We’ve committed to giving you an update this week around Battlefield V’s TTK (Time To Kill) adjustments, as seen in last Friday’s letter to the community. After rolling out those changes last week, we’ve listened to your feedback, reviewed our statistical data, and have made the decision to return to the original TTK values seen at launch.
We have learned a lot over the past week. We’ve gained clarity on the issues you’ve shared with us around Time To Death (TTD), we’ve identified imbalances in weapons, and have recorded real-world data on how TTK changes our game and impactS our players. With that knowledge we have a better idea of how to improve the game going forward, and have already begun taking steps to improve the experience for all our players, new and veteran.
I was on the infamous Battlefield 4 review trip. It’s “infamous” because the game I played in Redwood, San Francisco and the game that launched felt like two different beasts. What I played was a stable online experience, afforded by controlled online matches powered by the kind of internet that, to this day, still seems like science fiction in Australia. For those who played Battlefield 4 at launch, though, they’d know how unplayable it was.Click here for our in-depth Battlefield V review.
Ever since then, playing any sort of multiplayer-focused game, especially one built by DICE, under controlled review conditions breeds nervousness as to whether what I’ve played will compare to what is delivered. Despite its very apparent warts, last year’s Battlefront II had stable networking at launch. The same is true of Battlefield 1 and the recent Battlefield V beta was promising. Enough time has passed and DICE has learnt its lessons, it would seem, but I wanted to flag upfront that my experience of Battlefield V was played under controlled conditions in Sweden.
CHAPTER 1: OVERTURE (EARLY DECEMBER – JANUARY)
Roughly two weeks after Battlefield V’s release, we kick off Tides of War and its first chapter.
Chapter 1: Overture brings the Panzerstorm map, where the German mechanized war machine plunges into Belgium, smashing into Allied defensive forces. On this tank-focused arena, you’ll roll across ridges, ditches, and elevated roads with a massive force of armor, carving a path of destruction through the countryside.
The first chapter also lets you take on an addition to our single-player War Stories: The Last Tiger. In it, a lone Tiger Tank crew begins to question the ideology that got them to this point.
CHAPTER 2: LIGHTNING STRIKES (JANUARY – MARCH)
With Lightning Strikes arriving early next year, the Tides of War continue – this time with a focus on vehicle warfare and rapid infantry movement. The chapter brings to life the fear created by the Axis war machine through original content and challenges built around vehicle play.
Combined Arms: Join forces with up to three friends and take on the co-op experience of Combined Arms. In a series of Combat Strike missions across several maps, you and your squad will fight against AI components in various challenges.
CHAPTER 3: TRIAL BY FIRE (STARTING IN MARCH)
Battle Royale comes to Battlefield with Firestorm and the war reaches Greece as the third Tides of War chapter is unleashed in the Spring.
Firestorm: During spring, DICE and Criterion start the fire with Battlefield V’s battle royale experience. Firestorm elevates the mode by bringing in the best of what Battlefield is known for. Mix a shrinking playing field with trademark Battlefield elements such as team play, powerful vehicles, and destruction, and you get many unique Battlefield moments coming your way.
Today, we’re announcing that Battlefield V will have a new launch date – November 20, 2018. I wanted to give you a little bit of insight into how we arrived at this new date.
Over the summer, we’ve had tens of thousands of players get their hands on the game during our Closed Alphas and at E3 and Gamescom – where we were honored to receive the awards for Best Multiplayer Game at both shows.
You have told us that you are seeing an increased focus on squad play come through, you are also feeling the difference in our revamped player movement and we are getting a lot of positive feedback for our improved weapons handling.
You’ve also spurred us to make some meaningful improvements to the core gameplay experience, including adjusting the gameplay tempo, improving soldier visibility and reducing player friction. You’ll see a lot of these reflected in our Open Beta that starts on September 6.
We believe we have one of the best Battlefield games ever on our hands. A game that will deliver on an emotional journey through the return of unseen single player War Stories, a deep multiplayer experience, Battle Royale, along with our new live service, Tides of War – a journey across multiple theaters of WW2 and designed to keep our community together.
With the Open Beta just around the corner, we are excited about the millions of you who will join us and experience the game. And we fully expect to see even more feedback coming our way.
And that’s why we’re moving our launch date. We’re going to take the time to continue to make some final adjustments to core gameplay, and to ensure we really deliver on the potential of Tides of War.
We know moving the launch date means that we all have to wait a little longer. But we’re going to take our time to make sure we get it right.
Thank you for your continued passion and support. We can’t wait to see you on the battlefield in just a few days.
The Battlefield sandbox has always been about playing the way you want. Like attempting to fit three players on a galloping horse, with flamethrowers. With BFV you also get the chance to play as who you want. This is #everyonesbattlefield. pic.twitter.com/jZkzSRjIwL— Oskar Gabrielson (@ogabrielson) May 25, 2018
When considering what would be the focus for the next entry in the famous shooter series in the lead up to the reveal of Battlefield V, I all but assumed that the setting would be World War II (confirmed earlier this week). But also, that DICE’s focus would be placed on bigger and grander multiplayer modes, and new royale opportunities to take Battlefield to the Next Level. Presuming said changes would relate more in terms of action and explosive set pieces that look good in a trailer; rather than fixing the issues which have plagued the series for years and many entries. Although these assumptions were still correct to a degree, we are literally getting a new multiplayer mode called ‘Grand Operations’, DICE surprised many of us at the recent worldwide reveal in London, by announcing several changes and additions focused and dedicated to finally fixing these long term niggling problems, coming in Battlefield V.