Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
A Plague Tale: Requiem
A Plague Tale: Requiem

PC | PlayStation 5 | Xbox Series X
Genre: Action-Adventure
Developer: Asobo Studio
Publisher: Focus Entertainment Classification: MA15+
Release Date:
18th October 2022
Tuesday, 18 October 2022
Post by Steve Farrelly @ 12:07pm 18/10/22 | 1 Comments
A Plague Take: Requiem marks a return to plague-ravaged France in the 14th Century as we pick up where A Plague Tale: Innocence left us and developer Asobo gets to showcase what it learnt from making the first game, and how far the studio has come from a technical perspective.

Unfortunately, that hasn't carried over much to the actual gameplay. So while stunning in its presentation, A Plague Tale: Requiem is no evolving beast in its mechanics, leaving us with a game that hasn't really learnt from its first outlay of shortcomings.

Here's a snippet:
The problem with the above, which is the game’s most redeeming feature, is in how a balance is ‘struck’ between turning narrative moments into gameplay, and vice-versa, all of which are bogged down in the game’s biggest problem -- hard-fail.

Powerful lines of dialogue that centre around Amicia gathering her wits, strength and resolve to face the enemy head-on are quickly snuffed out in a hard-fail scenario. Often again and again and again. The entirety of the game experience is lessened because of it. Even with all its linearity and hand-holding, A Plague Tale is a driving force of an experience because of its excellent narrative and its brilliant characters, but when the writing is cut in half by an antiquated system of trial and error gameplay driven by hard-fail scenarios that are as thick and fast as the game’s swarms of rats, it becomes a self-fulfilling prophecy. Hard-fail is the game’s plague, and it’s a blight on what would be an otherwise engrossing, enjoyable journey...
Click here for our full A Plague Tale: Requiem review.

Thursday, 6 October 2022
Post by Steve Farrelly @ 04:09pm 06/10/22 | 0 Comments
The cleverly titled In Focus series takes a deeper look in four parts at the production of the one of the most anticipated sequels of the year, A Plague Take: Requiem. Interviews with key talent from developer Asobo as well as episodic topics that range from world-building to tech flesh out the series delivering a sharp focus on an IP and studio full of heart and passion.


Check out Episode One embedded above

The full playlist featuring all four epsidoes can be found here, but here's a quick breakdown from Focus Entertainment for what you can expect should you dive in:
A Plague Tale: Requiem’s In Focus series includes four episodes which each brings three members of Asobo Studio together to share their creative journeys giving life to the sequel to the critically acclaimed A Plague Tale: Innocence.
  • Episode 1: Story invites Kévin Choteau (Game Director), Sébastien Renard (Lead Writer), and David Dedeine (Creative Director) to situate A Plague Tale’s second chapter in relation to the first and talk about the evolution of A Plague Tale’s heroes Amicia and Hugo De Rune, their relation, attitudes, abilities and new dynamics involved.
  • Episode 2: World Building invites Olivier Ponsonnet (Art Director), David Dedeine (Creative Director) and Kévin Choteau (Game Director) to chat about the worldbuilding work done for this sequel, still giving a great sense of history while taking Amicia and Hugo south towards the Mediterranean and its burst of light and colours.
  • Episode 3: Tech invites Brice Davin (Executive Producer), Cyril Doillon (Lead Gameplay Engineer) and Julien Guérin (Cinematic Director) to share the challenges and innovations associated with developing A Plague Tale: Requiem as a next-gen exclusive game, taking full advantage of the most advanced technology available.
  • Episode 4: Gameplay invites Kévin Pinson (Lead Level Designer), Kévin Choteau (Game Director) and David Dedeine (Creative Director) to let us in on the work they’ve done to offer new gameplay possibilities, towards a more flexible experience, with more freedom for the player yet keeping a strong narrative direction.
A Plague Take: Requiem is out for PC, PS5 and Xbox Series X|S this October 18 and will be available on Game Pass at launch.
Friday, 19 August 2022
Post by Steve Farrelly @ 12:25pm 19/08/22 | 0 Comments
As we draw closer to being able to control scourges of rats in A Plague Tale: Requiem, releasing this October, developer Asobo Studio and publisher Focus Entertainment have released an all-new gameplay overview trailer, highlight five-plus minutes of the journey ahead of siblings Amicia and Hugo as they set out once again to ward off incredible evil and overcome insurmountable odds.



This is just one of a planned series of video releases highlighting the game and its development.
Embark on Hugo and Amicia’s next journey and venture south of 14th century France, before setting sail to a mysterious island out in the Mediterranean Sea. Brave a terrible fate and find a cure for Hugo’s illness thanks to Amicia’s new resources—including the use of alchemy to manipulate fire and the long-distance power of a crossbow, but also her cunning use of terrain and ability to wrestle out of an enemy’s grasp. Choose to strike from the shadow or to unleash hell, with the help of Hugo’s new powers: to perceive surrounding enemies’ movements while moving stealthily, and to manipulate hordes of rats to decimate entire squads of soldiers.
Stunning and deadly in equal measure, A Plague Tale: Requiem looks set to expand upon the strengths of the first outing, while dipping toes into new aspects of gameplay and narrative design, making this one of the most anticipated story-driven titles of tail end of 2022.

A Plague Tale: requiem is due to launch on October 18 for PC, PS5 and Xbox Series X|S.
Friday, 24 June 2022
Post by Steve Farrelly @ 10:10am 24/06/22 | 0 Comments
In Asobo's A Plague Tale: Innocence, our first foray into plague-addled Europe in the 14th Century, we were confronted with a lot of unknowns as two innocent characters navigated one of the darkest periods in history. In its forthcoming sequel, A Plague Tale: Requiem, we're back as the youthful sibling pair, protector Amicia and rat-whisperer Hugo, though this time it's clear no punches will be pulled and the stakes higher than ever.

Which is actually saying a lot in the wake of the first game's heavy storytelling.



Focus Entertainment, a sleeping giant with a number of must-play titles on the horizon, will help deliver us this rat-plagued adventure on October 18 across PC, PS5 and Xbox Series X|S -- a truly next-gen experience. For the PC version developer Asobo and Focus has partnered with NVIDIA to deliver real-time ray-tracing and the AI-based DLSS rendering support across the entire GeForce RTX range.

As for the story and setting, here's the Inquisitorial decree from the developer and publisher:
Far across the sea, an island calls…

Embark on a heartrending journey into a brutal, breathtaking world twisted by supernatural forces. After escaping their devastated homeland, Amicia and Hugo travel far south, to new regions and vibrant cities. There, they attempt to start a new life and control Hugo’s curse.

But, when Hugo’s powers reawaken, death and destruction return in a flood of devouring rats. Forced to flee once more, the siblings place their hopes in a prophesised island that may hold the key to saving Hugo.

Discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell, overcoming foes and challenges with a variety of weapons, tools and unearthly powers.
  • Sequel to the award-winning adventure A Plague Tale: Innocence.

  • A spectacular grounded tale twisted by supernatural forces.

  • Use a variety of tools, sneak, fight, or unleash hell and rats.

  • Stunning visuals combine with an enthralling score.
Pre-orders are now open for all of the requisite release editions of the game, which you can also see a teaser video for below, followed by a handful of new screens.