To call the launch of Cyberpunk 2077 rocky would be an understatement, especially in light of the game's performance on baseline consoles. As per our review in progress and now this, our final(?) word on Night City - we played through CD Projekt Red's highly anticipated RPG on a high-end PC.
Which definitely adds context, especially when you factor in we did so using the latest in NVIDIA GeForce RTX hardware with cutting edge features like real-time ray-tracing and DLSS enabled. A snippet.
That little note above is not there to merely add context to this review, but to highlight how an experience can change based on the platform on which it is experienced. In the case of CD Projekt Red’s Cyberpunk 2077, you could say that our review setup is something of a best-case scenario - the latest NVIDIA GeForce RTX hardware, a vibrant 4K LG OLED display, immersive sound in the form of studio-grade speakers, and a brand-new controller.
Even so there's a sense of unfinished business found throughout Cyberpunk 2077, not only in terms of V's journey and his or her relationship with Johnny Silverhand. Unfinished in the sense of bugs, glitches, and missing features found in an otherwise stellar and ground-breaking visual and narrative achievement.
Our Full Cyberpunk 2077 Review
I finished the main story and was very satisfied with the plot. The enemies could be a bit more diverse and varied. It would also have been better I think to include some of the side missions which have relevant (really, essential) plots information included as part of the main mission requirements, instead of getting more info about V or Johnny after the main story is finished. This would also help your character level up, explore crafting etc and unlock perks prior to the final battles.
It would have been great to have a crafting tutorial for noobs who have never played an RPG before.
The side stories are just as interesting as the main story. The crucifixion one is awesome!
I have played 150 hours so far in the AMAZING Cyberpunk 2077 world.
The game runs perfectly in Ultra on my old i7-8700 with GTX-1070 (although with 'film' turned off - that makes it grainy for some reason).
The Devs have done an incredible job. The engine is simply stunning - so many people on the street, cars, aerial vehicles, garbage blowing in the wind, destroyable barriers and so much more.
I'm playing on Hard for this my first play through - I'm about half way through the main story (by choice). I'm a "completionist", I'm doing all the gigs, side quests and random events - still got a lot to do.
The combat is typical RPG - it's not Doom E. Wait for the reload animation to complete, run the health repair animation, stick head out from cover, aim carefully, fire, back into cover, let the game guide the smart sniper projectile to target, watch them fall (through cover and walls), rinse, repeat. But the AI is remarkably good. They use cover very well, they flank, they get behind you. Often missions involving stealth components are very complex and will require trying various approaches till a successful attack is found. Sure, street punks will just open up in a group of automatic fire, and with high level armour you can just dodge a little in plain view and kill them one by one, but a few easy kills are a relief and fun after hard gigs.
Everything scales up as you gain levels. I'm level 43, max street cred of 50 (long ago), 3000 mostly legendary armour, every class of legendary weapon (I carry ten). But a lot of enemies are huge bullet sponges. One particular enemy ate 200 sniper rounds and 400 rifle bullets to kill. The game assesses the risk for you on the map - Moderate is a challenge, Very hard is mostly suicide, Very Low you still have to think.
I admit there are bugs, and some poor design choices. For example, legendary armour and upgrades (Mantis blades, Wire) are hidden in set locations. Read the many wikis and, Yes, you will get a boost early (but maybe only 20% over what you will find by playing the game). I just wish they had random locations for the ultimate finds.
The whole thing is a visual masterpiece, a great experience. I could go on and on ....
I agree with just about everything you've said there, except that you've got it running perfect on ultra with those specs :P
The game does have huge glaring flaws, though. This justifies the rather lukewarm score of 8/10. Visual glitches are rampant, and game halting bugs are common. I've teleported through steel bars when clicking on an item and become stuck because I'm unable to meet the skill check of the door in the room. I've also encountered infinite loading screens and sequences where the dialogue becomes stuck and gameplay halts. This is pretty bad, but like I said, I agree with Yeti's post about the fantastic gameplay. I also think the AI (bystanders excluded) feels natural and creates great options for stealth and guns blazing. I'm going to go full body and reflex next play through and see if it's indeed possible to play the game like Doom:E.
My biggest criticism of the game and something that's unable to be fixed is how the main story rushes you. There is no hard time limit so it can be ignored but it seems kind of counter to the games ethos. You're a merc who has been given an entire city of gigs and missions to complete but you better hurry up or else. Of course I'm ignoring that and going for 100% completion but it annoys me a little.
Cheers Kosta, gonna have a crack at this in 6 months or so, ie. once it's finished properly.
Check back again in February after the second 'big patch' comes out.
jeez fpot what do you need 60fps ?
it runs perfect at 20fps if you don’t move the mouse
Finished the story. Took my time completing all Gigs and many random encounters. Playthrough was about 95 hours. Pretty sure I got a bad ending.
ENDGAME SPOILERS Spoiler:
Went full Corpo for my first run. Went with the Arasaka deal at the end. Became a lab rat and when informed I had cyber cancer went with the upload my soul to the cloud option.
The ending had some decent punch to it. Made me consider my actions and choices throughout the game which is what a good ending should do. Played as a straight hacker and felt it was very overpowered but I was only on normal difficulty. Now playing a storm the front door guns blazin' Nomad.
Unique items spoiler - Spoiler:
looks like all the best iconic weaponry needs to be crafted, and plenty of doors need high Technical Ability. I'd say that's the most important skill but Engineering seems kind of useless. I really love the skill system. Some skills are more or less useless but plenty have good synergy with other skills and really change the way you play.
The game does have huge glaring flaws, though. This justifies the rather lukewarm score of 8/10. Visual glitches are rampant, and game halting bugs are common. I've teleported through steel bars when clicking on an item and become stuck because I'm unable to meet the skill check of the door in the room. I've also encountered infinite loading screens and sequences where the dialogue becomes stuck and gameplay halts.
Glad I waited, sounds like it will be great to pick it up once its had a little more time in the oven.
As a fan of CDPRs previous games I got mostly what I was expecting here. That is to say; interesting and memorable characters and story, beautifully crafted world, clunky UI/menus, okay engaging enough combat, a fantastic soundtrack. What I was expecting, and never got; no cool minigame to the same quality of Gwent? or even W2s dice poker? Cant preview my outfits before I buy them? No dedicated walk key? a police system that isn't just *spawn behind you*?
Clearly it was released before it was fully finished. Which is a shame. With further patches and expansions that hopefully get released once they are polished (more Jackie and Panam content please) I will definitely be jumping straight back into this again.
I like how the police have such minimal impact in the game, but they do need to be fixed so they behave more realistically. But yeah, the lack of minigame didn't even click for me damn you for mentioning it! Maybe they'll make all those arcade machines functional in a future patch or something.
Clearly it was released before it was fully finished. Which is a shame. With further patches and expansions that hopefully get released once they are polished (more Jackie and Panam content please) I will definitely be jumping straight back into this again.I think games have been being released before they were finished almost since the day that Internet was widespread enough to allow for post-release patches :D
I don't play many single player games (and haven't since Doom came out and changed my life) but when I do it's almost always over a year after release now. (I think the only exception to this in the last 10 years has been GTA5 but even then I waited til prolly a month or two after the PC version dropped).
I still remember the enthusiasm I had for getting a new game that I'd been waiting for for ages and wanting to get right into it but now I think the experience is often soooo much better if you wait a little bit that it's worth doing (... not to mention the fact that it's often way cheaper).
All that said, as soon as I do my next upgrade this game is very high on my list of things to check out.