|Genre:||First Person Shooter|
Taken at face value Borderlands 3 is fun and a welcome return to the co-op action-RPG shooting of the series roots. Wonderful guns, explosive screen-filling action, and a colourful palette of locales and enemies that continues to push the series’ cartoon-come-to-life aesthetic. Fun yes, but not that thing it aspires to be. Funny.
They say comedy is subjective, and this is true in the sense that what one person finds funny another may not. That said, Borderlands 3 is not funny. At least not in the same way the first two entries were. Almost offensively so. And not in the subject matter or scatological sources of its rapid-fire reference-filled stream of endless gags and regurgitated memes - but in how it treats the art-form we call the joke.
Fun Fact: On PC, the data is that the launch day peak concurrent players of Borderlands 3 is about *twice-as-high* as the all time peak concurrent players of Borderlands 2. WOW! You guys are great!— Randy Pitchford (@DuvalMagic) September 13, 2019
The “very much Borderlands” statement above also applies to what Gearbox head honcho, Randy Pitchford, described during his presentation at our event as the series’ “one of a kind art style” which in 4K on the new engine really pops. And with the revelation now that the game is about jumping from planet to planet, the idea that the art team has been able to imagine all new biomes on fantastical new worlds means we’re likely in for a visual experience that has the potential to truly be off the charts. Unfortunately, we only saw a bit of the familiar Pandora while our hands-on took place on Promethea which is home to the Atlas Corporation who, for the purposes of our demo, are besieged by the Maliwan Corporation as they attempt a literal hostile takeover, but I’m getting ahead of myself here.Stay tuned for our review, and as always, enjoy a launch trailer embedded below.
Howdy readers. Well, would you look at what we've got here. If it ain't the long awaited release of Borderlands 3. Looking all shiny like. Shinier than ol' Honest Abe sitting on his perch over there over in D.C. And folks, ifs ya'll wondering - yes, it's true. There are more guns here than you'd find in a local school district. God bless America.
MINIMUM SPECS 1080p Gaming
- OS – Windows 7/8/10 (latest service pack)
- Processor – AMD FX-8350 (Intel i5-3570)
- Memory – 6GB RAM
- Graphics card – AMD Radeon HD 7970 (NVIDIA GeForce GTX 680 2GB)
- HDD – 75 GB
RECOMMENDED SPECS 1440P Gaming
- OS – Windows 7/8/10 (latest service pack)
- Processor – AMD Ryzen 5 2600 (Intel i7-4770)
- Memory – 16GB RAM
- Graphics card – AMD Radeon RX 590 (NVIDIA GeForce GTX 1060 6GB)
- HDD – 75 GB
Once you've got your spec sorted, it's time to tinker with the many graphics settings available in Borderlands 3. Here's a complete list of the in-game visuals options on PC, so you can plan ahead for your ideal setup, adjusting everything from Vertical Sync and Field of View to Ambient Occlusion and Screen Space Reflections. With all these visual options at your disposal and the freedom to adjust them to your liking, your PC can deliver the best Borderlands 3 experience possible.
Graphics API: DirectX 11, DirectX 12
Display: (varies by setup)
Display Mode: Full Screen, Windowed Borderless, Windowed
Resolution: (varies by setup)
Vertical Sync: Off, On
Resolution Scale: 50% - 200% in 25% increments
Limit Frame Rate: Smooth 22-62 FPS, Capped 30 FPS, Capped 50 FPS, Capped 60 FPS, Capped 72 FPS, Capped 120 FPS, Unlimited, Custom
Custom FPS Limit: default 90, minimum 15, maximum 300
Calibrate Display: Brightness and HDR
Calibrate Safe Area: Adjust the boundary of the UI
Field of View: default 90, minimum 70, maximum 110
Vehicle Field of View: default 90, minimum 70, maximum 110
HUD Scale: default 1, minimum 0.6, maximum 1.3
Display Stats: Off, FPS, All (FPS, CPU, GPU)
Anti Aliasing: None, FXAA, Temporal
FidelityFX Sharpening: Off, On
Camera Motion Blur: Off, On
Object Motion Blur: Off, On
Graphics Quality: Low, Medium, High, Ultra
Texture Streaming: Low, Medium, High, Ultra
Anisotropic Filtering: 2x, 4x, 8x, 16x
Material Quality: Low, Medium, High, Ultra
Shadows: Low, Medium, High, Ultra
Draw Distance: Low, Medium, High, Ultra
Environment Texture Detail: Low, Medium, High, Ultra
Environment Detail: Low, Medium, High, Ultra
Terrain Detail: Low, Medium, High, Ultra
Foliage Detail: Low, Medium, High, Ultra
Character Texture Detail: Low, Medium, High, Ultra
Character Detail: Low, Medium, High, Ultra
Ambient Occlusion: Low, Medium, High, Ultra
Volumetric Fog: Off, Medium, High, Ultra
Screen Space Reflections: Off, Medium, High, Ultra
FL4K is a wandering robot who always brings one of their three loyal pets into battle to buff stats and attack enemies. Their action skills let them send forth dive-bombing Rakk, teleport Gamma Burst-irradiated pets through rifts, and even Fade Away to temporarily become invisible while moving faster and regenerating health.You can learn more about him and the other Vault-Hunters right here.
It’s Complicated. We’ve released support for file preloading which is sufficient for some games, but we aren’t certain it’s up to the demands of a blockbuster like Borderlands.— Tim Sweeney (@TimSweeneyEpic) August 12, 2019
The wait is finally over! For Borderlands 3’s fourth and final Vault Hunter profile trailer, we’re proud to introduce FL4K the Beastmaster, an emergent AI whose three loyal pet companions help them track and claim their quarry on a never-ending hunt across the galaxy.Not log now till late nights beyond Pandora await. Watch the video embedded below.
Also today we’re launching interactive skill tree builders for each of the four Vault Hunters, allowing you to explore all of the upgrade options available to each character. There are more options per character than ever before, so visit the borderlands.com info page and select a Vault Hunter to start building!
One of the more interesting concepts is in level balancing and “loot instancing” in co-op play. The former means someone at a higher level playing with someone at a lower level will face enemies appropriate to their level, meaning rewards are reflective of your level, so anyone can join in with anyone and not feel like they’re being short-changed or are just there as an effective level boost for the lower level player. The latter means each player receives their own stream of loot, again appropriate to their level. And co-op remains drop-in, drop-out. There was no mention of cross-platform play, but as it looks like 2K and Gearbox have teamed up with Xbox, it might be safe to assume that there will be at least PC to Xbox crossplay.Watch the trailer embedded below. Borderlands 3 releases this September 13 on PC, PS4 and Xbox One.
"Gearbox works to treat and compensate all voice actors at industry standards. We offer the opportunity for salaried employees to voice characters in the game, but is not a mandatory responsibility to their job requirements. In this particular case, now that he was no longer an employee, we offered him an industry standard rate, but were not able to reach an agreement. We are confident and happy with Jim Foronda as the voice of Claptrap, and we are confident our fans will be too."
No. For the first time, I insisted on getting paid for my performance and all of a sudden they couldn't afford me. Now I'm not telling them how to run their business but maybe next time they should put the $12M payment from 2K in the Gearbox bank account instead. Just sayin'...— David Eddings (@davideddings) May 2, 2019
There was no “force” - He wanted it (and reveled in it). The issue today is that Mr. Eddings is bitter and disgruntled about having been terminated. He was offered 2x scale, he refused. I don’t want him to do it unless he wants to do it, as motivation affects performance.— Randy Pitchford (@DuvalMagic) May 4, 2019
"Gearbox takes any and all claims of this nature very seriously and we will abstain from commenting on the allegations Dave is making because it is a personnel matter. We appreciate David's contributions to the Borderlands franchise and have continued to assert we would welcome him back into the mix as the voice of Claptrap and other future opportunities."
Right out of the gate, the most exciting thing coming to Borderlands 3 is planet hopping. That’s right, we’re finally leaving Pandora aboard our very own spaceship -- Sanctuary III. And this isn’t a small ship, either. Sanctuary III will act as your base of operations filled with new and familiar characters, merchants, services and the all-important and ever-hilarious Claptrap. The game has always teased of vault-hunting across the galaxy, and now we can do it with a promise of new, unique biomes, enemies, enemy-types and more loot. -- loads of loot.Click here for our in-depth Borderlands 3 hands-on preview.
And guns. Lots of guns.