With the eighth World of Warcraft expansion around the corner we had the chance to chat about one of the darker corners of the Shadowlands, Maldraxxus, with Lead Narrative Designer Steve Danuser.
“What afterlife you are most drawn to, which you think of as a good place versus a bad place really does come down to your points of view,” Steve Danuser, Lead Narrative Designer on World of Warcraft: Shadowlands tells me. We’re discussing one of the realms found within the afterlife - Maldraxxus, home to necromancers and abominations.
Our Full World of Warcraft: Shadowlands Inside Maldraxxus Interview
“When someone looks at Maldraxxus and sees a very aggressive-looking place that has creatures within it that some might call monstrous, it's natural for someone to think, ‘Oh, there's bad stuff going on,’” Steve continues. “But Maldraxxus is not a place of punishment, it's a place that has a very specific purpose in the Shadowlands and that is to act as a defensive force.”
The afterlife as depicted in World of Warcraft: Shadowlands is one filled with strife and new challenges facing all of its realms - Bastion, Ardenweald, Revendreth and Maldraxxus. An afterlife that also happens to cover the entirety of all worlds, including Azeroth. Even though the look of Maldraxxus is one on the opposite end of Bastion’s bright shiny pristine glow, there’s a nobility there that will play out during the Shadowlands campaign.
As the defensive force for the Shadowlands, its role is clearly defined.