In A Way Out two players take on the role of either Leo or Vincent, inmates in an American prison circa the early parts of the 1970s. Having never met the two find themselves in adjacent cells, and soon enough begin to share aspirations of breaking-out to right perceived wrongs. There’s an element of Telltale’s cinematic adventure games like The Walking Dead to the setup, in that story trumps freedom and experimentation. And is mostly linear. Where A Way Out takes on a feeling all its own though is with the split-screen presentation. Designed to be played in its entirety this way, as a co-op experience, just about every aspect benefits.
Player choice not only in who gets to be Leo or Vincent, but also how to proceed or which route to take.