Somewhere Deep in the Caribbean…
Return to Monkey Island Review
Another Aussie-made gem, and a wonderful spin on the Stardew Valley and Animal Crossing genre.
Wylde Flowers - Utterly Charming
A slice of life full of meaning, and an Aussie made gem to boot
Wayward Strand Review
Zen 4 ushers in a new era for AMD CPU performance when it comes to straight-up gaming.
AMD Ryzen 7600X Review - Gaming Excellence
Batman: Arkham Knight
Batman: Arkham Knight

PlayStation 4 | Xbox One
Genre: Action
Developer: Rocksteady Studios Official Site: http://www.batmanarkhamknigh...
Publisher: Warner Brothers Interac...
Release Date:
3rd June 2015
Wednesday, 23 September 2015
Post by KostaAndreadis @ 03:43pm 23/09/15 | 8 Comments
Again! That's right, after being unceremoniously removed for sale due to the game being, well, a complete an utter mess, Batman: Arkham Knight is expected to be available once again for PC. When? Well, we don't know an exact date. But what we do know is that it will be re-released sometime "in the coming weeks".

This news comes after a recent patch was released for the PC version. Which according to players who have waited patiently for an update, finally brings the game more in line with the exceptional console release.

But hey, dwelling on the mistakes of the past is never a good thing. So to celebrate the belated PC release comes word of new DLC content for the game. From new Batmobiles, costumes, to challenge maps, as well as new story content that puts players in the shoes of Nightwing -- check it out in the new trailer below.

Monday, 13 July 2015
Post by Joaby @ 11:30am 13/07/15 | 5 Comments
A post on Steam's community forums claims that Warner Bros and company will have an update on how fixes for the woeful port of Batman: Arkham Knight are going next week. That is to say -- they won't have fixes for the game next week, just an update on when those fixes might arrive.

Following a lengthy apology for releasing the game in a nigh unplayable, broken state, Gary Lake-Schaal, the VP of Game Technology at WBIE, explained that the issues were still their top priority and that a number of issues have been identified, but they don't have a clear idea of the status of their progress.

The post also contains a pledge on behalf of WBIE to modify their 'internal review process' for all their games, and that due to the nature of the game's broken-ness on PC the first round of DLC -- Batgirl: A Matter of Family -- will be delayed with no timeline for release.

You can read the full post, as well as all the well-adjusted people posting in the Steam comments here.

If you purchased the PC copy of Batman: Arkham Knight before it was removed from sale, have the patches made the game more playable?
Thursday, 9 July 2015
Post by Steve Farrelly @ 11:37am 09/07/15 | 6 Comments
The forthcoming gameplay add-on for Batman: Arkham Knight featuring Batgirl (and Robin) in a Batman-free outing has just had its trailer drop, and for fans of the game series or Batman in general, it looks slick.

When The Joker kidnaps Commissioner Gordon and holds him hostage at the Seagate Amusement Park, Batgirl and Robin must fight against the odds to save him and avoid falling victim to The Joker’s sinister plan. Trained by Batman, Batgirl’s combat combines with unparalleled hacking abilities to take down enemies, control objects and solve puzzles.
The narrative actually takes place before the events of Batman: Arkham Asylum, likely setting up the game that kicked this whole Bat affair off, and is free for anyone who already grabbed the Batman: Arkham Knight Season Pass, otherwise it's around $10 on Xbox One and PS4 this July 15. No mention of PC in the press release, but given the desktop hurdles faced at launch, hopefully that's just to make sure it's actually ready.

Watch the trailer embedded below.

Thursday, 2 July 2015
Post by Steve Farrelly @ 11:16am 02/07/15 | 35 Comments
Joaby is back talking about another on of his in-depth dislikes, this time the implementation of the Batmobile in Batman: Arkham Knight.

From Joab's video (which we've accompanied with the complete transcript):
So yeah, you might not like the Batmobile because functionally it's not as good as it could be. But what if it's more than just that? What if the Batmobile not only failed to add anything to the game, what if it detracted from the experience as well? What if the Batmobile's existence in Batman: Arkham Knight makes the game worse?

It adds very little. Batman is a capable superhero with just the cape on his back and the cowl on his noggin, and the half racecar/tank machine doesn't bring anything to the table to change that. I did some tests, and travel between the islands of Gotham as Batman on foot (so to speak) is just as quick as in vehicle. That's because Batman gets to take the path 'as the Bat flies', ignoring bridges and flying in a straight path.

What it adds the most is in the game's puzzle elements, where Batman is forced to use his new toy to solve simplistic puzzles or remote control destroy some obstacles. But this is, again, a scenario where the Batmobile is used to solve problems which wouldn't exist if the Batmobile didn't exist. It's almost poetic, if you think about it. One of the common criticisms/meta commentaries regarding the Caped Crusader is the idea that the costumed villains of Gotham wouldn't exist if Batman himself didn't. The idea is that Bruce Wayne donning the cowl escalated the crime scenario, and so to keep the natural order of things, to preserve the city's criminal ecosystem, the villains needed to raise the stakes as well. Essentially, the supervillains Batman fights wouldn't exist if Batman himself didn't.

But that's all a bit existential for a piece about a car with bat decals.
Click here for his full video feature.
Friday, 19 June 2015
Post by Steve Farrelly @ 11:11pm 19/06/15 | 82 Comments
Rocksteady's delays have been more than worth the wait, dear readers, with their alleged Batman development finale, Batman: Arkham Knight emerging from the shadows a triumphant and near-perfect experience.

From our review:
Next-level next-gen. That’s my catchphrase for Rocksteady’s Batman: Arkham Knight. From the outset this is a journey that transcends videogames and storytelling, it’s now the benchmark for any other superhero game to come and it is absolutely a work of narrative art. It’s a dark and lonely place, despite its constant badgering at you because the story it’s telling isn’t wholly yours. It’s Batman’s, too, but in a way no one has ever experienced before. It takes every slice of meaningful media ever constructed around the man, and collates it into one of the single most important Batman stories ever told, only you're not turning the page or watching passively from the couch, you’re living it, one unbelievable moment at a time.
Click here for our full Batman: Arkham Knight review.
Thursday, 11 June 2015
Post by Steve Farrelly @ 01:39pm 11/06/15 | 0 Comments
Friend of the site and all-round top Aussie bloke, Dax Ginn, has been the articulate and passionate voice of Rocksteady Studios since forever. He sat down with his favourite gaming site and favourite games writer, me, to talk all things Batman: Arkham Knight.

While ducking important questions about Azrael and revealing, rather sorely, that we can't travel to Arkham Island in Batman: Arkham Knight, Rocksteady's Dax Ginn gave me some tops insight into one of this year's clear GOTY contenders, including this juicy, spoiler-free tidbit below:
AusGamers: Did you bring any new outside talent in based on the idea that a): not only is it a more open sandbox but b:) there’s all the new Batmobile stuff which you guys had never done before? Or was it still just the core team?

Dax: It’s still the core team, and I know that sounds stupid to say but, like, Adam Docherty who’s our director of game code -- so for Arkham Asylum and Arkham City, he coded all of Batman’s movement, and then we decided right, we’re going to put the Batmobile [in Arkham Knight] and we didn’t even think about going to find a specialist vehicle person, we were just, like “Adam, you’re coding the Batmobile as well” and it’s because it’s an extension of Batman -- we didn’t want it to feel like “here’s Batman and now here’s a totally disconnected vehicle”, we wanted the two of them to feel the same.

So his workload just doubled and you should see him now man, he’s got this crazy big beard and he’s just such a critical person on the team [and] what he’s been through to create man and machine and what it does is just insane. And super-exciting to think that was the work of just one person over three and a half years.
Click here for our full interview with Rocksteady's Dax Ginn
Friday, 29 May 2015
Post by Steve Farrelly @ 01:11pm 29/05/15 | 5 Comments
AusGamers was recently invited out to a pre-E3 showcase in which we were handed a controller and given free reign to Batman our way through the most realistic and stunning virtual creation of Gotham City ever, with Batman: Arkham Knight.

Not only is the game gorgeous though, it plays as silky-smooth as we've come to expect from Rocksteady and is one of the few games that is likely to drag me away from The Witcher 3: Wild Hunt this year.

From my preview:
Key to Batman’s success in whatever form he’s presented in, is his readiness for every scenario. Part of that readiness is a synergy between the man and his toys -- everything feels like it belongs, and like so many videogame systems in design, they’re able to be layered to be utilised across the board. It’s why nothing ever feels convenient, and it’s why you always feel all-powerful as the World’s Greatest Detective. So with this in mind, it makes perfect sense that the Batmobile would not only be used to help boost further when gliding, but during combat for takedowns and for expanding Batman’s path where he might not otherwise be able to go -- it even aids him in the apprehension of villains, or the safe delivery of the good guys.

The full extent to which the Batmobile is used throughout the game, and what else it’s capable of, is yet to be revealed, but in a recent hands-on session two things beyond that synergy mentioned above stood out: you’re almost never forced to use the Batmobile, especially in traversal -- how you get around is entirely up to you and, the Riddler Challenge race courses with the Batmobile kick ass.
Click here to read my Batman: Arkham Knight hands-on, which also features a new and lengthy gameplay video, straight from Rocksteady.
Tuesday, 26 May 2015
Post by Steve Farrelly @ 12:58pm 26/05/15 | 0 Comments
We're so close now to the release of another sandbox Gotham featuring everyone's favourite brooding bat-themed hero, Batman. In light of this, a video series has been released weekly by Rocksteady going into detail about the game's development, this week focusing on key characters of the game, as well as the Batmobile.

Arkham Insider Episode 3: This time, it's personal. We unveil a brand new mini-trailer featuring the Arkham Knight, and go into deep detail on some of the game's key characters. And as always, we answer your questions.

Arkham Insider is our weekly video series direct from Rocksteady Studios, bringing you exclusive new gameplay, developer insights and a look behind the scenes on the development of Batman: Arkham Knight.
As the game closes in on that retail spot, keep an eye out right here for more on what is shaping up to be the best entry in the surprise series yet.

Watch the video embedded below.

Friday, 8 May 2015
Post by Steve Farrelly @ 11:07am 08/05/15 | 0 Comments
Kevin Conroy is the only TRUE Batman in this writer's opinion, and seeing him perform lines and dissect the character here in this new Batman: Arkham Knight trailer confirms it (for me, at least). It also teases a lot more of the game's setting.

Jonathan Banks (Breaking Bad, Better Call Saul) joins the cast as James Gordon, Ashley Greene (The Twilight Saga) as Barbara Gordon, John Noble (Sleepy Hollow, Fringe) as Scarecrow and Scott Porter (Friday Night Lights, Hart of Dixie) as Nightwing.
All of these peeps join Conroy for what looks to be a heavy story closer for Rocksteady's epic Batman trilogy, due to hit PC, PS4 and Xbox One this June.

Watch the new voice cast trailer embedded below.

Wednesday, 29 April 2015
Post by Steve Farrelly @ 04:38pm 29/04/15 | 5 Comments
Like DLC and then in-game purchases, the Season Pass has become a release must-have for publishers, and Batman: Arkham Knight is being slapped with the same buy-in system. Warner Bros has also revealed details on a 'premium edition'.

You can pre-order both now. The season pass is some AUD$59.95 while the premium edition of the game which comes with a season pass is slated to drop at AUD$159.90 for console and AUD$139.90 for PC.
The Batman™: Arkham Knight Season Pass will deliver regular new content for six months post-launch including new story missions, additional super-villains invading Gotham City, legendary Batmobile skins, advanced challenge maps, alternative character skins, and new drivable race tracks.

The Batman™: Arkham Knight Premium Edition includes the main game and the Season Pass.
There's no other word on whether or not the PE comes with any collectables, art books or the like, but there's a good chance there's still a special edition yet to be announced. Which really leaves the only separation between buying the game and season pass individually a point of money -- fork out a wad of cash now and you're set for content later or, wait and see if the content is actually what you want or worth the extra $60.

I'll let you guys and girls talk it over in the Comments.

Batman: Akrham Knight is due out on PC, PS4 and Xbox One this June 24. In case you missed the latest trailer for the game, featuring a huge cast of characters, check it out embedded below.

Tuesday, 28 April 2015
Post by Steve Farrelly @ 11:03am 28/04/15 | 0 Comments
Today's new Batman: Arkham Knight trailer might be the most telling bit of footage we've seen of the game yet.

Anyone who completed the Azreal challenges in Arkham City will remember the pious knight warning Batman of a prophecy he was bringing true and upon himself. Now it looks as though he's set to play a much larger role in the larger Batman: Arkham Knight game, alongside Robin, Nightwing and Catwoman.

There's plenty to take away from this trailer, and if you spot something worth noting, be sure to let us know in the comments.

Watch the new Batman: Arkham Knight trailer embedded below. Batman: Arkham Knight is due out on PC, PS4 and Xbox One this coming June from Rocksteady Games.

Tuesday, 24 March 2015
Post by Steve Farrelly @ 12:34pm 24/03/15 | 0 Comments
Some game delays hurt. Real bad. And in the case of Batman: Arkham Knight, I've been hurting ever since the game was revealed -- just waiting for it to be released. Then it was delayed. And now it's delayed again, but at least with Rocksteady at the helm we know it's just to make the game better, and in compensation they've served us up a new gameplay video.

"Batman: Arkham Knight will now launch in Australia on June 24, 2015," writes Sefton Hill, Batman: Arkham Knight game director. "We're a developer that hates to make any compromises, so we are sorry to say this means it's going to be just a little bit longer until you can play the epic conclusion to the Arkham trilogy. As a reward for your patience and understanding, and to make the wait even more unbearable, we are pleased to whet your appetite with a new gameplay video of Batman: Arkham Knight.

Thanks so much from everyone at Rocksteady for your continued support. We are working as hard as we can to make you proud".

Check out the new, and awesome, gameplay trailer for the slightly delayed Batman: Arkham Knight embedded below.

Thursday, 26 February 2015
Post by Eorl @ 09:04am 26/02/15 | 0 Comments
Words can not describe how excited I am for Rockstar's next addition to the Arkham series, and today's release of a new trailer for Batman: Arkham Knight has extended that hype even further thanks to some amazing looking gameplay in action.

Titled "Gotham is Mine", the trailer takes a look at just how controlling the villains of Gotham City truly are since we last saw them, including some big names like Harley, Joker, Riddler and even Cobblepot. Leading those is the nightmare-inducing man himself, Scarecrow, and his mysterious guest Arkham Knight who we hope to discover their true identity during the game.

Check out the trailer below which shows you just how expansive Gotham is this time around, and also a nice look at how you'll interact with the Batmobile on your journey to save Gotham City. Batman: Arkham Knight is out June 3rd for PC, PlayStation 4 and Xbox One.

Sunday, 7 December 2014
Post by Eorl @ 06:24am 07/12/14 | 4 Comments
Rocksteady and Warner Bros have released the third and final trailer Batman's infiltration of Ace Chemicals in Gotham. This time it's all about Batman kicking criminal ass.

In this third and final part, we’ll see Batman remote control the Batmobile to solve puzzles, and push his combat skills to the limit as he tackles a room full of armed mercenaries to save the Ace Chemicals’ workers. Plus you’ll get the first reveal of the showdown between the Batmobile and the Arkham Knight’s powerful attack helicopter.

As an added bonus, check out the first look at the PlayStation exclusive Scarecrow Nightmare Pack. Check it out below.

Tuesday, 2 December 2014
Post by Steve Farrelly @ 10:29am 02/12/14 | 6 Comments
Rocksteady and Warner Bros have released the second trailer in a planned three-part video release detailing Batman's infiltration of Ace Chemicals in Gotham. This time it's all about the wheels.

Despite being entirely in-game, today's trailer is more a stylised flashy look at Batman's ride in Arkham Knight, and while we're not complaining because, hey, we've been screaming for the Batmobile since Arkham Asylum, it definitely would have been cool to see more straight-up gameplay.

There's a third and final trailer planned to debut on the 7th of this month (the 8th for those of us in Australia), so hopefully we get some meaty gameplay then.

Watch today's new trailer embedded below, and below that we've embedded the first Ace Chemicals Infiltration trailer just in case you missed it the first time.

Tuesday, 25 November 2014
Post by Eorl @ 09:24am 25/11/14 | 6 Comments
If you didn't think Batman could get anymore badass, a new gameplay video from developer Rocksteady (via GameInformer) for Batman: Arkham Knight shows us just how he achieves that, and boy does it look amazing.

Today's video marks the first of three from publisher Warner Bros., showing the caped superhero rescuing workers from a chemical plant. With the help of his awesome tank Tumbler, Batman seems to have it pretty down pat on how to take out the bad guys with a nice dose of fist-to-face that gives that a satisfying crunch on impact.

Of course it isn't just Batman being shown off, we also get a glimpse at Rocksteady's approach to designing Arkham Knight's world around the ability to actually drive in your Tumbler, a first for the series. Ramps, wider streets, destructible walls that you can drive through and even the choice of jettisoning out of the vehicle to gain that extra boost in gliding are all options when playing Arkham Knight, as seen in the video below.

Batman: Arkham Knight will launch on June 2, 2015 for PlayStation 4, Xbox One and PC.

Tuesday, 9 September 2014
Post by Eorl @ 09:04am 09/09/14 | 1 Comments
Warner Bros. Interactive Entertainment has today unveiled the date that we can expect the Batman to appear on Australian shores, with the next Arkham title to hit digital and retail shelves on June 3rd, 2015, quite a significant delay from their previously announced February 2015 release.

Batman: Arkham Knight will also come equipped with not just one collector's edition but two, each one featuring rather impressive figurines. The Batman: Arkham Knight Limited Edition (available at EB Games and JB Hi-fi only) will include:
  • Custom Art Book – 80 Page, Full Colour Art Book Showcasing the concept art of Batman Arkham Knight
  • Limited Edition SteelBook™ – Unique SteelBook™ case and game disc
  • Comic Book – Limited Edition DC Comics Batman: Arkham Knight #0 Comic Book
  • Exclusive Character Skin Pack – Three Unique Skins from DC Comics – The New 52
  • Batman Memorial Statue – Imposing statue commemorating Gotham’s Protector, the Dark Knight
  • RRP:Console – AUD$169.95 | PC – AUD$149.95
  • While the Limited Edition is quite impressive, its the Batmobile edition that has me the most excited with a Transforming Batmobile Statue swapping out the Batman statue, complete with fully transformable parts in exquisite detail by TriForce. That one is priced at $249.99 and exclusive to EB Games.

    EB Games currently has the Limited Edition and Batmobile Edition up for pre-order, and we'll update the post with JB links when available.
    Thursday, 26 June 2014
    Post by Dan @ 03:20pm 26/06/14 | 0 Comments
    While the previous Batman: Arkham Origins was handled in-house by Warner's newer Montreal studio, the forthcoming Batman: Arkham Knight is back in the hands of series creators the London-based Rocksteady Studios.

    That means that in addition to celebrated developers such as Sefton Hill and Nathan Burlow being back on the same bat channel, we also get to chat with one of our favourite Aussies devs once again, Dax Ginn.

    Steve caught up with Dax at the recent E3 2014 event in Los Angeles to talk about all things Arkham Knight. Topics discussed are the studio's relationship with DC Comics, the scope and size of the open world Gotham City, Batmobile-assisted takedowns, Batmobile challenges, and the return of fan-favourite voice actor Kevin Conroy.

    Watch the video interview, or read our lovingly transcribed Q&A right here on AusGamers.
    Wednesday, 25 June 2014
    Post by Eorl @ 01:37pm 25/06/14 | 15 Comments
    Batman fans eager to pick up the newest installment in the Arkham series will find PlayStation 4 users getting access to an exclusive DLC that will pit players against a giant version of Scarecrow. If that wasn't enough, you'll also be fighting your way through an entire city hopped up on hallucinogens courtesy of the big man himself, all according to a listing on the PlayStation 4 website (via Polygon).

    According to the Batman: Arkham Knight page the DLC will be titled "Scarecrow Nightmare Pack," in which players will find that Scarecrow's powerful nightmare-inducing toxins have spread at an alarming rate throughout Batman's home town, Gotham. As you would expect, this certainly doesn't help the Bats in fighting crime on the streets when all your assailants are hopped up on Scarecrow gas.
    "Gotham falls victim to Scarecrow's fear toxin, transforming the famous city into a twisted, hellish nightmare in the Batman: Arkham Knight Scarecrow Nightmare Pack," reads the description. "Tear through the city in the all-new Batmobile and face off against a towering vision of Scarecrow and his undead army as they spread terror on the streets, available exclusively on Playstation 4."
    The exclusive DLC was first revealed during Sony's E3 2014 presser, whereby a not-so-pretty-looking Scarecrow took to the big screen towards the end of the gorgeous looking gameplay trailer showing off the Batmobile in action. As one who doesn't quite like exclusive DLC and is a rather large fan of Batman, here is hoping the content does eventually come to the other platforms in the future. Check it out below.

    Batman: Arkham Knight will be available for PC, PlayStation 4 and Xbox One come 2015.

    Wednesday, 18 June 2014
    Post by Eorl @ 09:21am 18/06/14 | 1 Comments
    When you are Batman it is pretty safe to say that you know a thing or two about your own game, so when legendary voice actor Kevin Conroy let slip that Rocksteady's upcoming Batman: Arkham Knight was coming out January 2015 you better believe the Bat is right.

    Conroy mentioned the date in a recent interview at Denver Comic Con with GrooveyTV, stating "I have a massive game you may have heard of called Arkham Knight (at the 5:10 mark) "It was supposed to come out in January, we've been working on it for a year and a half, it's still not done. So it's going to come out next January, but I know everyone is frustrated."

    Batman even has a reason to why Arkham Knight was delayed from its original October 2014 date; "The reason it's been delayed is because it's so awesome."

    The date slip up hasn't been officially confirmed by publisher Warner Bros. Interactive Entertainment, though here is hoping Batman is right. Batman: Arkham Knight will be launching on PC, PlayStation 4 and Xbox One, and if you missed E3 2014's Batmobile gameplay you can check that out below.