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Talking Overwatch Retribution with Game Director Jeff Kaplan
KostaAndreadis
Melbourne, Victoria
3619 posts
Recently we had the chance to sit down with Overwatch Game Director Jeff Kaplan to talk about the new Retribution co-op mission. The latest, and definitely most successful, attempt by the team to bring co-op story content to the game. We talk about the lessons learned along the way, the early experiments, and the evolution of PvE Overwatch.


Mechanically Retribution is the evolution of PvE content within Overwatch. A team-based shooter designed for PvP, where it has gone on to become a household name across the globe. Thanks to its now with over 35 million players, an annual World Cup that attracts talent from across the globe, and a high profile esports league – fittingly called Overwatch League. The road to creating a co-op mode though, that could stand alongside the core competitive side of Overwatch was a long process. And one that began well before the arrival of Retribution and last year’s Uprising event.

“Halloween Terror 2016 was the first time. That's when we did the whole PvE experiment with Junkenstein’s Revenge,” Jeff tells me. “Before that, we had done some work on playing against AI, which we thought was cool. We knew it wasn't great. We knew it wasn't a compelling experience. Sure, we can teach bots to play the game, but it was never going to be as fun as playing against real people. It really was Halloween Terror, that first year, where we said, ‘Why don't we try something a little bit different. Let's see if we can create this fun new mode’.”


Click Here to Read Our Interview with Overwatch Game Director Jeff Kaplan
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