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BioShock Infinite
BioShock Infinite

PC | PlayStation 3 | Xbox 360
Genre: First Person Shooter
Developer: Irrational Games Official Site: http://www.bioshockinfinite....
Publisher: 2K Games
Release Date:
26th March 2013
BioShock Infinite

Genre: First Person Shooter
Developer: Irrational Games
Official Site: http://www.bioshockin...
Publisher: 2K Games
Release Date:
26th March 2013
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Tuesday, 1 April 2014
Post by Eorl @ 02:44pm 01/04/14 | 1 Comments
With the second and final part now available for BioShock Infinite's Burial at Sea DLC, Irrational Games has posted three full, original songs from said DLC to its official website, along with some commentary from the game’s Music Director, Jim Bonney.

Bonney describes the first song, “Little Sisters’ Song,” as an idealistic musical conversation between “Mama Tenenbaum” and the little sisters. “I was thinking about ways to create depth in daily life in Rapture, and thought that the Little Sisters’ Home could use a little propaganda music,” he said. “A song that would ease the minds of the citizens that little girls being taken from their families was really just another example of living the Objectivist’s Dream!”

You can find a more in-depth commentary on the other two free songs, "The Pie Song" and "Old Man Winter Jingle," through Irrational's official blog plus each of the songs to download.
Wednesday, 26 March 2014
Post by Eorl @ 10:15am 26/03/14 | 4 Comments
2K and Irrational Games have announced that BioShock Infinite: Burial at Sea – Episode Two, the third and final add-on content pack for the their first-person RPG BioShock Infinite, is now available for download worldwide across PC, PlayStation 3 and Xbox 360.
BioShock Infinite: Burial at Sea – Episode Two can be purchased as part of the BioShock Infinite Season Pass, which is priced at $19.99 . The Season Pass , which is available for purchase via online marketplaces on all available platforms, contains over $35 of playable content in three add-on packs for $19.99, including both Burial at Sea episodes, the previously released Clash in the Clouds add-on pack, as well as the Early Bird Special Pack that has powerful weapon upgrades, exclusive gold weapon skins and infusion bottles to upgrade player abilities.
Burial at Sea - Episode Two will be the final DLC for the RPG, with the studio now having closed its doors to the shock of many. “I think the work the team did on this final chapter speaks for itself,” said Ken Levine, creative director of Irrational Games. “We built something that is larger in scope and length, and at the same time put the player in Elizabeth’s shoes.

"This required overhauling the experience to make the player see the world and approach problems as Elizabeth would: leveraging stealth, mechanical insight, new weapons and tactics. The inclusion of a separate 1998 Mode demands the player complete the experience without any lethal action. BioShock fans are going to plotz.”

BioShock Infinite: Burial at Sea - Episode Two is available at a price tag of $19.99, though offered for free to those who have purchased the Season Pass. Check out the launch trailer below for a glimpse at new Elizabeth in action.

Tuesday, 11 March 2014
Post by Dan @ 04:58pm 11/03/14 | 0 Comments
The surprise closure announcement of celebrated studio Irrational Games has played out quite a bit differently to the usual game developer mass layoff scenario, and this new BioShock Infinite: Burial at Sea - Episode Two video continues the unconventional procedure.

Promoting the forthcoming downloadable content expansion for BioShock Infinite, a wide assortment of outgoing developers from all departments of Irrational Games take a few moments on camera to describe the favourite parts of the game that they worked on. The five minute video offers quite a bit of new in-game footage and really showcases the human element of the creation AAA videogame development.

Where the usual developer diary style video generally features three or four senior devs from a big studio, in this one clip you'll find comments from former Irrational Games staffers: Senior Writer John Dombrow, 3D – Concept Artist Mauricio Tejerina, Technical Sound Designer Jonathan Grover, Level Designer Shawn Elliott, Narrative Scene Artist Brian McNett, Artist Hung Nguyen, Lead Concept Artist Jorge Lacera, Concept Artist Kat Berkley, Senior Animator Jonathan Mangagil, Environment Artist/Concept Artist Laura Zimmermann, Lead Animator Grant Chang, Animator Jim Christopher, Senior Level Artist Chad LaClair, Systems Administrator Raymond Holbrook, Senior Artist Chad King, Senior Level Artist Charles Bradbury, Technical Designer Justin Sonnekalb, and Narrative &
Cinematic Designer Neil Carter.

Contact information for all developers is included in the video's annotations for other studios and projects that might be shopping for BioShock level talent. Watch it below.

Burial at Sea - Episode 2 is due on march 25th as downloadable content for BioShock Infinite on PC, Mac, Xbox 360 and PlayStation 3.

Thursday, 13 February 2014
Post by Eorl @ 01:10pm 13/02/14 | 0 Comments
A new trailer has surfaced from the depths of below for BioShock Infinite's second story DLC, Burial at Sea - Episode Two. Be warned, there are spoilers in here.

Taking a look at some behind the scenes work, developer Irrational Games gives an overview of what you can expect from the new DLC, which allows you to control previous companion Elizabeth from the main storyline, though this time in the depths of Rapture.

"Go behind-the-scenes of BioShock Infinite: Burial at Sea -- Episode Two with creative director Ken Levine and the voice cast behind some of the major characters from both BioShock and BioShock Infinite."

Check it out below, and once again be warned on possible spoilers. BioShock Infinite: Burial at Sea - Episode Two will be available March 25th as either a separate purchase or through the game's Season Pass.

Thursday, 6 February 2014
Post by Dan @ 10:12am 06/02/14 | 0 Comments
Irrational Games has committed to a March 25 2014 release date for Burial at Sea Episode Two, the second downloadable campaign expansion for the acclaimed BioShock Infinite.
BioShock Infinite: Burial at Sea – Episode Two is built almost entirely from scratch by Irrational Games, the studio behind the original BioShock and BioShock Infinite. The narrative of this add-on content pack concludes the storyline of BioShock Infinite and Burial at Sea, as seen through the eyes of a new player character, Elizabeth, and features all-new stealth-oriented gameplay, as well as new weapons and modes.

“In Burial at Sea – Episode Two, we are delivering a story that involves nearly every major character from the original BioShock and BioShock Infinite,” said Ken Levine, creative director of Irrational Games. “It is a story that will give gamers a new perspective on the BioShock universe and conclude the story of BioShock Infinite and Burial at Sea.”
A new screenshot accompanies the date announcement, offering the first look at Elizabeth's well-manicured hands from a first person player perspective.

Wednesday, 29 January 2014
Post by Dan @ 10:36am 29/01/14 | 5 Comments
"I can get you back to Rapture" says Elizabeth to Atlas in a new in-game trailer for Burial at Sea Episode Two, the next singleplayer content expansion for the acclaimed BioShock Infinite that continues the tale in the underwater city of Rapture.

The video also paints a question mark on the fate of prior player character Booker DeWitt who appears to be a figment of Elizabeth's imagination as she bargains at gunpoint.
See the world through the eyes of Elizabeth after the dramatic events of Burial at Sea - Episode One as she continues her journey through Rapture in an effort to rescue Sally. Explore new areas of Rapture built almost entirely from scratch in the BioShock Infinite engine.
Watch the video below.

A release date for BioShock Infinite: Burial at Sea Episode Two has yet to be confirmed, but is expected to not be too far away for all four of the base game's platforms: PC, Mac, PlayStation 3 and Xbox 360.

Wednesday, 13 November 2013
Post by Eorl @ 10:33am 13/11/13 | 19 Comments
2K and Irrational Games announced that BioShock Infinite: Burial at Sea – Episode 1, the second add-on content pack for the their first-person RPG BioShock Infinite, is now available for download worldwide across PC, PlayStation 3 and Xbox 360.
BioShock Infinite: Burial at Sea – Episode 1, developed by Irrational Games, the studio behind the original BioShock and BioShock Infinite, features Rapture as you’ve never seen it before — a shining jewel at the bottom of the ocean, built almost entirely from scratch in the BioShock Infinite game engine. Join Booker and Elizabeth in a film noir-style story that places them in a shining, pristine Rapture on the eve of its fall from grace. Explore the underwater city, try your hand at a grift or two, and even encounter some old “friends” from the original BioShock.

The combat experience has been rebalanced and reworked with a greater emphasis on stealth and resource management that merges the best parts of BioShock and BioShock Infinite. It includes a new weapon, an old favorite weapon from the original BioShock, the return of the weapon wheel, a new Plasmid, new Gear, and Tears.
The first episode is available through digital means on all platforms, and priced at $19.99 for those who haven't purchased the Season Pass, which is currently valued at $29.99.

Check out the launch trailer below.

Saturday, 26 October 2013
Post by Eorl @ 12:23pm 26/10/13 | 1 Comments
2K and Irrational Games announced today that BioShock Infinite: Burial at Sea – Episode 1, the second add-on content pack for the their first-person RPG BioShock Infinite, will be available for download worldwide come November 12th for PC, PlayStation 3 and Xbox 360.
BioShock Infinite: Burial at Sea – Episode 1, developed by Irrational Games, the studio behind the original BioShock and BioShock Infinite, features Rapture as you’ve never seen it before — a shining jewel at the bottom of the ocean, built almost entirely from scratch in the BioShock Infinite game engine. Join Booker and Elizabeth in a film noir-style story that places them in a shining, pristine Rapture on the eve of its fall from grace. Explore the underwater city, try your hand at a grift or two, and even encounter some old “friends” from the original BioShock.

The combat experience has been rebalanced and reworked with a greater emphasis on stealth and resource management that merges the best parts of BioShock and BioShock Infinite. It includes a new weapon, an old favorite weapon from the original BioShock, the return of the weapon wheel, a new Plasmid, new Gear, and Tears.
The first episode will be available through digital means on all platforms, and priced at $14.99 for those who haven't purchased the Season Pass.

"This is a love letter to the fans, but it's also the beginning of a story that will give gamers a new perspective on the BioShock universe," said Ken Levine, creative director of Irrational Games. "With Burial at Sea, we built a Rapture not from BioShock and BioShock Infinite scraps and pieces, but with environments almost entirely crafted from scratch."
Wednesday, 9 October 2013
Post by Dan @ 10:58am 09/10/13 | 6 Comments
Irrational Games has released the first gameplay footage from the upcoming BioShock Infinite DLC expansion Burial at Sea, offering up the first five minutes of the new single-player adventure that returns players to the undersea city of Rapture.
Come back to Rapture in a story that finds Booker and Elizabeth on the eve of the underwater city's fall from grace. Get a taste of Rapture in its full glory, almost entirely built from scratch in the BioShock Infinite engine.
The glimpse of Rapture in its prime is a stark departure from the city's state in the original BioShock, but there's plenty of familiar iconography.

Obligatory spoiler warning, but it's nothing anyone won't see in the first few minutes of playing the game. Check it out below.


Saturday, 5 October 2013
Post by Eorl @ 10:58am 05/10/13 | 5 Comments
Revealed back in late August, BioShock Infinite developer Irrational Games has offered up a new teaser trailer for the first episode of the two part single-player DLC titled Burial at Sea. Featuring an all new narrative that takes players back to the undersea city of Rapture for a new adventure, Burial at Sea will contain Rapture as you’ve never seen it before — a shining jewel at the bottom of the ocean, built almost entirely from scratch in the BioShock Infinite engine.

Of course it isn't just the teaser trailer that has appeared today, with several publications also posting up their hands-on expressions with the first episode, which you can check out a small brief below.
Eurogamer:
Playing Burial At Sea was a strange experience for me, not least because in theory it's the BioShock Noir that I've longed to see since wandering into the PI's office in BioShock 2 - its original trailer feeling less like something Irrational had made than something I'd inadvertently yanked through a dimensional tear. Sure, in my head, it wasn't Elizabeth smokily asking for a light and Booker gracing her cigarette with a plasmid-fuelled burst of flame from his thumb. Everything else though was terrifyingly close, down to tiny details. My ringtone has long been the main theme from the movie This Gun For Hire. Of all the classic noir posters Irrational could have chosen to homage for Burial At Sea, guess which it picked. Creepy.
Polygon:
What is made clear in the opening minutes of the game is that the player controls a DeWitt who is a private eye in a Rapture and that a femme fatale Elizabeth has hired him to find a missing girl. We also know, thanks to a desk calendar, that the events of Burial at Sea occur on Dec. 31, 1958, the day Rapture's revolution is set to kick off.
Destructoid:
The combat mechanics in Burial at Sea, including Plasmids, are very much the same as in prior BioShock installments. However, this time around resource management is much more prevalent than it was in Infinite. On medium difficulty I found myself often running out of bullets and Eve, thus having to conserve my resources to ensure I could make it through to the next area. This was intentional from a gameplay perspective, and I actually found myself getting more out of the combat situations versus the rushed combat mentality of BioShock Infinite.
BioShock Infinite: Burial at Sea - Episode 1 is expected to be released sometime before the end of this year, so check out the teaser trailer below and click the above links for more details on what to expect.

Wednesday, 31 July 2013
Post by Dan @ 01:28am 31/07/13 | 7 Comments
As anticipated, Irrational Games and 2K revealed their upcoming content expansion plans for BioShock Infinite today, unveiling Clash in the Clouds --an arena style challenge mode, available today-- and the more substantial Burial at Sea, which is due in Spring (Northen Fall), and will feature an all new narrative that takes players back to the undersea city of Rapture for a new adventure (thanks theborg).
This first add-on pack puts an intense focus on BioShock Infinite combat. Combine weapons, Vigors, Gear, Tears, and Sky-Lines in ways you never thought possible as you square off against impossible odds. This pack features 60 challenges in four brand-new environments. Complete Blue Ribbon Challenges and unlock concept art, Voxophones, Kinetoscopes, and more in The Columbian Archeological Society. Climb the Leaderboards and earn new Achievements and Trophies.



Burial at Sea features Rapture as you’ve never seen it before—a shining jewel at the bottom of the ocean, built almost entirely from scratch in the BioShock Infinite engine. Gameplay has been modified to give the player an original BioShock combat experience that merges the best parts of BioShock and BioShock Infinite: new weapons, new Plasmids/Vigors, Tears, Sky-Lines, and Big Daddies.

Explore the city when it was at the height of its beauty, meet some old “friends,” and make some new ones, all through the eyes of Booker DeWitt. Why are Booker and Elizabeth in Rapture? What was the city like before everything fell to pieces? The answers to these questions and more will be found in BioShock Infinite: Burial at Sea – Episode 1.




Clash in the Clouds is available from today for US$6.99/400 MS Points, and Burial at Sea is due to drop in the Spring (US Fall).
Tuesday, 9 April 2013
Post by Dan @ 09:57am 09/04/13 | 0 Comments
Back when the box art for BioShock Infinite was first unveiled, it caused a bit of a stir from a few of the Internet users that still procure their videogames in physical packaging. Irrational Games was nice enough to propose an assortment of alternative designs with a public poll, and today they've made good on the offer, making eight printable options available as hi-res PDF downloads.

Accompanying instructions recommend using "semi-glossy to glossy photo paper", and outline the basic procedure for Windows and Mac. Grab them all here.

Tuesday, 26 March 2013
Post by Dan @ 11:38am 26/03/13 | 0 Comments
BioShock Infinite launched worldwide today, and looks to be on track to dethroning it's predecessor as the highest-rated first person shooter of all time, with a current Metacritic rating of 95/100, a tally that includes AusGamers' own 10/10 review.

Irrational Games has now released the game's launch trailer, which features a punchy backing track titled "Fury Oh Fury" from indie rockers Nico Vega.
Watch the mysterious and powerful Songbird pursue Booker DeWitt and Elizabeth, who are trying to make a desperate escape from the sky-city of Columbia.
Watch the clip embedded below, and swing by our BioShock Infinite game page for all of the media we have from the game.

Monday, 25 March 2013
Post by Dan @ 11:04pm 25/03/13 | 129 Comments
New games consoles may be poised to launch later this year, but one of 2013's most anticipated games is already upon us, with the launch of BioShock Infinite kicking off worldwide on March 26th. From Irrational Games, helmed by widely acclaimed Creative Director Ken Levine, comes another title aiming to push the boundaries of the first person shooter genre, and the very medium of interactive storytelling.

AusGamers' own Steve Farrelly was treated to pre-release access to the PC version of the game, served up on a high-performance rig, in a comfortable environment, to spend some 16 hours wandering the city of Columbia.

From the words that he managed to fit together after the experience, it would appear that he found the experience most favourable, and you can read those very words in this spoiler-free review.
Friday, 22 March 2013
Post by Dan @ 12:12pm 22/03/13 | 0 Comments
With under a week to go before BioShock Infinite hits shelves as one of the year's most hotly anticipated videogames, more new footage has arrived by way of IGN's exclusive coverage.

Those worried about spoilers shouldn't be too concerned with these, as they both feature non-combat scenes from early in the game (seemingly before you encounter the AI companion character, Elizabeth) with Creative Director Ken Levine on hand to provide commentary on the huge amount of finer touches that the team has applied to these small areas.

The first clip features Booker's first exposure to Columbia, after he wakes up in the floating city, and the second offers a look around a fair. Check them out below.

BioShock Infinite is due on March 26th globally for PC, Xbox 360 and PlayStation 3.



Thursday, 21 March 2013
Post by Dan @ 10:33am 21/03/13 | 0 Comments
Irrational Games has made no secret as to how important their central AI companion character Elizabeth is to the game's story and mechanics, and how the studio has poured huge amounts of time and energy into trying to make her more believable and integral to the experience than any game before it. Today's trailer offers more insight into that creative process:
Go behind the scenes to learn about how Irrational Games worked to create Elizabeth, a companion character designed specifically to bring the player closer to the story. Meet the four women who devoted themselves to making Elizabeth more human than your average video game character, and the process involved in making her come to life.
BioShock Infinite launches globally on March 26th 2013 for PC, Xbox 360 and PlayStation 3.

Monday, 18 March 2013
Post by Dan @ 11:55am 18/03/13 | 0 Comments
As anticipation for the upcoming BioShock Infinite hits fever pitch, Irrational Games has released a couple of new videos related to the game. One is a US TV Commercial for the game (a 30 second spot with an extended version promised to follow later), and the other is a recording of Creative Director Ken Levine's recent appearance at BAFTA.

Titled "From Shodan, to Big Daddy, to Elizabeth: The Evolution of AI Companions", Levine's BAFTA presentation and Q&A is quite lengthy, at over an hour and 44 minutes, but its recommended viewing for anyone interested in the work and philosophies of one of the most respected and celebrated creative minds in the games industry. Catch both videos below.

BioShock Infinite launches on March 26th for PC, Xbox 360 and PlayStation 3.



Friday, 15 March 2013
Post by Dan @ 10:47am 15/03/13 | 0 Comments
Some new footage for the hotly anticipated BioShock Infinite has surfaced, with Irrational Games sending out the "False Shepherd" Trailer, another montage of high-octane gameplay scenes that shows off some of the game's blockbuster action, filled with vigors, tears, skylines, and sky-hooks.

Also making its way out today, is another extended gameplay walkthrough, as IGN sits down with Lead Combat Designer Andres Gonzalez for a look at a level from later in the game. The five minute clip describes and demonstrates a bunch of the game's mechanics and special abilities, and some of the many different ways that players can dispatch those who stand in their way.

Watch both clips embedded below. BioShock Infinite is due on March 26th 2013 for PC, Xbox 360 and PlayStation 3.



Monday, 4 March 2013
Post by Steve Farrelly @ 11:36am 04/03/13 | 1 Comments
We've known for quite some time that the AI-controlled partner for players in BioShock Infinite, Elizabeth, would be a step-up for such entities, but today a video has emerged featuring most of the key members of development for the game talking about what makes her so special.

We recently spoke with design director, Bill Gardner, who assured us that Elizabeth was there to enhance your experience and that "when you look at her narrative, her story, it’s really unlike anything you’ve ever seen -- anything I’ve seen in another game". Today's video goes a long way to backing up his claims with even Ken Levine on the Liz panel, throwing around exciting information about the reason for your visit to the sky city of Columbia in the first place.

Watch it embedded below. BioShock Infinite releases for PC, PS3 and Xbox 360 on March 26. For more on the game from AusGamers, click here.

Friday, 22 February 2013
Post by Eorl @ 11:01am 22/02/13 | 6 Comments
Irrational Games has peeled back information on a season pass for the upcoming action FPS BioShock Infinite, revealing three add-on packs in development that provide hours of additional gameplay and continue the player’s journey in the sky-city of Columbia with new stories, characters, abilities and weapons.

Currently no details have been announced as to what exactly the DLC will contain, but Irrational Games plans to launch the Season Pass on March 26th alongside the release of the game. According to the announcement the total cost of the add-on packs will total $19.99 for PS3 and PC or 1,600 Microsoft Points, and will also include the Early Bird Special Pack at no extra cost
Those who purchase the BioShock Infinite Season Pass will also receive the Early Bird Special Pack at no extra cost. This bonus pack contains four pieces of exclusive gear, a Machine Gun Damage Upgrade, a Pistol Damage Upgrade, a gold skin for both weapons and five Infusion bottles that allow players to increase their health, their shield durability or their ability to use Vigors by increasing the quantity of Salts they can carry.

In addition, those who pre-order BioShock Infinite will receive the Industrial Revolution Pack for free. This pack grants exclusive access to three in-game gear items that boost combat abilities, $500 bonus to in-game currency, five lock picks and the Industrial Revolution puzzle game, which unlocks stories of Columbia and allows players to pledge their allegiance to the Vox Populi or Founders through Facebook.
If you haven't yet, you can check out AusGamers recent interview with BioShock Infinite Design Director, Bill Gardner who discusses the everything from the more RPG spin on elements of Infinite, to the complexities of Elizabeth's design. You can also check out the recent 'Lamb of Columbia' trailer over here.

BioShock Infinite will be out on March 26th for PC, PlayStation 3 and Xbox 360.