|Genre:||First Person Shooter|
|Developer:||Visceral Games||Official Site:||http://www.battlefield.com/h...|
19th March 2015
Battlefield Hardline is not a Battlefield game.Click here for the rest of Joab's thoughts on Battlefield Hardline's multiplayer.
This isn't an attack on the game. This doesn't diminish whatever qualities the game has. I'm not saying it because it wasn't created by DICE, and liking Hardline doesn't make you any less of a Battlefield fan. But it's not a Battlefield game.
Seeking out people (Visceral Studios) with experience in the genre pays off for the campaign, creating a storyline which is believable enough while still allowing for the explosive set pieces that are now gaming's bread and butter. The Arrest mechanic does the inexplicable, providing players with a non-violent (or less violent, depending on your opinions regarding the restraint of non-sentient AI characters) option -- unheard of in a Triple-A first-person shooter. The gameplay, broken up into large level chunks and giving way to improvisational strategising, allows the player a lot of agency -- even if the cutscenes still insist on removing control from players.As for the rest of us, we're off to reset our Hardline Review Clock 2000TM for some time later this week. Because hey this is Battlefield, and Joaby's not allowed to watch anymore NCIS: Los Angeles (he has a thing for LL Cool J) until he's gotten some solid multiplayer time in and given us his full definitive take. So stay tuned.
From what I experienced, vehicles and epic explosions take a back seat to satisfying gunplay and memorable characterisation. It’s a different take on what has been experienced in the Battlefield franchise before, but as far as that applies to single-player, that’s a very good thing.Check out Nathan's full Battlefield: Hardline preview for more on the single-player.
.@alainshihime @Battlefield No, but bringing back Conquest and TDM, as well as 5 new modes.— Steve Papoutsis (@leveluptime) September 5, 2014
This 12 minute demo is shot entirely in-game and is the first look at Hardline’s new style of storytelling, inspired by the most popular crime dramas seen on television today.Next up, there's a brief video revealing the game's competitive multiplayer "rescue mode", where players are invited to "live the true cop and criminal fantasy by being a member of a SWAT team, and rescue hostages using any means necessary".
1. Reducing frequency of explosivesAn official Battlefield blog post by Visceral Lead Multiplayer Designer Thad Sasser elaborates on each, explaining the developer's perspective and some intended remedies.
2. Rebalancing and renaming the mechanic class
3. Revisiting the in-game hud
4. Revisiting the customize screen
5. Making the world deeper and more interactive
6. Making rounds last longer
7. Increasing transport vehicle health
8. Improving audio situational awareness
9. Medkits and ammo boxes should no longer block L.O.S. Checks for revive
10. Improving interrogation.