A Plague Take: Requiem marks a return to plague-ravaged France in the 14th Century as we pick up where A Plague Tale: Innocence left us and developer Asobo gets to showcase what it learnt from making the first game, and how far the studio has come from a technical perspective.
Unfortunately, that hasn't carried over much to the actual gameplay. So while stunning in its presentation, A Plague Tale: Requiem is no evolving beast in its mechanics, leaving us with a game that hasn't really learnt from its first outlay of shortcomings.
Here's a snippet:
The problem with the above, which is the game’s most redeeming feature, is in how a balance is ‘struck’ between turning narrative moments into gameplay, and vice-versa, all of which are bogged down in the game’s biggest problem -- hard-fail.Click here for our full A Plague Tale: Requiem review.
Hehe, love the headline :)