Playing City of Brass, it’s easy to see that it’s an experience full of interesting enemy encounters. Including one that just so happens to be an indestructible statue that chases you every time you turn away. Think Super Mario ghost by the way of a waking nightmare. The flow is part Spelunky part Dragon’s Lair, which is refreshing in just how unlike other shooters or first-person titles it is. Naturally the downside to this is that combat lacks the finesse of a faster-paced title and is often repetitive and robotic in nature – whip the face, whack the body, rinse and repeat.