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World of Warcraft: Burning Crusade Classic Interview - The Dark Port...
KostaAndreadis
Melbourne, Victoria
8104 posts
It’s 2007 by the way of 2021, and with The Dark Portal about to open on June 1 we sit down with Blizzard to talk about bringing back another classic WoW experience and why some changes are better than none. It's our big World of Warcraft: Burning Crusade Classic interview.

A snippet.

The Dark Portal Re-Opens






By the time of its release back in 2007, as the first expansion to WoW, Blizzard’s new online-RPG was becoming one of the most talked about and played videogames of all time. As something of a cultural touchstone, the opening of the Dark Portal as seen in the opening moments of Burning Crusade became synonymous with the game, franchise, and studio, expanding its reach and scope to a much larger and wider audience.

Where Blizzard had a pretty set-in-stone ‘no changes’ policy with Classic, one that meant no modern features or changes to that 2004-experience no matter how small, the studio has loosened its belt -- so to speak -- with Burning Crusade. “We learned a lot with Classic, we learned that sometimes some changes are okay,” Holly Longdale says. “The community seems to be more open-minded about that, now that we've been living with Classic for a while.”

With Burning Crusade Classic’s Beta, this minor shift in direction became one of the touchstones the team was looking for in terms of player feedback. “I think an important thing to call out is that ‘some changes’ isn’t ‘a lot of changes’,” Brian Birmingham, Lead Software Engineer on The Burning Crusade Classic, explains. “We are still anchored in the past, what we originally did back then. It’s really targeted, and we made sure we identified places where we wanted to make changes.”

Our Full World of Warcraft: Burning Crusade Classic Interview
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