After getting our first, mind-blowing hands on with the PS5's controller and Astro's Playroom, we sat down with Nicholas Doucet, Studio Director at SIE Worldwide Studios, Japan Studio. The topics of discussion: Grade-A geek level nostalgia, the pressures of making a “built-in” game and becoming a bold explorer of a whole new way to play.
With our own Adam 'GrizGaming' Mathew likening the experience to putting on a VR helmet for the first-time.
AG: While I have you, I'm wondering if you might be able to provide some insight in terms of design document language about haptics. Because the critic in me realised early on that the phrase, “you do action X in the game and the controller will RUMBLE” doesn't even come close to encapsulating the experience to somebody else. You mentioned “haptics expression” back there – do you and your team have more nuanced terms or phrases to better explain what's being felt through the DualSense?
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