Ubisoft's The Crew 2 does away with the serious cinematic tone of the original and replaces it with a fun vibrant go anywhere and race anything attitude across a re-purposed open-world U.S.A. The new get followers as XP setup is often silly, but racing boats and monster trucks and bikes and cars and other vehicles is a lot of fun.
This variety, in what is at its core an arcade racer, is The Crew 2’s strongest aspect. Racing boats through the everglades, monster trucks through back alleys, and even taking hyper cars across a digital U.S.A. is almost always entertaining – if a little shallow. It’s not long until the seams begin to show, from the simplistic controls to the terrible catch-up logic powered AI and even the undercooked car parts as RPG stats. A lot of The Crew 2’s problems arise from being built on the foundation of the original, where it feels like developer Ubisoft Ivory Tower couldn’t quite nail the shift in tone without sacrificing the impressive digital recreation that was The Crew’s U.S.A.
Click Here to Read Our Full The Crew 2 Review