Eidos-Montréal, the studio behind the recent Deus Ex duo and Shadow of the Tomb Raider, is adding a new track to its mix-tape with Guardians of the Galaxy.
Guardians of the Galaxy - Square Enix Goes Marvel Once More
Halo Infinite’s multiplayer is set to take the series forward in new and meaningful ways, and it’ll be free-to-play across Xbox consoles and PC.
Halo Infinite Multiplayer - Everything You Need to Know
Forza Horizon 5. Starfield. Redfall. All the major game reveals, trailers, and info you need from Microsoft’s big E3 2021 event.
Xbox & Bethesda E3 2021 Showcase - All The Major Reveals
With its modern setting and overhauled Frostbite engine, Battlefield 2042 is not only the latest entry in the series - it’s aiming to push the sandbox into new and exciting territory.
Battlefield 2042 Interview - We Sit Down with DICE
The Dark Pictures Anthology: House of Ashes - We Dig Deep Into Lates...
KostaAndreadis
Melbourne, Victoria
8174 posts
And sit down with the development team at Supermassive Games to talk about the latest entry in The Dark Pictures Anthology, and go behind-the-scenes to discover the process behind creating the studio’s particular brand of interactive cinematic horror.

A snippet.
With new tales released annually -- developer Supermassive Games has eight Dark Pictures planned -- we’ve now gotten our first look at the 2021 installment, called House of Ashes.



With the setting being modern-day Iraq, and the recent conflict within the region, the tale follows soldiers on both sides as they uncover an ancient temple and a dark presence that may or may not feature fangs and claws and other monstrous things. Compared to the first two entries, House of Ashes is something of a departure, its tone is more Creature Feature than Supernatural Thriller.

“House of Ashes is a very different beast,” Game Director Will Doyle tells me. “A Little Hope was kind of a folk-horror, this is more action packed. And it draws from a different set of influences, we're looking at films like The Descent and Aliens, so it feels very different. The creatures themselves are horribly threatening, and there's more than one. The action involves our soldiers being in running gun-fights with monsters, and nearly always up against an overwhelming threat.”

“We're really trying to make you feel that the creature is out there,” Will adds. “That you feel its presence and that it’s threatening you at all times.”

Our Full The Dark Pictures Anthology: House of Ashes Preview and Developer Interview
10:20pm 28/05/21 Permalink
system
Internet
--
10:20pm 28/05/21 Permalink
system
Internet
--
10:20pm 28/05/21 Permalink
AusGamers Forums
Show: per page
1
Post a Reply
You must be logged in to post a reply.