Just incase no-one noticed theres a R8 update soon so this might fix some problems.It Also says DICE dont know when it will be ready so im sure ausgamers dont.So just keep a eye on this link.
http://battlelog.battlefield.com/bf4/forum/threadview/2955065217944685108/ |
We have these server files, but DICE have given us permission to wait until tomorrow morning to deploy it.
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EA/DISC info and say nothing a about a fix to servers crashing, only admitting to have no clue what causing the crash
R8 Update Notes: *Fixed a number of dog tags that were showing up as blank in-game. *Lowered the damage caused by Mobile AA Active Radar missiles to aircraft. The previous damage was incorrectly set too high. *Improved server crash reporting and performance tracking on all platforms. This should further help us identify and fix server crashes going forward |
Any word on servers being updated to R8? The other GSP we use update all their servers 12+hours ago.
Cannot see the version we are running in the control panel currently :( Cheers, Snotty |
The update is in progress at the moment. There are no performance or stability fixes in this release, so we decided to let you guys play last night rather than empty out your servers.
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The update is in progress at the moment. There are no performance or stability fixes in this release, so we decided to let you guys play last night rather than empty out your servers. Cool thank for the update. Great to see you guys posting more updates too. Hopefully the logs fix will show the important lag issues and a way to fix it. |
Yeah, DICE guys were quite excited last night about the additional performance and stability reporting that they'll get from this release, very positive about using it to find and kill the remaining problems.
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These are in progress now, in fact, all should be done, build ID should be 89702.
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Just confirmed with Procon server has been updated to R8 , good work Ausgamers !! Let's see if it makes any improvement. Can you guys join me on my server if possible ????
http://cache.www.gametracker.com/server_info/203.46.105.24:22255/b_560_95_1.png |
Hi guys, just a very early heads up, our two servers have both now been patched.
Our larger server (50slots) filled pretty quickly, and subsequently bombed when at near capacity :( Reports from a member who was in at the time, said the server felt as laggy as on day 1 of release, i.e. worse than with R7. Hopefully whatever additional debugging & logging options DICE put in R8 help the devs work out resolutions to the core issues with stability/performance. |
so did our 32p tdm 20 mins after update. but I think all our servers were restarted for some reason.
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so did our 32p tdm 20 mins after update. but I think all our servers were restarted for some reason. Nah our two servers bounced, minutes after the R8 update reboot .... but then after that (unexplained?) second bounce, our 50tix server started filling ... and then crashed. |
yeah just had our first crash in our first round back with R8 server side.Great fix DICE its probably worse than the r7 patch
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Ours are up in battlelog, Gametracker seems blocked again though, cannot scan any of them.
Oh and you know how DICE are excited about all that extra reporting? Thats exactly what is currently being blamed for the extra rubberbanding, and extra crashing that R8 has provided. |
We are currently experiencing some ongoing networking issues that are causing problems with the Battlefield 4 servers.
Investigations are underway as we try to resolve these issues though we currently have no ETA yet on when services will return to normal though we hope as soon as possible. |
Our Servers have returned in Gametracker, so thats promising.
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All services have now been returned to normal.
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my 64 server was actually smooth last night... anyone elses seem better last night?
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