Forspoken is a game that consistently fails to deliver, despite some lofty ideas, and manages only to impress in the most obscure moments.
Forspoken Review - An Awkward Experience
A celebration of the long-running franchise and a great way to kick off Switch gaming in 2023.
Fire Emblem Engage Review - Strategy Gold
With the Dead Space remake out this month, we sit down with the voice of Isaac, Gunner Wright, and Motive’s Joel MacMillan to talk in-depth about this passion project.
Dead Space Remake: The Big Interview
Speaking to the team at Blizzard about all things Diablo IV, we got confirmation that the team is planning some pretty epic stuff for its post-launch Seasons.
Diablo 4’s Seasons will Change Sanctuary in Dramatic Ways
Hands-On with the First Few Hours of God of War Ragnarök
Steve Farrelly
AusGamers Editor
Sydney, New South Wales
9519 posts
Ahead of being able to talk in full about God of War Ragnarök with our review, we were given the go ahead to publish impressions from the first few hours of the game, which takes place in Midgard and Svartalfheim. There’s a lot omitted from our experience with the game, and we proactively tried to stay as spoiler-free as possible, but what we have relayed is what the game feels like to play and what sort of cadence you can expect, among other things.

Here’s a snippet:
It’s in Svartalfheim that the mirror to the first game gets put away and instead what we’re given is something akin to the first game’s Lake of the Nine, in smaller (heh) form. There are quests galore in here, and brilliantly designed pockets of the world full of environmental and traversal puzzles, backed by challenging combat and a steady release of varying enemy types. In God of War Ragnarök there are five difficulty options that start at Story, then go on to Grace, Balance and No Mercy before capping off at Give Me God of War. I chose the latter as I Platinum’d God of War and consider myself a fairly good hand at it, and will say that early on things felt pretty dang easy. Almost too easy. However, about two thirds into the Svartalfheim jaunt I started to think I’d been trolled a bit by the studio as the steep jump in challenge had me on the back foot, but it was also at about this point that I started to look more deeply at the available RPG systems, realising I had a handy Sindri available to juice me up with the best gear and upgrades available to this point.
Click here for our God of War Ragnarök hands-on.

12:01am 22/10/22 Permalink
system
Internet
--
12:01am 22/10/22 Permalink
system
Internet
--
12:01am 22/10/22 Permalink
AusGamers Forums
Show: per page
1
Post a Reply
You must be logged in to post a reply.