error.
Added support for AMD FidelityFX Super Resolution 2.1 (PC and next-gen consoles only).
Fixed an issue where in specific circumstances Judy could disappear from the game while in her apartment.
Fixed an issue where the Wardrobe interaction in the Nomad Camp was duplicated after skipping time there.
It will no longer be possible to play on arcade machines that are placed horizontally.
A Cyberpunk release which will further develop the potential embodied by this universe. Project Orion will be developed by CD PROJEKT RED North America, which will comprise the newly created Boston hub along with our existing Vancouver team. Establishing a new studio - CD PROJEKT RED North America - will enable us to fully tap into the North American talent pool.
A ‘runner found a weird code while diving in the Net. They say if you complete the https://t.co/tQ5h0zFiil link with it, you’ll find a message from a fixer about some preem hardware. #BeyondFast— Cyberpunk 2077 (@CyberpunkGame) September 26, 2022
Deets: https://t.co/igGgGQv7ii pic.twitter.com/lUWvQWeF5y
Cyberpunk 2077’s neon-illuminated environments are key to its aesthetic, and with the new Ray Tracing: Overdrive Mode their level of detail is taken to the next level. NVIDIA RTX Direct Illumination (RTXDI) gives each neon sign, street lamp, car headlight, LED billboard and TV accurate ray-traced lighting and shadows, bathing objects, walls, passing cars and pedestrians in accurate colored lighting. Ray-traced indirect lighting and reflections now bounce multiple times, compared to the previous solution’s single bounce. The result is even more accurate, realistic and immersive global illumination, reflections, and self-reflections. Ray-traced reflections are now rendered at full resolution, further improving their quality. Improved, more physically-based lighting removes the need for any other occlusion techniques.
Cyberpunk 2077 Modding Tools
Download REDmod — the official Cyberpunk 2077 Modding Tools — to modify and create your own experiences in Cyberpunk 2077. From custom sounds, animations, scripts, and much more, these tools will help you leave your own mark in the dark future world of Night City.
How REDmod works
REDmod allows users to create mods for Cyberpunk 2077. It can be used separately in the command line, or integrated through into the WolvenKit mod editor. We recommend using WolvenKit for the best experience and ease of use.
REDmod will be constantly updated alongside updates for Cyberpunk 2077 to ensure ongoing compatibility.
I, V, do solemnly swear that I shall faithfully serve the New United States of America.
Get ready for Phantom Liberty — a spy-thriller expansion for Cyberpunk 2077 set in an all new district of Night City. Coming in 2023 to PC, PlayStation 5, Xbox Series X|S, and Stadia.
We’ll start with an about 23-minute long special episode of Night City Wire, with Paweł Burza joined by Bartosz Sztybor, one of the creators of Cyberpunk: Edgerunners, and Gabriel Amatangelo, Game Director of Cyberpunk 2077. We’ll talk all things Cyberpunk — Edgerunners, upcoming patch and what’s in store for the game in the future!Click here for more.
Right after Night City Wire we’ll switch to Amelia Kołat and Alicja Kozera for REDstreams #3, where together with Patrick Mills, our Franchise and Lore Designer, and Miles Tost, our Senior Level Designer, they’ll showcase a deep dive into selected features from the upcoming patch.
What is genius then, is the choices you’re given to make in the early throes of the game (and later, also). You can, for example, entirely inject yourself into that ‘corpo’ world if you want, and maintain a level of alignment there. Or not. The lines between the aforementioned are blurred based on your own levels of investment in its presented ideals. And throughout your journey your surmised position conflicts and conflates, as the game’s story beats ebb and flow. To a small degree Johnny is something of an example of the city’s disdain over corporations, yes, but really, deep down, Johnny is afraid of being forgotten and ignored; of not mattering. And this sentiment rears its head more often than not among the myriad denizens of Night City who struggle against its bombastic state, even while it bleeds in every other non-corporate controlled corner of itself (and sometimes there, too). He’s definitely an on-the-nose trope on the surface, and acts as a crutch for the story at times given the amount of distraction available. But if you take the time to dig deeper, you’ll find a lot of nuance and drive beyond his “fuck corporations” mantra.This is a lengthy deep-dive into the game's initial failure, a bit of history repeating, some of the critical opposition it faced, and why we think there's so much more here than what its reputation currently sits as.
Cyberpunk 2077’s strength lies in its layered world, through which you can dig and extrapolate and be informed, and become a decisive part of...
... We faced an almost identical situation with The Witcher III: Wild Hunt (though not nearly as knee-jerky or toxic), where parts of the launched game were incomplete or not as fully thought out as they needed to be, leaving it feeling rushed to a beholden finish line. After feedback and a handful of significant updates though, the game as it stood upon the release of Blood and Wine, its second and final expansion, The Witcher III was a glorious triumph, and is now lauded as one of the best open-world action RPGs of the modern era.Click here to read it in full.
Maybe it’s time for us to start thinking of Cyberpunk 2077 in a similar way, post-1.5 patch and as we head towards its first gameplay expansion proper in 2023.