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Call of Duty: Black Ops 4
Call of Duty: Black Ops 4

PC | PlayStation 4 | Xbox One
Genre: First Person Shooter
Developer: Treyarch
Publisher: Activision Classification: MA15+
Release Date:
12th October 2018
Thursday, 11 October 2018
Post by KostaAndreadis @ 06:18pm 11/10/18 | 0 Comments
With the game officially out tomorrow we had the chance to check out some traditional Black Ops 4 multiplayer action, with our own Toby Berger taking the reigns to showcase his somewhat decent skills. Not exactly MVP worthy, or but good enough to raise an eyebrow in respect and slowly nod in appreciation.

Here's two matches. The first, Team Deathmatch on Militia.



And the second, Hardcore Kill Confirmed on Slums.



All footage captured on PlayStation 4 Pro.
Wednesday, 10 October 2018
Post by KostaAndreadis @ 12:05pm 10/10/18 | 1 Comments
With a total installation size of 55GB for Call of Duty: Black Ops 4 on both PlayStation 4 and Xbox One, one wonders why even bother to release a disc version at all. If the multiplayer-only title requires a 50GB download before it's fully playable, why not include a code in the box? Of course large Day One patches for games are the norm these days, but even so Call of Duty: Black Ops 4 stands out for what is essentially a useless bit of laser-powered plastic being sold at retail.

As per the official notes,
Before playing for the first time, players will need to download and install a day one update for Call of Duty: Black Ops 4. This update must be installed completely in order to access Multiplayer, Zombies, and Specialist Headquarters. Blackout is fully playable once installation is about 30% complete (approximately 16-20 GB).

The final installation footprint will be approximately 55 GB. In order to play Blackout before the full installation is complete, select "Update to Latest Version" when the prompt appears.

The day one update package is roughly 50 GB.

For those with fast, unlimited broadband this is a minor annoyance, but for those without it marks a rather large time investment before being able to play. Which really comes down to optimisation - if all assets in terms of music, textures, and media are on the disc itself, then patches shouldn't need to be this size.

Anyway, we're glad that Blackout is the first mode playable because we had a tonen of fun with that during the beta.
Thursday, 27 September 2018
Post by Steve Farrelly @ 03:02pm 27/09/18 | 0 Comments
Which is a cool and new way for the series to take its characters and setting. The 10-issue series will focus on the game's Specialists, giving them more depth and purpose beyond the events of the game proper.

The first three issues focusing on Specialists "Ruin", "Prophet" and "Crash" are available to grab today, and are free for the community. The remaining seven issues will be made available at a later date, the studio has revealed.

Crafted by the likes of Greg Rucka, Chris Roberson, Jeremy Barlow, K.A. McDonald, Aaron Duran, Matthew Robinson and Tony Shasteen with cover art by Adam Hughes, Eric Wilkerson, Kirbi Fagan, Dan Dos Santos and Julian Totino Tedesco, the comics are representative is a studio that always thinks outside the box where Call of Duty is concerned.

Tuesday, 11 September 2018
Post by KostaAndreadis @ 12:18pm 11/09/18 | 0 Comments
Call of Duty's highly anticipated battle royale mode Blackout has begun its beta on PlayStation 4 with Xbox One and PC to follow this weekend. So far word has been positive, with the fast-paced action of Call of Duty proving to be a great fit for large maps with vehicles and squads roaming around.

Ahead of the beta coming to PC this Friday, or Saturday, September 15 at 3 am AEST to be exact, here are the PC specs.

Minimum:
  • OS: Windows 7 64-Bit or later
  • CPU: Intel Core i5 2500k or AMD equivalent
  • RAM: 8GB RAM
  • HDD: 40GB HD space
  • Video: Nvidia GeForce GTX 660 2 GB / GTX 1050 2GB or AMD Radeon HD 7950
  • DirectX: Version 11.0 compatible video card or equivalent
  • Network: Broadband Internet connection
  • Sound Card: DirectX Compatible


Recommended:
  • OS: Windows 10 64 Bit
  • CPU: Intel Core i7 4770k or AMD equivalent
  • RAM: 12GB RAM
  • HDD: 40GB HD space
  • Video: Nvidia GeForce GTX 970 / GTX 1060 6GB or AMD Radeon R9 390 / AMD RX 580
  • DirectX: Version 11.0 compatible video card or equivalent
  • Network: Broadband Internet connection
  • Sound Card: DirectX Compatible

Pretty modest specs which is nice to see.

“The Blackout Beta is just the beginning of a long journey that we plan to take with our fans,” said Dan Bunting, Co-Studio Head, Treyarch. “We are going to support Blackout for the long haul, and there’s such a rich history with Black Ops that allows us to continuously update and evolve Blackout to keep it fun and fresh for the community. It’s a true celebration of Black Ops in every way, and getting our community in to play the mode before launch is vital. We can’t wait to see the feedback and hear from players as they get a taste of what’s coming in October.”

“The development effort behind Blackout has been an extraordinary undertaking and we couldn’t be more proud for what the team has accomplished,” said Mark Gordon, Co-Studio Head of Treyarch. “It’s awesome to watch how making Blackout has engaged the whole team in ways that we have never seen before. We couldn’t be more excited to bring the vast heritage of Black Ops heritage to life in Blackout, and can’t wait for the community to share their feedback as we head to launch.”

Friday, 7 September 2018
Post by KostaAndreadis @ 12:26pm 07/09/18 | 0 Comments
Yeah, fast-paced Call of Duty action in a large sand-box looks like a lot of fun in motion - thanks to the new action-packed trailer released ahead of next week's Call of Duty: Black Ops 4 Blackout Beta. Which begins on PlayStation 4 on September 11. The transition to a larger map with vehicles and more room for experimentation looks seamless, so we can't wait to check this out.



As great as this trailer is at selling the potential action of Blackout, our only question (and not concern) is how long the time-to-kill might be in relation to other Battle Royale titles. And how exactly the quieter moments will play out across what looks to be quite a large and detailed map.


Xbox One and PC access to the beta will commence on September 15 - next weekend. Call of Duty: Black Ops 4 launches October 12.
Wednesday, 5 September 2018
Post by KostaAndreadis @ 01:06pm 05/09/18 | 0 Comments
And that's the current number of players people can expect to find in the upcoming Blackout Beta with developer Treyarch telling Game Informer that it had tested internally with the magic Battle Royale number of 100. But that 80 was inline with hitting its quality target over simply going big.

Additional revelations for the Blackout mode came with confirmation the zombies will play a part in the experience - but details as to how will come at a later date. Also as per the teaser, Blackout will feature land, air, and sea vehicles when it debuts - with the beta to include:
Land: Cargo Truck (holds one driver, four passengers), ATV (one driver, one passenger)
Sea: Zodiac Inflatable Boat (one pilot, three passengers)
Air: Little Bird Helicopter (one pilot, four passengers)

The Black Ops 4 Private Blackout Beta kicks off on PlayStation 4 on September 11 in ANZ, followed by the Blackout PC and Xbox One Beta on September 15 at 3am AEST. And finally, a PC Beta open to all players via Battle.net on September 16 at 3am.
Friday, 24 August 2018
Post by KostaAndreadis @ 12:26pm 24/08/18 | 0 Comments
And gameplay optimisations too - with guns and general movement being optimised for keyboard and mouse. Like with the excellent port of Destiny 2, the upcoming PC release of Call of Duty: Black Ops 4 is also getting some visual love in the form of higher resolutions, uncapped frame-rates, and support for ultra-wide monitors from day one.

Also it looks crisper and more detailed.



The intent of the trailer is clear, to showcase that Call of Duty on PC is being given the same treatment as the console versions in terms of attention to detail and optimisation. Plus, with the game joining Blizzard Battle.net the online component should be smooth too - it would have been nice to see a mention of dedicated servers in the video. Which are coming by the way, alongside support for HDR too - which also wasn't mentioned.



Tuesday, 21 August 2018
Post by KostaAndreadis @ 05:41pm 21/08/18 | 0 Comments
Which is when players will finally be able to experience and witness just what Call of Duty meets Battle royale is all about. With the Black Ops 4 Private Blackout Beta kicking off on PlayStation 4 on September 11 in ANZ, followed by the Blackout PC and Xbox One Beta on September 15 at 3am AEST. And finally, a PC Beta open to all players via Battle.net on September 16 at 3am.

Playing the Blackout Beta on console is limited to those that pre-order Call of Duty: Black Ops 4, with the open beta it seems limited to PC which goes live on September 16 via Blizzard Battle.net.

This follows the recent multiplayer betas that took place a few weeks ago, which managed to impress most - so it'll be interesting to gauge the feedback for the new Blackout mode.
Monday, 21 May 2018
Post by Steve Farrelly @ 04:10pm 21/05/18 | 0 Comments
AusGamers was invited out to the annual Call of Duty reveal for 2018, this time with the franchise in Treyarch's court, who've upped the Black Ops ante to, well, four. While soaking in the hype, we also had a chance to sit down with some Treyarch brass to talk about the studio -- and series' -- take on the now-very-popular chicken dinner Battel Roayle genre...

Here's a snippet from our interview:
AusGamers: So what made the company decide to take a different approach in this regards to Blackout?

Yale: I think it's just the game we wanted to make. We were always wanting to create something with a non-traditional narrative, because we didn't want something where you just get the experience and go “ok, now I know the story and now I'm done”. We wanted something that would live on, that was more organic, where the story will grow with what the player does and the interactions they have. Like I said, we were going down that non-traditional path [with Black Ops III], but that didn't necessarily hit the level of quality that we wanted.

We made the tough decision to scrap that and we'd already been thinking about battle royale and the things that we wanted to do there, but couldn't. Since then we've made a lot of technical advances that came from all the [Black Ops III] work we'd done that we were able to leverage in order to make a battle royale that's truly Black Ops.

Matt here loves to talk about the fluidity, the gun feel, the visual fidelity and all those things – being able to bring all of those things to make Blackout, an offering that will fit nicely between those other things that are out there [like Fortnite and PUBG].
Click here for our full Call of Duty: Black Ops 4 interview.