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Genre: Action
Release Date:
Wednesday, 29 July 2020
Post by KostaAndreadis @ 04:18pm 29/07/20 | 1 Comments
From Devolver Digital and Phobia Game Studio, Carrion more than lives up to its "reverse-horror" tag. By putting you in control of an alien "thing" (with tentacles and tendrils and all manner of fleshy bit) moving through rooms and structures is chock full of bursting through vents to take out a room of hapless scientists.

A snippet.
Movement is the first aspect of Carrion that impresses, where just like the many tendrils of your fleshy core looking for a hard-surface on which to anchor, it’s a flow born more from physics and bodily fluids than precise traversal or anything else we’ve come to associate with this style of game. In a very literal sense Carrion is somewhat alien to the genre on which its framework draws inspiration. No map, no clear indicators of where you might need an ability. No one to talk to and no plot involving exposition spouting characters. Just plenty of screams.

Our Full Carrion Review
Monday, 13 July 2020
Post by KostaAndreadis @ 01:27pm 13/07/20 | 0 Comments
With Sony there to announce the release date for Fall Guys, Head of Xbox Phil Spencer also joined in on the Devolver Direct insanity to announce that reverse horror Carrion is out July 23. Where in addition to coming to PC, Xbox One, and Nintendo Switch it will also make its way to Xbox Game Pass for PC and Console day and date.

Very cool.

Stalk and consume those that imprisoned you to spread fear and panic throughout the facility. Grow and evolve as you tear down this prison and acquire more and more devastating abilities on the path to retribution.

A physics-based Metroidvania where you take on the role of an ever-growing alien hell bent on consuming humans, we recently spoke to the developers at Phobia Game Studio to talk about all things Carrion - which you can read here. Also you can check out the game right now, with the Carrion demo still available on Steam.
Friday, 19 June 2020
Post by KostaAndreadis @ 03:57pm 19/06/20 | 0 Comments
We sit down with the monsters at Phobia Game Studio to discuss the upcoming reverse-horror of Carrion – the game that puts you in control of an alien with a taste for meat. Published by Devolver Digital it's due for release in the coming months on PC, Xbox One ,and Nintendo Switch.

Plus there's playable demo you can check out right now on Steam.

“The general idea that eating humans would make the monster grow was there from the very beginning,” the team tells me. “The final specifics of the system did indeed evolve over time - especially how the different skills are divided between different forms of the creature and how the players have to learn to manipulate its size to overcome various challenges. We believe this “mass-based class system” puts a refreshing twist on the Metroid formula, as it allows us to create more complex puzzle scenarios than if you had all the skills at your disposal at all time.”

This then led into Carrion’s unique look and feel with everything based on physics. “The monster’s movement is physically simulated, so most of its animations are procedurally generated based on those calculations - half of the final effect was achieved thanks to effective usage of point-based physics,” they continue. “The other half of the job was to make the creature look less like a set of meatballs connected by some noodles - which it basically is - by mixing it with some more conventional sprite animations that are quite efficient at masking the underlying shapes of the monster.”

Click Here to Read Our Full Carrion Interview