We've been following the development on this for quite some time. Thanks to some impressive visuals it was hard not to be instantly won over by Iron Harvest's simple elevator pitch -- Company of Heroes, but with mechs. Of course Iron Harvest is its own thing and is distinct enough to stand on its own two mechanised legs, but how does it fare as a promising new RTS?
Well, it's good but a little uneven.
Unfortunately, this clunky-ness extends to the mission design and the overall pacing of Iron Harvest’s campaign, at least when playing on the Medium difficulty setting. As the first campaign off the rack, the earliest Polania missions don’t really sell the combat flow of Iron Harvest -- so there’s some confusion. Because that flow is, hero and squad micromanagement with near-constant action. A style of play where a blend of artillery and firepower must be used to shore up resources if you need them, and defenses when holding a line.
Our Full Iron Harvest Review