We take DICE's latest Battlefield installment for an in-depth review run -- how does it fare?
Five Times a Charm - Battlefield V | Review
At BlizzCon 2018 we sat down with the team behind the upcoming mobile game Diablo Immortal to talk about bringing the franchise to an even smaller screen.
Talking Diablo Immortal with Blizzard
Plus, of course, plenty of B.O.B. - Ashe’s trusty Omnic sidekick.
Talking Overwatch and the 29th Hero Ashe with Jeff Kaplan
Our in-depth conversation with with Microsoft’s Chris Charla, the head of its indie platform – ID@Xbox.
In Conversation - Talking Indies and More with Chris Charla
Nintendo Planning for 20-30 Indie Game Releases Per Week for Nintend...
KostaAndreadis
Melbourne, Victoria
4145 posts
Which would be more in-line with Steam than other console-based digital stores. The revelation came during a shareholder meeting where Nintendo Senior Executive Officer Susumu Tanaka noted that in the future the company is looking "to release around 20 to 30 indie games on Nintendo Switch per week, and we definitely expect to see some great games among them".

The response came when posed a question about the indie scene and Nintendo's relationship with smaller independent developers. Since launching last year the Nintendo Switch has been both a profitable and appealing platform for indies with several studios finding greater success for games on the Switch than they had on other platforms - Steam included.

"We started working with indie developers during the Wii U generation," Tanaka began his response. "For Nintendo Switch, we set up a development environment that supports Unity middleware, which is used on smartphones and other platforms. We are also actively engaging with indie developers at video game-focused shows and other events in different regions. We also had a Nintendo booth at the BitSummit indie game event held in Kyoto, where we showcased some games. Some of the indie games already released have gone on to become million sellers worldwide."

Which is all great stuff, and plays into the portable and easy to use aspects of the Switch as a whole. And reasons why even already successful titles, like Stardew Valley, can find a new and excited audience among Switch owners. But 20-30 games per week sounds a little over-the-top, and would be nigh on impossible for Nintendo to curate properly. At the very least they'd need something along the lines of Steam user reviews or integrated and moderated community feedback to remove some of the questions people might have about certain games. 20-30 per week could lead to a situation where great games quickly become buried in a sea of new releases - and pave the way for a string of shovel-ware or cash-grab titles. Hence, the comparison to Steam earlier.

Whatever the reasoning behind Nintendo's newfound push for a massive library of games for the Switch, we're still erring on the side of Nintendo being able to figure out a way to make it work for both the platform and developers.
04:07pm 12/07/18 Permalink
system
Internet
--
04:07pm 12/07/18 Permalink
system
Internet
--
04:07pm 12/07/18 Permalink
AusGamers Forums
Show: per page
1
Post a Reply
You must be logged in to post a reply.