The story, as told in short bursts by a gravely-voiced narrator presents a world overrun by corruption. The dark, purple, menacingly liquid kind found in many a classic RPG. Either played alone or in co-op you take on the role of one of the Bergson clan, a family of adventurers that live in a rather large house that conveniently sits on top the sort of basement meets cavernous ritual chamber that houses portals to various dungeon locales.
There’s an overarching goal, to collect three ancient seals or essences or what have you, to take on the corrupted Mountain God – but Children of Morta’s strength lies in the familial bond and the storybook interludes between each run that ties into exploration. As time goes on more and more members of the Bergson clan become playable, sharing attributes but each having their own playstyle, feel, progression, and skills to unlock. With each member taking on a traditional RPG class like Mage, Barbarian, Thief, or Hunter there’s commendable variety on offer that nails things like movement speed, strength, and agility.