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Interview: The Division 2 Does Away with Divisive Game-Design
Steve Farrelly
AusGamers Editor
Sydney, New South Wales
7728 posts
We spoke with The Division 2 game director Mathias Karlson and deep-dove on a number of topics around their forthcoming sequel, kicking off with the obvious: "what did you learn from mistakes with the first game, and how have you applied them to development this time around?"

To which he professionally and calmly replied: "Your mamma!". Okay, he didn't really. Here's what he actually said:
“I think it's been... it's fantastic fun; a fantastic learning experience,” enthuses The Division 2 game director Mathias Karlson. “Launching Division 1, keeping it healthy; growing... this one [The Division 2] was [in development for] more than two years, so there’s been a wealth of learning from that. [So we’ve focused on] everything: making sure there's enough [content] for people to engage with given their type of... what type of player they are, how they like to play and engage the game; everything from solo up through to groups. And also how much time they put in.”
Click here for our full The Division 2 interview feature with game director Mathias Karlson.

09:56am 06/07/18 Permalink
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09:56am 06/07/18 Permalink
infi
Brisbane, Queensland
24091 posts
I was a big fan of The Division but the end game is very limited and repetitive, so I got bored of it. I think their world needs to be bigger with more content.
11:33am 06/07/18 Permalink
Steve Farrelly
AusGamers Editor
Sydney, New South Wales
7729 posts
That's what Mathias and Ubi have said Div 2 is. Out of the gate, there's, like, 20% more content than the first game and it's built with all the lessons from the first game in mind. Then they have three major content drops coming everything three months post-release to keep the game fresh and full.

Big promises, but what I saw and played was leaning in that direction.
11:38am 06/07/18 Permalink
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11:38am 06/07/18 Permalink
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