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Godly Ascension, or a Fall from Grace? Our In-Depth Godfall Review
Steve Farrelly
AusGamers Editor
Sydney, New South Wales
8728 posts
The new consoles are a bit lite-on in the exclusives, or even, 'next-gen', category, as we mentioned in both our PlayStation 5 review and our Xbox Series X review. Still, the PS5 has landed a couple of timed exclusives outside of its in-house offerings like Astro's Playroom, Marvel's Spider-Man: Miles Morales and Sackboy: A Big Adventure, and today we look at Godfall from New(ish) Kids on the Block, Counterplay.

Here's a glint of the Godly review ahead of you:
From here it's good old fashioned fratricide as usual. You'll need to finish Hunt-style missions to acquire a bunch of elemental sigils that unlock a few lieutenant boss fights strewn across the three main overworlds of Earth, Water and Air. (Sorry Planeteers, Fire, Wind and Heart don't get a look in.) Between that and the final boss fight and a post-credits “level remix” affair, there's not much else to speak of.

I mean, sure, you have a mission select HUB area that's populated with exactly one other humanoid NPC to talk to. It's also home to a Cortanaesque, disembodied head who's intricately crafted out of bits of metal. Though she's rich in head-y, expository goodness, no great dramatic relationship ever blooms between her and the single-minded Orin. She's simply there to take up, like, 100% of the game's lip-syncing budget.
Click here for our full Godfall PS5 review.
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