I was a big proponent of the first Assassin's Creed. Don't get me wrong, like everyone else, I was disappointed in its repetitive structure and felt it was a hugely missed opportunity, but I also felt it was a bold move on Ubisoft's part and the potential for the idea, series and tech was more than visible (and viable). So,
unlike many others, I maintained faith Ubi would see the folly of their first attempt and broach newer, more innovative ways of interacting with the excellent narrative foundation they'd laid alongside the stunning technology of it all.
I'm glad I backed their play.
Assassin's Creed II not only tackles all the issues we had with the first, but does so in context. That sounds weird, but in the wake of story developments right from the outset (things pick up immediately where you left them in the first game), everything falls intelligently into place. It's brilliant, and you almost can't scold Ubisoft for the first outing because of how they've placed it into their overall vision - strictly from a narrative viewpoint.
Without spoiling too much, you start things as Desmond Miles, the hapless kidnappee from the first game who, it turns out, is intrinsically linked to an Assassin's Guild and, specifically, key assassins of said guild spanning from the third crusade (at least as far as we know). Within him, Desmond holds the key to an ancient treasure also sought by the Knights Templar, and so must unravel actions from his past in order to locate the treasure and seemingly save the world.
Escape is the first portion of Assassin's Creed II as Lucy Stillman, the lab assistant from the first game leads you from Abstergo Industries and to a group of rebels attempting to locate the treasure before your previous captors. They have a similar set-up to the Animus, only far more robust and free-form (allowing, in context, for interaction with the past or "game") which also means you're being given new types of information, instructions and story-specific commentaries from the game's rebel NPCs helping you locate the treasure through the eyes of Assassin's Creed II's protagonist, Ezio Auditore da Firenze.
There are vast differences between the first game and ACII. For one, the personal journey of Ezio is far more involving. He's not simply a vessel through which you interact with the past, he's a part of you (or Desmond). In this sense, his plight, which also becomes a much more personal affair built around vengeance, is more involving; embracing the player to encompass all his action and
care about those around him (you).
In saying all of that, the core foundation laid by the first game is all still in place. Ezio has master climbing and athletic abilities, he is a master of combat and you assassinate people. There're massive, sprawling cities to explore and utilise as virtual parkour playgrounds, and there are hidden treasures (in place of Flags), enemies and civilian plights for you to interact with. It's proof enough the first game was definitely on the right track that everything is still based around these basic elements, but the gain here in the series' first sequel is that these core elements are presented to you in a very different fashion.
In fact, the way in which Assassin's Creed II's pacing is given to you crafts an almost opposite gameplay experience to that of the first game. Where people were complaining about a lack of variety in missions, gameplay, exploration and more, Assassin's Creed II almost has you wishing for some repetition throughout your play. This is due to the way in which the story is driven (in that it's utterly compelling, almost prodding you to explore the characters and their situation further) along with peripheral elements of play.
Traversing cities, for example, will often engage finer details to be made attention of. You have a database that outlines the actual real-life history of various buildings, characters, societal types (such as the Courtesans), items and more. It's a deeper way of engaging you in the time period the game is set (renaissance Italy, for the slow ones up the back) and is also a not-so-subtle reminder Ubisoft Montreal take their history - and the poetic recreation of - very seriously. Adding to this, however, is the inclusion of a new mystery to unfold that goes deeper than Ezio, Altair or Desmond - it's the history of the ancient treasure you're seeking (Pieces of Eden), plotted throughout history. The first time you discover this new addition to the game it's at once both tantalising and definitive. Ubisoft are no longer playing around and when someone spoke up and said "please sir, can I have some more?" after playing the first game, they clearly went about opening up a whole new kitchen to make seconds for millions, with plenty of leftovers in the fridge for lunch tomorrow.

Structurally the game plays very much the same in that you're doing plenty of reconnaissance before doing your actual assassinations, though this time around you're not just doing any three of six options to get the go-ahead. There's no real hierarchy for you to follow as there was in the first game; it's much more free-form and after an hour or so in, you start working from the game's hub, Monteriggioni. This is a town run by your uncle Mario (who literally introduces himself brilliantly with "it's a me, Mario" - I kid you not) that also holds many secrets to the Assassin's guild. Awesomely, when you first move here, the town is pretty much dead but thanks to a new currency system, you're able to build it up and purchase improvements.
This is all done by making money. In this instance, the game follows the GTA monetary system in that side-missions and main assassination quests well net you cash rewards, but you can also have money going into Monteriggioni, the funds of which are handled by your sister, through building up its economy and business. It's not nearly as robust as it could be, but is again another element of elevation from the skeleton gameplay of the first outing to the fully fleshed engagement in the second.
There are also treasures riddled throughout the game-world and they're barely scarce (at least for the first portion of play). In this sense, you're constantly prompted in-game to enamour yourself with each and every little hidden item, of which you can buy maps to locate, or simply parkour yourself around until you see that magic glow, ever so inviting, marking the next destination for your treasure-hunting.
But as if all of this wasn't enough, there are also Assassin's Guild catacombs to find and conquer. These are insane platforming moments that truly offer you chances to utilise Ezio's amazing free-running abilities. The treasures you find at the end of these go towards unlocking the deeper mysteries of the guild you're a part of, thus fleshing out and expanding upon Ubisoft's AC lore - something they're clearly attempting to do across the board as witnessed by the production of the
Assassin's Creed: Lineage short film series (the first of which is actually something of a prologue to ACII).
While Assassin's Creed II is a vast improvement over the first game, it's still not perfect. For one, while ambitious and stunning the first time around, the AC game engine looks like it could do with a revamp. There's a fair amount of pop-up, and traversing the game-world's farmland areas (another new addition) reveals terrible texture load-ins. It's a testament to how quickly games are advancing on a visual level (with Uncharted 2 being a good benchmark in this instance), and something I'm hoping Ubi can address with the obvious next instalment in the series.
Some of the game's scripting is also terrible, especially when coming from the rebels you're now working with. Nolan North does an awesome job, as usual, as Desmond Miles, while most of the renaissance characters are solid. I felt Leonardo da Vinci was too much of a wooden, little-explore character. So much history from his life points at his eccentricities and distaste for authority; all very much glossed over here (and missed as far as expansive character opportunities go).

Moreover, the game's opening, while cool in that it takes off exactly where the last game finished, is clunky and poorly paced. It's a small issue, but something that should have been a key focus point for immersive gameplay to sate the haters from the first outing. It's also worth pointing out that it's actually very appropriate to have played Assassin's Creed because of both where this game opens and to fully understand your character's motives and the overall story. Some people might cringe at this idea as it's actually quite rare, but I welcome such consistency; it's proof Ubisoft are planting their feet firmly behind the franchise and believe in the narrative they've crafted.
At the time of writing this review, I haven't finished the game which is both a case of having Modern Warfare 2 interrupting play sessions, but also its length and longevity. If you're a completionist like me, you're going to be playing for a long while because there is just so much on offer, and while there are a few niggling points, Assassin's Creed II is a fine example of thoughtful structure, and of developers listening to their audience. The sales pitch here really is that there's so much more to this game than there was in the first and anyone who thought of it as repetitive, will be more than surprised with the variety and its structure. One of the year's best.
Posted 04:31pm 18/11/09
So buying, glad they fixed that niggling issue, it made the first game unplayable for me after 5 hours.
Posted 04:39pm 18/11/09
Posted 04:55pm 18/11/09
But I'll be spending money on this installment too, I don't care how repetitive it was, I still went around killing thousands of innocent lives, punched at least 100 beggers, and charged at least 20 guards off cliff faces in the home town (followed by systematically grabbing and throwing every other guard off while man giggling to myself).
The fights were weak but intuitive. By that i mean it felt naturaly to change targets mid fight, throw a big hit moving you away from the people surrounding you and throwing a dagger at someone randomly behind you because they were far enough to allow it.
Although i found it annoying that if you did anything too agressive in most fights you'd be parry countered, but you were rewarded for blocking for too long, by someone grabbing you to throw, but instead you just counter their throw leaving you as the victor. So that made every fight the same, block, counter, block counter throw, block sidestep the big swing which would go through the block, attack the guy who has his fist in the air while he's not guarding and block again.
Basically this game was like grand theft auto for me, i got to go around exploring, killing and being a jerk to anyone i wanted at minimum penalty, but also surprisingly interesting storyline.
The other problem was the game was too short. Really i think it may be possible to complete in about 2 hours if you do the bare minimum.
If the new one fixes the fighting a little bit, keeps its free running and killing, while extending and maintaining high quality story lines, then i'll be super happy.
Posted 07:21pm 18/11/09
Posted 07:46pm 18/11/09
edit:
Why doesn't it say Platform: PS3 XBOX360 etc etc?
last edited by skythra at 19:46:39 18/Nov/09
Posted 07:46pm 18/11/09
Posted 07:47pm 18/11/09
get a console if you're gonna hook your pc to a tv just to play in your bedroom...
Posted 07:50pm 18/11/09
Posted 08:48pm 18/11/09
Posted 09:02pm 18/11/09
Posted 09:12pm 18/11/09
AC2 made up for how bad AC really was.. when you play this installment you will ask yourself how on earth did you enjoy the first one so much... (on the assumption you enjoyed the first one.. if not you will be pleasantly surprised how much better the game is)
The ending was totes unexpected but gives way more light on the situation and builds up for what hopefully will be a fantastic 3rd installment.
You will be happy.. took me 2 8 hour days and abit more to finish it at 91% completed... I probably could of done it quicker, but i really took my time taking the game in.
I probably sound like a fan boy... but I'm only really impressed with the game so much because of how hesitant i was to play it to begin with.
last edited by groganus at 21:12:37 18/Nov/09
Posted 04:20pm 20/11/09
my own one.
i just found this spot on this forums haah =]
Posted 04:42pm 20/11/09
Posted 04:48pm 20/11/09
1920x1080 is pretty hefty resolution
Posted 07:07pm 20/11/09
My current desktop monitor runs in the same res as hidef TVs ( i <3 my 26 inch wide) and im running an old 8800GTS. I haven't had any troubles running the latest games like dragon age, MW2. Many games are targeted at consoles in terms of graphical detail so you don't really need a top end card at the moment unless you want to run crysis on its highest settings.
If you want to run with anti-aliasing then you will definitely need a beefier card.
Posted 07:19pm 26/11/09
Posted 08:24pm 26/11/09
Posted 09:14pm 26/11/09
Posted 04:02am 27/11/09
Then, just to add insult to injury, there isn't even a "restart" option on the menu, if you f*** up and want to restart the race your only option is to abort your current mission, wait while the game loads and puts you back where you were before you started, then take the mission again, sit through the mission briefing dialogue because it is unskippable, and try again.
Posted 07:33am 27/11/09