To date, we’ve seen promising first-gen applications. Reflective surfaces from puddles of water to the barrel of a gun in Battlefield V displaying environment detail both seen and unseen. Revamped real-time lighting in Quake II that is completely ray-traced (I’ll be writing more on this later). Global illumination in Metro Exodus. And some other impressive tech demos you can download for free off the NVIDIA website. They are, in effect, great demonstrations of the tech and the potential that ray-tracing holds in store for players.
But as great as they can look, they pale in comparison to just how impressive the ray-tracing in Control is. Make no mistake, even without ray-tracing Control is a gorgeous game. With ray-tracing enabled, it’s positively stunning to the point where it’s tough to go back to the ‘RTX Off’ setting. After all, Control isn’t the kind of shooter that particularly rewards 144-fps responsiveness – my preference for the likes of Rainbow Six Siege and Battlefield V.
Remedy Entertainment’s cinematic presentation is the perfect match for showcasing just what the fps-destroying tech can do.
The Foundation will delve into the history of the Oldest House. At the request of the ever-mysterious Board, Jesse must explore what lies beneath the Bureau as she returns order to the Foundation and the Oldest House itself.
The second Expansion, AWE, will take Jesse into a new area of the Oldest House, the Investigations Sector, where the Bureau closely examines Altered World Events.
Where to begin? When it comes to Remedy’s Control it’s almost fitting to start at the end and then work your way back. Much in the same way some of us digest reviews. Check out the score, have a glance at the conclusion, and then go back to the beginning to get some context. For Control this isn’t talking about anything specific that comes from its final moments, or the sense of closure imparted from its spectacular and grandiose finale. Where the state-of-mind bending supernatural story and setting reaches its conclusion.
Beginning here one can’t help but revel in the slow and measured crescendo of Control’s story, mechanics, action and characters. The inventive sci-fi concepts, wonderful art direction and genuinely engaging combat. Plus, a generous helping of sci-fi weirdness. All packed into what may initially feel like Remedy’s least ambitious project in years.