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A New IP Rises, But Not From Any Ashes - Immortals Fenyx Rising Review
Steve Farrelly
AusGamers Editor
Sydney, New South Wales
8737 posts
Having dabbled some myself, I can say Immortals Fenyx Rising definitely needs to be on your radar. It might not have name-sway yet, but trust us when we tell you as a new entry in the very suddenly crowded open-world space, this little gem is a Breath of fresh air, if you catch our drift.

But don't take my word for it, here's a snippet from the great review philosopher Kosta "Toadovsky (and Kbit)" Andreadis
No doubt one could create a montage of mechanics, puzzles, and exploration stuff from Immortals and put that imagery up against similar moments from Nintendo’s Breath of the Wild. Always depleting stamina as the main driver for climbing a surface, vast open fields full of grass swaying with the breeze, groups of enemies bunched up near treasure, Tartaros Vaults that offer puzzle and combat challenges along the lines of Hyrulian Shrines, a quest that sees you looking to restore these four gods with a ‘evil so bad you gotta keep your distance’ central pit of doom.

Busting out sweet Daedalus Wings to glide from height to a distant shore, just like Link and his, err, kite.

In the end Immortals Fenyx Rising is very much its own thing, but even when there’s a like-for-like design touch that carries that sense of familiarity it’s almost always pulled off in style. Comparing something to Zelda is a timeworn tradition in the open-word game and that isn’t a bad thing in and of itself. Drawing inspiration from one of the greatest games from the past decade, as is the ol’ BOTW, is a lot better than the opposite of that. Which would be to create a… looter shooter battle royale. It’s simple really, ‘Oh, it’s like Zelda’ is a good thing when the result is, well, good.
Click here for our in-depth Immortals Fenyx Rising review.

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