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Borderlands 3
Borderlands 3

PC | PlayStation 4 | Xbox One
Genre: First Person Shooter
Developer: Gearbox Software
Publisher: 2K Games Classification: TBC
Release Date:
September 2019
Tuesday, 22 October 2019
Post by KostaAndreadis @ 01:00pm 22/10/19 | 0 Comments
And will run from October 24 through to December 5. The Halloween-themed Borderlands 3 event, called Bloody Harvest, introduces new challenges for Vault Hunters in the form of new enemies, a new boss Captain Haunt, and spooky rewards. Players will need to slay haunted enemies to gather enough Hecktoplasm before venturing to the new location - Heck.

Here's a trailer showcasing the event.



In addition to seasonal cosmetic item rewards like skins and weapon trinkets there's also a new Legendary Gun called the Fearmonger.


For more info - head here. And also, be sure to check out our full review of Borderlands 3.
Tuesday, 1 October 2019
Post by KostaAndreadis @ 05:27pm 01/10/19 | 0 Comments
Like many out there we've been playing a bunch of Borderlands 3 over the past couple of weeks, and have spent enough time on the re-imagined Pandora and beyond to bring you our full - and belated - verdict. So then, how does it stack up? Is its more of the same approach to design enough to carry its lengthy campaign?

Questions that you may have your own answers to, so be sure to share them. Also, we didn't find it as funny as the first two games.
Taken at face value Borderlands 3 is fun and a welcome return to the co-op action-RPG shooting of the series roots. Wonderful guns, explosive screen-filling action, and a colourful palette of locales and enemies that continues to push the series’ cartoon-come-to-life aesthetic. Fun yes, but not that thing it aspires to be. Funny.

They say comedy is subjective, and this is true in the sense that what one person finds funny another may not. That said, Borderlands 3 is not funny. At least not in the same way the first two entries were. Almost offensively so. And not in the subject matter or scatological sources of its rapid-fire reference-filled stream of endless gags and regurgitated memes - but in how it treats the art-form we call the joke.

Click Here to Read Our Full Borderlands 3 Review
Tuesday, 24 September 2019
Post by KostaAndreadis @ 12:44pm 24/09/19 | 0 Comments
Released worldwide on September 13 across PC and consoles, Borderlands 3 sold more than 5 million copies in its first five days on physical and digital retail shelves. This represents a 50-percent increase over the Borderlands 2 launch window and on PC (as an Epic Games Store exclusive) became the highest-selling 2K title in a five-day window.

Making it an immediate $1 billion success story to match the billion or so guns you can loot in the game. Interestingly the report notes that over 70-percent of sales were digital for Borderlands 3, pointing to a definite shift in how players purchase games in 2019.

“Borderlands 3’s incredibly successful launch is a result of the hard work and longstanding partnership between Gearbox Software and 2K,” said David Ismailer, President of 2K. “We are immensely grateful to everyone who played a role in making the Borderlands series the global, pop culture phenomenon that it is today, including hundreds of developers at Gearbox and many who have made this their life’s work. We also want to thank the Borderlands community. Mayhem does not happen by itself, and their passion for the series is what drives us to make each game an amazing experience.”

We've been playing it daily since launch so stay tuned for our full review.
Monday, 16 September 2019
Post by KostaAndreadis @ 12:12pm 16/09/19 | 0 Comments
And that's the all-time concurrent record for Borderlands 2 - as Tweeted by Gearbox CEO Randy Pitchford. Although he didn't get into specifics, he stated that the peak concurrent player count for Borderlands 3 on launch day was "twice-as-high", with a follow up Tweet on the weekend stating that the numbers grew from there.



Outside of the vocal criticism of the anticipated release becoming an Epic Games Store exclusive on PC, this is impressive. According to SteamDB the all-time peak player count for Borderlands 2 was 124,678 recorded 7 years ago. If that number is what's being referred to then Borderlands 3 on PC saw roughly 250,000 players all storming through Pandora on their way to the stars over the weekend. Borderlands 3 proved to be a streaming hit too with the game topping Twitch throughout the weekend.

The launch of Borderlands 3 hasn't been without issues though, as performance across all platforms has proven to be somewhat spotty. Playing on Xbox One X using the game's performance mode it often dips well below the 60 frames-per-second target. According to a report by Digital Foundry the performance issues are a lot more prevalent on PlayStation 4. With that in mind we've been playing using the game's near-4K mode on the Xbox One X which retains a mostly solid 30 frames-per-second. That said we have been experiencing stuttering.

On PC, and this is powered by an NVIDIA GeForce RTX 2080 Ti, things are a lot smoother thanks to being able to adjust visual settings. Cranking things to maximum at the UltraWide resolution of 3400 x 1440 we saw a frame-rate in the range of 60-80 for the most part. Which is fine, but we kind of expected more based on the stylised look of Borderlands 3 - which is mostly the same as the last outing but with larger environments, improved lighting, and increased texture detail.

No doubt these issues will be addressed in patches moving forward, especially considering just how many people are playing Gearbox's latest.
Friday, 13 September 2019
Post by Steve Farrelly @ 01:25pm 13/09/19 | 1 Comments
For reasons out of many peoples' control, our Borderlands 3 review will be a bit belated as, like many early-adopters, we're only jumping into the game today -- or Borderlands 3 Launch Day as I imagine Randy has written on his wall calendar in disappearing ink. Because, you know, he's a magician and all.

Anyway...

In case you were unaware, the expanded-universe third official entry in the franchise is out today across PC, PS4 and Xbox One. Here's something we wrote about it at a reveal event out at Los Angeles, just ahead of E3:
The “very much Borderlands” statement above also applies to what Gearbox head honcho, Randy Pitchford, described during his presentation at our event as the series’ “one of a kind art style” which in 4K on the new engine really pops. And with the revelation now that the game is about jumping from planet to planet, the idea that the art team has been able to imagine all new biomes on fantastical new worlds means we’re likely in for a visual experience that has the potential to truly be off the charts. Unfortunately, we only saw a bit of the familiar Pandora while our hands-on took place on Promethea which is home to the Atlas Corporation who, for the purposes of our demo, are besieged by the Maliwan Corporation as they attempt a literal hostile takeover, but I’m getting ahead of myself here.
Stay tuned for our review, and as always, enjoy a launch trailer embedded below.

Monday, 9 September 2019
Post by KostaAndreadis @ 12:47pm 09/09/19 | 0 Comments
According to VG247 non-US outlets weren't given review access to Borderlands 3 because of "security concerns". Which, sounds like the sort of thing associated with high-stakes political maneuverings of governments and not - you know - the release of a videogame. Review scores for the game should start appearing later tonight though.

At AusGamers we can confirm that we haven't received review code as of yet. But, let's say we were a Red, White, and Blue U S of A videogame publication - it might have gone something like this.
Howdy readers. Well, would you look at what we've got here. If it ain't the long awaited release of Borderlands 3. Looking all shiny like. Shinier than ol' Honest Abe sitting on his perch over there over in D.C. And folks, ifs ya'll wondering - yes, it's true. There are more guns here than you'd find in a local school district. God bless America.

10/10

Ahem. Anyway, this means our review coverage of the game will be delayed.

Thursday, 5 September 2019
Post by KostaAndreadis @ 02:18pm 05/09/19 | 0 Comments
With the PC launch of Borderlands 3 via the Epic Games Store happening at exactly 12:01 a.m. British Summer Time on September 13 - this means the game won't be playable until September 13, 2019 at 09:00 AEST. A full 9 hours later than the 00:00 AEST midnight launch on Xbox One and PlayStation 4. So, technically, a delay of sorts.

Well not really, but hey - no midnight Borderlands 3 release for PC players. So we'd though we'd post that headline.

Here are the Borderlands 3 global launch times for the console version.


And here's the PC launch schedule.


The good news is that unlike previous reports, including our own, you'll be able to pre-load the PC version from roughly 48-hours prior to launch via the Epic Games Store. Which should be just enough time to get it all ready using cutting those cutting edge Australian internet speeds.
Thursday, 29 August 2019
Post by KostaAndreadis @ 01:23pm 29/08/19 | 0 Comments
The life of a PC player is to fire up a game, nod casually at any sort of video introduction - be it company logo animation or cinematic - as well as agree that what you are looking at is called a "title screen". As far as the PC player is concerned the game has yet to be fired up. That happens only after you click on 'Options' and go through and tweak all the graphics, resolution, and visual settings.

Which is what makes this PC hardware requirement update related to Borderlands 3 interesting - as it divulges all of that.
MINIMUM SPECS 1080p Gaming
  • OS – Windows 7/8/10 (latest service pack)
  • Processor – AMD FX-8350 (Intel i5-3570)
  • Memory – 6GB RAM
  • Graphics card – AMD Radeon HD 7970 (NVIDIA GeForce GTX 680 2GB)
  • HDD – 75 GB


RECOMMENDED SPECS 1440P Gaming
  • OS – Windows 7/8/10 (latest service pack)
  • Processor – AMD Ryzen 5 2600 (Intel i7-4770)
  • Memory – 16GB RAM
  • Graphics card – AMD Radeon RX 590 (NVIDIA GeForce GTX 1060 6GB)
  • HDD – 75 GB


Once you've got your spec sorted, it's time to tinker with the many graphics settings available in Borderlands 3. Here's a complete list of the in-game visuals options on PC, so you can plan ahead for your ideal setup, adjusting everything from Vertical Sync and Field of View to Ambient Occlusion and Screen Space Reflections. With all these visual options at your disposal and the freedom to adjust them to your liking, your PC can deliver the best Borderlands 3 experience possible.

BASIC
General

Graphics API: DirectX 11, DirectX 12
Display: (varies by setup)
Display Mode: Full Screen, Windowed Borderless, Windowed
Resolution: (varies by setup)
Vertical Sync: Off, On
Resolution Scale: 50% - 200% in 25% increments
Limit Frame Rate: Smooth 22-62 FPS, Capped 30 FPS, Capped 50 FPS, Capped 60 FPS, Capped 72 FPS, Capped 120 FPS, Unlimited, Custom
Custom FPS Limit: default 90, minimum 15, maximum 300
Calibrate Display: Brightness and HDR
Calibrate Safe Area: Adjust the boundary of the UI
Field of View: default 90, minimum 70, maximum 110
Vehicle Field of View: default 90, minimum 70, maximum 110
HUD Scale: default 1, minimum 0.6, maximum 1.3

ADVANCED
Preferences

Display Stats: Off, FPS, All (FPS, CPU, GPU)
Anti Aliasing: None, FXAA, Temporal
FidelityFX Sharpening: Off, On
Camera Motion Blur: Off, On
Object Motion Blur: Off, On

General

Graphics Quality: Low, Medium, High, Ultra
Texture Streaming: Low, Medium, High, Ultra
Anisotropic Filtering: 2x, 4x, 8x, 16x
Material Quality: Low, Medium, High, Ultra
Shadows: Low, Medium, High, Ultra
Draw Distance: Low, Medium, High, Ultra
Environment Texture Detail: Low, Medium, High, Ultra
Environment Detail: Low, Medium, High, Ultra
Terrain Detail: Low, Medium, High, Ultra
Foliage Detail: Low, Medium, High, Ultra
Character Texture Detail: Low, Medium, High, Ultra
Character Detail: Low, Medium, High, Ultra
Ambient Occlusion: Low, Medium, High, Ultra
Volumetric Fog: Off, Medium, High, Ultra
Screen Space Reflections: Off, Medium, High, Ultra

With the fairly modest hardware requirements recommended for 1440p, we can already envision selecting Ultra for everything.
Friday, 16 August 2019
Post by KostaAndreadis @ 01:05pm 16/08/19 | 0 Comments
The revelation came via an update to the Epic Games Store listing for Borderlands 3 which now has the line "Incorporates 3rd-party DRM: Denuvo Anti-Tamper". Hinting that Epic will list any DRM software as part of its library, which is a plus. The downside though, is that the controversial anti-hacking software will be utilised in Borderlands 3.

It's not a foolproof measure either, and something that has been patched out of some games post-launch - including Hitman 2 and more recently Rage 2. Which points to the implementation of the anti-piracy software being more of a check on piracy at launch. Although Denuvo claims that the tool doesn't affect in-game performance in any perceivable way several benchmarks over the past year have shown that it does take a hit - but as per company claims, is mostly negligible.

Denuvo also made headlines last year when it was involved in arresting a Bulgarian man after he successfully hacked a number of games carrying Denuvo’s Anti-Tamper software.

Thursday, 15 August 2019
Post by Steve Farrelly @ 12:31pm 15/08/19 | 0 Comments
And in this video instance, we're watching gameplay of Vault-Hunter FL4K the Beastmaster. Featuring pet companions, FL4K offers up a support differential that will make choosing your Vault-Hunter of choice pretty difficult.

FL4K joins the likes of Zane the Operative, Moze the Gunner, and Amara the Siren. And as we approach the game's September 13 release date, which really isn't that far away, 2K Games continues to remind us that this thing is coming and is set to be one of the publisher's bigger releases in a while.

About FL4K:
FL4K is a wandering robot who always brings one of their three loyal pets into battle to buff stats and attack enemies. Their action skills let them send forth dive-bombing Rakk, teleport Gamma Burst-irradiated pets through rifts, and even Fade Away to temporarily become invisible while moving faster and regenerating health.
You can learn more about him and the other Vault-Hunters right here.

Watch the new trailer embedded below.


Tuesday, 13 August 2019
Post by KostaAndreadis @ 06:01pm 13/08/19 | 2 Comments
As the most high profile Epic Games Store exclusive to date, the upcoming PC release of Borderlands 3 won't have that feature that digital storefronts tend to implement so players can jump straight in day one, minute one. Pre-loading. Yeah, turns out that in order to play Borderlands 3 on PC you won't be able to download the game until after it has been released.

Which of course is a feature that would have been included had the game also released on Steam. What's confusing is that pre-loading is listed as an Epic Games Store feature. When prompted Epic's Tim Sweeney responded on Twitter - noting that it was "complicated".



In terms of server capacity Tim Sweeney notes that during Fortnite events where millions of people are playing and updating their game, Epic is able to handle things fine. Meaning that although you won't be able to pre-load Borderlands 3 prior to launch - downloading should still be relatively fast.

Borderlands 3 is out September 13.
Monday, 12 August 2019
Post by KostaAndreadis @ 02:50pm 12/08/19 | 0 Comments
Which is something that also went live prior to the release of Borderlands 2, letting players check out each of the playable character's skills and abilities. In order to plan out a build. With Borderlands 3 out next month, Gearbox is bringing interactive skill trees back - which highlights some of the new depth to be found.

Skill tree pages are now live for the new Vault Hunters:



With each offering in-depth descriptions of the new abilities and active skills - and the various play-styles on offer for each class. It's a fantastic tool and something that we've been playing around with for several minutes now. And in that time narrowed down the choice of character/class to between Amara and Zane.
Friday, 9 August 2019
Post by Steve Farrelly @ 07:27pm 09/08/19 | 0 Comments
Earlier this week we showed off a new video highlighting Vault Hunter Amara, and today 2K and Gearbox have added a new Vault Hunter highlight video in the oddly handled FL4K. But hey, you gotta stand out right in this handle-riddled world, right?

Here's some hype:
The wait is finally over! For Borderlands 3’s fourth and final Vault Hunter profile trailer, we’re proud to introduce FL4K the Beastmaster, an emergent AI whose three loyal pet companions help them track and claim their quarry on a never-ending hunt across the galaxy.

Also today we’re launching interactive skill tree builders for each of the four Vault Hunters, allowing you to explore all of the upgrade options available to each character. There are more options per character than ever before, so visit the borderlands.com info page and select a Vault Hunter to start building!
Not log now till late nights beyond Pandora await. Watch the video embedded below.

Wednesday, 17 July 2019
Post by Steve Farrelly @ 02:05pm 17/07/19 | 0 Comments
Playing to the over-the-top art style and overall nature of the original looter-shooter, this latest Borderlands 3 trailer is a pure celebration of the series' art, style and absolute lack of sophisticated grace (in a good and fun way).

Earlier in the week we were given an invite, accompanied by a rose and a mask. In normal circumstances, it's the sort of thing we'd report to the police, but knowing 2K Australia as well as we do, we understood the good intentions behind the gesture. And so confident were they in the subsequent product by way of the "So Happy Together" videogame music video (VGMV), the follow-up email pointing us in the video's direction came with zero words. So to flesh out this post, here's a snippet from our earlier-in-the-year hands-on preview with Borderlands 3:
One of the more interesting concepts is in level balancing and “loot instancing” in co-op play. The former means someone at a higher level playing with someone at a lower level will face enemies appropriate to their level, meaning rewards are reflective of your level, so anyone can join in with anyone and not feel like they’re being short-changed or are just there as an effective level boost for the lower level player. The latter means each player receives their own stream of loot, again appropriate to their level. And co-op remains drop-in, drop-out. There was no mention of cross-platform play, but as it looks like 2K and Gearbox have teamed up with Xbox, it might be safe to assume that there will be at least PC to Xbox crossplay.
Watch the trailer embedded below. Borderlands 3 releases this September 13 on PC, PS4 and Xbox One.



Tuesday, 16 July 2019
Post by KostaAndreadis @ 02:27pm 16/07/19 | 0 Comments
The highly anticipated Borderlands 3 is set to launch across Xbox One, PlayStation 4, and PC on September 13. During the game's reveal from earlier in the year developer Gearbox noted that releasing on multiple platforms was essential and that its partnership with Epic Games was a step in pursuing cross-platform play.

In interviews and posts Gearbox president Randy Pitchford mentioned that it was a feature that the team was actively looking into. And for a co-op shooter like Borderlands 3, being able to play with a group across PC, Xbox, and PlayStation would be quite momentous.

Ahead of a new Borderlands 3 reveal happening tonight Randy has taken to Twitter to confirm that it isn't related to cross-play but that "we are committed to supporting cross-play for Borderlands 3 with our partners as soon as practicable after launch". Adding that it plans to work with all parties to enable "cross-play on as many platforms as possible".

No doubt working with the relevant parties and platforms like the Epic Games Store, Xbox Live, and the PlayStation Network is the hold-up versus the technical implementation of the feature. According to developers, like Psyonix who created Rocket League - cross-play was a relatively easy thing to get going, and was a matter of being given the green light to 'flick the switch'. Something that was apparently the case with Epic's own Fortnite, with the green light seemingly being the go-ahead from Sony.

Here's hoping this is a feature that's added to Borderlands 3 sometime this year as opposed to later down the track. In other news, Borderlands 3 is having a reveal of sorts tonight - via YouTube.
Tuesday, 9 July 2019
Post by KostaAndreadis @ 12:29pm 09/07/19 | 1 Comments
As highlighted in the video after the jump players will be able to ping objects in the world from enemies to chests as a way to flag an objective or something you see without the need for voice chat. The popular ping method of co-op communication was popularised with Respawn's team-based Apex Legends, and is now making its way into Borderlands 3.

Here's a clip of it in action.



Although playable solo, this is one of the features that will allow for grouping up with a large number of players. Via level-syncing and an expanded matchmaking tool players will be able to jump into groups seamlessly whilst playing. There are a couple of MMO-like additions too like player vending machines for friends and the ability to browse their skills and builds. Also, dueling is making a return but this time expanded with a new free-for-all 1v1v1v1 competitive brawl. That, judging by the dueling seen in the past will only last a handful of seconds when you throw in some elemental weapons.
Wednesday, 8 May 2019
Post by KostaAndreadis @ 03:06pm 08/05/19 | 1 Comments
When news broke that Claptrap voice actor David Eddings was not reprising his role in Borderlands 3 - with David noting that the deal fell through after he "insisted on getting paid" for the performance - a few questions were raised. As an ex-Gearbox Software employee, as is common practice across a number of titles, he voiced the Claptrap character in the first two Borderlands games as an executive at the studio. Sans pay.

Having left the company a few years back, when offered the chance to reprise his role as Claptrap negotiations broke down after he insisted on getting paid a certain amount. To which Gearbox responded that he was offered an industry standard rate, in a statement to IGN,
"Gearbox works to treat and compensate all voice actors at industry standards. We offer the opportunity for salaried employees to voice characters in the game, but is not a mandatory responsibility to their job requirements. In this particular case, now that he was no longer an employee, we offered him an industry standard rate, but were not able to reach an agreement. We are confident and happy with Jim Foronda as the voice of Claptrap, and we are confident our fans will be too."

The statement confirms the replacement Claptrap voice actor and seemingly provides some closure. But, David Edding's initial Tweet featured the following jab at Gearbox and CEO Randy Pitchford.



With Randy Pitchford adding on Twitter that there was a "relatively generous offer to reprise the role" made. With Randy responding to a query regarding initial no-pay work done by David Eddings on the first two Borderlands games with additional, well, negativity regarding David's time at Gearbox.



With "terminated" explicitly saying that David Eddings was fired, Eddings then proceeded to provide abuse accusations across pair of Tweets, "I was fine moving on after Gearbox. But when my former boss starts mouthing off about various aspects of my employment including 'how highly compensated' I was and how 'generous' he is, I feel obligated to correct the record," he wrote.

"I ultimately offered to do it for 'free' in exchange for past royalties owed plus an apology for something I've never spoken about publicly until now: Randy physically assaulted me in the lobby of the Marriott Marquis at GDC 2017."

A startling turn for what began as a change in voice actors, with Gearbox releasing a statement overnight to Eurogamer.
"Gearbox takes any and all claims of this nature very seriously and we will abstain from commenting on the allegations Dave is making because it is a personnel matter. We appreciate David's contributions to the Borderlands franchise and have continued to assert we would welcome him back into the mix as the voice of Claptrap and other future opportunities."

Interestingly this is the first voice actor issue regarding Borderlands 3, as when Troy Baker - who voice Rhys in the Telltale Borderlands series - is also no returning to the series. To which Randy Pitchford responded that he turned down the role, which was then refuted by Troy Baker.
Thursday, 2 May 2019
Post by Steve Farrelly @ 04:06am 02/05/19 | 1 Comments
AusGamers was recently invited out to a hands-on preview event for Borderlands 3 where Gearbox head Randy Pitchford and members of the dev team ran us through an in-depth presentation of the game before letting us take it for a 90-minute hands-on spin.

Here's a snippet from the event, and a massive gameplay feature reveal:
Right out of the gate, the most exciting thing coming to Borderlands 3 is planet hopping. That’s right, we’re finally leaving Pandora aboard our very own spaceship -- Sanctuary III. And this isn’t a small ship, either. Sanctuary III will act as your base of operations filled with new and familiar characters, merchants, services and the all-important and ever-hilarious Claptrap. The game has always teased of vault-hunting across the galaxy, and now we can do it with a promise of new, unique biomes, enemies, enemy-types and more loot. -- loads of loot.

And guns. Lots of guns.
Click here for our in-depth Borderlands 3 hands-on preview.