I think it's time we just acknowledge moving forward, in any form of media, that nested undead, or parasite host husks, or whatever isn't officially tagged as a "zombie", is now a necromorph. Because there's almost no way I can go into Glen Schofield's The Callisto Protocol without seeing his new undead enemies as like-for-like to those he created all those years ago with Michael Condrey in the original Dead Space.
Especially after witnessing today's new trailer.
Now, before I dissect any of this, here's the official run down:
Set on Jupiter’s dead moon Callisto in the year 2320, The Callisto Protocol challenges players to escape the maximum-security Black Iron Prison and uncover the terrifying secrets of the United Jupiter Company. Players will need to search their surroundings and adapt their tactics, using a unique blend of shooting and close-quarters combat to survive a mysterious outbreak that has thrown Callisto into chaos.So, out of the [Black] gate, the "spiritual successor" stuff to Dead Space is very, very clear. And that's okay. Outside of the upcoming Motive-developed remake of the original game, EA's vision for the IP has been spotty, at best. And in the hands of one of its co-creators, there's nothing wrong with The Callisto Protocol here being an almost 'reset', if you will, of what Schofield set out to do all those years ago, only now with him calling all of the shots.
What we can gather, loosely, from the trailer is that the necromorphic threat here nests and uses hosts (ala Alien), with varying enemy types forming through that process. This means a mixture of ranged and melee combat will drive this experience, and as a betting man I'm going to put my Callisto Cash on a greater emphasis where the latter is concerned, as Schofield loves tension. However, this should also mean there's a more scavenger-esque lean on weapons and items for the experience, burying the game deeply into survival horror.
The trailer also hints at a hive-mind speaking with our main protagonist, or some sort of puppeteer who has orchestrated whatever this outbreak is, so motivations for that, and from a prison no less, makes this a really interesting foundation to build a narrative from.
We can also assume the game will feature plenty of gameplay in exteriors, which will go a long way to separating it from Dead Space and should really allow the art teams to shine when it comes to atmosphere (heh).
We'll do our best to ask for more details on the game as we close in on release, which is slated for all major platforms in PC and next-gen consoles this December 2.
Check out a handful of screenshots of the game below.