Eidos-Montréal, the studio behind the recent Deus Ex duo and Shadow of the Tomb Raider, is adding a new track to its mix-tape with Guardians of the Galaxy.
Guardians of the Galaxy - Square Enix Goes Marvel Once More
Halo Infinite’s multiplayer is set to take the series forward in new and meaningful ways, and it’ll be free-to-play across Xbox consoles and PC.
Halo Infinite Multiplayer - Everything You Need to Know
Forza Horizon 5. Starfield. Redfall. All the major game reveals, trailers, and info you need from Microsoft’s big E3 2021 event.
Xbox & Bethesda E3 2021 Showcase - All The Major Reveals
With its modern setting and overhauled Frostbite engine, Battlefield 2042 is not only the latest entry in the series - it’s aiming to push the sandbox into new and exciting territory.
Battlefield 2042 Interview - We Sit Down with DICE
Like a Mid-City Build, Here's our Frozenheim Review-in-Progress
Steve Farrelly
AusGamers Editor
Sydney, New South Wales
8912 posts
They're all the rage at the moment, those vikingr. Whether it's in celebration of their rich mythology involving the Nine Realms, Fenrir, Thor, the Jötunn, Dwarves or even Odin and the inevitable Ragnarok, or their conquest of lands beyond the icy tundra they call home. There's just something, somewhere, creators can reliably draw upon where viking culture is concerned.

And today we can share thoughts on a new entry into the viking videogame halls, by way of Frozenheim.

Survival games, action-RPGs and more have all found their viking niche, or ways in which to blend viking ideas and culture within gaming frameworks, but one that's close to videogame hearts when you stack the very real history of viking culture against that of fantasy and even high fantasy, is in city-building. And in Frozenheim, we get a game that feels like it's on a precipice of where such a game with such a foundation should be, but maybe just isn't quite there yet.

Here's a snippet from our review-in-progress, from the fingertips of AusGamers newcomer but industry veteran, David Wildgoose:
So, Frozenheim should not be confused for a complete game. At launch it contains three modes, none of which are fully-featured. The Campaign features just two missions that serve as little more than a tutorial. Skirmish pits you against one or two AI opponents on one of a trio of hand-crafted maps. And the New Game option launches a continuous mode where the focus seems to be on maintaining your settlement, but it quickly runs out of steam once you’ve exhausted the tiny tech tree. All told, there isn’t very much in the way of capital-c Content at the moment.

But despite the lack of substance, Frozenheim does manage to stake a claim to being a promising game. The basics appear to be there, and they seem to be at least gesturing in the right direction. Whatever its failings, it does a reasonable job of painting a picture of what it could be in the future.
Click here for our Frozenheim review-in-progress.
06:24pm 11/06/21 Permalink
06:24pm 11/06/21 Permalink
06:24pm 11/06/21 Permalink
AusGamers Forums
Show: per page
Post a Reply
You must be logged in to post a reply.