|Genre:||First Person Shooter|
With the deal first made public back in 2016, one that would see the studio behind Max Payne, Alan Wake, Quantum Break, and most recently Control, collaborate and work within an already established IP; part of the announcement highlighted that Smilegate specifically chose Remedy to develop CrossFire’s single-player content.
“The good thing was that Smilegate approached us,” Tuukka Taipalvesi, Executive Producer at Remedy explains. “They were stepping into territory that was not familiar to them and they sought our help. When we started to pitch them ideas, and I'm not saying that we had an easy time getting things through, we had a very good starting position to present how we saw this play out.”
With CrossFire’s popularity across Asia the team at Remedy dove headfirst into the vast amount of lore, narrative and story already circulating within, and around, the CrossFire universe. “Our initial step was to construct a timeline, and from there find an anchor point to lay our foundation,” Tuukka continues. “After knowing that timeline and all the historic events we started to design our characters, whose eyes we will see the world through.”